#!/bin/sh SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )" PATH="$SCRPATH"/bin:"$PATH" if [ ! -f "$SCRPATH"/bin/vmap ]; then printf "Map compiler is not present, please run build_editor.sh\n" exit fi # Check how many cores/processors we should use for building if ! [ -x "$(command -v nproc)" ]; then # check if we're on OpenBSD then if ! [ -x "$(command -v sysctl)" ]; then BUILD_PROC=1 else BUILD_PROC=$(sysctl -n hw.ncpu) fi else BUILD_PROC=$(nproc) fi set -e if [ "$VMAP_NOBSP" != "1" ]; then "$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads $BUILD_PROC $* fi if [ "$VMAP_NOVIS" != "1" ]; then if [ "$VMAP_FASTVIS" != "1" ]; then "$SCRPATH"/bin/vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $* else "$SCRPATH"/bin/vmap -vis -v -fast -fs_basepath "$SCRPATH" -fs_game platform $* fi fi if [ "$VMAP_NOLIGHT" != "1" ]; then if [ "$VMAP_FASTLIGHT" != "1" ]; then "$SCRPATH"/bin/vmap -light \ -custinfoparms \ -fs_basepath "$SCRPATH" \ -v \ -fs_game platform \ -threads $BUILD_PROC \ $* else "$SCRPATH"/bin/vmap -light \ -custinfoparms \ -fs_basepath "$SCRPATH" \ -v \ -fs_game platform \ -threads $BUILD_PROC \ -fast \ $* fi fi