engine/engine/server
Spoike cd97d1fff3 cmake now builds botlib (as a shared object)
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 07:18:07 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Misc tweaks. 2018-10-23 07:09:06 +00:00
pr_cmds.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
progdefs.h Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
progs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
server.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sv_init.c lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic. 2018-09-23 19:35:24 +00:00
sv_main.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_master.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_move.c fix some warnings. 2019-01-13 17:56:26 +00:00
sv_mvd.c Don't write svc_playerinfo to a demo that's using supports replacementdeltas. Stuff like that can be confusing. 2018-10-27 16:59:41 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sv_sql.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_sys_win.c Small fixes 2018-12-20 16:18:10 +00:00
sv_user.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
svq3_game.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
world.c fix freecs contents values 2019-01-14 15:47:26 +00:00