/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define SHAKE_YAW_DEGREES 5.0f #define SHAKE_YAW_HERTZ 15.0f #define SHAKE_PITCH_DEGREES 5.0f #define SHAKE_PITCH_HERTZ 5.0f #define SHAKE_ROLL_DEGREES 5.0f #define SHAKE_ROLL_HERTZ 5.0f void Shake_Update(NSClientPlayer pl) { if (pSeat->m_flShakeDuration > 0.0) { float shakeMultiplier = (pSeat->m_flShakeDuration / pSeat->m_flShakeTime); float sineWave1 = (sin(time * SHAKE_PITCH_HERTZ) * SHAKE_PITCH_DEGREES) * shakeMultiplier; float sineWave2 = (sin(time * SHAKE_YAW_HERTZ) * SHAKE_YAW_DEGREES) * shakeMultiplier; float sineWave3 = (sin(time * SHAKE_ROLL_HERTZ) * SHAKE_ROLL_DEGREES) * shakeMultiplier; vector vecShake = [0,0,0]; vecShake[0] += random() * 1.5; vecShake[1] += random() * 1.5; vecShake[2] += random() * 1.5; vecShake[0] += sineWave1; vecShake[1] += sineWave2; vecShake[2] += sineWave3; pl.punchangle += (vecShake * pSeat->m_flShakeAmp) * shakeMultiplier; pSeat->m_flShakeDuration -= clframetime; } }