#pragma target fte #pragma progs_dat "../../data.pk3dir/progs.dat" #define QWSSQC #define SERVER #define VALVE #define CSTRIKE #define BULLETPENETRATION #define BULLETPATTERNS #define GS_RENDERFX #includelist ../../../src/shared/fteextensions.qc ../../../src/gs-entbase/server/defs.h ../../../src/shared/defs.h ../../../src/server/defs.h ../../../src/gs-entbase/server.src ../../../src/gs-entbase/shared.src defs.h ../shared/include.src player.qc ../../../valve/src/server/spectator.qc hostage_entity.qc armoury_entity.qc func_bomb_target.qc func_buyzone.qc info_buyzone.qc func_escapezone.qc func_hostage_rescue.qc info_hostage_rescue.qc func_vip_safetyzone.qc info_map_parameters.qc item_suit.qc ../../../valve/src/server/items.qc ../../../src/botlib/include.src game_money.qc gamerules.qc gamerules_singleplayer.qc gamerules_multiplayer.qc radio.qc client.qc ammo.qc buy.qc server.qc ../../../valve/src/server/damage.qc ../../../valve/src/server/rules.qc ../../../valve/src/server/flashlight.qc ../../../base/src/server/modelevent.qc input.qc spawn.qc ../../../src/server/include.src ../../../src/shared/include.src #endlist