engine/engine/server
Spoike 3c5518afa8 Optimised the textures of defaultwall with fast preset.
Fix simpleitems transparency in gles2.
Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults).
Dynamically adjust MTU values with legacy qw clients too.
Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower).
Fix title metadata in the updates system.
Clean up some issues for when WEBCLIENT is not defined.
HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives.
Fix presets initial option, again.
Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations.
Added some new cvars to control heightmap lightmap generation.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 15:11:32 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
pr_cmds.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
progdefs.h Build config tweaks. 2019-04-16 22:40:05 +00:00
progs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c Build config tweaks. 2019-04-16 22:40:05 +00:00
server.h Some Android tweaks. 2019-05-10 09:31:21 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Build config tweaks. 2019-04-16 22:40:05 +00:00
sv_init.c client_t->netchan.netprim wasn't getting updated properly. 2019-04-20 16:55:12 +00:00
sv_main.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
sv_master.c Misc compile fixes (mostly warnings) 2019-01-29 19:41:31 +00:00
sv_move.c fix some warnings. 2019-01-13 17:56:26 +00:00
sv_mvd.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
sv_nchan.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
sv_phys.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
sv_sql.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
svq3_game.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
world.c Some Android tweaks. 2019-05-10 09:31:21 +00:00