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7 changed files with 34 additions and 70 deletions

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@ -292,7 +292,9 @@ void
func_breakable::Explode(void)
{
vector rp = WorldSpaceCenter();
FX_BreakModel(vlen(size) / 10, absmin, absmax, [0,0,0], GetSurfaceData(SURFDATA_MATERIAL));
vector vecDir = vectoangles(rp - g_dmg_vecLocation);
BreakModel_Spawn(absmin, absmax, [0,0,0], m_flExplodeMag, vlen(size) / 10, GetPropData(PROPINFO_BREAKMODEL));
FX_Explosion(rp);
Damage_Radius(rp, this, m_flExplodeMag, m_flExplodeRad, TRUE, 0);
UseTargets(this, TRIG_TOGGLE, 0.0f); /* delay... ignored. */
@ -343,7 +345,8 @@ func_breakable::Death(void)
if (m_flExplodeMag) {
ScheduleThink(Explode, random(0.0f, 0.5f));
} else {
FX_BreakModel(vlen(size) / 10, absmin, absmax, [0,0,0], GetSurfaceData(SURFDATA_MATERIAL));
vector vecDir = vectoangles(WorldSpaceCenter() - g_dmg_vecLocation);
BreakModel_Spawn(absmin, absmax, vecDir, g_dmg_iDamage * 2.5, vlen(size) / 10, GetPropData(PROPINFO_BREAKMODEL));
Disappear();
SetTakedamage(DAMAGE_NO);
UseTargets(eActivator, TRIG_TOGGLE, 0.0f);

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@ -417,6 +417,7 @@ NSGameRules::DamageRadius(vector org, entity attacker, float dmg, float r, int c
new_dmg = rint(dmg * diff);
if (diff > 0) {
g_dmg_vecLocation = org;
DamageApply(e, attacker, new_dmg, w, DMG_EXPLODE);
/* approximate, feel free to tweak */

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@ -21,11 +21,13 @@ NSTraceAttack::_ApplyDamage(void)
if (m_eMultiTarget == __NULL__)
return;
if (trace_ent.iBleeds == 1) {
/* the location _could_ be more accurate... */
if (m_eMultiTarget.iBleeds == 1) {
FX_Blood(trace_endpos, [0.5,0,0]);
}
trace_surface_id = m_iMultiBody;
g_dmg_vecLocation = trace_endpos;
Damage_Apply(m_eMultiTarget, m_eOwner, m_iMultiValue, m_iWeapon, DMG_BULLET);
m_eMultiTarget = __NULL__;
m_iMultiValue = 0;

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@ -139,6 +139,7 @@ int g_dmg_iRealDamage;
bodyType_t g_dmg_iHitBody;
int g_dmg_iFlags;
int g_dmg_iWeapon;
vector g_dmg_vecLocation;
var bool g_ents_initialized = FALSE;

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@ -1079,7 +1079,7 @@ NSClientPlayer::Footsteps_Update(void)
step_time = time + 0.35;
//tracebox(origin, PHY_HULL_MIN, PHY_HULL_MAX, origin + [0,0,-48], MOVE_NORMAL, target);
traceline(origin + view_ofs, origin + [0,0,-48], FALSE, this);
traceline(origin + view_ofs, origin + [0,0,-48], MOVE_NORMAL, this);
tex_name = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos));
if (!(GetFlags() & FL_ONGROUND) && (!GetFlags() & FL_ONLADDER)) {

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@ -123,7 +123,6 @@ int g_breakmodel_count;
var hashtable g_hashbreakmodel;
void BreakModel_Spawn(vector pos, vector dir, vector spread, float speed, int count, string type);
void BreakModel_SpawnUnit(vector pos, vector dir, vector spread, float speed, string type);
/* necessary API functions */
//void BreakModel_Init(void);

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@ -470,7 +470,7 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
index = (int)hash_get(g_hashbreakmodel, type, -1);
if (index < 0) {
crossprint(sprintf("^1 BreakModel_Spawn: type %s is not defined\n", type));
crossprint(sprintf("^1BreakModel_Spawn: type %s is not defined\n", type));
return;
}
@ -481,8 +481,10 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
vector endpos;
string mname;
float fadetime;
entity gib;
NSRenderableEntity gib;
int r;
int p;
int bodygroup = 0;
/* pick a model between 0 and num) */
r = floor(random(0, modelcount));
@ -490,81 +492,37 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
/* two entries, always have to skip by 2 */
mname = argv((r * 2));
fadetime = stof(argv((r * 2) + 1));
p = tokenizebyseparator(mname, "#");
/* special char # detected to designate model submodel count */
if (p == 2) {
mname = argv(0);
bodygroup = (int)floor(random(0, stof(argv(1)) + 1));
}
endpos[0] = smins[0] + ( random() * ( smaxs[0] - smins[0] ) );
endpos[1] = smins[1] + ( random() * ( smaxs[1] - smins[1] ) );
endpos[2] = smins[2] + ( random() * ( smaxs[2] - smins[2] ) );
gib = spawn();
setmodel(gib, mname);
setsize(gib, [0,0,0], [0,0,0]);
setorigin(gib, endpos);
gib = spawn(NSRenderableEntity);
gib.SetModel(mname);
gib.SetBody(bodygroup);
gib.SetSize([0,0,0], [0,0,0]);
gib.SetOrigin(endpos);
makevectors(dir);
gib.velocity = (v_forward * speed) * 0.75;
gib.velocity[0] += (random() - 0.5) * (speed * 0.25);
gib.velocity[1] += (random() - 0.5) * (speed * 0.25);
gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
gib.avelocity = vectoangles(gib.velocity);
gib.movetype = MOVETYPE_BOUNCE;
gib.think = Util_Destroy;
gib.nextthink = time + fadetime;
gib.SetAngularVelocity(vectoangles(gib.velocity));
gib.SetMovetype(MOVETYPE_BOUNCE);
gib.ScheduleThink(Util_Destroy, fadetime);
#ifdef CLIENT
gib.drawmask = MASK_ENGINE;
#endif
/* re-calculate the tokenization */
x = tokenize(g_breakmodel[index].data);
}
}
void
BreakModel_SpawnUnit(vector smins, vector smaxs, vector dir, float speed, string type)
{
int index;
index = (int)hash_get(g_hashbreakmodel, type, -1);
if (index < 0) {
crossprint(sprintf("^1 BreakModel_Spawn: type %s is not defined\n", type));
return;
}
float x = tokenize(g_breakmodel[index].data);
int modelcount = x / 2;
for (int i = 0; i < modelcount; i++) {
vector endpos;
string mname;
float fadetime;
entity gib;
int r;
/* pick a model between 0 and num) */
r = i;
/* two entries, always have to skip by 2 */
mname = argv((r * 2));
fadetime = stof(argv((r * 2) + 1));
endpos[0] = smins[0] + ( random() * ( smaxs[0] - smins[0] ) );
endpos[1] = smins[1] + ( random() * ( smaxs[1] - smins[1] ) );
endpos[2] = smins[2] + ( random() * ( smaxs[2] - smins[2] ) );
gib = spawn();
setmodel(gib, mname);
setsize(gib, [0,0,0], [0,0,0]);
setorigin(gib, endpos);
makevectors(dir);
gib.velocity = (v_forward * speed) * 0.75;
gib.velocity[0] += (random() - 0.5) * (speed * 0.25);
gib.velocity[1] += (random() - 0.5) * (speed * 0.25);
gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
gib.avelocity = vectoangles(gib.velocity);
gib.movetype = MOVETYPE_BOUNCE;
gib.think = Util_Destroy;
gib.nextthink = time + fadetime;
#ifdef CLIENT
gib.drawmask = MASK_ENGINE;
#endif
}
}
}