engine/engine/ftequake/FTEQuake.dev

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18 KiB
Plaintext

[Project]
FileName=FTEQuake.dev
Name=FTEQuake
UnitCount=140
Type=0
Ver=1
ObjFiles=""
Includes=../client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include
Libs=../libs
PrivateResource=FTEQuake_private.rc
ResourceIncludes=
MakeIncludes=
Compiler=-DGLQUAKE -DNOASM_@@_
CppCompiler=
Linker=-lwsock32_@@_-lws2_32_@@_-lwinmm_@@_-ldxguid_@@_-lole32_@@_
IsCpp=0
Icon=
ExeOutput=../..
ObjectOutput=build
OverrideOutput=0
OverrideOutputName=FTEQuake.exe
HostApplication=
Folders=Client,Common,gl,inet,qclib,server
CommandLine=-basedir d:\quake\
IncludeVersionInfo=1
SupportXPThemes=0
CompilerSet=0
CompilerSettings=000001000000000100
[Unit1]
FileName=..\common\zone.c
CompileCpp=0
Folder=Common
Compile=1
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Priority=1000
OverrideBuildCmd=0
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[Unit2]
FileName=..\common\common.c
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[Unit3]
FileName=..\common\crc.c
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[Unit4]
FileName=..\common\cvar.c
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[Unit5]
FileName=..\common\gl_q2bsp.c
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[Unit6]
FileName=..\common\huff.c
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[Unit7]
FileName=..\common\mathlib.c
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[Unit8]
FileName=..\common\md4.c
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[Unit9]
FileName=..\common\net_chan.c
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[Unit10]
FileName=..\common\net_wins.c
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[Unit11]
FileName=..\common\pmove.c
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[Unit12]
FileName=..\common\pmovetst.c
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[Unit13]
FileName=..\common\q1bsp.c
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[Unit14]
FileName=..\common\q2pmove.c
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[Unit15]
FileName=..\common\qvm.c
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[Unit16]
FileName=..\common\translate.c
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Folder=Common
Compile=1
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BuildCmd=$(CC) -c translate.c -o ../build/translate.o $(CFLAGS)
[Unit17]
FileName=..\common\cmd.c
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Compile=1
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Priority=1000
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[Unit18]
FileName=..\client\cd_win.c
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[VersionInfo]
Major=2
Minor=5
Release=5
Build=74
LanguageID=2057
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FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
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[Unit19]
FileName=..\client\r_partset.c
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[Unit20]
FileName=..\client\cl_demo.c
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[Unit21]
FileName=..\client\cl_ents.c
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[Unit22]
FileName=..\client\cl_input.c
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[Unit23]
FileName=..\client\cl_main.c
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[Unit24]
FileName=..\client\cl_parse.c
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[Unit25]
FileName=..\client\cl_pred.c
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[Unit26]
FileName=..\client\cl_screen.c
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[Unit27]
FileName=..\client\cl_tent.c
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[Unit28]
FileName=..\client\cl_ui.c
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[Unit29]
FileName=..\client\clq2_cin.c
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Compile=1
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[Unit30]
FileName=..\client\clq2_ents.c
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[Unit31]
FileName=..\client\console.c
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[Unit32]
FileName=..\client\fragstats.c
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[Unit33]
FileName=..\client\image.c
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[Unit34]
FileName=..\client\in_win.c
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[Unit35]
FileName=..\client\keys.c
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Compile=1
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[Unit36]
FileName=..\client\m_items.c
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[Unit37]
FileName=..\client\m_master.c
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[Unit38]
FileName=..\client\m_mp3.c
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[Unit39]
FileName=..\client\m_multi.c
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Folder=Client
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[Unit40]
FileName=..\client\m_options.c
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[Unit41]
FileName=..\client\m_script.c
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[Unit42]
FileName=..\client\m_single.c
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[Unit43]
FileName=..\client\menu.c
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[Unit44]
FileName=..\client\net_master.c
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Folder=Client
Compile=1
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[Unit45]
FileName=..\client\r_bulleten.c
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Compile=1
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[Unit46]
FileName=..\client\r_efrag.c
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Compile=1
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[Unit47]
FileName=..\client\r_part.c
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Compile=1
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[Unit48]
FileName=..\client\cl_cam.c
CompileCpp=0
Folder=Client
Compile=1
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BuildCmd=
[Unit49]
FileName=..\client\zqtp.c
CompileCpp=0
Folder=Client
Compile=1
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[Unit50]
FileName=..\client\renderque.c
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Compile=1
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[Unit51]
FileName=..\client\roq_read.c
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Compile=1
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[Unit52]
FileName=..\client\sbar.c
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Folder=Client
Compile=1
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[Unit53]
FileName=..\client\skin.c
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Folder=Client
Compile=1
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BuildCmd=
[Unit54]
FileName=..\client\snd_dma.c
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Folder=Client
Compile=1
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[Unit55]
FileName=..\client\snd_mem.c
CompileCpp=0
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Compile=1
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[Unit56]
FileName=..\client\snd_mix.c
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Folder=Client
Compile=1
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[Unit57]
FileName=..\client\snd_mp3.c
CompileCpp=0
Folder=Client
Compile=1
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BuildCmd=
[Unit58]
FileName=..\client\snd_ov.c
CompileCpp=0
Folder=Client
Compile=1
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BuildCmd=
[Unit59]
FileName=..\client\snd_win.c
CompileCpp=0
Folder=Client
Compile=1
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BuildCmd=
[Unit60]
FileName=..\client\sys_win.c
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Folder=Client
Compile=1
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[Unit61]
FileName=..\client\teamplay.c
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Folder=Client
Compile=1
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[Unit62]
FileName=..\client\textedit.c
CompileCpp=0
Folder=Client
Compile=1
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BuildCmd=
[Unit63]
FileName=..\client\valid.c
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Folder=Client
Compile=1
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BuildCmd=
[Unit64]
FileName=..\client\view.c
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Folder=Client
Compile=1
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[Unit65]
FileName=..\client\wad.c
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Folder=Client
Compile=1
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[Unit66]
FileName=..\client\renderer.c
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Folder=Client
Compile=1
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[Unit67]
FileName=..\gl\ltface.c
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[Unit68]
FileName=..\gl\gl_backend.c
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[Unit69]
FileName=..\gl\gl_draw.c
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[Unit70]
FileName=..\gl\gl_hlmdl.c
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[Unit71]
FileName=..\gl\gl_model.c
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[Unit72]
FileName=..\gl\gl_ngraph.c
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[Unit73]
FileName=..\gl\gl_ppl.c
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[Unit74]
FileName=..\gl\gl_rlight.c
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[Unit75]
FileName=..\gl\gl_rmain.c
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[Unit76]
FileName=..\gl\gl_rmisc.c
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[Unit77]
FileName=..\gl\gl_rsurf.c
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Compile=1
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[Unit78]
FileName=..\gl\gl_screen.c
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[Unit79]
FileName=..\gl\gl_vidcommon.c
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[Unit80]
FileName=..\gl\gl_vidnt.c
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[Unit82]
FileName=..\gl\glmod_doom.c
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[Unit83]
FileName=..\gl\gl_alias.c
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[Unit84]
FileName=..\server\world.c
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[Unit85]
FileName=..\server\pr_cmds.c
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[Unit81]
FileName=..\gl\gl_warp.c
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[Unit86]
FileName=..\server\savegame.c
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Compile=1
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[Unit87]
FileName=..\server\sv_ccmds.c
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Folder=server
Compile=1
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[Unit88]
FileName=..\server\sv_chat.c
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Compile=1
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[Unit89]
FileName=..\server\sv_demo.c
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[Unit90]
FileName=..\server\sv_ents.c
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[Unit91]
FileName=..\server\sv_init.c
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[Unit92]
FileName=..\server\sv_main.c
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FileName=..\server\sv_master.c
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[Unit94]
FileName=..\server\sv_move.c
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Compile=1
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[Unit95]
FileName=..\server\sv_mvd.c
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Folder=server
Compile=1
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[Unit96]
FileName=..\server\sv_nchan.c
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Folder=server
Compile=1
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[Unit97]
FileName=..\server\sv_phys.c
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Folder=server
Compile=1
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[Unit98]
FileName=..\server\sv_rankin.c
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Folder=server
Compile=1
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[Unit99]
FileName=..\server\sv_send.c
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Folder=server
Compile=1
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[Unit100]
FileName=..\server\sv_sys_win.c
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Folder=server
Compile=1
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[Unit101]
FileName=..\server\sv_user.c
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Folder=server
Compile=1
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[Unit102]
FileName=..\server\svmodel.c
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Folder=server
Compile=1
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[Unit103]
FileName=..\server\svq2_ents.c
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Folder=server
Compile=1
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[Unit104]
FileName=..\server\svq2_game.c
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Folder=server
Compile=1
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BuildCmd=
[Unit105]
FileName=..\server\net_preparse.c
CompileCpp=0
Folder=server
Compile=1
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BuildCmd=
[Unit106]
FileName=..\qclib\qcdecomp.c
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Folder=qclib
Compile=1
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[Unit107]
FileName=..\qclib\hash.c
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Folder=qclib
Compile=1
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[Unit108]
FileName=..\qclib\initlib.c
CompileCpp=0
Folder=qclib
Compile=1
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[Unit109]
FileName=..\qclib\pr_edict.c
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Folder=qclib
Compile=1
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[Unit110]
FileName=..\qclib\Pr_exec.c
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Folder=qclib
Compile=1
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[Unit111]
FileName=..\qclib\pr_multi.c
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Folder=qclib
Compile=1
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[Unit112]
FileName=..\qclib\qcc_cmdlib.c
CompileCpp=0
Folder=qclib
Compile=1
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BuildCmd=
[Unit113]
FileName=..\qclib\qcc_pr_comp.c
CompileCpp=0
Folder=qclib
Compile=1
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BuildCmd=
[Unit114]
FileName=..\qclib\qcc_pr_lex.c
CompileCpp=0
Folder=qclib
Compile=1
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BuildCmd=
[Unit115]
FileName=..\qclib\QccMain.c
CompileCpp=0
Folder=qclib
Compile=1
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BuildCmd=
[Unit117]
FileName=..\qclib\Comprout.c
CompileCpp=0
Folder=qclib
Compile=1
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BuildCmd=
[Unit118]
FileName=..\http\ftpclient.c
CompileCpp=0
Folder=inet
Compile=1
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BuildCmd=
[Unit119]
FileName=..\http\ftpserver.c
CompileCpp=0
Folder=inet
Compile=1
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BuildCmd=
[Unit120]
FileName=..\http\httpclient.c
CompileCpp=0
Folder=inet
Compile=1
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BuildCmd=
[Unit116]
FileName=..\qclib\qcd_main.c
CompileCpp=0
Folder=qclib
Compile=1
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BuildCmd=
[Unit121]
FileName=..\http\httpserver.c
CompileCpp=0
Folder=inet
Compile=1
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BuildCmd=
[Unit122]
FileName=..\http\iwebiface.c
CompileCpp=0
Folder=inet
Compile=1
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BuildCmd=
[Unit123]
FileName=..\http\webgen.c
CompileCpp=0
Folder=inet
Compile=1
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BuildCmd=
[Unit124]
FileName=..\server\worlda.s
CompileCpp=0
Folder=Common
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=1
BuildCmd=$(CC) -c worlda.s -o ../build/world.o $(CFLAGS)
[Unit125]
FileName=..\common\math.s
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Compile=0
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BuildCmd=
[Unit126]
FileName=..\client\sys_wina.s
Folder=Common
Compile=0
Link=0
Priority=1000
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BuildCmd=
[Unit127]
FileName=..\client\pr_menu.c
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Folder=Client
Compile=1
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BuildCmd=
[Unit128]
FileName=..\common\plugin.c
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Folder=Common
Compile=1
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BuildCmd=
[Unit129]
FileName=..\client\pr_csqc.c
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Folder=Client
Compile=1
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[Unit130]
FileName=..\gl\gl_shader.c
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Folder=gl
Compile=1
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BuildCmd=
[Unit131]
FileName=..\client\m_download.c
Folder=Client
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BuildCmd=
CompileCpp=0
[Unit132]
FileName=..\client\snd_directx.c
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Folder=Client
Compile=1
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BuildCmd=
[Unit133]
FileName=..\common\fs.c
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Folder=Common
Compile=1
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[Unit134]
FileName=..\common\log.c
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Folder=Common
Compile=1
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BuildCmd=
[Unit135]
FileName=..\gl\gl_heightmap.c
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Folder=gl
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OverrideBuildCmd=0
BuildCmd=
[Unit136]
FileName=..\client\clq3_parse.c
CompileCpp=0
Folder=Client
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit137]
FileName=..\client\cl_cg.c
CompileCpp=0
Folder=Client
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit138]
FileName=..\server\svq3_game.c
CompileCpp=0
Folder=server
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit139]
FileName=..\client\cl_ignore.c
CompileCpp=0
Folder=Client
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit140]
FileName=..\common\q3common.c
CompileCpp=0
Folder=Common
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit141]
FileName=..\common\q3common.c
CompileCpp=0
Folder=Common
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit142]
FileName=..\gl\gl_shader.c
CompileCpp=0
Folder=gl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit143]
FileName=..\common\plugin.c
CompileCpp=0
Folder=Common
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=