engine/engine/common
Spoike 5172823341 code to use occlusion queries for coronas.
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 11:34:58 +00:00
..
bothdefs.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
bspfile.h finally implement stat_matchstarttime iiuc. 2015-03-05 22:14:21 +00:00
cmd.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
cmd.h qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
com_mesh.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
com_mesh.h try to fix entertimes. 2015-06-24 17:59:57 +00:00
com_phys_bullet.cpp fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
com_phys_ode.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
common.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
common.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
console.h fix hitmodel. 2015-08-22 02:59:01 +00:00
crc.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
crc.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cvar.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
cvar.h qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
fs.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
fs.h fix autotrack issues. 2015-06-14 01:28:01 +00:00
fs_pak.c fix autotrack issues. 2015-06-14 01:28:01 +00:00
fs_stdio.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
fs_win32.c Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
fs_xz.c hack some sort of hdr in there, because we can. I'm sure it could be improved. 2015-04-27 12:51:42 +00:00
fs_zip.c fix vector arrays. 2015-05-16 08:02:05 +00:00
gl_q2bsp.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
huff.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
log.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
mathlib.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
mathlib.h fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
net_chan.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
net_ice.c fix hitmodel. 2015-08-22 02:59:01 +00:00
net_ssl_gnutls.c small fix 2015-01-07 13:47:35 +00:00
net_ssl_winsspi.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
net_wins.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
netinc.h fix recent prediction issue. 2014-07-02 03:20:40 +00:00
particles.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
plugin.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
pmove.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
pmove.h fix issue with more submodels than the precache model limit. bump model precache limit. 2014-09-17 03:04:08 +00:00
pmovetst.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
pr_bgcmd.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
pr_common.h fix gles1 issues (read: android port now works again). 2015-09-14 10:36:42 +00:00
protocol.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
q1bsp.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
qvm.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
sha1.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sys.h fix autotrack issues. 2015-06-14 01:28:01 +00:00
sys_linux_threads.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4897 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-06-14 01:44:54 +00:00
sys_win_threads.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
translate.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
translate.h sdl2 support. 2014-02-07 08:38:40 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
vm.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
world.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
zone.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
zone.h fix colormod 2015-04-14 23:12:17 +00:00