engine/engine/client
Spoike 4db8b46c4b implement ripplemaps. currently requires explicit mod support to use properly.
fix hexen2 conchars
fix audio sample mixups
fix recent beam-related crashes.
added orthographic bsp culling routines.
fix crash on vid_restart.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-14 01:41:08 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_cg.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cl_demo.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cl_ents.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
cl_ignore.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cl_main.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
cl_master.h Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
cl_parse.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
cl_screen.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
cl_tent.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
cl_ui.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
clhl_game.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
client.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
clq3_parse.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
in_droid.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
in_generic.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
in_macos.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_morphos.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_win.c compile fixes. 2012-03-23 05:22:22 +00:00
input.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
keys.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
keys.h tweeks and changes for android. 2012-02-27 12:23:15 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
m_items.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
m_master.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
m_mp3.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
m_multi.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_options.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
m_script.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
menu.h Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
merged.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Not that it is accepting server announcements currently anyway, but changed asgaard.morphos-team.net to qwmaster.fodquake.net. 2012-04-23 18:43:12 +00:00
p_classic.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
pr_csqc.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
pr_menu.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
pr_skelobj.c skel_set_bone_world implementation. 2011-12-24 04:05:28 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
r_2d.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_d3.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_part.c bigfoot complained that the timedemo framecounts didn't match vanilla. So now it matches vanilla (both nq and qw), but does not match bigfoot's own engine, because bigfoot's engine cheats and does not match vanilla. 2012-04-24 12:22:50 +00:00
r_partset.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
render.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
renderer.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sbar.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
skin.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
snd_al.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_alsa.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_directx.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_dma.c implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
snd_droid.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
snd_mix.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c MorphOS build fix. 2012-05-10 12:55:14 +00:00
snd_sdl.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_win.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
sound.h Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp A couple of changes. 2011-12-05 15:23:40 +00:00
sys_droid.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sys_linux.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sys_morphos.c Use dynload.library by default. dlopen() and friends will now only work on MorphOS 2.0+. 2012-05-10 12:56:18 +00:00
sys_npfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
sys_sdl.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sys_win.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c A couple of changes. 2011-12-05 15:23:40 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
view.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
view.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
wad.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c Added $time and $properdate macros to dedicated servers too, for bigfoot's easyrecord stuff. 2012-04-16 12:15:05 +00:00