engine/engine/d3d
Spoike 5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00
..
d3d8_backend.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
d3d11_image.c I forgot about d3d... again. 2018-10-27 05:34:08 +00:00
d3d11_shader.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
d3d_backend.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
d3d_image.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
d3d_shader.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
vid_d3d.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
vid_d3d8.c added demo_nudge command. 2018-05-06 16:09:07 +00:00
vid_d3d11.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00