engine/engine/client
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c .po support for qc. 2013-11-21 23:02:28 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
cl_cg.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_demo.c sdl2 support. 2014-02-07 08:38:40 +00:00
cl_ents.c sdl2 support. 2014-02-07 08:38:40 +00:00
cl_ignore.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c sdl2 support. 2014-02-07 08:38:40 +00:00
cl_main.c sdl2 support. 2014-02-07 08:38:40 +00:00
cl_master.h made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_parse.c sdl2 support. 2014-02-07 08:38:40 +00:00
cl_plugin.inc added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
cl_pred.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
cl_screen.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
cl_tent.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
cl_ui.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
clhl_game.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
client.h sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_cin.c sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_ents.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
clq3_parse.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
clq3defs.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
console.c sdl2 support. 2014-02-07 08:38:40 +00:00
fragstats.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
image.c sdl2 support. 2014-02-07 08:38:40 +00:00
in_generic.c sdl2 support. 2014-02-07 08:38:40 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
in_win.c .po support for qc. 2013-11-21 23:02:28 +00:00
input.h Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:19:06 +00:00
keys.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
keys.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
m_items.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
m_master.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
m_mp3.c sdl2 support. 2014-02-07 08:38:40 +00:00
m_multi.c sdl2 support. 2014-02-07 08:38:40 +00:00
m_options.c sdl2 support. 2014-02-07 08:38:40 +00:00
m_script.c .po support for qc. 2013-11-21 23:02:28 +00:00
m_single.c sdl2 support. 2014-02-07 08:38:40 +00:00
menu.c sdl2 support. 2014-02-07 08:38:40 +00:00
menu.h made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
merged.h sdl2 support. 2014-02-07 08:38:40 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
p_classic.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
p_null.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
p_script.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
pr_clcmd.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
pr_csqc.c sdl2 support. 2014-02-07 08:38:40 +00:00
pr_menu.c sdl2 support. 2014-02-07 08:38:40 +00:00
pr_skelobj.c sdl2 support. 2014-02-07 08:38:40 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quake.manifest pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
quakedef.h webgl tweaks, in an attempt to get more friendly crashes. 2013-08-21 07:41:33 +00:00
r_2d.c sdl2 support. 2014-02-07 08:38:40 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
r_partset.c sdl2 support. 2014-02-07 08:38:40 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c try to fix a couple of rtlight issues. 2014-01-15 02:13:06 +00:00
render.h sdl2 support. 2014-02-07 08:38:40 +00:00
renderer.c sdl2 support. 2014-02-07 08:38:40 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h sdl2 support. 2014-02-07 08:38:40 +00:00
roq_read.c sdl2 support. 2014-02-07 08:38:40 +00:00
sbar.c and fix the hud. 2014-01-15 02:51:01 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
skin.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
snd_al.c Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
snd_dma.c sdl2 support. 2014-02-07 08:38:40 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c sdl2 support. 2014-02-07 08:38:40 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sound.h Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c sdl2 support. 2014-02-07 08:38:40 +00:00
sys_linux.c sdl2 support. 2014-02-07 08:38:40 +00:00
sys_morphos.c sdl2 support. 2014-02-07 08:38:40 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c misc tweaks to support: 2013-11-28 00:45:22 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
sys_win.c sdl2 support. 2014-02-07 08:38:40 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
valid.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
vid.h sdl2 support. 2014-02-07 08:38:40 +00:00
view.c sdl2 support. 2014-02-07 08:38:40 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
zqtp.c sdl2 support. 2014-02-07 08:38:40 +00:00