engine/engine/gl
Spoike c6ed692871 Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-28 00:04:36 +00:00
..
gl_alias.c misc windows-related fixes. 2018-11-28 05:41:39 +00:00
gl_backend.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
gl_bloom.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_draw.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
gl_heightmap.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
gl_hlmdl.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
gl_model.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
gl_model.h Misc tweaks. 2018-10-23 07:09:06 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
gl_rmain.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
gl_rmisc.c lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic. 2018-09-23 19:35:24 +00:00
gl_rsurf.c Fix vulkan lag issue with vk_busywait. Separate lightmap formats, to fix deluxemapping-with-hdr-lightmaps. Fix decals lingering on removed bmodels. 2018-10-27 04:32:18 +00:00
gl_screen.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
gl_shader.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
gl_shadow.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
gl_terrain.h Fix vulkan lag issue with vk_busywait. Separate lightmap formats, to fix deluxemapping-with-hdr-lightmaps. Fix decals lingering on removed bmodels. 2018-10-27 04:32:18 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
gl_viddroid.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
gl_videgl.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_videgl.h removed old scr_chatmode 2018-03-25 09:36:14 +00:00
gl_vidlinuxglx.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Fix issue where keypresses were getting sent to QC/etc while the engine is still busy changing video modes. 2018-12-20 00:57:15 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Misc tweaks. 2018-10-23 07:09:06 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c fix bug reported by ciscon: do not crash when XDG_SESSION_TYPE is unset in linux's environment. 2018-12-02 09:01:51 +00:00
gl_warp.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
glsupp.h fix up gles2-only targets 2018-03-05 04:00:56 +00:00
ltface.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h Implement pm_edgefriction cvar. 2018-12-11 00:20:59 +00:00
shader.h Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00