!!cvard_srgb_b r_floorcolor !!cvard_srgb_b r_wallcolor !!permu FOG !!samps lm:0 //this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals. #include "sys/fog.h" varying vec4 col; #ifdef VERTEX_SHADER attribute vec3 v_normal; attribute vec2 v_lmcoord; varying vec2 lm; uniform vec4 e_lmscale; void main () { #ifdef LM col = vec4(1.0); #else col = vec4(e_lmscale.rgb * ((v_normal.z < 0.73)?r_wallcolor:r_floorcolor), e_lmscale.a); #endif lm = v_lmcoord; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER varying vec2 lm; void main () { gl_FragColor = fog4(col * texture2D(s_lm, lm)); } #endif