/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ class item_suit:CBaseTrigger { void(void) item_suit; virtual void(void) touch; virtual void(void) Respawn; }; void item_suit::touch(void) { player pl = (player)other; if (pl.classname != "player") { return; } if (pl.g_items & ITEM_SUIT) { return; } sound(other, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_NORM); pl.g_items |= ITEM_SUIT; UseTargets(other, TRIG_TOGGLE, m_flDelay); if (cvar("sv_playerslots") == 1) { remove(self); } else { Hide(); think = Respawn; nextthink = time + 30.0f; } } void item_suit::Respawn(void) { SetSolid(SOLID_TRIGGER); SetMovetype(MOVETYPE_TOSS); SetSize(VEC_HULL_MIN, VEC_HULL_MAX); SetOrigin(m_oldOrigin); SetModel(m_oldModel); think = __NULL__; nextthink = -1; } void item_suit::item_suit(void) { model = "models/w_kevlar.mdl"; precache_sound("items/tr_kevlar.wav"); CBaseTrigger::CBaseTrigger(); Respawn(); }