diff --git a/src/client/predict.qc b/src/client/predict.qc index 5aa4e869..bde8e4dd 100644 --- a/src/client/predict.qc +++ b/src/client/predict.qc @@ -63,62 +63,4 @@ Predict_EntityUpdate(player pl, float new) } } -} - -/* -================= -Predict_PreFrame - -We're part way through parsing new player data. -Propagate our pmove state to whatever the current frame before its stomped on -(so any non-networked state updates locally). -================= -*/ -void -Predict_PlayerPreFrame(player pl) -{ - -} - -/* -================= -Predict_PostFrame - -We're part way through parsing new player data. -Rewind our pmove state back to before we started predicting. -(to give consistent state instead of accumulating errors) -================= -*/ -void -Predict_PlayerPostFrame(player pl) -{ - -} - -/* -================= -Predict_PreFrame - -We're part way through parsing new player data. -Propagate our pmove state to whatever the current frame before its stomped on -(so any non-networked state updates locally). -================= -*/ -void -Predict_SpectatorPreFrame(NSClientSpectator pl) -{ -} - -/* -================= -Predict_SpectatorPostFrame - -We're part way through parsing new player data. -Rewind our pmove state back to before we started predicting. -(to give consistent state instead of accumulating errors) -================= -*/ -void -Predict_SpectatorPostFrame(NSClientSpectator pl) -{ -} +} \ No newline at end of file