/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void Game_Parse_Event(float fHeader) { switch (fHeader) { case EV_CHAT: float fSender = readbyte(); float fTeam = readbyte(); string sMessage = readstring(); CSQC_Parse_Print(sprintf("%s: %s", getplayerkeyvalue(fSender, "name"), sMessage), PRINT_CHAT); break; case EV_CHAT_TEAM: float fSender2 = readbyte(); float fTeam2 = readbyte(); string sMessage2 = readstring(); CSQC_Parse_Print(sprintf("[TEAM] %s: %s", getplayerkeyvalue(fSender2, "name"), sMessage2), PRINT_CHAT); break; } }