# Materials: Commands {#mat_commands} ## alphafunc ### Syntax {#syntax} **alphaFunc ** ### Overview {#overview} Determines the alpha test function used when rendering this surface. Valid values are **GT0**, **LT128**, and **GE128**. These correspond to **"GREATER THAN 0"**, **"LESS THAN 128"**, and **"GREATER THAN OR EQUAL TO 128"**. This function is used when determining if a pixel should be written to the frame-buffer. For example, if **GT0** is specified, the only the portions of the texture map with corresponding alpha values greater than zero will be written to the framebuffer. **By default alpha testing is disabled.** Both alpha testing and normal [alpha blending](blendFunc) can be used to get textures that have see-through parts. The difference is that **alphaFunc** is an all-or-nothing test, while blending smoothly blends between opaque and translucent at pixel edges. Alpha test can also be used with [depthWrite](depthWrite), allowing other effects to be conditionally layered on top of just the opaque pixels by setting [depthFunc](depthFunc) to equal.