engine/engine/server
Spoike 5172823341 code to use occlusion queries for coronas.
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 11:34:58 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
pr_cmds.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
pr_lua.c fix ogg audio truncation. 2015-09-02 03:12:25 +00:00
pr_q1qvm.c Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
progdefs.h fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
progs.h fix gles1 issues (read: android port now works again). 2015-09-14 10:36:42 +00:00
q2game.h Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
server.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sv_init.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sv_main.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_mvd.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sv_rankin.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sv_send.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sv_sql.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_sql.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_sys_unix.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sv_sys_win.c fix possible infinite loop. 2015-08-24 15:47:40 +00:00
sv_user.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_game.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_world.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svq2_ents.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
svq2_game.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
svq3_game.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4979 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-09-01 04:51:21 +00:00
world.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00