engine/plugins/ezhud
Daniel Svensson ab1e8d321a Fix indentation in ezhud to avoid confusing the compiler. 2023-12-25 11:07:30 +01:00
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builtin_huds.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4894 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-06-12 14:45:15 +00:00
ezquakeisms.c Skip .lmp to allow loading external images. (#230) 2023-11-16 10:04:27 -08:00
ezquakeisms.h Add support for writing uhexen2's v7 progs files. 2020-07-01 05:32:21 +00:00
hud.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
hud.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
hud_common.c Fix indentation in ezhud to avoid confusing the compiler. 2023-12-25 11:07:30 +01:00
hud_common.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
hud_editor.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
hud_editor.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00