engine/engine/shaders/vulkan/defaultskybox.glsl

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448 B
GLSL

!!permu FOG
!!samps reflectcube
!!cvarb r_fog_exp2=true
#include "sys/defs.h"
#include "sys/fog.h"
//simple shader for simple skyboxes.
layout(location=0) varying vec3 pos;
#ifdef VERTEX_SHADER
void main ()
{
pos = v_position.xyz - e_eyepos;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 skybox = textureCube(s_reflectcube, pos);
gl_FragColor = vec4(fog3(skybox.rgb), 1.0);
}
#endif