/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // comndef.h -- general definitions #include //make shared #ifndef QDECL #ifdef _MSC_VER #define QDECL _cdecl #else #define QDECL #endif #endif typedef unsigned char qbyte; // KJB Undefined true and false defined in SciTech's DEBUG.H header #undef true #undef false #ifdef __cplusplus typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined. #define true qtrue #define false qfalse #else typedef enum {false, true} qboolean; #endif #define STRINGIFY2(s) #s #define STRINGIFY(s) STRINGIFY2(s) #define BASIC_INFO_STRING 196 //regular quakeworld. Sickening isn't it. #define EXTENDED_INFO_STRING 1024 #define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here. #define MAX_LOCALINFO_STRING 32768 #ifdef SERVERONLY #define cls_state 0 #else #define cls_state cls.state #endif #ifdef CLIENTONLY #define sv_state 0 #else #define sv_state sv.state #endif struct netprim_s { int coordsize; int anglesize; }; //============================================================================ typedef enum { SZ_BAD, SZ_RAWBYTES, SZ_RAWBITS, SZ_HUFFMAN //q3 style packets are horrible. } sbpacking_t; typedef struct sizebuf_s { qboolean allowoverflow; // if false, do a Sys_Error qboolean overflowed; // set to true if the buffer size failed qbyte *data; int maxsize; int cursize; int packing; int currentbit; struct netprim_s prim; } sizebuf_t; void SZ_Clear (sizebuf_t *buf); void *SZ_GetSpace (sizebuf_t *buf, int length); void SZ_Write (sizebuf_t *buf, const void *data, int length); void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf //============================================================================ typedef struct link_s { struct link_s *prev, *next; } link_t; void ClearLink (link_t *l); void RemoveLink (link_t *l); void InsertLinkBefore (link_t *l, link_t *before); void InsertLinkAfter (link_t *l, link_t *after); // (type *)STRUCT_FROM_LINK(link_t *link, type, member) // ent = STRUCT_FROM_LINK(link,entity_t,order) // FIXME: remove this mess! #define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (qbyte*)&(((t *)0)->m))) #define FOR_EACH_LINK(l,node) for (l = node.next ; l != &node ; l = l->next) //============================================================================ #ifndef NULL #define NULL ((void *)0) #endif #define Q_MAXCHAR ((char)0x7f) #define Q_MAXSHORT ((short)0x7fff) #define Q_MAXINT ((int)0x7fffffff) #define Q_MAXLONG ((int)0x7fffffff) #define Q_MAXFLOAT ((int)0x7fffffff) #define Q_MINCHAR ((char)0x80) #define Q_MINSHORT ((short)0x8000) #define Q_MININT ((int)0x80000000) #define Q_MINLONG ((int)0x80000000) #define Q_MINFLOAT ((int)0x7fffffff) //============================================================================ extern qboolean bigendian; extern short (*BigShort) (short l); extern short (*LittleShort) (short l); extern int (*BigLong) (int l); extern int (*LittleLong) (int l); extern float (*BigFloat) (float l); extern float (*LittleFloat) (float l); short ShortSwap (short l); int LongSwap (int l); void COM_CharBias (signed char *c, int size); void COM_SwapLittleShortBlock (short *s, int size); //============================================================================ struct usercmd_s; extern struct usercmd_s nullcmd; typedef union { //note: reading from packets can be misaligned char b[4]; short b2; int b4; float f; } coorddata; float MSG_FromCoord(coorddata c, int bytes); coorddata MSG_ToCoord(float f, int bytes); coorddata MSG_ToAngle(float f, int bytes); void MSG_WriteChar (sizebuf_t *sb, int c); void MSG_WriteByte (sizebuf_t *sb, int c); void MSG_WriteShort (sizebuf_t *sb, int c); void MSG_WriteLong (sizebuf_t *sb, int c); void MSG_WriteEntity (sizebuf_t *sb, unsigned int e); void MSG_WriteFloat (sizebuf_t *sb, float f); void MSG_WriteString (sizebuf_t *sb, const char *s); void MSG_WriteCoord (sizebuf_t *sb, float f); void MSG_WriteBigCoord (sizebuf_t *sb, float f); void MSG_WriteAngle (sizebuf_t *sb, float f); void MSG_WriteAngle8 (sizebuf_t *sb, float f); void MSG_WriteAngle16 (sizebuf_t *sb, float f); void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd); void MSG_WriteDir (sizebuf_t *sb, float *dir); extern int msg_readcount; extern qboolean msg_badread; // set if a read goes beyond end of message extern struct netprim_s msg_nullnetprim; void MSG_BeginReading (struct netprim_s prim); void MSG_ChangePrimitives(struct netprim_s prim); int MSG_GetReadCount(void); int MSG_ReadChar (void); int MSG_ReadBits(int bits); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); struct client_s; unsigned int MSGSV_ReadEntity (struct client_s *fromclient); unsigned int MSGCL_ReadEntity (void); float MSG_ReadFloat (void); char *MSG_ReadStringBuffer (char *out, size_t outsize); char *MSG_ReadString (void); char *MSG_ReadStringLine (void); float MSG_ReadCoord (void); void MSG_ReadPos (float *pos); float MSG_ReadAngle (void); float MSG_ReadAngle16 (void); void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd); void MSGQ2_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *move); void MSG_ReadData (void *data, int len); void MSG_ReadSkip (int len); //============================================================================ char *Q_strcpyline(char *out, const char *in, int maxlen); //stops at '\n' (and '\r') void Q_ftoa(char *str, float in); char *Q_strlwr(char *str); int wildcmp(const char *wild, const char *string); //1 if match #define Q_memset(d, f, c) memset((d), (f), (c)) #define Q_memcpy(d, s, c) memcpy((d), (s), (c)) #define Q_memmove(d, s, c) memmove((d), (s), (c)) #define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c)) #define Q_strcpy(d, s) strcpy((d), (s)) #define Q_strncpy(d, s, n) strncpy((d), (s), (n)) #define Q_strlen(s) ((int)strlen(s)) #define Q_strrchr(s, c) strrchr((s), (c)) #define Q_strcat(d, s) strcat((d), (s)) #define Q_strcmp(s1, s2) strcmp((s1), (s2)) #define Q_strncmp(s1, s2, n) strncmp((s1), (s2), (n)) void VARGS Q_snprintfz (char *dest, size_t size, const char *fmt, ...) LIKEPRINTF(3); void VARGS Q_vsnprintfz (char *dest, size_t size, const char *fmt, va_list args); int VARGS Com_sprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3); #define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N #define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.) //#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else. #if 0 #define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1) #else void QDECL Q_strncpyz(char*d, const char*s, int n); #define Q_strncatz(dest, src, sizeofdest) \ do { \ strncat(dest, src, sizeofdest - strlen(dest) - 1); \ (dest)[sizeofdest - 1] = 0; \ } while (0) #define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest)) #endif //#define Q_strncpy Please remove all strncpys /*#ifndef strncpy #define strncpy Q_strncpy #endif*/ /*replacement functions which do not care for locale in text formatting ('C' locale), or are non-standard*/ char *Q_strcasestr(const char *haystack, const char *needle); int Q_strncasecmp (const char *s1, const char *s2, int n); int Q_strcasecmp (const char *s1, const char *s2); int Q_atoi (const char *str); float Q_atof (const char *str); void deleetstring(char *result, const char *leet); //============================================================================ extern char com_token[65536]; typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING, TTP_RAWTOKEN, TTP_EOF} com_tokentype_t; extern com_tokentype_t com_tokentype; extern qboolean com_eof; //these cast away the const for the return value. //char *COM_Parse (const char *data); #define COM_Parse(d) COM_ParseOut(d,com_token, sizeof(com_token)) #define COM_ParseOut(d,o,l) COM_ParseType(d,o,l,NULL) char *COM_ParseType (const char *data, char *out, int outlen, com_tokentype_t *toktype); char *COM_ParseStringSet (const char *data, char *out, size_t outlen); char *COM_ParseCString (const char *data, char *out, size_t maxoutlen, size_t *writtenlen); char *COM_StringParse (const char *data, char *token, unsigned int tokenlen, qboolean expandmacros, qboolean qctokenize); char *COM_ParseToken (const char *data, const char *punctuation); char *COM_TrimString(char *str, char *buffer, int buffersize); const char *COM_QuotedString(const char *string, char *buf, int buflen, qboolean omitquotes); //inverse of COM_StringParse extern int com_argc; extern const char **com_argv; int COM_CheckParm (const char *parm); //WARNING: Legacy arguments should be listed in CL_ArgumentOverrides! int COM_CheckNextParm (const char *parm, int last); void COM_AddParm (const char *parm); void COM_Init (void); void COM_InitArgv (int argc, const char **argv); void COM_ParsePlusSets (qboolean docbuf); typedef unsigned int conchar_t; char *COM_DeFunString(conchar_t *str, conchar_t *stop, char *out, int outsize, qboolean ignoreflags); #define PFS_KEEPMARKUP 1 //leave markup in the final string (but do parse it) #define PFS_FORCEUTF8 2 //force utf-8 decoding #define PFS_NOMARKUP 4 //strip markup completely #define PFS_EZQUAKEMARKUP 8 //aim for compat with ezquake instead of q3 compat conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t *out, int outsize, int keepmarkup); //ext is usually CON_WHITEMASK, returns its null terminator unsigned int utf8_decode(int *error, const void *in, char **out); unsigned int utf8_encode(void *out, unsigned int unicode, int maxlen); unsigned int iso88591_encode(char *out, unsigned int unicode, int maxlen, qboolean markup); unsigned int qchar_encode(char *out, unsigned int unicode, int maxlen, qboolean markup); unsigned int COM_DeQuake(conchar_t chr); void COM_BiDi_Shutdown(void); //small macro to tell COM_ParseFunString (and related functions like con_printf) that the input is a utf-8 string. #define U8(s) "=`u8:"s"`=" //handles whatever charset is active, including ^U stuff. unsigned int unicode_byteofsfromcharofs(const char *str, unsigned int charofs, qboolean markup); unsigned int unicode_charofsfrombyteofs(const char *str, unsigned int byteofs, qboolean markup); unsigned int unicode_encode(char *out, unsigned int unicode, int maxlen, qboolean markup); unsigned int unicode_decode(int *error, const void *in, char **out, qboolean markup); size_t unicode_strtolower(const char *in, char *out, size_t outsize, qboolean markup); size_t unicode_strtoupper(const char *in, char *out, size_t outsize, qboolean markup); unsigned int unicode_charcount(const char *in, size_t buffersize, qboolean markup); char *COM_SkipPath (const char *pathname); void QDECL COM_StripExtension (const char *in, char *out, int outlen); void COM_StripAllExtensions (char *in, char *out, int outlen); void COM_FileBase (const char *in, char *out, int outlen); int QDECL COM_FileSize(const char *path); void COM_DefaultExtension (char *path, char *extension, int maxlen); qboolean COM_RequireExtension(char *path, char *extension, int maxlen); char *COM_FileExtension (const char *in, char *result, size_t sizeofresult); void COM_CleanUpPath(char *str); char *VARGS va(const char *format, ...) LIKEPRINTF(1); // does a varargs printf into a temp buffer //============================================================================ struct cache_user_s; extern char com_gamepath[MAX_OSPATH]; extern char com_homepath[MAX_OSPATH]; extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in //extern char *com_basedir; //qofs_Make is used to 'construct' a variable of qofs_t type. this is so the code can merge two 32bit ints on old systems and use a long long type internally without generating warnings about bit shifts when qofs_t is only 32bit instead. #if defined(__amd64__) || defined(_AMD64_) || __WORDSIZE == 64 #define FS_64BIT #endif #if 1//def FS_64BIT typedef unsigned long long qofs_t; //type to use for a file offset #define qofs_Make(low,high) (low | (((qofs_t)(high))<<32)) #define qofs_Low(o) ((o)&0xffffffffu) #define qofs_High(o) ((o)>>32) #define qofs_Error(o) ((o) == ~0ull) #else typedef unsigned int qofs_t; //type to use for a file offset #define qofs_Make(low,high) (low) #define qofs_Low(o) (o) #define qofs_High(o) (0) #define qofs_Error(o) ((o) == ~0ul) #endif typedef struct searchpathfuncs_s searchpathfuncs_t; typedef struct searchpath_s { searchpathfuncs_t *handle; unsigned int flags; char logicalpath[MAX_OSPATH]; //printable hunam-readable location of the package. generally includes a system path, including nested packages. char purepath[256]; //server tracks the path used to load them so it can tell the client int crc_check; //client sorts packs according to this checksum int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded. int orderkey; //used to check to see if the paths were actually changed or not. struct searchpath_s *next; struct searchpath_s *nextpure; } searchpath_t; typedef struct { struct searchpath_s *search; //used to say which filesystem driver to open the file from int index; //used by the filesystem driver as a simple reference to the file char rawname[MAX_OSPATH]; //blank means not readable directly qofs_t offset; //only usable if rawname is set. qofs_t len; //uncompressed length } flocation_t; struct vfsfile_s; typedef enum {FSLFRT_IFFOUND, FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_ReturnType_e; //if loc is valid, loc->search is always filled in, the others are filled on success. //returns -1 if couldn't find. int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc); struct vfsfile_s *FS_OpenReadLocation(flocation_t *location); char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced); qboolean FS_GetPackageDownloadable(const char *package); char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly); char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext); qboolean FS_GenCachedPakName(char *pname, char *crc, char *local, int llen); //returns false if the name is invalid. void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags); #define COM_FDepthFile(filename,ignorepacks) FS_FLocateFile(filename,ignorepacks?FSLFRT_DEPTH_OSONLY:FSLFRT_DEPTH_ANYPATH, NULL) #define COM_FCheckExists(filename) FS_FLocateFile(filename,FSLFRT_IFFOUND, NULL) typedef struct vfsfile_s { int (QDECL *ReadBytes) (struct vfsfile_s *file, void *buffer, int bytestoread); int (QDECL *WriteBytes) (struct vfsfile_s *file, const void *buffer, int bytestoread); qboolean (QDECL *Seek) (struct vfsfile_s *file, qofs_t pos); //returns false for error qofs_t (QDECL *Tell) (struct vfsfile_s *file); qofs_t (QDECL *GetLen) (struct vfsfile_s *file); //could give some lag qboolean (QDECL *Close) (struct vfsfile_s *file); //returns false if there was some error. void (QDECL *Flush) (struct vfsfile_s *file); qboolean seekingisabadplan; #ifdef _DEBUG char dbgname[MAX_QPATH]; #endif } vfsfile_t; #define VFS_CLOSE(vf) ((vf)->Close(vf)) #define VFS_TELL(vf) ((vf)->Tell(vf)) #define VFS_GETLEN(vf) ((vf)->GetLen(vf)) #define VFS_SEEK(vf,pos) ((vf)->Seek(vf,pos)) #define VFS_READ(vf,buffer,buflen) ((vf)->ReadBytes(vf,buffer,buflen)) #define VFS_WRITE(vf,buffer,buflen) ((vf)->WriteBytes(vf,buffer,buflen)) #define VFS_FLUSH(vf) do{if((vf)->Flush)(vf)->Flush(vf);}while(0) #define VFS_PUTS(vf,s) do{const char *t=s;(vf)->WriteBytes(vf,t,strlen(t));}while(0) char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen); void VARGS VFS_PRINTF(vfsfile_t *vf, char *fmt, ...) LIKEPRINTF(2); enum fs_relative{ FS_GAME, //standard search (not generally valid for save/rename/delete/etc) FS_BINARYPATH, //for dlls and stuff FS_ROOT, //./ (the root basepath or root homepath.) FS_GAMEONLY, //$gamedir/ FS_GAMEDOWNLOADCACHE, //typically the same as FS_GAMEONLY FS_BASEGAMEONLY, //fte/ (fixme: should be the last basegame.) FS_PUBBASEGAMEONLY, //qw/ (fixme: should be the last non-private basedir) FS_SYSTEM //a system path. absolute paths are explicitly allowed and expected. }; void COM_WriteFile (const char *filename, enum fs_relative fsroot, const void *data, int len); void FS_FlushFSHashReally(qboolean domutexes); void FS_FlushFSHashWritten(void); void FS_FlushFSHashRemoved(void); void FS_CreatePath(const char *pname, enum fs_relative relativeto); qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto); //0 on success, non-0 on error qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto); qboolean FS_Remove(const char *fname, enum fs_relative relativeto); //0 on success, non-0 on error qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest); qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen); //if you really need to fopen yourself qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto); void *FS_MallocFile(const char *filename, enum fs_relative relativeto, qofs_t *filesize); vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto); vfsfile_t *FS_OpenTemp(void); vfsfile_t *FS_OpenTCP(const char *name, int defaultport); #define countof(array) (sizeof(array)/sizeof(array[0])) #ifdef _WIN32 //windows doesn't support utf-8. Which is a shame really, because that's the charset we expect from everything. char *narrowen(char *out, size_t outlen, wchar_t *wide); wchar_t *widen(wchar_t *out, size_t outbytes, const char *utf8); #define __L(x) L ## x #define _L(x) __L(x) int MyRegGetIntValue(void *base, const char *keyname, const char *valuename, int defaultval); qboolean MyRegGetStringValue(void *base, const char *keyname, const char *valuename, void *data, size_t datalen); //data is utf8 qboolean MyRegGetStringValueMultiSz(void *base, const char *keyname, const char *valuename, void *data, int datalen); qboolean MyRegSetValue(void *base, const char *keyname, const char *valuename, int type, const void *data, int datalen); //string values are utf8 void MyRegDeleteKeyValue(void *base, const char *keyname, const char *valuename); #endif void FS_UnloadPackFiles(void); void FS_ReloadPackFiles(void); char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum); void FS_PureMode(int mode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int seed); //implies an fs_restart. ref package names are optional, for q3 where pure names don't contain usable paths //recursively tries to open files until it can get a zip. vfsfile_t *CL_OpenFileInPackage(searchpathfuncs_t *search, char *name); qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize, size_t *fsize); qbyte *COM_LoadTempFile (const char *path, size_t *fsize); qbyte *COM_LoadTempMoreFile (const char *path, size_t *fsize); //allocates a little bit more without freeing old temp //qbyte *COM_LoadHunkFile (const char *path); qbyte *COM_LoadMallocFile (const char *path, size_t *fsize); searchpathfuncs_t *COM_IteratePaths (void **iterator, char *pathbuffer, int pathbuffersize, char *dirname, int dirnamesize); void COM_FlushFSCache(qboolean purge, qboolean domutex); //a file was written using fopen void COM_RefreshFSCache_f(void); qboolean FS_Restarted(unsigned int *since); enum manifestdeptype_e { mdt_invalid, mdt_singlepackage, //regular package, versioned. mdt_installation //allowed to install to the root. }; typedef struct { qboolean blockupdate; //set to block the updateurl from being used this session. this avoids recursive updates when manifests contain the same update url. qboolean doinstall; //manifest was embedded in the engine. don't assume its already installed, but ask to install it (also, enable some extra permissions for writing dlls) int parsever; int minver; //if the engine svn revision is lower than this, the manifest will not be used as an 'upgrade'. int maxver; //if not 0, the manifest will not be used qboolean disablehomedir; char *updateurl; //url to download an updated manifest file from. char *updatefile; //this is the file that needs to be written to update the manifest. char *installation; //optional hardcoded commercial name, used for scanning the registry to find existing installs. char *formalname; //the commercial name of the game. you'll get FULLENGINENAME otherwise. char *protocolname; //the name used for purposes of dpmaster char *defaultexec; //execed after cvars are reset, to give game-specific defaults. char *eula; //when running as an installer, the user will be presented with this as a prompt struct { qboolean base; char *path; } gamepath[8]; struct manpack_s { int type; char *path; //the 'pure' name qboolean crcknown; //if the crc was specified unsigned int crc; //the public crc char *extractname; //if specified, this is the filename that should be extracted. char *mirrors[8]; //a randomized (prioritized-on-load) list of http mirrors to use. int mirrornum; //the index we last tried to download from, so we still work even if mirrors are down. } package[64]; } ftemanifest_t; void FS_Manifest_Free(ftemanifest_t *man); ftemanifest_t *FS_Manifest_Parse(const char *fname, const char *data); void COM_InitFilesystem (void); //does not set up any gamedirs. qboolean FS_DownloadingPackage(void); qboolean FS_ChangeGame(ftemanifest_t *newgame, qboolean allowreloadconfigs, qboolean allowbasedirchange); void FS_Shutdown(void); struct gamepacks { char *path; char *url; }; void COM_Gamedir (const char *dir, const struct gamepacks *packagespaths); char *FS_GetGamedir(qboolean publicpathonly); char *FS_GetBasedir(void); char *FS_GetManifestArgs(void); struct zonegroup_s; void *FS_LoadMallocGroupFile(struct zonegroup_s *ctx, char *path, size_t *fsize); qbyte *FS_LoadMallocFile (const char *path, size_t *fsize); qofs_t FS_LoadFile(const char *name, void **file); void FS_FreeFile(void *file); qbyte *COM_LoadFile (const char *path, int usehunk, size_t *filesize); qboolean COM_LoadMapPackFile(const char *name, qofs_t offset); void COM_FlushTempoaryPacks(void); void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath), void *parm); extern qboolean com_installer; //says that the engine is running in an 'installer' mode, and that the correct basedir is not yet known. extern struct cvar_s registered; extern qboolean standard_quake; //fixme: remove void COM_Effectinfo_Clear(void); unsigned int COM_Effectinfo_ForName(const char *efname); char *COM_Effectinfo_ForNumber(unsigned int efnum); unsigned int COM_RemapMapChecksum(unsigned int checksum); #define MAX_INFO_KEY 256 char *Info_ValueForKey (const char *s, const char *key); void Info_RemoveKey (char *s, const char *key); char *Info_KeyForNumber (char *s, int num); void Info_RemovePrefixedKeys (char *start, char prefix); void Info_RemoveNonStarKeys (char *start); void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize); void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize); void Info_Print (char *s, char *lineprefix); void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags); void Com_BlocksChecksum (int blocks, void **buffer, int *len, unsigned char *outbuf); unsigned int Com_BlockChecksum (const void *buffer, int length); void Com_BlockFullChecksum (const void *buffer, int len, unsigned char *outbuf); qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum); qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence); qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence); int SHA1(char *digest, int maxdigestsize, const char *string, int stringlen); int SHA1_HMAC(unsigned char *digest, int maxdigestsize, const unsigned char *data, int datalen, const unsigned char *key, int keylen); int version_number(void); char *version_string(void); void TL_InitLanguages(char *langpath); //langpath is where the .po files can be found void TL_Shutdown(void); void T_FreeStrings(void); char *T_GetString(int num); void T_FreeInfoStrings(void); char *T_GetInfoString(int num); struct po_s; const char *PO_GetText(struct po_s *po, const char *msg); struct po_s *PO_Load(vfsfile_t *file); void PO_Close(struct po_s *po); // // log.c // typedef enum { LOG_CONSOLE, LOG_PLAYER, LOG_RCON, LOG_TYPES } logtype_t; void Log_String (logtype_t lognum, char *s); void Con_Log (char *s); void Log_Logfile_f (void); void Log_Init(void); /*used by and for botlib and q3 gamecode*/ #define MAX_TOKENLENGTH 1024 typedef struct pc_token_s { int type; int subtype; int intvalue; float floatvalue; char string[MAX_TOKENLENGTH]; } pc_token_t; #define fileHandle_t int #define fsMode_t int typedef struct { int sec; int min; int hour; int day; int mon; int year; char str[128]; } date_t; void COM_TimeOfDay(date_t *date);