engine/engine/client/cl_main.c

3799 lines
86 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include <ctype.h>
#include "quakedef.h"
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#include "cl_master.h"
#include "cl_ignore.h"
// callbacks
void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue);
void Name_Callback(struct cvar_s *var, char *oldvalue);
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND);
cvar_t rcon_address = SCVARF("rcon_address", "", CVAR_NOUNSAFEEXPAND);
cvar_t cl_timeout = SCVAR("cl_timeout", "60");
cvar_t cl_shownet = SCVAR("cl_shownet","0"); // can be 0, 1, or 2
cvar_t cl_sbar = SCVARFC("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_Callback);
cvar_t cl_hudswap = SCVARF("cl_hudswap", "0", CVAR_ARCHIVE);
cvar_t cl_maxfps = SCVARF("cl_maxfps", "1000", CVAR_ARCHIVE);
cvar_t cl_nopext = SCVARF("cl_nopext", "0", CVAR_ARCHIVE);
cvar_t cl_pext_mask = SCVAR("cl_pext_mask", "0xffffffff");
cvar_t cl_nolerp = SCVAR("cl_nolerp", "1");
cvar_t cl_nolerp_netquake = SCVAR("cl_nolerp_netquake", "0");
cvar_t hud_tracking_show = SCVAR("hud_tracking_show", "1");
cvar_t cfg_save_name = SCVARF("cfg_save_name", "fte", CVAR_ARCHIVE);
cvar_t cl_splitscreen = SCVAR("cl_splitscreen", "0");
cvar_t lookspring = SCVARF("lookspring","0", CVAR_ARCHIVE);
cvar_t lookstrafe = SCVARF("lookstrafe","0", CVAR_ARCHIVE);
cvar_t sensitivity = SCVARF("sensitivity","10", CVAR_ARCHIVE);
cvar_t cl_staticsounds = SCVAR("cl_staticsounds", "1");
cvar_t m_pitch = SCVARF("m_pitch","0.022", CVAR_ARCHIVE);
cvar_t m_yaw = SCVARF("m_yaw","0.022", CVAR_ARCHIVE);
cvar_t m_forward = SCVARF("m_forward","1", CVAR_ARCHIVE);
cvar_t m_side = SCVARF("m_side","0.8", CVAR_ARCHIVE);
cvar_t entlatency = SCVAR("entlatency", "20");
cvar_t cl_predict_players = SCVAR("cl_predict_players", "1");
cvar_t cl_predict_players2 = SCVAR("cl_predict_players2", "1");
cvar_t cl_solid_players = SCVAR("cl_solid_players", "1");
cvar_t cl_noblink = SCVAR("cl_noblink", "0");
cvar_t cl_servername = SCVAR("cl_servername", "none");
cvar_t cl_serveraddress = SCVAR("cl_serveraddress", "none");
cvar_t qtvcl_forceversion1 = SCVAR("qtvcl_forceversion1", "0");
cvar_t qtvcl_eztvextensions = SCVAR("qtvcl_eztvextensions", "0");
cvar_t cl_demospeed = FCVAR("cl_demospeed", "demo_setspeed", "1", 0);
cvar_t cl_loopbackprotocol = SCVAR("cl_loopbackprotocol", "qw");
cvar_t cl_indepphysics = SCVAR("cl_indepphysics", "0");
cvar_t localid = SCVAR("localid", "");
cvar_t cl_antibunch = SCVAR("cl_antibunch", "0");
cvar_t r_drawflame = SCVAR("r_drawflame", "1");
static qboolean allowremotecmd = true;
extern int total_loading_size, current_loading_size, loading_stage;
//
// info mirrors
//
cvar_t password = SCVARF("password", "", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy...
cvar_t spectator = SCVARF("spectator", "", CVAR_USERINFO);
cvar_t name = SCVARFC("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
cvar_t team = SCVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t skin = SCVARF("skin", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t model = SCVARF("model", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t topcolor = SCVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t bottomcolor = SCVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t rate = SCVARF("rate", "10000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t drate = SCVARF("drate", "100000", CVAR_ARCHIVE | CVAR_USERINFO); // :)
cvar_t noaim = SCVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t msg = SCVARF("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t b_switch = SCVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t w_switch = SCVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t cl_nofake = SCVAR("cl_nofake", "2");
cvar_t cl_chatsound = SCVAR("cl_chatsound","1");
cvar_t cl_enemychatsound = SCVAR("cl_enemychatsound", "misc/talk.wav");
cvar_t cl_teamchatsound = SCVAR("cl_teamchatsound", "misc/talk.wav");
cvar_t r_torch = SCVARF("r_torch", "0", CVAR_CHEAT);
cvar_t r_rocketlight = SCVARC("r_rocketlight", "1", Cvar_Limiter_ZeroToOne_Callback);
cvar_t r_lightflicker = SCVAR("r_lightflicker", "1");
cvar_t cl_r2g = SCVAR("cl_r2g", "0");
cvar_t r_powerupglow = SCVAR("r_powerupglow", "1");
cvar_t v_powerupshell = SCVAR("v_powerupshell", "0");
cvar_t cl_gibfilter = SCVAR("cl_gibfilter", "0");
cvar_t cl_deadbodyfilter = SCVAR("cl_deadbodyfilter", "0");
cvar_t cl_gunx = SCVAR("cl_gunx", "0");
cvar_t cl_guny = SCVAR("cl_guny", "0");
cvar_t cl_gunz = SCVAR("cl_gunz", "0");
cvar_t cl_gunanglex = SCVAR("cl_gunanglex", "0");
cvar_t cl_gunangley = SCVAR("cl_gunangley", "0");
cvar_t cl_gunanglez = SCVAR("cl_gunanglez", "0");
cvar_t allow_download_csprogs = SCVARF("allow_download_csprogs", "0", CVAR_NOTFROMSERVER);
cvar_t allow_download_redirection = SCVARF("allow_download_redirection", "0", CVAR_NOTFROMSERVER);
cvar_t requiredownloads = SCVARF("requiredownloads","1", CVAR_ARCHIVE);
cvar_t cl_muzzleflash = SCVAR("cl_muzzleflash", "1");
cvar_t cl_item_bobbing = SCVAR("cl_model_bobbing", "0");
cvar_t cl_countpendingpl = SCVAR("cl_countpendingpl", "0");
cvar_t cl_download_mapsrc = SCVAR("cl_download_mapsrc", ""); //EG: "http://bigfoot.morphos-team.net/misc/quakemaps/"
cvar_t cl_standardchat = SCVARF("cl_standardchat", "0", CVAR_ARCHIVE);
cvar_t msg_filter = SCVAR("msg_filter", "0"); //0 for neither, 1 for mm1, 2 for mm2, 3 for both
cvar_t cl_standardmsg = SCVARF("cl_standardmsg", "0", CVAR_ARCHIVE);
cvar_t cl_parsewhitetext = SCVAR("cl_parsewhitetext", "1");
cvar_t cl_dlemptyterminate = SCVAR("cl_dlemptyterminate", "1");
cvar_t host_mapname = FCVAR("mapname", "host_mapname", "", 0);
cvar_t ruleset_allow_playercount = SCVAR("ruleset_allow_playercount", "1");
cvar_t ruleset_allow_frj = SCVAR("ruleset_allow_frj", "1");
cvar_t ruleset_allow_semicheats = SCVAR("ruleset_allow_semicheats", "1");
cvar_t ruleset_allow_packet = SCVAR("ruleset_allow_packet", "1");
cvar_t ruleset_allow_particle_lightning = SCVAR("ruleset_allow_particle_lightning", "1");
cvar_t ruleset_allow_overlongsounds = SCVAR("ruleset_allow_overlong_sounds", "1");
cvar_t ruleset_allow_larger_models = SCVAR("ruleset_allow_larger_models", "1");
cvar_t ruleset_allow_modified_eyes = SCVAR("ruleset_allow_modified_eyes", "0");
cvar_t ruleset_allow_sensative_texture_replacements = SCVAR("ruleset_allow_sensative_texture_replacements", "1");
cvar_t ruleset_allow_localvolume = SCVAR("ruleset_allow_localvolume", "1");
cvar_t ruleset_allow_shaders = SCVAR("ruleset_allow_shaders", "1");
extern cvar_t cl_hightrack;
extern cvar_t vid_renderer;
char cl_screengroup[] = "Screen options";
char cl_controlgroup[] = "client operation options";
char cl_inputgroup[] = "client input controls";
char cl_predictiongroup[] = "Client side prediction";
client_static_t cls;
client_state_t cl;
// alot of this should probably be dynamically allocated
entity_state_t *cl_baselines;
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
trailstate_t *cl_static_emit[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
//lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t *cl_dlights;
unsigned int cl_maxdlights; /*size of cl_dlights array*/
int cl_baselines_count;
int rtlights_first, rtlights_max;
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts, cl_oldnumvisedicts;
entity_t *cl_visedicts, *cl_oldvisedicts;
entity_t cl_visedicts_list[2][MAX_VISEDICTS];
scenetris_t *cl_stris;
vecV_t *cl_strisvertv;
vec4_t *cl_strisvertc;
vec2_t *cl_strisvertt;
index_t *cl_strisidx;
unsigned int cl_numstrisidx;
unsigned int cl_maxstrisidx;
unsigned int cl_numstrisvert;
unsigned int cl_maxstrisvert;
unsigned int cl_numstris;
unsigned int cl_maxstris;
double connect_time = -1; // for connection retransmits
int connect_type = 0;
int connect_tries = 0; //increased each try, every fourth trys nq connect packets.
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
qbyte *host_basepal;
qbyte *host_colormap;
cvar_t host_speeds = SCVAR("host_speeds","0"); // set for running times
#ifdef CRAZYDEBUGGING
cvar_t developer = SCVAR("developer","1");
#else
cvar_t developer = SCVAR("developer","0");
#endif
int fps_count;
jmp_buf host_abort;
void Master_Connect_f (void);
float server_version = 0; // version of server we connected to
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
void CL_MakeActive(char *gamename)
{
cls.state = ca_active;
if (VID_SetWindowCaption)
VID_SetWindowCaption(va("FTE %s: %s", gamename, cls.servername));
SCR_EndLoadingPlaque();
TP_ExecTrigger("f_spawn");
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
TP_ExecTrigger("f_quit");
Cbuf_Execute();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Sys_Quit ();
}
void CL_ConnectToDarkPlaces(char *challenge, netadr_t adr)
{
char data[2048];
cls.fteprotocolextensions = 0;
cls.fteprotocolextensions2 = 0;
cls.resendinfo = false;
connect_time = realtime; // for retransmit requests
sprintf(data, "%c%c%c%cconnect\\protocol\\darkplaces 3\\challenge\\%s", 255, 255, 255, 255, challenge);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
}
#ifdef PROTOCOL_VERSION_FTE
void CL_SupportedFTEExtensions(int *pext1, int *pext2)
{
unsigned int fteprotextsupported = 0;
unsigned int fteprotextsupported2 = 0;
#ifdef PEXT_SCALE //dmw - protocol extensions
fteprotextsupported |= PEXT_SCALE;
#endif
#ifdef PEXT_LIGHTSTYLECOL
fteprotextsupported |= PEXT_LIGHTSTYLECOL;
#endif
#ifdef PEXT_TRANS
fteprotextsupported |= PEXT_TRANS;
#endif
#ifdef PEXT_VIEW2
fteprotextsupported |= PEXT_VIEW2;
#endif
#ifdef PEXT_BULLETENS
fteprotextsupported |= PEXT_BULLETENS;
#endif
#ifdef PEXT_ACCURATETIMINGS
fteprotextsupported |= PEXT_ACCURATETIMINGS;
#endif
#ifdef PEXT_ZLIBDL
fteprotextsupported |= PEXT_ZLIBDL;
#endif
#ifdef PEXT_FATNESS
fteprotextsupported |= PEXT_FATNESS;
#endif
#ifdef PEXT_HLBSP
fteprotextsupported |= PEXT_HLBSP;
#endif
#ifdef PEXT_Q2BSP
fteprotextsupported |= PEXT_Q2BSP;
#endif
#ifdef PEXT_Q3BSP
fteprotextsupported |= PEXT_Q3BSP;
#endif
#ifdef PEXT_TE_BULLET
fteprotextsupported |= PEXT_TE_BULLET;
#endif
#ifdef PEXT_HULLSIZE
fteprotextsupported |= PEXT_HULLSIZE;
#endif
#ifdef PEXT_SETVIEW
fteprotextsupported |= PEXT_SETVIEW;
#endif
#ifdef PEXT_MODELDBL
fteprotextsupported |= PEXT_MODELDBL;
#endif
#ifdef PEXT_SOUNDDBL
fteprotextsupported |= PEXT_SOUNDDBL;
#endif
#ifdef PEXT_VWEAP
fteprotextsupported |= PEXT_VWEAP;
#endif
#ifdef PEXT_FLOATCOORDS
fteprotextsupported |= PEXT_FLOATCOORDS;
#endif
fteprotextsupported |= PEXT_SPAWNSTATIC2;
fteprotextsupported |= PEXT_COLOURMOD;
fteprotextsupported |= PEXT_SPLITSCREEN;
fteprotextsupported |= PEXT_HEXEN2;
fteprotextsupported |= PEXT_CUSTOMTEMPEFFECTS;
fteprotextsupported |= PEXT_256PACKETENTITIES;
fteprotextsupported |= PEXT_ENTITYDBL;
fteprotextsupported |= PEXT_ENTITYDBL2;
// fteprotextsupported |= PEXT_64PLAYERS;
fteprotextsupported |= PEXT_SHOWPIC;
fteprotextsupported |= PEXT_SETATTACHMENT;
#ifdef PEXT_CHUNKEDDOWNLOADS
fteprotextsupported |= PEXT_CHUNKEDDOWNLOADS;
#endif
#ifdef PEXT_CSQC
fteprotextsupported |= PEXT_CSQC;
#endif
#ifdef PEXT_DPFLAGS
fteprotextsupported |= PEXT_DPFLAGS;
#endif
fteprotextsupported2 |= PEXT2_PRYDONCURSOR;
fteprotextsupported &= strtoul(cl_pext_mask.string, NULL, 16);
// fteprotextsupported2 &= strtoul(cl_pext2_mask.string, NULL, 16);
if (cl_nopext.ival)
{
fteprotextsupported = 0;
fteprotextsupported2 = 0;
}
*pext1 = fteprotextsupported;
*pext2 = fteprotextsupported2;
}
#endif
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (
#ifdef PROTOCOL_VERSION_FTE
int ftepext, int ftepext2,
#endif
int compressioncrc
/*, ...*/) //dmw new parms
{
extern cvar_t qport;
netadr_t adr;
char data[2048];
char playerinfo2[MAX_INFO_STRING];
double t1, t2;
#ifdef PROTOCOL_VERSION_FTE
int fteprotextsupported=0;
int fteprotextsupported2=0;
#endif
int clients;
int c;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
if (cl_nopext.ival) //imagine it's an unenhanced server
{
compressioncrc = 0;
}
#ifdef PROTOCOL_VERSION_FTE
CL_SupportedFTEExtensions(&fteprotextsupported, &fteprotextsupported2);
fteprotextsupported &= ftepext;
fteprotextsupported2 &= ftepext2;
#ifdef Q2CLIENT
if (cls.protocol != CP_QUAKEWORLD)
fteprotextsupported = 0;
#endif
cls.fteprotocolextensions = fteprotextsupported;
cls.fteprotocolextensions2 = fteprotextsupported2;
#endif
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
NET_AdrToString(data, sizeof(data), adr);
Cvar_ForceSet(&cl_serveraddress, data);
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
cls.resendinfo = false;
connect_time = realtime+t2-t1; // for retransmit requests
cls.qport = qport.value;
Cvar_SetValue(&qport, (cls.qport+1)&0xffff);
// Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
Q_strncpyz(playerinfo2, cls.userinfo, sizeof(playerinfo2)-1);
Info_SetValueForStarKey (playerinfo2, "name", "Second player", MAX_INFO_STRING);
clients = 1;
if (cl_splitscreen.value && (fteprotextsupported & PEXT_SPLITSCREEN))
{
// if (adr.type == NA_LOOPBACK)
clients = cl_splitscreen.value+1;
// else
// Con_Printf("Split screens are still under development\n");
}
if (clients < 1)
clients = 1;
if (clients > MAX_SPLITS)
clients = MAX_SPLITS;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2) //sorry - too lazy.
clients = 1;
#endif
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{ //q3 requires some very strange things.
CLQ3_SendConnectPacket(adr);
return;
}
#endif
sprintf(data, "%c%c%c%cconnect", 255, 255, 255, 255);
if (clients>1) //splitscreen 'connect' command specifies the number of userinfos sent.
Q_strncatz(data, va("%i", clients), sizeof(data));
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_Q2), sizeof(data));
else
#endif
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_QW), sizeof(data));
Q_strncatz(data, va(" %i %i", cls.qport, cls.challenge), sizeof(data));
//userinfo 0 + zquake extension info.
if (cls.protocol == CP_QUAKEWORLD)
Q_strncatz(data, va(" \"%s\\*z_ext\\%i\"", cls.userinfo, SUPPORTED_Z_EXTENSIONS), sizeof(data));
else
Q_strncatz(data, va(" \"%s\"", cls.userinfo), sizeof(data));
for (c = 1; c < clients; c++)
{
Info_SetValueForStarKey (playerinfo2, "name", va("%s%i", name.string, c+1), MAX_INFO_STRING);
Q_strncatz(data, va(" \"%s\"", playerinfo2), sizeof(data));
}
Q_strncatz(data, "\n", sizeof(data));
#ifdef PROTOCOL_VERSION_FTE
if (ftepext)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE, fteprotextsupported), sizeof(data));
#endif
#ifdef PROTOCOL_VERSION_FTE2
if (ftepext2)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, fteprotextsupported2), sizeof(data));
#endif
#ifdef HUFFNETWORK
if (compressioncrc && Huff_CompressionCRC(compressioncrc))
{
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_HUFFMAN, LittleLong(compressioncrc)), sizeof(data));
cls.netchan.compress = true;
}
else
#endif
cls.netchan.compress = false;
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
CL_RegisterSplitCommands();
}
char *CL_TryingToConnect(void)
{
if (connect_time == -1)
return NULL;
if (cls.state != ca_disconnected)
return NULL;
return cls.servername;
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
#ifndef CLIENTONLY
if (!cls.state && sv.state)
{
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
Cvar_ForceSet(&cl_servername, cls.servername);
cls.state = ca_disconnected;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
cls.protocol = CP_QUAKE3;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
cls.protocol = CP_QUAKE2;
break;
#endif
default:
if (!strcmp(cl_loopbackprotocol.string, "qw"))
cls.protocol = CP_QUAKEWORLD;
else if (!strcmp(cl_loopbackprotocol.string, "nq"))
cls.protocol = CP_NETQUAKE;
else if (!strcmp(cl_loopbackprotocol.string, "q3"))
cls.protocol = CP_QUAKE3;
else if (progstype == PROG_QW)
cls.protocol = CP_QUAKEWORLD;
else
cls.protocol = CP_NETQUAKE;
break;
}
CL_FlushClientCommands(); //clear away all client->server clientcommands.
if (cls.protocol == CP_NETQUAKE)
{
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
NET_AdrToString(data, sizeof(data), adr);
//by NQ, we mean to try using the DP protocol extensions to the underlying NQ protocol
CL_ConnectToDarkPlaces("", adr);
}
else
CL_SendConnectPacket (svs.fteprotocolextensions, svs.fteprotocolextensions2, false);
return;
}
#endif
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
/*
#ifdef NQPROT
if (connect_type)
{
if (!connect_time || !(realtime - connect_time < 5.0))
{
connect_time = realtime;
NQ_BeginConnect(cls.servername);
NQ_ContinueConnect(cls.servername);
}
else
NQ_ContinueConnect(cls.servername);
return;
}
#endif
*/
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
if (adr.port == 0)
{
if (connect_type)
adr.port = BigShort (26000); //assume a different port for nq
else
adr.port = BigShort (27500);
}
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
Cvar_ForceSet(&cl_servername, cls.servername);
#ifdef Q3CLIENT
//Q3 clients send their cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(adr);
#endif
if (connect_tries == 0)
NET_EnsureRoute(cls.sockets, "conn", cls.servername, false);
#ifdef NQPROT
if (connect_type || ((connect_tries&3)==3))
{
sizebuf_t sb;
memset(&sb, 0, sizeof(sb));
sb.data = data;
sb.maxsize = sizeof(data);
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NET_GAMENAME_NQ)+7)));
MSG_WriteByte(&sb, CCREQ_CONNECT);
MSG_WriteString(&sb, NET_GAMENAME_NQ);
MSG_WriteByte(&sb, NET_PROTOCOL_VERSION);
NET_SendPacket (NS_CLIENT, sb.cursize, sb.data, adr);
}
else
#endif
{
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
}
connect_tries++;
}
void CL_BeginServerConnect(void)
{
SCR_SetLoadingStage(LS_CONNECTION);
connect_time = 0;
connect_type = 0;
connect_tries = 0;
CL_CheckForResend();
}
#ifdef NQPROT
void CLNQ_BeginServerConnect(void)
{
SCR_SetLoadingStage(LS_CONNECTION);
connect_time = 0;
connect_type = 1;
connect_tries = 0;
CL_CheckForResend();
}
#endif
void CL_BeginServerReconnect(void)
{
#ifndef CLIENTONLY
if (isDedicated)
{
Con_TPrintf (TLC_DEDICATEDCANNOTCONNECT);
return;
}
#endif
connect_time = 0;
CL_CheckForResend();
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
void CL_Join_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("join requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "0");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
void CL_Observe_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("observe requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "1");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
#ifdef NQPROT
void CLNQ_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CLNQ_BeginServerConnect();
}
#endif
#ifdef IRCCONNECT
void CL_IRCConnect_f (void)
{
CL_Disconnect_f ();
if (FTENET_AddToCollection(cls.sockets, "TCP", Cmd_Argv(2), FTENET_IRCConnect_EstablishConnection, false))
{
char *server;
server = Cmd_Argv (1);
strcpy(cls.servername, "irc://");
Q_strncpyz (cls.servername+6, server, sizeof(cls.servername)-6);
CL_BeginServerConnect();
}
}
#endif
#ifdef TCPCONNECT
void CL_TCPConnect_f (void)
{
Cbuf_InsertText(va("connect tcp://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
}
#endif
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
char *password;
int i;
netadr_t to;
i = 1;
password = rcon_password.string;
if (!*password) //FIXME: this is strange...
{
if (Cmd_Argc() < 3)
{
Con_TPrintf (TLC_NORCONPASSWORD);
Con_Printf("usage: rcon (password) <command>\n");
return;
}
password = Cmd_Argv(1);
i = 2;
}
else
{
if (Cmd_Argc() < 2)
{
Con_Printf("usage: rcon <command>\n");
return;
}
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
Q_strncatz (message, "rcon ", sizeof(message));
Q_strncatz (message, password, sizeof(message));
Q_strncatz (message, " ", sizeof(message));
for ( ; i<Cmd_Argc() ; i++)
{
Q_strncatz (message, Cmd_Argv(i), sizeof(message));
Q_strncatz (message, " ", sizeof(message));
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_TPrintf (TLC_NORCONDEST);
return;
}
NET_StringToAdr (rcon_address.string, &to);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message
, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
#ifndef CLIENTONLY
#define serverrunning (sv.state != ss_dead)
#define tolocalserver NET_IsLoopBackAddress(cls.netchan.remote_address)
#else
#define serverrunning false
#define tolocalserver false
#define SV_UnspawnServer()
#endif
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
S_StopAllSounds (true);
S_ResetFailedLoad();
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
Con_DPrintf ("Clearing memory\n");
#ifdef PEXT_BULLETENS
WipeBulletenTextures ();
#endif
if (!serverrunning || !tolocalserver)
{
if (serverrunning)
SV_UnspawnServer();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
Cvar_ApplyLatches(CVAR_LATCH);
}
CL_ClearParseState();
CL_ClearTEnts();
CL_ClearCustomTEnts();
SCR_ShowPic_Clear();
if (cl.playernum[0] == -1)
{ //left over from q2 connect.
Media_PlayFilm("");
}
for (i = 0; i < UPDATE_BACKUP; i++)
{
if (cl.frames[i].packet_entities.entities)
{
Z_Free(cl.frames[i].packet_entities.entities);
cl.frames[i].packet_entities.entities = NULL;
}
}
if (cl.lerpents)
BZ_Free(cl.lerpents);
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
SZ_Clear (&cls.netchan.message);
r_worldentity.model = NULL;
// clear other arrays
memset (cl_efrags, 0, sizeof(cl_efrags));
// memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
rtlights_first = rtlights_max = RTL_FIRST;
if (cl_baselines)
{
BZ_Free(cl_baselines);
cl_baselines = NULL;
}
cl_baselines_count = 0;
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i=0 ; i<MAX_EFRAGS-1 ; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
cl.free_efrags[i].entnext = NULL;
for (i = 0; i < MAX_SPLITS; i++)
cl.viewheight[i] = DEFAULT_VIEWHEIGHT;
cl.minpitch = -70;
cl.maxpitch = 80;
cl.oldgametime = 0;
cl.gametime = 0;
cl.gametimemark = 0;
CL_RegisterParticles();
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
qbyte final[12];
connect_time = -1;
connect_tries = 0;
SCR_SetLoadingStage(0);
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
if (VID_SetWindowCaption)
VID_SetWindowCaption(FULLENGINENAME": disconnected");
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
// if running a local server, shut it down
if (cls.demoplayback != DPB_NONE)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
final[0] = clc_disconnect;
final[1] = clc_stringcmd;
strcpy (final+2, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
final[0] = clcq2_stringcmd;
strcpy (final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
#endif
break;
case CP_QUAKE3:
break;
case CP_QUAKEWORLD:
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
case CP_UNKNOWN:
break;
}
cls.state = ca_disconnected;
cls.protocol = CP_UNKNOWN;
cls.demoplayback = DPB_NONE;
cls.demorecording = cls.timedemo = false;
#ifndef CLIENTONLY
//running a server, and it's our own
if (serverrunning && !tolocalserver)
SV_UnspawnServer();
#endif
}
Cam_Reset();
if (cl.worldmodel)
{
#if defined(RUNTIMELIGHTING) && defined(GLQUAKE)
extern model_t *lightmodel;
lightmodel = NULL;
#endif
cl.worldmodel->needload=true;
cl.worldmodel=NULL;
}
if (cls.downloadmethod <= DL_QWPENDING)
cls.downloadmethod = DL_NONE;
if (cls.downloadqw)
{
VFS_CLOSE(cls.downloadqw);
cls.downloadqw = NULL;
}
if (!cls.downloadmethod)
{
*cls.downloadlocalname = '\0';
*cls.downloadremotename = '\0';
}
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
COM_FlushTempoaryPacks();
r_worldentity.model = NULL;
cl.spectator = 0;
cl.sendprespawn = false;
cl.intermission = 0;
#ifdef NQPROT
cls.signon=0;
#endif
CL_StopUpload();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
SCR_EndLoadingPlaque();
V_ClearCShifts();
}
cl.servercount = 0;
cls.findtrack = false;
cls.realserverip.type = NA_INVALID;
Validation_DelatchRulesets();
#ifdef TCPCONNECT
//disconnects it, without disconnecting the others.
FTENET_AddToCollection(cls.sockets, "TCP", NULL, NULL, false);
#endif
Cvar_ForceSet(&cl_servername, "none");
}
#undef serverrunning
#undef tolocalserver
void CL_Disconnect_f (void)
{
#ifndef CLIENTONLY
if (sv.state)
SV_UnspawnServer();
#endif
CL_Disconnect ();
Alias_WipeStuffedAliaes();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
#ifndef CLIENTONLY
if (sv.state)
{
SV_User_f();
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_USER);
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
if (cls.protocol == CP_NETQUAKE)
Con_Printf("name: %s\ncolour %i %i\nping: %i\n", cl.players[i].name, cl.players[i].rbottomcolor, cl.players[i].rtopcolor, cl.players[i].ping);
else
Info_Print (cl.players[i].userinfo);
return;
}
}
Con_TPrintf (TLC_USER_NOUSER);
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_TPrintf (TLC_USERBANNER);
Con_TPrintf (TLC_USERBANNER2);
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_TPrintf (TLC_USERLINE, cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_TPrintf (TLC_USERTOTAL, c);
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
qboolean server_owns_colour;
if (Cmd_Argc() == 1)
{
Con_TPrintf (TLC_COLOURCURRENT,
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor") );
Con_TPrintf (TLC_SYNTAX_COLOUR);
return;
}
if (Cmd_FromGamecode())
server_owns_colour = true;
else
server_owns_colour = false;
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
sprintf (num, "%i", top);
if (top == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo topcolor %i\n", Cmd_ExecLevel-RESTRICT_SERVER-1, top), Cmd_ExecLevel);
// else if (server_owns_colour)
// Cvar_LockFromServer(&topcolor, num);
else
Cvar_Set (&topcolor, num);
sprintf (num, "%i", bottom);
if (bottom == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo bottomcolor %i\n", Cmd_ExecLevel-RESTRICT_SERVER-1, bottom), Cmd_ExecLevel);
else if (server_owns_colour)
Cvar_LockFromServer(&bottomcolor, num);
else
Cvar_Set (&bottomcolor, num);
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
Cmd_ForwardToServer();
#endif
}
void CL_CheckServerInfo(void)
{
char *s;
unsigned int allowed;
int oldstate;
int oldteamplay;
oldteamplay = cl.teamplay;
cl.teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
cl.deathmatch = atoi(Info_ValueForKey(cl.serverinfo, "deathmatch"));
cls.allow_cheats = false;
cls.allow_semicheats=true;
cls.allow_rearview=false;
cls.allow_watervis=false;
cls.allow_skyboxes=false;
cls.allow_mirrors=false;
cls.allow_luma=false;
cls.allow_bump=false;
#ifdef FISH
cls.allow_fish=false;
#endif
cls.allow_fbskins = 1;
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview")))
cls.allow_rearview=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
cls.allow_watervis=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_skybox")) || atoi(Info_ValueForKey(cl.serverinfo, "allow_skyboxes")))
cls.allow_skyboxes=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "mirrors")))
cls.allow_mirrors=true;
s = Info_ValueForKey(cl.serverinfo, "allow_luma");
if (cl.spectator || cls.demoplayback || !*s || atoi(s))
cls.allow_luma=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_lmgamma")))
cls.allow_lightmapgamma=true;
s = Info_ValueForKey(cl.serverinfo, "allow_bump");
if (cl.spectator || cls.demoplayback || atoi(s) || !*s) //admin doesn't care.
cls.allow_bump=true;
#ifdef FISH
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_fish")))
cls.allow_fish=true;
#endif
s = Info_ValueForKey(cl.serverinfo, "fbskins");
if (*s)
cls.allow_fbskins = atof(s);
else if (cl.teamfortress)
cls.allow_fbskins = 0;
s = Info_ValueForKey(cl.serverinfo, "*cheats");
if (cl.spectator || cls.demoplayback || !stricmp(s, "on"))
cls.allow_cheats = true;
s = Info_ValueForKey(cl.serverinfo, "strict");
if ((!cl.spectator && !cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.ival)
{
cls.allow_semicheats = false;
cls.allow_cheats = false;
}
cls.maxfps = atof(Info_ValueForKey(cl.serverinfo, "maxfps"));
if (cls.maxfps < 20)
cls.maxfps = 72;
if (!atoi(Info_ValueForKey(cl.serverinfo, "deathmatch")))
cls.gamemode = GAME_COOP;
else
cls.gamemode = GAME_DEATHMATCH;
cls.z_ext = atoi(Info_ValueForKey(cl.serverinfo, "*z_ext"));
// movement vars for prediction
cl.bunnyspeedcap = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_bunnyspeedcap"));
movevars.slidefix = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_slidefix")) != 0);
movevars.airstep = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_airstep")) != 0);
movevars.walljump = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_walljump")));
movevars.ktjump = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_ktjump"));
s = Info_ValueForKey(cl.serverinfo, "pm_stepheight");
if (*s)
movevars.stepheight = Q_atof(s);
else
movevars.stepheight = PM_DEFAULTSTEPHEIGHT;
// Initialize cl.maxpitch & cl.minpitch
if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_NETQUAKE)
{
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "maxpitch") : "";
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "minpitch") : "";
cl.minpitch = *s ? Q_atof(s) : -70.0f;
}
else
{
cl.maxpitch = 89.9;
cl.minpitch = -89.9;
}
allowed = atoi(Info_ValueForKey(cl.serverinfo, "allow"));
if (allowed & 1)
cls.allow_watervis = true;
if (allowed & 2)
cls.allow_rearview = true;
if (allowed & 4)
cls.allow_skyboxes = true;
if (allowed & 8)
cls.allow_mirrors = true;
//16
if (allowed & 32)
cls.allow_luma = true;
if (allowed & 64)
cls.allow_bump = true;
#ifdef FISH
if (allowed & 128)
cls.allow_fish = true;
#endif
if (allowed & 256)
cls.allow_lightmapgamma = true;
if (allowed & 512)
cls.allow_cheats = true;
if (cls.allow_semicheats)
cls.allow_anyparticles = true;
else
cls.allow_anyparticles = false;
if (cl.spectator || cls.demoplayback)
cl.fpd = 0;
else
cl.fpd = atoi(Info_ValueForKey(cl.serverinfo, "fpd"));
s = Info_ValueForKey(cl.serverinfo, "status");
oldstate = cl.ktprostate;
if (!stricmp(s, "standby"))
cl.ktprostate = KTPRO_STANDBY;
else if (!stricmp(s, "countdown"))
cl.ktprostate = KTPRO_COUNTDOWN;
else
cl.ktprostate = KTPRO_DONTKNOW;
if (oldstate != cl.ktprostate)
cl.ktprogametime = 0;
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
Validation_Apply_Ruleset();
if (oldteamplay != cl.teamplay)
Skin_FlushPlayers();
}
/*
==================
CL_FullServerinfo_f
Sent by server just after the svc_serverdata
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
float v;
if (!Cmd_FromGamecode())
{
Con_Printf("Hey! fullserverinfo is meant to come from the server!\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLSERVERINFO);
return;
}
Q_strncpyz (cl.serverinfo, Cmd_Argv(1), sizeof(cl.serverinfo));
if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_TPrintf (TLC_SERVER_VERSION, v);
server_version = v;
}
}
CL_CheckServerInfo();
cl.gamespeed = atof(Info_ValueForKey(cl.serverinfo, "*gamespeed"))/100.f;
if (cl.gamespeed < 0.1)
cl.gamespeed = 1;
cl.csqcdebug = atoi(Info_ValueForKey(cl.serverinfo, "*csqcdebug"));
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLINFO);
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_TPrintf (TL_KEYHASNOVALUE);
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo, key, value, sizeof(cls.userinfo));
}
}
void CL_SetInfo (char *key, char *value)
{
cvar_t *var;
var = Cvar_FindVar(key);
if (var && (var->flags & CVAR_USERINFO))
{ //get the cvar code to set it. the server might have locked it.
Cvar_Set(var, value);
return;
}
Info_SetValueForStarKey (cls.userinfo, key, value, sizeof(cls.userinfo));
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
cls.resendinfo = true;
else
#endif
Cmd_ForwardToServer ();
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
cvar_t *var;
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_SYNTAX_SETINFO);
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
int i;
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
char *k;
for(i=0;;)
{
k = Info_KeyForNumber(cls.userinfo, i);
if (!*k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_USERINFO)
i++; //this one is a cvar.
else
Info_RemoveKey(cls.userinfo, k); //we can remove this one though, so yay.
}
return;
}
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2));
}
void CL_SaveInfo(vfsfile_t *f)
{
VFS_WRITE(f, "\n", 1);
VFS_WRITE(f, "setinfo * \"\"\n", 13);
Info_WriteToFile(f, cls.userinfo, "setinfo", CVAR_USERINFO);
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_PACKET_SYNTAX);
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Con_TPrintf (TLC_BADADDRESS);
return;
}
if (Cmd_FromGamecode()) //some mvd servers stuffcmd a packet command which lets them know which ip the client is from.
{ //unfortunatly, 50% of servers are badly configured.
if (adr.type == NA_IP)
if (adr.address.ip[0] == 127)
if (adr.address.ip[1] == 0)
if (adr.address.ip[2] == 0)
if (adr.address.ip[3] == 1)
{
adr.address.ip[0] = cls.netchan.remote_address.address.ip[0];
adr.address.ip[1] = cls.netchan.remote_address.address.ip[1];
adr.address.ip[2] = cls.netchan.remote_address.address.ip[2];
adr.address.ip[3] = cls.netchan.remote_address.address.ip[3];
adr.port = cls.netchan.remote_address.port;
Con_Printf (CON_WARNING "Server is broken. Trying to send to server instead.\n");
}
cls.realserverip = adr;
Con_DPrintf ("Sending realip packet\n");
}
else if (!ruleset_allow_packet.ival)
{
Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
return;
}
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
if (Cmd_FromGamecode())
{
//realip
char *temp = Z_Malloc(strlen(in)+1);
strcpy(temp, in);
Cmd_TokenizeString(temp, false, false);
cls.realip_ident = atoi(Cmd_Argv(2));
Z_Free(temp);
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
if (!strcmp(cls.demos[cls.demonum], "quit"))
sprintf (str,"quit\n");
else
sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str, RESTRICT_LOCAL, false);
cls.demonum++;
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
CL_Startdemos_f
==================
*/
void CL_Startdemos_f (void)
{
int i, c;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
if (
#ifndef CLIENTONLY
!sv.state &&
#endif
cls.demonum != -1 && cls.demoplayback==DPB_NONE && !Media_PlayingFullScreen() && COM_CheckParm("-demos"))
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f (void)
{
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
CL_Stopdemo_f
stop demo
==================
*/
void CL_Stopdemo_f (void)
{
if (cls.demoplayback == DPB_NONE)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
char *mapname = Cmd_Argv(1);
if (cls.downloadqw) // don't change when downloading
return;
if (*mapname)
SCR_ImageName(mapname);
else
SCR_BeginLoadingPlaque();
S_StopAllSounds (true);
cl.intermission = 0;
if (cls.state)
{
cls.state = ca_connected; // not active anymore, but not disconnected
Con_TPrintf (TLC_CHANGINGMAP);
}
else
Con_Printf("Changing while not connected\n");
#ifdef NQPROT
cls.signon=0;
#endif
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
if (cls.downloadqw) // don't change when downloading
return;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
{
CL_Changing_f();
return;
}
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected)
{
Con_TPrintf (TLC_RECONNECTING);
CL_SendClientCommand(true, "new");
return;
}
if (!*cls.servername)
{
Con_TPrintf (TLC_RECONNECT_NOSERVER);
return;
}
CL_Disconnect();
CL_BeginServerReconnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
char adr[MAX_ADR_SIZE];
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
Cmd_TokenizeString(net_message.data+4, false, false);
if (net_message.cursize == sizeof(net_message_buffer))
net_message.data[sizeof(net_message_buffer)-1] = '\0';
else
net_message.data[net_message.cursize] = '\0';
#ifdef PLUGINS
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
return;
#endif
c = MSG_ReadByte ();
// ping from somewhere
if (c == A2A_PING)
{
char data[256];
int len;
if (cls.realserverip.type == NA_INVALID)
return; //not done a realip yet
if (NET_CompareBaseAdr(cls.realserverip, net_from) == false)
return; //only reply if it came from the real server's ip.
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
//ack needs two parameters to work with realip properly.
//firstly it needs an auth message, so it can't be spoofed.
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
data[5] = ' ';
sprintf(data+6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
len = strlen(data);
NET_SendPacket (NS_CLIENT, len, &data, net_from);
return;
}
if (c == A2C_PRINT)
{
if (!strncmp(net_message.data+msg_readcount, "\\chunk", 6))
{
if (NET_CompareBaseAdr(cls.netchan.remote_address, net_from) == false)
if (cls.realserverip.type == NA_INVALID || NET_CompareBaseAdr(cls.realserverip, net_from) == false)
return; //only use it if it came from the real server's ip (this breaks on proxies).
MSG_ReadLong();
MSG_ReadChar();
MSG_ReadChar();
if (CL_ParseOOBDownload())
{
if (msg_readcount != net_message.cursize)
{
Con_Printf ("junk on the end of the packet\n");
CL_Disconnect_f();
}
}
return;
}
}
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TL_ST_COLON, NET_AdrToString (adr, sizeof(adr), net_from));
// Con_DPrintf ("%s", net_message.data + 4);
if (c == S2C_CHALLENGE)
{
unsigned long pext = 0, pext2 = 0, huffcrc=0;
Con_TPrintf (TLC_S2C_CHALLENGE);
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "hallengeResponse"))
{
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3 || cls.protocol == CP_UNKNOWN)
{
cls.protocol = CP_QUAKE3;
cls.challenge = atoi(s+17);
CL_SendConnectPacket (0, 0, 0/*, ...*/);
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q3 challenge\n");
return;
}
return;
#else
Con_Printf("\nUnable to connect to Quake3\n");
return;
#endif
}
else if (!strcmp(com_token, "hallenge"))
{
char *s2;
for (s2 = s+9; *s2; s2++)
{
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
break;
}
if (*s2 && *s2 != ' ')
{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE || cls.protocol == CP_UNKNOWN)
{
cls.protocol = CP_NETQUAKE;
CL_ConnectToDarkPlaces(s+9, net_from);
}
else
Con_Printf("\nChallenge from another protocol, ignoring DP challenge\n");
#else
Con_Printf("\nUnable connect to DarkPlaces\n");
#endif
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_UNKNOWN)
cls.protocol = CP_QUAKE2;
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q2 challenge\n");
return;
}
#else
Con_Printf("\nUnable to connect to Quake2\n");
#endif
s+=9;
}
#ifdef Q3CLIENT
else if (!strcmp(com_token, "onnectResponse"))
{
goto client_connect;
}
#endif
#ifdef Q2CLIENT
else if (!strcmp(com_token, "lient_connect"))
{
goto client_connect;
}
#endif
else if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_UNKNOWN)
cls.protocol = CP_QUAKEWORLD;
else
{
Con_Printf("\nChallenge from another protocol, ignoring QW challenge\n");
return;
}
cls.challenge = atoi(s);
for(;;)
{
c = MSG_ReadLong ();
if (msg_badread)
break;
if (c == PROTOCOL_VERSION_FTE)
pext = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_FTE2)
pext2 = MSG_ReadLong ();
#ifdef HUFFNETWORK
else if (c == (('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)))
huffcrc = MSG_ReadLong ();
#endif
//else if (c == PROTOCOL_VERSION_...)
else
MSG_ReadLong ();
}
CL_SendConnectPacket (pext, pext2, huffcrc/*, ...*/);
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
char *nl;
msg_readcount--;
c = msg_readcount;
s = MSG_ReadString ();
nl = strchr(s, '\n');
if (nl)
{
msg_readcount = c + nl-s + 1;
msg_badread = false;
*nl = '\0';
}
if (!strcmp(s, "print"))
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
else if (!strcmp(s, "client_connect"))
{
goto client_connect;
}
else if (!strcmp(s, "disconnect"))
{
if (NET_CompareAdr(net_from, cls.netchan.remote_address))
{
Con_Printf ("disconnect\n");
CL_Disconnect_f();
return;
}
else
{
Con_Printf("Ignoring random disconnect command\n");
return;
}
}
else
{
Con_TPrintf (TLC_Q2CONLESSPACKET_UNKNOWN, s);
msg_readcount = c;
c = MSG_ReadByte();
}
}
#endif
#ifdef NQPROT
if (c == 'a')
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "ccept"))
{
Con_Printf ("accept\n");
Validation_Apply_Ruleset();
Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
cls.netchan.isnqprotocol = true;
cls.protocol = CP_NETQUAKE;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
SCR_BeginLoadingPlaque();
return;
}
}
#endif
if (c == 'd') //note - this conflicts with qw masters, our browser uses a different socket.
{
Con_Printf ("d\n");
if (cls.demoplayback != DPB_NONE)
{
Con_Printf("Disconnect\n");
CL_Disconnect_f();
}
return;
}
if (c == S2C_CONNECTION)
{
int compress;
#ifdef Q2CLIENT
client_connect: //fixme: make function
#endif
Con_TPrintf (TLC_GOTCONNECTION);
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
compress = cls.netchan.compress;
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
cls.netchan.compress = compress;
#ifdef Q3CLIENT
if (cls.protocol != CP_QUAKE3)
#endif
CL_SendClientCommand(true, "new");
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
allowremotecmd = false; // localid required now for remote cmds
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
Validation_Apply_Ruleset();
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) //man I hate this.
{
char cmdtext[2048];
Con_TPrintf (TLC_CONLESS_CONCMD);
if (net_from.type != net_local_cl_ipadr.type
|| ((*(unsigned *)net_from.address.ip != *(unsigned *)net_local_cl_ipadr.address.ip) && (*(unsigned *)net_from.address.ip != htonl(INADDR_LOOPBACK))))
{
Con_TPrintf (TLC_CMDFROMREMOTE);
return;
}
#ifdef _WIN32
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
if (!*localid.string) {
Con_TPrintf (TLC_LOCALID_NOTSET);
return;
}
Con_TPrintf (TLC_LOCALID_BAD,
s, localid.string);
Cvar_Set(&localid, "");
return;
}
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == 'p')
{
if (!strncmp(net_message.data+4, "print\n", 6))
{
Con_TPrintf (TLC_A2C_PRINT);
Con_Printf ("%s", net_message.data+10);
return;
}
}
if (c == A2C_PRINT)
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
if (c == 'r')//dp's reject
{
s = MSG_ReadString ();
Con_Printf("r%s\n", s);
return;
}
//happens in demos
if (c == svc_disconnect && cls.demoplayback != DPB_NONE)
{
Host_EndGame ("End of Demo");
return;
}
Con_TPrintf (TLC_CONLESSPACKET_UNKNOWN, c);
}
#ifdef NQPROT
void CLNQ_ConnectionlessPacket(void)
{
char *s;
int length;
MSG_BeginReading ();
length = LongSwap(MSG_ReadLong ());
if (!(length & NETFLAG_CTL))
return; //not an nq control packet.
length &= NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //not an nq packet.
switch(MSG_ReadByte())
{
case CCREP_ACCEPT:
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
//this is the port that we're meant to respond to.
net_from.port = htons((short)MSG_ReadLong());
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
{
int ver = MSG_ReadByte();
Con_Printf("ProQuake server %i.%i\n", ver/10, ver%10);
if (MSG_ReadByte() == 1)
{
//its a 'pure' server.
Con_Printf("ProQuake sucks\nGo play on a decent server.\n");
return;
}
}
Validation_Apply_Ruleset();
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
cls.netchan.isnqprotocol = true;
cls.netchan.compress = 0;
cls.protocol = CP_NETQUAKE;
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
allowremotecmd = false; // localid required now for remote cmds
//send a dummy packet.
//this makes our local nat think we initialised the conversation.
NET_SendPacket(NS_CLIENT, 0, "", net_from);
return;
case CCREP_REJECT:
s = MSG_ReadString();
Con_Printf("Connect failed\n%s\n", s);
return;
}
}
#endif
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
char adr[MAX_ADR_SIZE];
// while (NET_GetPacket ())
for(;;)
{
if (cl.oldgametime && cl_antibunch.value)
{
float want;
static float clamp;
want = cl.oldgametime + realtime - cl.gametimemark - clamp;
if (want>cl.time) //don't decrease
{
clamp = 0;
cl.time = want;
}
if (cl.time > cl.gametime)
{
clamp += cl.time - cl.gametime;
cl.time = cl.gametime;
}
if (cl.time < cl.oldgametime)
{
clamp -= cl.time - cl.gametime;
cl.time = cl.oldgametime;
}
if (cl.time < cl.gametime-(1/cl_antibunch.value))
{
// if (cl.gametime - 2 > cl.time)
// cl.gametime = 0;
break;
}
}
if (!CL_GetMessage())
break;
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE)
{
MSG_BeginReading ();
cls.netchan.last_received = realtime;
CLNQ_ParseServerMessage ();
if (!cls.demoplayback)
CL_NextDemo();
continue;
}
#endif
#ifdef Q2CLIENT
if (cls.demoplayback == DPB_QUAKE2)
{
MSG_BeginReading ();
cls.netchan.last_received = realtime;
CLQ2_ParseServerMessage ();
continue;
}
#endif
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
{
Con_TPrintf (TL_RUNTPACKET,NET_AdrToString(adr, sizeof(adr), net_from));
continue;
}
if (cls.state == ca_disconnected)
{ //connect to nq servers, but don't get confused with sequenced packets.
#ifdef NQPROT
CLNQ_ConnectionlessPacket ();
#endif
continue; //ignore it. We arn't connected.
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Con_DPrintf ("%s:sequenced packet from wrong server\n"
,NET_AdrToString(adr, sizeof(adr), net_from));
continue;
}
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
switch(NQNetChan_Process(&cls.netchan))
{
case NQP_ERROR:
break;
case NQP_DATAGRAM://datagram
cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence - 3;
case NQP_RELIABLE://reliable
CLNQ_ParseServerMessage ();
break;
}
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CLQ2_ParseServerMessage ();
#endif
case CP_QUAKE3:
#ifdef Q3CLIENT
CLQ3_ParseServerMessage();
#endif
break;
case CP_QUAKEWORLD:
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
MSG_BeginReading();
cls.netchan.last_received = realtime;
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
else if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
if (cls.netchan.incoming_sequence > cls.netchan.outgoing_sequence)
{ //server should not be responding to packets we have not sent yet
Con_Printf("Server is from the future! (%i packets)\n", cls.netchan.incoming_sequence - cls.netchan.outgoing_sequence);
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
CL_ParseServerMessage ();
break;
case CP_UNKNOWN:
break;
}
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value)
{
Con_TPrintf (TLC_SERVERTIMEOUT);
CL_Disconnect ();
return;
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
MVD_Interpolate();
}
//=============================================================================
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
// char *p, *q;
char *url;
url = Cmd_Argv(1);
#ifdef WEBCLIENT
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "ftp://", 6))
{
if (Cmd_IsInsecure())
return;
HTTP_CL_Get(url, Cmd_Argv(2), NULL);//"test.txt");
return;
}
#endif
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
{
url += 5;
}
if ((cls.state == ca_disconnected || cls.demoplayback) && cls.demoplayback != DPB_EZTV)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (cls.netchan.remote_address.type == NA_LOOPBACK)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_DOWNLOAD);
return;
}
if (Cmd_IsInsecure()) //mark server specified downloads.
{
if (!strnicmp(url, "game", 4) || !stricmp(url, "progs.dat") || !stricmp(url, "menu.dat") || !stricmp(url, "csprogs.dat") || !stricmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring stuffed download of \"%s\" due to possible security risk\n", url);
return;
}
CL_CheckOrEnqueDownloadFile(url, url, DLLF_REQUIRED|DLLF_VERBOSE);
return;
}
CL_EnqueDownload(url, url, DLLF_IGNOREFAILED|DLLF_REQUIRED|DLLF_OVERWRITE|DLLF_VERBOSE);
}
void CL_DownloadSize_f(void)
{
downloadlist_t *dl;
char *rname;
char *size;
char *redirection;
//if this is a demo.. urm?
//ignore it. This saves any spam.
if (cls.demoplayback)
return;
rname = Cmd_Argv(1);
size = Cmd_Argv(2);
if (!strcmp(size, "e"))
{
Con_Printf("Download of \"%s\" failed. Not found.\n", rname);
CL_DownloadFailed(rname);
}
else if (!strcmp(size, "p"))
{
Con_Printf("Download of \"%s\" failed. Not allowed.\n", rname);
CL_DownloadFailed(rname);
}
else if (!strcmp(size, "r"))
{
redirection = Cmd_Argv(3);
dl = CL_DownloadFailed(rname);
if (allow_download_redirection.ival)
{
Con_DPrintf("Download of \"%s\" redirected to \"%s\".\n", rname, redirection);
CL_CheckOrEnqueDownloadFile(redirection, NULL, dl->flags);
}
else
Con_Printf("Download of \"%s\" redirected to \"%s\". Prevented by allow_download_redirection.\n", rname, redirection);
}
else
{
for (dl = cl.downloadlist; dl; dl = dl->next)
{
if (!strcmp(dl->rname, rname))
{
dl->size = strtoul(size, NULL, 0);
return;
}
}
}
}
void CL_FinishDownload(char *filename, char *tempname);
void CL_ForceStopDownload (qboolean finish)
{
if (Cmd_IsInsecure())
{
Con_Printf(CON_WARNING "Execution from server rejected for %s\n", Cmd_Argv(0));
return;
}
if (!cls.downloadqw)
{
Con_Printf("No files downloading by QW protocol\n");
return;
}
VFS_CLOSE (cls.downloadqw);
cls.downloadqw = NULL;
if (finish)
CL_DownloadFinished();
else
{
char *tempname;
if (*cls.downloadtempname)
tempname = cls.downloadtempname;
else
tempname = cls.downloadlocalname;
if (strncmp(tempname,"skins/",6))
FS_Remove(tempname, FS_GAME);
else
FS_Remove(tempname+6, FS_SKINS);
}
*cls.downloadlocalname = '\0';
*cls.downloadremotename = '\0';
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
void CL_SkipDownload_f (void)
{
CL_ForceStopDownload(false);
}
void CL_FinishDownload_f (void)
{
CL_ForceStopDownload(true);
}
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void)
{
if (!mainwindow)
{
Con_Printf("Cannot comply\n");
return;
}
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
#ifndef CLIENTONLY
void CL_ServerInfo_f(void)
{
if (!sv.state && cls.state)
{
if (cls.demoplayback || cls.protocol != CP_QUAKEWORLD)
{
Info_Print (cl.serverinfo);
}
else
Cmd_ForwardToServer ();
}
else
{
SV_Serverinfo_f(); //allow it to be set... (whoops)
}
}
#endif
/*
#ifdef WEBCLIENT
void CL_FTP_f(void)
{
FTP_Client_Command(Cmd_Args(), NULL);
}
#endif
*/
void CL_Skygroup_f(void);
void SCR_ShowPic_Script_f(void);
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern void CL_Say_f (void);
extern void CL_SayMe_f (void);
extern void CL_SayTeam_f (void);
extern cvar_t baseskin;
extern cvar_t noskins;
char st[80];
cls.state = ca_disconnected;
sprintf (st, "%s %i", DISTRIBUTION, build_number());
Info_SetValueForStarKey (cls.userinfo, "*ver", st, sizeof(cls.userinfo));
InitValidation();
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
CL_InitDlights();
PM_Init ();
TP_Init();
//
// register our commands
//
CLSCR_Init();
#ifdef MENU_DAT
MP_RegisterCvarsAndCmds();
#endif
#ifdef CSQC_DAT
CSQC_RegisterCvarsAndThings();
#endif
Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&developer, cl_controlgroup);
Cvar_Register (&cfg_save_name, cl_controlgroup);
Cvar_Register (&cl_servername, cl_controlgroup);
Cvar_Register (&cl_serveraddress, cl_controlgroup);
Cvar_Register (&cl_demospeed, "Demo playback");
Cvar_Register (&cl_warncmd, "Warnings");
Cvar_Register (&cl_upspeed, cl_inputgroup);
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
Cvar_Register (&cl_backspeed, cl_inputgroup);
Cvar_Register (&cl_sidespeed, cl_inputgroup);
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
Cvar_Register (&cl_yawspeed, cl_inputgroup);
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
Cvar_Register (&cl_shownet, cl_screengroup);
Cvar_Register (&cl_sbar, cl_screengroup);
Cvar_Register (&cl_hudswap, cl_screengroup);
Cvar_Register (&cl_maxfps, cl_screengroup);
Cvar_Register (&cl_timeout, cl_controlgroup);
Cvar_Register (&lookspring, cl_inputgroup);
Cvar_Register (&lookstrafe, cl_inputgroup);
Cvar_Register (&sensitivity, cl_inputgroup);
Cvar_Register (&m_pitch, cl_inputgroup);
Cvar_Register (&m_yaw, cl_inputgroup);
Cvar_Register (&m_forward, cl_inputgroup);
Cvar_Register (&m_side, cl_inputgroup);
Cvar_Register (&rcon_password, cl_controlgroup);
Cvar_Register (&rcon_address, cl_controlgroup);
Cvar_Register (&entlatency, cl_predictiongroup);
Cvar_Register (&cl_predict_players2, cl_predictiongroup);
Cvar_Register (&cl_predict_players, cl_predictiongroup);
Cvar_Register (&cl_solid_players, cl_predictiongroup);
Cvar_Register (&localid, cl_controlgroup);
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
Cvar_Register (&baseskin, "Teamplay");
Cvar_Register (&noskins, "Teamplay");
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
Cvar_Register (&cl_item_bobbing, "Item effects");
Cvar_Register (&cl_staticsounds, "Item effects");
Cvar_Register (&r_torch, "Item effects");
Cvar_Register (&r_rocketlight, "Item effects");
Cvar_Register (&r_lightflicker, "Item effects");
Cvar_Register (&cl_r2g, "Item effects");
Cvar_Register (&r_powerupglow, "Item effects");
Cvar_Register (&v_powerupshell, "Item effects");
Cvar_Register (&cl_gibfilter, "Item effects");
Cvar_Register (&cl_deadbodyfilter, "Item effects");
Cvar_Register (&cl_nolerp, "Item effects");
Cvar_Register (&cl_nolerp_netquake, "Item effects");
Cvar_Register (&r_drawflame, "Item effects");
Cvar_Register (&allow_download_csprogs, cl_controlgroup);
//
// info mirrors
//
Cvar_Register (&name, cl_controlgroup);
Cvar_Register (&password, cl_controlgroup);
Cvar_Register (&spectator, cl_controlgroup);
Cvar_Register (&skin, cl_controlgroup);
Cvar_Register (&model, cl_controlgroup);
Cvar_Register (&team, cl_controlgroup);
Cvar_Register (&topcolor, cl_controlgroup);
Cvar_Register (&bottomcolor, cl_controlgroup);
Cvar_Register (&rate, cl_controlgroup);
Cvar_Register (&drate, cl_controlgroup);
Cvar_Register (&msg, cl_controlgroup);
Cvar_Register (&noaim, cl_controlgroup);
Cvar_Register (&b_switch, cl_controlgroup);
Cvar_Register (&w_switch, cl_controlgroup);
Cvar_Register (&cl_nofake, cl_controlgroup);
Cvar_Register (&cl_chatsound, cl_controlgroup);
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
Cvar_Register (&requiredownloads, cl_controlgroup);
Cvar_Register (&cl_standardchat, cl_controlgroup);
Cvar_Register (&msg_filter, cl_controlgroup);
Cvar_Register (&cl_standardmsg, cl_controlgroup);
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
Cvar_Register (&cl_nopext, cl_controlgroup);
Cvar_Register (&cl_pext_mask, cl_controlgroup);
Cvar_Register (&cl_splitscreen, cl_controlgroup);
Cvar_Register (&host_mapname, "Scripting");
#ifndef SERVERONLY
Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
#endif
Cvar_Register (&cl_countpendingpl, cl_controlgroup);
Cvar_Register (&cl_indepphysics, cl_controlgroup);
Cvar_Register (&cl_antibunch, "evil hacks");
Cvar_Register (&hud_tracking_show, "statusbar");
Cvar_Register (&cl_download_mapsrc, cl_controlgroup);
Cvar_Register (&cl_dlemptyterminate, cl_controlgroup);
Cvar_Register (&cl_gunx, cl_controlgroup);
Cvar_Register (&cl_guny, cl_controlgroup);
Cvar_Register (&cl_gunz, cl_controlgroup);
Cvar_Register (&cl_gunanglex, cl_controlgroup);
Cvar_Register (&cl_gunangley, cl_controlgroup);
Cvar_Register (&cl_gunanglez, cl_controlgroup);
Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
Cvar_Register (&ruleset_allow_modified_eyes, cl_controlgroup);
Cvar_Register (&ruleset_allow_sensative_texture_replacements, cl_controlgroup);
Cvar_Register (&ruleset_allow_localvolume, cl_controlgroup);
Cvar_Register (&ruleset_allow_shaders, cl_controlgroup);
Cvar_Register (&qtvcl_forceversion1, cl_controlgroup);
Cvar_Register (&qtvcl_eztvextensions, cl_controlgroup);
//#ifdef WEBCLIENT
// Cmd_AddCommand ("ftp", CL_FTP_f);
//#endif
Cmd_AddCommand ("changing", CL_Changing_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("qtvplay", CL_QTVPlay_f);
Cmd_AddCommand ("qtvlist", CL_QTVList_f);
Cmd_AddCommand ("qtvdemos", CL_QTVDemos_f);
Cmd_AddCommand ("demo_jump", CL_DemoJump_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
#ifdef _DEBUG
Cmd_AddCommand ("crashme", (void*)~0);
#endif
Cmd_AddCommand ("showpic", SCR_ShowPic_Script_f);
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
Cmd_AddCommand ("demos", CL_Demos_f);
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
#ifdef TCPCONNECT
Cmd_AddCommand ("tcpconnect", CL_TCPConnect_f);
#endif
#ifdef IRCCONNECT
Cmd_AddCommand ("ircconnect", CL_IRCConnect_f);
#endif
#ifdef NQPROT
Cmd_AddCommand ("nqconnect", CLNQ_Connect_f);
#endif
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("join", CL_Join_f);
Cmd_AddCommand ("observe", CL_Observe_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("dlsize", CL_DownloadSize_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
Cmd_AddCommand ("skipdl", CL_SkipDownload_f);
Cmd_AddCommand ("finishdl", CL_FinishDownload_f);
//
// forward to server commands
//
Cmd_AddCommand ("god", NULL); //cheats
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("fly", NULL);
Cmd_AddCommand ("setpos", NULL);
Cmd_AddCommand ("topten", NULL);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", CL_Say_f);
Cmd_AddCommand ("me", CL_SayMe_f);
Cmd_AddCommand ("sayone", CL_Say_f);
Cmd_AddCommand ("say_team", CL_SayTeam_f);
#ifdef CLIENTONLY
Cmd_AddCommand ("serverinfo", NULL);
#else
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
#endif
Cmd_AddCommand ("skygroup", CL_Skygroup_f);
//
// Windows commands
//
#ifdef _WINDOWS
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
Ignore_Init();
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void VARGS Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
SCR_EndLoadingPlaque();
va_start (argptr,message);
vsnprintf (string,sizeof(string)-1, message,argptr);
va_end (argptr);
Con_TPrintf (TLC_CLIENTCON_ERROR_ENDGAME, string);
Con_TPrintf (TL_NL);
SCR_EndLoadingPlaque();
CL_Disconnect ();
SV_UnspawnServer();
Cvar_Set(&cl_shownet, "0");
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void VARGS Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
Con_TPrintf (TLC_HOSTFATALERROR, string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
vfsfile_t *f;
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
{
if (strchr(cfg_save_name.string, '.'))
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
f = FS_OpenVFS(va("%s.cfg",cfg_save_name.string), "wb", FS_GAMEONLY);
if (!f)
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
VFS_CLOSE (f);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
extern cvar_t cl_netfps;
extern cvar_t cl_sparemsec;
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
float CL_FilterTime (double time, float wantfps);
void Host_Frame (double time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
// float fps;
double realframetime;
static double spare;
RSpeedLocals();
if (setjmp (host_abort) )
return; // something bad happened, or the server disconnected
realframetime = time = Media_TweekCaptureFrameTime(time);
// if (cls.demoplayback && cl_demospeed.value>0)
// realframetime *= cl_demospeed.value; // this probably screws up other timings
#ifndef CLIENTONLY
if (sv.state)
{
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
}
#endif
if (cl.gamespeed<0.1)
cl.gamespeed = 1;
time *= cl.gamespeed;
#ifdef WEBCLIENT
// FTP_ClientThink();
HTTP_CL_Think();
#endif
#ifdef PLUGINS
Plug_Tick();
#endif
// decide the simulation time
realtime += realframetime;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl.paused)
cl.gametimemark += time;
#ifdef VOICECHAT
CLVC_Poll();
#endif
/*
if (cl_maxfps.value)
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
*/
Mod_Think(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
if ((cl_netfps.value>0 || cls.demoplayback || cl_indepphysics.ival))
{ //limit the fps freely, and expect the netfps to cope.
if (cl_maxfps.ival > 0)
if ((realtime - oldrealtime) < 1/cl_maxfps.value)
return;
}
else
{
realtime += spare/1000; //don't use it all!
spare = CL_FilterTime((realtime - oldrealtime)*1000, (cl_maxfps.ival>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:cl_netfps.value);
if (!spare)
return;
if (spare < 0 || cls.state < ca_onserver)
spare = 0; //uncapped.
if (spare > cl_sparemsec.ival)
spare = cl_sparemsec.ival;
realtime -= spare/1000; //don't use it all!
}
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
if (!cl.paused)
{
cl.ktprogametime += host_frametime;
}
oldrealtime = realtime;
CL_ProgressDemoTime();
#if defined(Q2CLIENT)
if (cls.protocol == CP_QUAKE2)
cl.time += host_frametime;
#endif
// if (host_frametime > 0.2)
// host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
#ifndef CLIENTONLY
if (isDedicated) //someone changed it.
return;
#endif
cls.framecount++;
RSpeedRemark();
CL_UseIndepPhysics(!!cl_indepphysics.ival);
CL_AllowIndependantSendCmd(false);
// fetch results from server
CL_ReadPackets ();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected)
{
IN_Move(NULL, 0);
CL_CheckForResend ();
}
else
{
CL_SendCmd (cl.gamespeed?host_frametime/cl.gamespeed:host_frametime, true);
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
CL_MakeActive("QuakeWorld");
}
}
CL_AllowIndependantSendCmd(true);
RSpeedEnd(RSPEED_PROTOCOL);
// update video
if (host_speeds.ival)
time1 = Sys_DoubleTime ();
if (SCR_UpdateScreen)
{
extern mleaf_t *r_viewleaf;
extern cvar_t scr_chatmodecvar;
if (scr_chatmodecvar.ival && !cl.intermission)
scr_chatmode = (cl.spectator&&cl.splitclients<2&&cls.state == ca_active)?2:1;
else
scr_chatmode = 0;
SCR_UpdateScreen ();
if (cls.state >= ca_active && r_viewleaf)
SNDDMA_SetUnderWater(r_viewleaf->contents <= Q1CONTENTS_WATER);
else
SNDDMA_SetUnderWater(false);
}
if (host_speeds.ival)
time2 = Sys_DoubleTime ();
// update audio
#ifdef CSQC_DAT
if (!CSQC_SettingListener())
#endif
{
if (cls.state == ca_active)
{
if (cls.protocol != CP_QUAKE3)
S_UpdateListener (r_origin, vpn, vright, vup, false);
}
else
S_UpdateListener (vec3_origin, vec3_origin, vec3_origin, vec3_origin, false);
}
S_ExtraUpdate ();
CDAudio_Update();
if (host_speeds.ival)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_TPrintf (TLC_HOSTSPEEDSOUTPUT,
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
IN_Commands ();
// process console commands
Cbuf_Execute ();
CL_RequestNextDownload();
CL_QTVPoll();
TP_UpdateAutoStatus();
}
static void simple_crypt(char *buf, int len)
{
if (!(*buf & 128))
return;
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
#ifdef Q3CLIENT
void CL_ReadCDKey(void)
{ //q3 cdkey
//you don't need one, just use a server without sv_strictauth set to 0.
char *buffer;
buffer = COM_LoadTempFile("q3key");
if (buffer) //a cdkey is meant to be 16 chars
{
cvar_t *var;
char *chr;
for (chr = buffer; *chr; chr++)
{
if (*(unsigned char*)chr < ' ')
{
*chr = '\0'; //don't get more than one line.
break;
}
}
var = Cvar_Get("cl_cdkey", buffer, CVAR_LATCH|CVAR_NOUNSAFEEXPAND, "Q3 compatability");
}
}
#endif
//============================================================================
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
#ifndef NPQTV
int i;
int qrc, hrc, def;
#endif
COM_InitArgv (parms->argc, parms->argv);
if (setjmp (host_abort) )
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Memory_Init (parms->membase, parms->memsize);
Sys_Init();
COM_ParsePlusSets();
Cbuf_Init ();
Cmd_Init ();
V_Init ();
COM_Init ();
#ifdef Q2BSPS
CM_Init();
#endif
Host_FixupModelNames();
NET_Init ();
NET_InitClient ();
Netchan_Init ();
Renderer_Init();
// W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
IN_Init ();
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
TranslateInit();
#ifndef CLIENTONLY
SV_Init(parms);
#endif
#ifdef TEXTEDITOR
Editor_Init();
#endif
#ifdef PLUGINS
Plug_Init();
#endif
#ifdef CL_MASTER
Master_SetupSockets();
#endif
#ifdef Q3CLIENT
CL_ReadCDKey();
#endif
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_TPrintf (TL_HEAPSIZE, parms->memsize/ (1024*1024.0));
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
R_SetRenderer(NULL);//set the renderer stuff to unset...
host_initialized = true;
#ifdef NPQTV
}
void Host_FinishInit(void)
{
int i;
int qrc, hrc, def;
#endif
Cbuf_AddText ("cl_warncmd 0\n", RESTRICT_LOCAL);
Cbuf_AddText ("+mlook\n", RESTRICT_LOCAL); //fixme: this is bulky, only exec one of these.
//who should we imitate?
qrc = COM_FDepthFile("quake.rc", true); //q1
hrc = COM_FDepthFile("hexen.rc", true); //h2
def = COM_FDepthFile("default.cfg", true); //q2/q3
if (qrc <= def && qrc <= hrc && qrc!=0x7fffffff)
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
else if (hrc <= def && hrc!=0x7fffffff)
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
else
{ //they didn't give us an rc file!
Cbuf_AddText ("bind ~ toggleconsole\n", RESTRICT_LOCAL); //we expect default.cfg to not exist. :(
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("q3config.cfg"))
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
}
Cbuf_AddText ("exec fte.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
{
extern cvar_t com_parseutf8;
com_parseutf8.ival = com_parseutf8.value;
}
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in their config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
if (COM_CheckParm ("-fullscreen"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-height")))
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-conheight")))
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
if ((i = COM_CheckParm ("-bpp")))
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
if (COM_CheckParm ("-current"))
Cvar_Set(Cvar_FindVar("vid_desktopsettings"), "1");
//now exec their commandline
Cmd_StuffCmds();
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
Renderer_Start();
#ifdef VM_UI
UI_Init();
#endif
#ifndef NOMEDIA
if (!cls.demoinfile && !cls.state && !Media_PlayingFullScreen())
{
int ol_depth;
int idcin_depth;
int idroq_depth;
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q2
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
if (ol_depth != 0x7fffffff && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
Media_PlayFilm("video/openinglogos.roq");
else if (idroq_depth != 0x7fffffff && idroq_depth <= idcin_depth)
Media_PlayFilm("video/idlogo.roq");
else if (idcin_depth != 0x7fffffff)
Media_PlayFilm("video/idlog.cin");
}
#endif
Con_TPrintf (TL_NL);
Con_TPrintf (TL_VERSION, DISTRIBUTION, build_number());
Con_TPrintf (TL_NL);
Con_TPrintf (TLC_QUAKEWORLD_INITED);
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "
"as published by the Free Software Foundation; either version 2 "
"of the License, or (at your option) any later version."
"\n"
"This program is distributed in the hope that it will be useful, "
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
"\n"
"See the GNU General Public License for more details.\n");
if (!cls.demoinfile && !*cls.servername)
{
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
if (qrenderer > QR_NONE)
M_ToggleMenu_f();
//Con_ForceActiveNow();
}
}
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
if (!host_initialized)
{
Sys_Printf ("recursive shutdown\n");
return;
}
host_initialized = false;
#ifdef VM_UI
UI_Stop();
#endif
Host_WriteConfiguration ();
CDAudio_Shutdown ();
S_Shutdown();
IN_Shutdown ();
R_ShutdownRenderer();
#ifndef CLIENTONLY
SV_Shutdown();
#else
NET_Shutdown ();
#endif
FS_Shutdown();
Cvar_Shutdown();
Validation_FlushFileList();
Cmd_Shutdown();
Memory_DeInit();
#ifndef CLIENTONLY
memset(&sv, 0, sizeof(sv));
memset(&svs, 0, sizeof(svs));
#endif
}
#ifdef CLIENTONLY
void SV_EndRedirect (void)
{
}
#endif