engine/engine/server
Spoike 35192beb47 More tweekable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1569 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-14 01:32:21 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Got rid of a define, using the protocol.h version instead. Also fixed a bug that exhibits itself in requiem, shortly after you die. 2005-10-15 23:32:32 +00:00
pr_cmds.c Cleaned up some extensions, added the new ones that we support, etc 2005-11-09 23:35:38 +00:00
progdefs.h UDC_EXTEFFECT sucks 2005-10-05 02:15:33 +00:00
progs.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Fixed a warning (twice). 2005-09-14 04:38:01 +00:00
server.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
sv_ccmds.c Cleaned up some precompiler conditions. 2005-11-03 23:40:51 +00:00
sv_chat.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c Optimised and fixed >512 entities. 2005-10-19 21:12:49 +00:00
sv_init.c Cleaned up some precompiler conditions. 2005-11-03 23:40:51 +00:00
sv_main.c More tweekable. 2005-11-14 01:32:21 +00:00
sv_master.c <Molgrum> hey Spikester, i get an error trying to compile fteserver: ./release/sv_linux/sv_master.o(.text+0x644): In function `SVM_Think': 2005-10-05 18:14:38 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Added a mvd_maxstreams cvar, to control the maximum number of proxies to allow to connect directly to the server. 2005-10-07 02:03:17 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
sv_rankin.c fix server crash (rid#1258739) 2005-08-14 03:39:49 +00:00
sv_send.c Removed a pretty pointless print. 2005-11-04 15:45:41 +00:00
sv_sys_unix.c Tweeked a warning message to be more helpful (and less concerning to the user). 2005-11-03 23:42:00 +00:00
sv_sys_win.c More tweekable. 2005-11-14 01:32:21 +00:00
sv_user.c Cleaned up some precompiler conditions. 2005-11-03 23:40:51 +00:00
svmodel.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
svq2_ents.c A few tweeks here and there. 2005-10-01 03:09:17 +00:00
svq2_game.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
svq3_game.c This seems to stop the server from crashing horribly with origional q3 mods. You still need to get the latest q3 patch if you want to use fte+q3. 2005-10-16 04:02:10 +00:00
world.c I've been fixing warnings. 2005-10-07 16:27:20 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00