void(int mod, int id) DrawEngineBrushWireframe = { const vector col = '1 0 0'; for(int facenum = 0;;) { int points = brush_getfacepoints(mod, id, ++facenum, &facepoints[0], facepoints.length); if (!points) break; //end of face list, I guess R_BeginPolygon("chop"); R_PolygonVertex(facepoints[0], '0 0', col, 1); for (int point = 1; point < points; point++) { R_PolygonVertex(facepoints[point], '0 0', col, 1); R_EndPolygon(); R_PolygonVertex(facepoints[point], '0 0', col, 1); } R_PolygonVertex(facepoints[0], '0 0', col, 1); R_EndPolygon(); } }; void(patchvert_t *cp, patchinfo_t info, vector col, float alpha) DrawQCPatchTextured; void(int mod, int id, float alpha) DrawEngineBrushFaded = { //draw one of the engine's brushes, but faded. const vector col = '1 1 1'; int contents; brushface_t faces[MAX_BRUSHFACES]; int numfaces = brush_get(mod, id, &faces[0], faces.length, &contents); if (!numfaces) { numfaces = patch_getmesh(mod, id, __NULL__, 0, __NULL__); //ask how much space we need if (numfaces) { patchvert_t *v = memalloc(sizeof(*v)*numfaces); patchinfo_t patchinfo; patch_getmesh(mod, id, v, numfaces, &patchinfo); //now we can actually get it DrawQCPatchTextured(v, patchinfo, col, alpha); memfree(v); } return; } for(int f = 0; f < numfaces; f++) { int points = brush_getfacepoints(mod, id, 1+f, &facepoints[0], facepoints.length); if (!points) continue; //this is unfortunate. the built in shaders expect to use lightmaps. we don't have those. //because lightmaps are special things, we end up in a real mess. so lets just make sure there's a shader now, because we can. //FIXME: we don't manage to pick up the size of the original wad image string materialname = strcat("textures/", faces[f].shadername); shaderforname(materialname, sprintf("{" "{\n" "map \"%s\"\n" "rgbgen vertex\n" "alphagen vertex\n" "}\n" "}", faces[f].shadername)); vector sz = drawgetimagesize(materialname); R_BeginPolygon(materialname, 3); for (int point = 0; point < points; point++) R_PolygonVertex(facepoints[point], [(facepoints[point] * faces[f].sdir + faces[f].sbias)/sz_x, (facepoints[point] * faces[f].tdir + faces[f].tbias)/sz_y], col, alpha); R_EndPolygon(); } }; void(patchvert_t *vert, patchinfo_t info, string shader, vector col, float alpha) DrawQCPatchWireframe = { int x,y,cp; R_BeginPolygon(shader); for (y = 0, cp = 0; y < info.cpheight; y++, cp++) for (x = 0; x < info.cpwidth-1; x++) { R_PolygonVertex(vert[cp].xyz, [vert[cp].s, vert[cp].t], col, alpha); cp++; R_PolygonVertex(vert[cp].xyz, [vert[cp].s, vert[cp].t], col, alpha); R_EndPolygon(); } for (x = 0; x < info.cpwidth; x++) for (y = 0, cp=x; y < info.cpheight-1; y++) { R_PolygonVertex(vert[cp].xyz, [vert[cp].s, vert[cp].t], col, alpha); cp += info.cpwidth; R_PolygonVertex(vert[cp].xyz, [vert[cp].s, vert[cp].t], col, alpha); R_EndPolygon(); } }; void(brushface_t *faces, int numfaces, string shader, vector col, float alpha) DrawQCBrushWireframe = { int f; int point, points; for(f = 0; f < numfaces;) { points = brush_calcfacepoints(++f, faces, numfaces, facepoints, MAX_FACEPOINTS); if (!points) continue; //should probably warn somehow about this R_BeginPolygon(shader); R_PolygonVertex(facepoints[0], '0 0', col, alpha); for (point = 0; point < points-1; ) { point++; R_PolygonVertex(facepoints[point], '0 0', col, alpha); R_EndPolygon(); R_PolygonVertex(facepoints[point], '0 0', col, alpha); } R_PolygonVertex(facepoints[0], '0 0', col, alpha); R_EndPolygon(); } }; void(brushface_t *faces, int numfaces, string shader, vector col, float alpha) DrawQCBrushSolid = { int f; int point, points; for(f = 0; f < numfaces;) { points = brush_calcfacepoints(++f, faces, numfaces, facepoints, MAX_FACEPOINTS); if (!points) continue; //should probably warn somehow about this R_BeginPolygon(shader); for (point = 0; point < points; point++) R_PolygonVertex(facepoints[point], '0 0', col, alpha); R_EndPolygon(); } }; void(brushface_t *faces, int numfaces, vector col, float alpha) DrawQCBrushTextured = { int f; int point, points; for(f = 0; f < numfaces; f++) { points = brush_calcfacepoints(1+f, faces, numfaces, facepoints, MAX_FACEPOINTS); if (points) { //this is unfortunate. the built in shaders expect to use lightmaps. we don't have those. //because lightmaps are special things, we end up in a real mess. so lets just make sure there's a shader now, because we can. //FIXME: we don't manage to pick up the size of the original wad image string materialname = strcat("textures/", faces[f].shadername); shaderforname(materialname, sprintf("{" "{\n" "map \"%s\"\n" "rgbgen vertex\n" "alphagen vertex\n" "}\n" "}", faces[f].shadername)); vector sz = drawgetimagesize(materialname); R_BeginPolygon(materialname, 3); for (point = 0; point < points; point++) R_PolygonVertex(facepoints[point], [(facepoints[point] * faces[f].sdir + faces[f].sbias)/sz_x, (facepoints[point] * faces[f].tdir + faces[f].tbias)/sz_y], col, alpha); R_EndPolygon(); } } }; void(patchvert_t *cp, patchinfo_t info, vector col, float alpha) DrawQCPatchTextured = { int x, y; string materialname = strcat("textures/", info.shadername); shaderforname(materialname, sprintf("{" "{\n" "map \"%s\"\n" "rgbgen vertex\n" "alphagen vertex\n" "}\n" "}", info.shadername)); R_BeginPolygon(materialname); for (y = 0; y < info.cpheight-1; y++, cp++) for (x = 0; x < info.cpwidth-1; x++, cp++) { #if 1 R_PolygonVertex(cp[0].xyz, [cp[0].s,cp[0].t], col, alpha); R_PolygonVertex(cp[1].xyz, [cp[1].s,cp[1].t], col, alpha); R_PolygonVertex(cp[1+info.cpwidth].xyz, [cp[1+info.cpwidth].s,cp[1+info.cpwidth].t], col, alpha); R_PolygonVertex(cp[0+info.cpwidth].xyz, [cp[0+info.cpwidth].s,cp[0+info.cpwidth].t], col, alpha); #else R_PolygonVertex(cp[0].xyz, [cp[0].s,cp[0].t], cp[0].rgb, cp[0].a); R_PolygonVertex(cp[1].xyz, [cp[1].s,cp[1].t], cp[1].rgb, cp[1].a); R_PolygonVertex(cp[1+info.cpwidth].xyz, [cp[1+info.cpwidth].s,cp[1+info.cpwidth].t], cp[1+info.cpwidth].rgb, cp[1+info.cpwidth].a); R_PolygonVertex(cp[0+info.cpwidth].xyz, [cp[0+info.cpwidth].s,cp[0+info.cpwidth].t], cp[0+info.cpwidth].rgb, cp[0+info.cpwidth].a); #endif R_EndPolygon(); } }; void(vector *p, int points, string shader, vector col, float alpha) DrawAxisExtensions = { R_BeginPolygon(shader); for (int point = 0; point < points; point++) { R_PolygonVertex(p[point] + [ 64, 0, 0], '0 0', col, alpha); R_PolygonVertex(p[point] + [-64, 0, 0], '0 0', col, alpha); R_EndPolygon(); R_PolygonVertex(p[point] + [0, 64, 0], '0 0', col, alpha); R_PolygonVertex(p[point] + [0, -64, 0], '0 0', col, alpha); R_EndPolygon(); R_PolygonVertex(p[point] + [0, 0, 64], '0 0', col, alpha); R_PolygonVertex(p[point] + [0, 0, -64], '0 0', col, alpha); R_EndPolygon(); } }; void(int brushid) editor_drawbbox = { static vector bbox[2]; int p = brush_getfacepoints(selectedbrushmodel, brushid, 0, bbox, bbox.length); if (p == 2) { R_BeginPolygon("chop"); #define line(x,y) R_PolygonVertex(x, '0 0', '1 0 0', 1); R_PolygonVertex(y, '0 0', '1 0 0', 1); R_EndPolygon() line(bbox[0], ([bbox[1][0], bbox[0][1], bbox[0][2]])); line(bbox[0], ([bbox[0][0], bbox[1][1], bbox[0][2]])); line(bbox[0], ([bbox[0][0], bbox[0][1], bbox[1][2]])); line(bbox[1], ([bbox[0][0], bbox[1][1], bbox[1][2]])); line(bbox[1], ([bbox[1][0], bbox[0][1], bbox[1][2]])); line(bbox[1], ([bbox[1][0], bbox[1][1], bbox[0][2]])); line(([bbox[1][0], bbox[0][1], bbox[0][2]]), ([bbox[1][0], bbox[1][1], bbox[0][2]])); line(([bbox[1][0], bbox[0][1], bbox[0][2]]), ([bbox[1][0], bbox[0][1], bbox[1][2]])); line(([bbox[0][0], bbox[1][1], bbox[0][2]]), ([bbox[0][0], bbox[1][1], bbox[1][2]])); line(([bbox[0][0], bbox[1][1], bbox[0][2]]), ([bbox[1][0], bbox[1][1], bbox[0][2]])); line(([bbox[0][0], bbox[0][1], bbox[1][2]]), ([bbox[0][0], bbox[1][1], bbox[1][2]])); line(([bbox[0][0], bbox[0][1], bbox[1][2]]), ([bbox[1][0], bbox[0][1], bbox[1][2]])); #undef line } };