/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void CSSingleplayerRules::PlayerDeath(base_player pl) { pl.movetype = MOVETYPE_NONE; pl.solid = SOLID_NOT; pl.takedamage = DAMAGE_NO; pl.gflags &= ~GF_FLASHLIGHT; pl.armor = pl.activeweapon = pl.g_items = 0; if (pl.health < -50) { pl.health = 0; FX_GibHuman(pl.origin); return; } pl.health = 0; } void CSSingleplayerRules::PlayerSpawn(base_player pl) { pl.classname = "player"; pl.health = pl.max_health = 100; pl.takedamage = DAMAGE_YES; pl.solid = SOLID_SLIDEBOX; pl.movetype = MOVETYPE_WALK; pl.flags = FL_CLIENT; pl.viewzoom = 1.0; pl.model = "models/player.mdl"; setmodel(pl, pl.model); setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX); pl.view_ofs = VEC_PLAYER_VIEWPOS; pl.velocity = [0,0,0]; pl.gravity = __NULL__; pl.frame = 1; pl.SendEntity = Player_SendEntity; pl.SendFlags = UPDATE_ALL; pl.customphysics = Empty; pl.iBleeds = TRUE; forceinfokey(pl, "*spec", "0"); forceinfokey(pl, "*deaths", ftos(pl.deaths)); entity spot; if (startspot != "") { dprint(sprintf("^3Gamerules_Spawn^7: Startspot is %s\n", startspot)); LevelDecodeParms(pl); setorigin(pl, Landmark_GetSpot()); } else { LevelNewParms(); spot = find(world, ::classname, "info_player_start"); setorigin(pl, spot.origin); pl.angles = spot.angles; } Weapons_RefreshAmmo(pl); Client_FixAngle(pl, pl.angles); }