engine/engine/gl
Mark Olsen c5c278da85 origional -> original.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:52:31 +00:00
..
gltod3d Annother day of hacking finished. 2005-07-08 00:37:52 +00:00
gl_alias.c allways -> always. 2005-07-28 15:33:27 +00:00
gl_backend.c Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
gl_draw.c allready -> already. 2005-07-28 15:22:15 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_hlmdl.c Stuff 2005-04-16 16:21:27 +00:00
gl_model.c allready -> already. 2005-07-28 15:22:15 +00:00
gl_model.h work, dammit!! 2005-07-16 17:04:36 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
gl_rlight.c Small tweeks 2005-07-09 15:47:20 +00:00
gl_rmain.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
gl_rmisc.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
gl_rsurf.c Small tweeks 2005-07-09 15:47:20 +00:00
gl_screen.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
gl_shader.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_vidcommon.c bigfoot's code doesn't compile very well in windows. Heh. 2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c origional -> original. 2005-07-28 15:52:31 +00:00
gl_vidnt.c origional -> original. 2005-07-28 15:52:31 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c origional -> original. 2005-07-28 15:52:31 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
glsupp.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
ltface.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00