/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void MultiplayerRules::FrameStart(void) { if (cvar("mp_timelimit")) if (time >= (cvar("mp_timelimit") * 60)) { IntermissionStart(); } IntermissionCycle(); } void MultiplayerRules::PlayerDeath(base_player pl) { Plugin_PlayerObituary(g_dmg_eAttacker, g_dmg_eTarget, g_dmg_iWeapon, g_dmg_iHitBody, g_dmg_iDamage); /* death-counter */ pl.deaths++; forceinfokey(pl, "*deaths", ftos(pl.deaths)); /* update score-counter */ if (pl.flags & FL_CLIENT || pl.flags & FL_MONSTER) if (g_dmg_eAttacker.flags & FL_CLIENT) { if (pl == g_dmg_eAttacker) g_dmg_eAttacker.frags--; else g_dmg_eAttacker.frags++; } /* in DM we only care about the frags */ if (cvar("mp_fraglimit")) if (g_dmg_eAttacker.frags >= cvar("mp_fraglimit")) { IntermissionStart(); } pl.SetMovetype(MOVETYPE_NONE); pl.SetSolid(SOLID_NOT); pl.SetModelindex(0); pl.takedamage = DAMAGE_NO; pl.gflags &= ~GF_FLASHLIGHT; pl.armor = pl.activeweapon = pl.g_items = 0; pl.think = PutClientInServer; pl.nextthink = time + 4.0f; } void MultiplayerRules::PlayerSpawn(base_player pp) { player pl = (player)pp; /* this is where the mods want to deviate */ entity spot; pl.classname = "player"; pl.health = pl.max_health = 100; pl.takedamage = DAMAGE_YES; pl.solid = SOLID_SLIDEBOX; pl.movetype = MOVETYPE_WALK; pl.flags = FL_CLIENT; pl.viewzoom = 1.0; pl.model = "models/player.mdl"; setmodel(pl, pl.model); setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX); pl.view_ofs = VEC_PLAYER_VIEWPOS; pl.velocity = [0,0,0]; pl.gravity = __NULL__; pl.frame = 1; pl.SendEntity = Player_SendEntity; pl.SendFlags = UPDATE_ALL; pl.customphysics = Empty; pl.iBleeds = TRUE; forceinfokey(pl, "*spec", "0"); forceinfokey(pl, "*deaths", ftos(pl.deaths)); LevelNewParms(); LevelDecodeParms(pl); spot = Spawn_SelectRandom("info_player_deathmatch"); setorigin(pl, spot.origin); pl.angles = spot.angles; Weapons_RefreshAmmo(pl); Client_FixAngle(pl, pl.angles); } float MultiplayerRules::ConsoleCommand(base_player pp, string cmd) { tokenize(cmd); switch (argv(0)) { case "bot_add": Bot_AddQuick(); break; default: return FALSE; } return TRUE; }