engine/engine/gl
Spoike 31506617f0 Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
Fixed openal linux .so name, now usable in linux.
sdl audio code now uses sdl2 audio, and thus can support multiple devices simultaneously.
linux non-sdl builds now dynamically link to SDL2 for audio. This is now the default audio system in ALL non-android linux builds. This is the only real option to cope with the mess that is alsa.
Fix netgraph when running q2. No longer makes palette assumptions.
Fixed q2 ping values.
Tweaked a load of windows code to use wide chars, because microsoft do not support utf-8.
fixed an issue with winsspi where data from large packets could get lost.
now tries to read .lit2 files (although still refuses to read them for now).
Fixed motionblur. To make Shpuld happy... :P

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-14 03:06:58 +00:00
..
gl_alias.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_bloom.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_draw.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_draw.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
gl_font.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_heightmap.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_hlmdl.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_model.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_model.h for dedicated servers. 2015-05-03 20:31:30 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_rmain.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rmisc.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_rsurf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
gl_screen.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
gl_shader.c messy. very messy. 2015-05-03 20:15:32 +00:00
gl_shadow.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
glquake.h for dedicated servers. 2015-05-03 20:31:30 +00:00
glsupp.h fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
ltface.c fix colormod 2015-04-14 23:12:17 +00:00
model_hl.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
r_bishaders.h reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
shader.h reworked the shader system slightly. 2015-05-03 19:57:46 +00:00