engine/engine/gl
Spoike 5172823341 code to use occlusion queries for coronas.
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 11:34:58 +00:00
..
gl_alias.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_backend.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_bloom.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_draw.c make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_heightmap.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_hlmdl.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_model.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_model.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_rmain.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_screen.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_shader.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_shadow.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c fix gles1 issues (read: android port now works again). 2015-09-14 10:36:42 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
glquake.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
glsupp.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
ltface.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
model_hl.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
r_bishaders.h Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
shader.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00