# Nuclide build config environment # Don't ship this with your application! # Build the engine using the SDL2 instead of the native backend BUILD_SDL2=1 # Build the engine with debug information BUILD_DEBUG=0 # Clean compile, removing old object files BUILD_CLEAN=0 # Build any deps the engine requires and statically link them into the binary BUILD_ENGINE_DEPENDENCIES=1 # Build the bullet physics plugin, required for prop_physics and other entities BUILD_BULLET=0 # Build ffmpeg, required for video, flac and menu header playback BUILD_FFMPEG=1 # Build the IQM/VVM model exporter our skeletal animation based model format of choice BUILD_IQMTOOL=1 # Build the imgtool which analysis images and compresses them for GPUs BUILD_IMGTOOL=1 # Specify which engine revision to build, these are considered 'stable'; 0 = latest BUILD_ENGINEREVISION=5997 # Whether or not to run 'git pull' or 'svn up' before building a component BUILD_UPDATE=1