diff --git a/README.md b/README.md deleted file mode 100755 index 6c7a786b..00000000 --- a/README.md +++ /dev/null @@ -1,70 +0,0 @@ -# FreeCS -A free-software implementation of Counter-Strike running on the FTE QuakeWorld engine. - -Join our IRC channel at chat.freenode.net #freecs! -# Goals -Although Counter-Strike is one of the most popular multiplayer games to exist, a free-software implementation has never been created. This project provides an open-source version of Counter-Strike 1.5 based closely on the original mod but with better usability and added optional features. - -**This project distributes no assets from either Half-Life or Counter-Strike. You have to provide them yourself.** - -**No code is shared with the Half-Life SDK. The entities are re-creations based on descriptions on TWHL.info.** - -**Read the HL SDK EULA to find out** [why.](http://twhl.info/articulator.php?art=1) - -Five cool features: - -1. Play and host CS on virtually every platform! -2. Customize the game to whatever extent! -3. Create new weapons! -4. Create new and refreshing game modes! -5. A guarantee that the game will still be functional in the future! - -# Status -All weapons are implemented along with the following game modes: -- **Hostage Rescue** (cs) -- **Bomb Defusal** (de) -- **Assassination** (as) -- **Escape** (es) - -The game is playable as long as you don't care about the radar and overview display. - -# [Installing](https://github.com/eukara/FreeCS/wiki/Installation) -1. Get the newest copy of FreeCS by cloning the repository -2. Extract it to somewhere safe on your hard drive, where you have read/write access (for Windows users... this is not C:/Program Files) -3. Get the latest binary form version of FTEQW from this [website](http://triptohell.info/moodles/) and put it into the FreeCS directory with default.fmf in it. [You can also build fteqw from source if you know how.](https://sourceforge.net/projects/fteqw/) -4. Download csv15full.exe from [FilePlanet](https://www.fileplanet.com/57255/50000/fileinfo/Counter-Strike-1.5-Full-Mod-Client-[Win32]) -5. Run csv15full.exe and install it into the FreeCS folder. (Use Wine on *NIX! The Linux Server zip does NOT contain all the assets) -6. Run FTE QuakeWorld to play! - -**Optional step:** Copy the 'valve' folder from your Half-Life installation in order for all assets to show up into the same directory as freecs, cstrike and the default.fmf! - -**Most UNIX file systems are case-sensitive, so you'll want to rename the .wad files in the cstrike directory to lowercase. This will fix most missing texture bugs! This problem will be addressed in the future.** - -**Dedicated Server Notes:** Get fteqwsv.exe and launch it with the following parameters: - -`fteqwsv.exe +sv_public 1 +map cs_assault` - -cs_assault can be replaced with any map. - -# Notes -Although the cstrike folder from versions older than 1.5 or the Steam version of Counter-Strike 1.6 may work, they are not supported. -A recreation of the other Counter-Strike version will not be implemented **YET**. -However, additional optional features emulating the behaviour of later versions of Counter-Strike may be implemented. -For example: -* Adding a way for server owners to configure whether or not buying a weapon automatically buys ammo (like in Counter-Strike: Source). - -# Support this project -Feel free to send pull requests and refresh my memory by suggesting missing features under the **Issues** tab! -If you would like more time to be spent on this project, consider donating to my [PayPal](https://paypal.me/eukara). -However, your contribution to testing and reporting problems to me is already a great deal of support. - -This is a one-man side-project, so keep that in mind before commenting... -Anyways, any help is appreciated! - -# Special Thanks -**Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website)](http://fte.triptohell.info/) - -**TWHL** - Mapping Community with CS/HL entity information [(Website)](http://twhl.info) - -**The code repository uses no content from Half-Life nor the original Counter-Strike. For credits -to the ORIGINAL creators of Counter-Strike, please visit** [WebArchive - counter-strike net](http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html)