engine/engine/d3d
Spoike 9cd425e945 rework hlmdl subblends. apparently they're some sort of grid.
fix decals again. clampmap should work properly with them, also removed the extra part.
fix rtlight pvs issue with respect to portals
fix vid_reload causing the d3d9 renderer to use nearest sampling
terrain system should now mostly work with d3d9. still has issues.
fix q3 volumetric fog not applying to models

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-30 17:59:11 +00:00
..
d3d8_backend.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
d3d8_image.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
d3d11_backend.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
d3d11_image.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
d3d11_shader.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
d3d_backend.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
d3d_image.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
d3d_shader.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
vid_d3d.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
vid_d3d8.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
vid_d3d11.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00