engine/engine/ftequake/ftequake.dsp

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190 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ftequake - Win32 GLSDLDebug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ftequake.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE "ftequake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 GLDebug" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 GLRelease" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 MDebug" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 MRelease" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 MinGLDebug" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 MinGLRelease" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 Debug Dedicated Server" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 Release Dedicated Server" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 MinSW" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 GLDebugQ3" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 Debug Dedicated ServerQ3" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 D3DDebug" (based on "Win32 (x86) Application")
!MESSAGE "ftequake - Win32 GLSDLDebug" (based on "Win32 (x86) Application")
!MESSAGE
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# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqw_n_dbg.exe" /libpath:"../libs/dxsdk7/lib"
# SUBTRACT LINK32 /pdb:none
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# ADD CPP /nologo /G5 /MT /W3 /GX /ZI /Od /I "..\client" /I "../libs/freetype2/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# SUBTRACT CPP /X
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqwvc6.exe" /libpath:"../libs/dxsdk7/lib"
# SUBTRACT LINK32 /pdb:none
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# SUBTRACT LINK32 /debug
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# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# ADD CPP /nologo /G5 /MT /W3 /Gi /GX /ZI /Od /I "..\client" /I "../libs/dxsdk9/include" /I "../d3d" /I "../d3d9" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "USE_D3D" /D "D3DQUAKE" /Fr /Fp".\MDebug/qwcl.pch" /Yu"quakedef.h" /FD /c
# SUBTRACT CPP /WX
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# SUBTRACT LINK32 /profile /pdb:none
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /G6 /GX /O2 /I "..\client" /I "../libs/dxsdk9/include" /I "../d3d" /I "../d3d9" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "USE_D3D" /D "D3DQUAKE" /Fr /Yu"quakedef.h" /FD /c
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# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLMinDebug/" /Fp".\GLMinDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLMinDebug/" /Fd".\GLMinDebug/" /FD /c
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