engine/engine/d3d
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
..
d3d11_backend.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
d3d11_image.c .po support for qc. 2013-11-21 23:02:28 +00:00
d3d11_shader.c .po support for qc. 2013-11-21 23:02:28 +00:00
d3d_backend.c misc bugfixes for things reported by 1path0gen1. 2013-12-08 20:06:55 +00:00
d3d_image.c .po support for qc. 2013-11-21 23:02:28 +00:00
d3d_shader.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
vid_d3d.c .po support for qc. 2013-11-21 23:02:28 +00:00
vid_d3d11.c sdl2 support. 2014-02-07 08:38:40 +00:00