engine/build_wip.sh

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#!/bin/bash
START=$(date +%s)
SVNROOT=$(cd "$(dirname "$(readlink "$BASH_SOURCE")")" && pwd)
FTECONFIG=$SVNROOT/build.cfg
HOME=`echo ~`
BASE=$SVNROOT/..
#set this if you want non-default branding, for customised builds.
#export BRANDING=wastes
#defaults, if we're not set up properly.
#should be overriden in build.cfg
BUILDFOLDER=$HOME/htdocs
BUILDLOGFOLDER=$BUILDFOLDER/build_logs
SVNROOT=$BASE/fteqw-code
BUILD_LINUXx86=y
BUILD_LINUXx64=y
BUILD_WINDOWS=y
BUILD_ANDROID=y
BUILD_WEB=y
PLUGINS_LINUXx86="qi ezhud xmpp irc"
PLUGINS_LINUXx64="qi ezhud xmpp irc"
PLUGINS_LINUXx32="qi ezhud xmpp irc"
PLUGINS_WINDOWS="avplug ode qi ezhud xmpp irc"
THREADS="-j 4"
TARGETS_LINUX="qcc-rel rel dbg vk-rel plugins-rel plugins-dbg"
TARGETS_WINDOWS="sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel"
########### NaCL stuff
NACL_SDK_ROOT=/opt/nacl_sdk/pepper_31/
if [ -e $FTECONFIG ]; then
. $FTECONFIG
else
echo "WARNING: $FTECONFIG does not exist yet."
fi
export NACL_SDK_ROOT
########### Emscripten / Web Stuff
export EMSDK=$EMSCRIPTENROOT
#export WEB_PREJS="--pre-js $HOME/prejs.js"
########### Android Stuff. so messy...
#This is some android password that you should keep private. You should keep the keystore file private too, of course. Frankly, that part is more important than this small random number.
KEYPASSFILE=$BASE/.fte_keypass
if [ ! -e $KEYPASSFILE ]; then
dd if=/dev/urandom count=9 bs=1 2>/dev/null | base64 > $KEYPASSFILE
chmod 400 $KEYPASSFILE
fi
KEYPASS=`cat $KEYPASSFILE`
export JAVA_HOME=/usr
if [ ! -z "$ANDROIDROOT" ]; then
export ANDROID_HOME=$ANDROIDROOT
fi
if [ ! -z "$ANDROIDNDKROOT" ]; then
export ANDROID_NDK_ROOT=$ANDROIDNDKROOT
else
export ANDROID_NDK_ROOT=$ANDROID_HOME/ndk-bundle
fi
export KEYTOOLARGS="-keypass $KEYPASS -storepass $KEYPASS -dname \"CN=fteqw.com, OU=ID, O=FTE, L=Unknown, S=Unknown, C=GB\""
export JARSIGNARGS="-storepass $KEYPASS"
########### Various Output etc Paths
QCCBUILDFOLDER=$BUILDFOLDER/fteqcc
SVNFOLDER=$SVNROOT/engine/release
ARCHIVEFOLDER=$BUILDFOLDER/archive
SVNDBGFOLDER=$SVNROOT/engine/debug
WARNINGLEVEL="-w"
FILELOCK=$BASE/.fte_buildlock
#./ccache-alias.sh
exec 9>$FILELOCK
if ! flock -n 9 ; then
echo "Build script is already running!";
exit 1
fi
mkdir -p $BUILDLOGFOLDER
if [ ! -d $SVNROOT ]; then
#just in case...
svn checkout https://svn.code.sf.net/p/fteqw/code/trunk $SVNROOT
fi
cd $SVNROOT/
echo "SVN Update"
svn update
cd engine
date > $BUILDLOGFOLDER/buildlog.txt
echo "Starting build" >> $BUILDLOGFOLDER/buildlog.txt
function build {
BUILDSTART=$(date +%s)
NAME=$1
DEST=$2
shift; shift
make clean >> /dev/null
echo -n "Making $NAME... "
date > $BUILDLOGFOLDER/$DEST.txt
echo make $THREADS $* >> $BUILDLOGFOLDER/$DEST.txt 2>&1
make $THREADS $* >> $BUILDLOGFOLDER/$DEST.txt 2>&1
if [ $? -eq 0 ]; then
BUILDEND=$(date +%s)
BUILDTIME=$(( $BUILDEND - $BUILDSTART ))
echo "$BUILDTIME seconds"
echo "$NAME done, took $BUILDTIME seconds" >> $BUILDLOGFOLDER/buildlog.txt
rm -rf $BUILDFOLDER/$DEST >> /dev/null 2>&1
mkdir $BUILDFOLDER/$DEST 2>> /dev/null
mkdir $BUILDFOLDER/$DEST/debug 2>> /dev/null
cp $SVNFOLDER/* $BUILDFOLDER/$DEST >> /dev/null 2>> /dev/null
cp $SVNDBGFOLDER/* $BUILDFOLDER/$DEST/debug >> /dev/null 2>> /dev/null
rm -rf $BUILDFOLDER/$DEST/*.a >> /dev/null 2>&1
rm -rf $BUILDFOLDER/$DEST/debug/*.a >> /dev/null 2>&1
rmdir $BUILDFOLDER/$DEST/debug 2>> /dev/null
else
echo "$NAME failed" >> $BUILDLOGFOLDER/buildlog.txt
echo "failed"
fi
}
function build_fteqcc {
echo "--- no code ---"
}
echo "--- Engine builds ---"
#the -fno-finite-math-only is to avoid a glibc dependancy
if [ "$BUILD_LINUXx86" != "n" ]; then
NATIVE_PLUGINS="$PLUGINS_LINUXx86" build "Linux 32-bit" linux_x86 FTE_TARGET=linux32 CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
fi
if [ "$BUILD_LINUXx64" != "n" ]; then
NATIVE_PLUGINS="$PLUGINS_LINUXx64" build "Linux 64-bit" linux_amd64 FTE_TARGET=linux64 LDFLAGS="-Llibs/64" CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
fi
if [ "$BUILD_LINUXx32" != "n" ]; then
# CFLAGS="-DNO_JPEG"
NATIVE_PLUGINS="$PLUGINS_LINUXx32" build "Linux x32" linux_x32 FTE_TARGET=linuxx32 CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
fi
if [ "$BUILD_LINUXarmhf" != "n" ]; then
#debian/ubuntu's armhf targets armv7. we instead target armv6, because that means we work on rpi too (but still with hard-float). It should be compatible although we likely need more ops.
NATIVE_PLUGINS="$PLUGINS_LINUXarmhf" build "Linux ARMhf" linux_armhf FTE_TARGET=linuxarmhf CPUOPTIMIZATIONS=-fno-finite-math-only $TARGETS_LINUX
fi
if [ "$BUILD_CYGWIN" != "n" ]; then
NATIVE_PLUGINS="qi ezhud" build "Cygwin" cygwin qcc-rel rel dbg plugins-rel plugins-dbg
fi
if [ "$BUILD_WINDOWS" != "n" ]; then
NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows 32-bit" win32 FTE_TARGET=win32 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows 64-bit" win64 FTE_TARGET=win64 CFLAGS="$WARNINGLEVEL" $TARGETS_WINDOWS
fi
if [ "$BUILD_MSVC" != "n" ]; then
NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows MSVC 32-bit" msvc FTE_TARGET=vc BITS=32 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows MSVC 64-bit" msvc FTE_TARGET=vc BITS=64 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
fi
export NATIVE_PLUGINS="qi ezhud xmpp irc"
if [ "$BUILD_ANDROID" != "n" ]; then
build "Android" android droid-rel
fi
#if [ "$BUILD_WINDOWS" != "n" ]; then
# build "NPFTE" npfte npfte-rel
#fi
if [ "$BUILD_DOS" == "y" ]; then
#no networking makes dedicated servers useless. and only a crappy sw renderer is implemented right now.
#the qcc might be useful to someone though!
build "DOS" dos m-rel qcc-rel
fi
if [ "$BUILD_WEB" != "n" ]; then
source $EMSDK/emsdk_env.sh >> /dev/null
build "Emscripten" web FTE_TARGET=web gl-rel CC=emcc
fi
if [ "$BUILD_LINUX" != "n" ] && [ "$BUILD_SDL" != "n" ] && [ "$(uname -m)" != "x86_64" ]; then
build "Linux 32-bit (SDL)" linux_x86_sdl FTE_TARGET=SDL BITS=32 LTO=1
fi
if [ "$BUILD_LINUX" != "n" ] && [ "$BUILD_SDL" != "n" ] && [ "$(uname -m)" == "x86_64" ]; then
build "Linux 64-bit (SDL)" linux_amd64_sdl FTE_TARGET=SDL BITS=64 LDFLAGS="-Llibs/64" LTO=1
fi
if [ "$BUILD_WINDOWS" != "n" ] && [ "$BUILD_SDL" != "n" ]; then
build "Windows 32-bit (SDL)" win32_sdl FTE_TARGET=win32_SDL gl-rel mingl-rel
build "Windows 64-bit (SDL)" win64_sdl FTE_TARGET=win64_SDL LDFLAGS="-L./libs/mingw64-libs/" gl-rel mingl-rel
CFLAGS="$WARNINGLEVEL -DNOLEGACY -DOMIT_QCC" build "Windows 32-bit nocompat" nocompat FTE_TARGET=win32 LTO=1 NOCOMPAT=1 BOTLIB_CFLAGS="" BOTLIB_OBJS="" gl-rel m-rel -k
fi
if [ "$BUILD_NACL" != "n" ]; then
#non-pnacl is supported ONLY in chrome's store crap, but pnacl works anywhere.
# build "Native Client 64-bit" nacl_amd64 FTE_TARGET=nacl NARCH=x86_64 gl-rel
# build "Native Client 32-bit" nacl_x86 FTE_TARGET=nacl NARCH=x86_32 gl-rel
#internal compiler error build "Native Client ARM" nacl_arm FTE_TARGET=nacl NARCH=arm gl-rel
build "Native Client Portable" nacl_portable FTE_TARGET=nacl NARCH=pnacl gl-rel
fi
####build "MorphOS" morphos CFLAGS="-I$BASE/morphos/os-include/ -I$BASE/morphos/lib/ -L$BASE/morphos/lib/ -I$BASE/zlib/zlib-1.2.5 -L$BASE/zlib/zlib-1.2.5 -I./libs $WARNINGLEVEL" gl-rel mingl-rel sv-rel qcc-rel
if [ "$BUILD_MAC" != "n" ]; then
#build "MacOSX" macosx_tiger CFLAGS="-I$BASE/mac/x86/include/ -L$BASE/mac/x86/lib -I./libs" FTE_TARGET=macosx_x86 sv-rel gl-rel mingl-rel qcc-rel
#FIXME: figure out how to do universal binaries or whatever they're called
build "MacOSX 32-bit" osx32 CC=o32-clang CXX=o32-clang++ FTE_TARGET=osx_x86 BITS=32 sv-rel gl-rel mingl-rel qcc-rel
build "MacOSX 64-bit" osx64 CC=o64-clang CXX=o64-clang++ FTE_TARGET=osx_x86_64 BITS=64 sv-rel gl-rel mingl-rel qcc-rel
fi
#third party stuff / misc crap
if [ "$BUILD_WEB" != "n" ]; then
cp $BASE/3rdparty/web/* $BUILDFOLDER/web/
fi
if [ "$BUILD_WINDOWS" != "n" ]; then
cp $BASE/3rdparty/win32/3rdparty.zip $BUILDFOLDER/win32/3rdparty.zip
cp $BASE/3rdparty/win64/3rdparty.zip $BUILDFOLDER/win64/3rdparty.zip
if [ "$BUILD_SDL" != "n" ]; then
cp $SVNROOT/engine/libs/SDL2-2.0.1/i686-w64-mingw32/bin/SDL2.dll $BUILDFOLDER/win32_sdl
cp $SVNROOT/engine/libs/SDL2-2.0.1/x86_64-w64-mingw32/bin/SDL2.dll $BUILDFOLDER/win64_sdl
fi
cp $HOME/nocompat_readme.html $BUILDFOLDER/nocompat/README.html
fi
echo "--- QC builds ---"
rm -rf $QCCBUILDFOLDER 2>&1
mkdir -p $QCCBUILDFOLDER
#this really should use the native cpu type... until then we use 32bit in case anyone's still using a 32bit kernel.
if [ -e "$BUILDFOLDER/linux_x86/fteqw32" ]
then
echo "Making fteextensions.qc"
mkdir -p ~/.fte/fte
echo "pr_dumpplatform -o fteextensions" > ~/.fte/fte/minusargsaresilly.cfg
echo "pr_dumpplatform -o csqcsysdefs -Tcs" >> ~/.fte/fte/minusargsaresilly.cfg
echo "pr_dumpplatform -o menusysdefs -Tmenu" >> ~/.fte/fte/minusargsaresilly.cfg
$BUILDFOLDER/linux_x86/fteqw32 -basedir ~/.fte -nohome -quake +set snd_device none -nosound +set vid_renderer sv +exec minusargsaresilly.cfg +quit >> /dev/null
mv ~/.fte/fte/src/fteextensions.qc $QCCBUILDFOLDER
mv ~/.fte/fte/src/csqcsysdefs.qc $QCCBUILDFOLDER
mv ~/.fte/fte/src/menusysdefs.qc $QCCBUILDFOLDER
else
echo "Skipping FTE Extensions, no Linux x86 (merged) build located"
fi
if [ -e $BUILDFOLDER/linux_x86/fteqcc32 ]; then
echo "Making csaddon + qcmenu"
mkdir -p $BUILDFOLDER/csaddon/
cd $SVNROOT/quakec
cd csaddon/src
$BUILDFOLDER/linux_x86/fteqcc32 -srcfile csaddon.src > $BUILDLOGFOLDER/csaddon.txt
mv ../csaddon.dat $BUILDFOLDER/csaddon/
cd ../../menusys
$BUILDFOLDER/linux_x86/fteqcc32 -srcfile menu.src > $BUILDLOGFOLDER/menu.txt
rm fteqcc.log
zip -q -9 -o -r $BUILDFOLDER/csaddon/menusys_src.zip .
mv ../menu.dat $BUILDFOLDER/csaddon/
else
echo "Skiping csaddon + qcmenu, no compiler build"
fi
cd $SVNROOT/engine/
svn info > $BUILDFOLDER/version.txt
if [ "$BUILD_LINUXx86" != "n" ]; then
cp $BUILDFOLDER/linux_x86/fteqcc32 $QCCBUILDFOLDER/linux32-fteqcc
fi
if [ "$BUILD_LINUXx64" != "n" ]; then
cp $BUILDFOLDER/linux_amd64/fteqcc64 $QCCBUILDFOLDER/linux64-fteqcc
fi
if [ "$BUILD_LINUXx32" != "n" ]; then
cp $BUILDFOLDER/linux_x32/fteqccx32 $QCCBUILDFOLDER/linuxx32-fteqcc
fi
if [ "$BUILD_LINUXarmhf" != "n" ]; then
cp $BUILDFOLDER/linux_armhf/fteqccarmhf $QCCBUILDFOLDER/linuxarmhf-fteqcc
fi
if [ "$BUILD_WINDOWS" != "n" ]; then
cp $BUILDFOLDER/win32/fteqcc.exe $QCCBUILDFOLDER/win32-fteqcc.exe
cp $BUILDFOLDER/win32/fteqccgui.exe $QCCBUILDFOLDER/win32-fteqccgui.exe
cp $BUILDFOLDER/win64/fteqcc64.exe $QCCBUILDFOLDER/win64-fteqcc.exe
cp $BUILDFOLDER/win64/fteqccgui64.exe $QCCBUILDFOLDER/win64-fteqccgui.exe
fi
#cp $BUILDFOLDER/morphos/fteqcc $QCCBUILDFOLDER/morphos-fteqcc
#cp $BUILDFOLDER/macosx_tiger/fteqcc $QCCBUILDFOLDER/macosx_tiger-fteqcc
cp $BUILDFOLDER/version.txt $QCCBUILDFOLDER/version.txt
if [ "$BUILD_NACL" != "n" ]; then
mkdir -p $BUILDFOLDER/nacl
NACL=$BUILDFOLDER/nacl/fteqw.nmf
echo "{ \"program\":{" > $NACL
if [ -e "$BUILDFOLDER/nacl_amd64/fteqw-x86_64.nexe" ]; then
mv $BUILDFOLDER/nacl_amd64/fteqw-x86_64.nexe $BUILDFOLDER/nacl/fteqw-x86_64.nexe
echo " \"x86-64\":{\"url\":\"fteqw-x86_64.nexe\"}," >> $NACL
fi
if [ -e "$BUILDFOLDER/nacl_x86/fteqw-x86_32.nexe" ]; then
mv $BUILDFOLDER/nacl_x86/fteqw-x86_32.nexe $BUILDFOLDER/nacl/fteqw-x86_32.nexe
echo " \"x86-32\":{\"url\":\"fteqw-x86_32.nexe\"}," >> $NACL
fi
if [ -e "$BUILDFOLDER/nacl_arm/fteqw-arm.nexe" ]; then
mv $BUILDFOLDER/nacl_arm/fteqw-arm.nexe $BUILDFOLDER/nacl/fteqw-arm.nexe
echo " \"arm\":{\"url\":\"fteqw-arm.nexe\"}" >> $NACL
fi
$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-finalize -o $BUILDFOLDER/nacl/fteqw.pexe $BUILDFOLDER/nacl_portable/fteqw.pexe
echo " \"portable\":{\"pnacl-translate\":{\"url\":\"fteqw.pexe\"}}" >> $NACL
echo "} }" >> $NACL
rm -rf "$BUILDFOLDER/nacl_amd64"
rm -rf "$BUILDFOLDER/nacl_x86"
rm -rf "$BUILDFOLDER/nacl_arm"
rm -rf "$BUILDFOLDER/nacl_portable"
fi
if [ "$BUILD_WINDOWS" != "n" ]; then
echo Archiving output
SVNVER=$(svnversion $SVNROOT)
cd $BUILDFOLDER/
zip -q -9 $ARCHIVEFOLDER/win_fteqw_$SVNVER.zip win32/fteglqw.exe win32/fteqwsv.exe win32/fteqccgui.exe win32/debug/fteglqw.exe win64/fteqw.exe win64/debug/fteglqw.exe
cd $BUILDFOLDER/win32/
zip -q -j -9 $BUILDFOLDER/fteqw_for_windows.zip fteglqw.exe fteqwsv.exe fteqccgui.exe fteplug_qi_x86.dll fteplug_xmpp_x86.dll fteplug_irc_x86.dll fteplug_ezhud_x86.dll
cd $HOME/3rdparty_win32/
zip -q -9 $BUILDFOLDER/fteqw_for_windows.zip ogg.dll vorbis.dll vorbisfile.dll freetype6.dll zlib1.dll
mkdir -p $BASE/tmp/fte
cd $BASE/tmp/
cp $BUILDFOLDER/csaddon/menu.dat fte
zip -q -9 $BUILDFOLDER/fteqw_for_windows.zip fte/menu.dat
#~/afterquake/updatemini.sh
fi
echo "All done"
END=$(date +%s)
DIFF=$(( $END - $START ))
MINS=$(( $DIFF / 60 ))
echo "Total Compile Time: $MINS minutes" >> $BUILDLOGFOLDER/buildlog.txt
echo "Total Compile Time: $MINS minutes"
cd $HOME
#./errorlog.sh
#cd $HOME
#rm .bitchxrc
#cp ./fteqw/.bitchxrc ./
#./BitchX -a irc.quakenet.org -A -c "#fte" -n A_Gorilla