engine/engine/shaders
Spoike c4d3497054 some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 16:38:44 +00:00
..
glsl some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
hlsl9 apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
hlsl11 networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
vulkan centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
Makefile centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
generatebuiltinsl.c first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
makevulkanblob.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00