/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* ================= Skill_Init Usually just parses a config file. Make sure readcmd() is used here because localcmd() does not parse files instantly - so monsters/weapons may be initialized before the skill variables are read! This will almost always result in them using default values, or (worst case) 0. ================= */ void Skill_Init(void) { string mapSkillFile = sprintf("maps/%s_skl.cfg", serverkey("mapname")); Skill_ParseConfig("cfg/skill_manifest.cfg"); if (FileExists(mapSkillFile)) { Skill_ParseConfig(mapSkillFile); } } /* ================= Skill_GetValue Return a skill variable's value or return a defaultValue if it's undefined. ================= */ float Skill_GetValue(string variable, float defaultValue) { float skill = cvar("skill"); if (skill == 0) skill = 2; /* default to medium */ float val = fabs(cvar(sprintf("sk_%s%d", variable, skill))); return (val == 0) ? defaultValue : val; } /* input string is potentially a skill variable */ float Skill_GetDefValue(string variable) { if (substring(variable, 0, 6) == "skill:") { return Skill_GetValue(substring(variable, 6, -1), 0); } return stof(variable); } bool Skill_ParseConfig(string fileName) { string tempString; filestream configFile = fopen(fileName, FILE_READ); if (configFile < 0) { NSWarning("Unable to exec %S for parsing.", fileName); return (false); } while ((tempString = fgets(configFile))) { int argCount = (int)tokenize_console(tempString); string firstArg = argv(0); if (argCount == 2i) { if (firstArg == "exec") { Skill_ParseConfig(sprintf("cfg/%s", argv(1))); } } else if (argCount == 3i) { if (firstArg == "set" || firstArg == "seta") cvar_set(argv(1), argv(2)); } } fclose(configFile); return (true); }