engine/engine/web
Spoike 0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
..
fs_web.c fix up gles2-only targets 2018-03-05 04:00:56 +00:00
ftejslib.h Some fixes for the emscripten port 2019-02-23 09:29:20 +00:00
ftejslib.js Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
fteshell.html fix .gravity on non-players. 2017-07-31 17:15:37 +00:00
gl_vidweb.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
prejs.js playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_web.c Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway. 2019-04-17 19:57:26 +00:00