// The Wastes' config.h // We support both GL and Vulkan. // I want to get this mostly running on all systems post 2000. //general rebranding #define DISTRIBUTION "VTW" #define DISTRIBUTIONLONG "Vera Visions" #define FULLENGINENAME "The Wastes" #define ENGINEWEBSITE "https://www.vera-visions.com/" #define BRANDING_ICON "wastes.ico" //filesystem rebranding #define GAME_SHORTNAME "wastes" //short alphanumeric description #define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing #define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use #define GAME_PROTOCOL "FTE-TW" //so other games won't show up in the server browser #define GAME_DEFAULTPORT 23000 // This is our port. Don't mess with it or use it for any custom games //#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct. //#define GAME_DOWNLOADSURL NULL //url for the package manger to update from //#define GAME_DEFAULTCMDS NULL //a string containing the things you want to // All my fault -eukara #define ENGINE_ROUTING #define USE_INTERNAL_BULLET #define MENU_NATIVECODE // Will make a debut eventually, hopefully // What do we use #ifndef GLQUAKE #define GLQUAKE #endif #ifndef VKQUAKE #define VKQUAKE #endif #define PLUGINS //support for external plugins (like huds or fancy menus or whatever) #define HAVE_PACKET #define QUAKETC #define AVAIL_OPENAL #define AVAIL_ZLIB #define AVAIL_OGGVORBIS #define IMAGEFMT_PCX #define NOMEDIA #define CL_MASTER #define CSQC_DAT #define MENU_DAT #define PSET_SCRIPT #define VOICECHAT #define RTLIGHTS #ifndef MULTITHREAD #define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions. #endif #define LOADERTHREAD // worker threads for loading misc stuff. falls back on main thread if not supported. #define USEAREAGRID // world collision optimisation #define USERBE #define IMAGEFMT_DDS // .dds files embed mipmaps and texture compression. faster to load. #define DECOMPRESS_ETC2 #define DECOMPRESS_RGTC #define DECOMPRESS_S3TC #define USE_VORBISFILE #define NOBUILTINMENUS #define NOLEGACY //just spike trying to kill off crappy crap... #define AVAIL_DINPUT #ifndef DEBUG #define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely. #endif // Various package formats #define PACKAGE_PK3 #define PACKAGE_TEXWAD // HL content support, WAD3 #define PACKAGE_Q1PAK // HL content support, PAK #undef PACKAGE_DOOMWAD #undef PACKAGE_VPK //legacy crap // Map formats #define Q3BSPS // What we use exclusively #define Q1BSPS // HL content support #undef Q2BSPS #undef RFBSPS #define TERRAIN #undef DOOMWADS #undef MAP_PROC // Model formats #define INTERQUAKEMODELS #define HALFLIFEMODELS // HL content support #undef SPRMODELS #undef SP2MODELS #undef DSPMODELS #undef MD1MODELS #undef MD2MODELS #undef MD3MODELS #undef MD5MODELS #undef ZYMOTICMODELS #undef DPMMODELS #undef PSKMODELS // What do we NOT want to use #undef MVD_RECORDING //server can record MVDs. #undef D3D9QUAKE #undef D3D11QUAKE #undef D3D8QUAKE #undef AVAIL_WASAPI //windows advanced sound api #undef AVAIL_DSOUND #undef BOTLIB_STATIC //q3 botlib #undef AVAIL_XZDEC //.xz decompression #undef AVAIL_SPEEX //.xz decompression #undef AVAIL_GZDEC //.gz decompression #undef AVAIL_DZIP //.dzip special-case archive support #undef AVAIL_PNGLIB //.png image format support (read+screenshots) #undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots) #undef AVAIL_MP3_ACM //.mp3 support (in windows). #undef IMAGEFMT_KTX #undef IMAGEFMT_PKM #undef IMAGEFMT_BLP //legacy crap #undef IMAGEFMT_VTF //legacy crap #define IMAGEFMT_BMP //legacy crap //#undef IMAGEFMT_PCX //legacy crap #undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode). #undef USE_SQLITE //sql-database-as-file support #undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself. #undef QUAKEHUD //support for drawing the vanilla hud. #undef QWSKINS //disabling this means no qw .pcx skins nor enemy/team skin/colour forcing #undef SVRANKING //legacy server-side ranking system. #undef RAGDOLL //ragdoll support. requires RBE support. #undef HUFFNETWORK //crappy network compression. probably needs reseeding. #undef SVCHAT //ancient lame builtin to support NPC-style chat... #undef VM_Q1 //q1qvm implementation, to support ktx. #undef Q2SERVER //q2 server+gamecode. #undef Q2CLIENT //q2 client. file formats enabled separately. #undef Q3CLIENT //q3 client stuff. #undef Q3SERVER //q3 server stuff. #undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats. #undef NQPROT //act as an nq client/server, with nq gamecode. #undef WEBSERVER //sv_ftp + sv_http cvars. #undef WEBCLIENT //uri_get+any internal downloads etc #undef RUNTIMELIGHTING //automatic generation of .lit files #undef R_XFLIP //old silly thing #undef TEXTEDITOR //my funky text editor! its awesome! #undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo. #undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea. #undef SUPPORT_ICE //Internet Connectivity Establishment, for use by plugins to establish voice or game connections. #undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel. #undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this). #undef QTERM #undef SIDEVIEWS #undef MAX_SPLITS #undef SUBSERVERS #undef SV_MASTER #undef HAVE_MIXER //openal only #undef VM_LUA #undef HLCLIENT #undef HLSERVER #undef FTPSERVER //undef CLIENTONLY //leave this up to the makefiles. #undef HAVE_TCP #undef HAVE_GNUTLS //linux tls/dtls support #undef HAVE_WINSSPI //windows tls/dtls support #undef HAVE_JUKEBOX //includes built-in jukebox crap #undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins #undef HAVE_MEDIA_ENCODER //capture/capturedemo work. #undef HAVE_SPEECHTOTEXT //windows speech-to-text thing //#define SAVEDGAMES //Can save the game. #undef PACKAGEMANAGER //Allows the user to enable/disable/download packages and plugins. #undef HEADLESSQUAKE #undef WAYLANDQUAKE #undef AVAIL_FREETYPE // for truetype font rendering #undef SERVER_DEMO_PLAYBACK //outdated crap #ifdef COMPILE_OPTS //things to configure qclib, which annoyingly doesn't include this file itself -DOMIT_QCC //disable the built-in qcc -DSIMPLE_QCVM //disable qc debugging and 32bit opcodes #ifndef AVAIL_ZLIB -DNO_ZLIB //disable zlib #endif #ifdef USE_INTERNAL_BULLET //makefile will respond to this by trying to link bullet into the engine itself, instead of as a plugin. -DLINK_INTERNAL_BULLET #endif -DNO_SPEEX //disable static speex #ifndef BOTLIB_STATIC -DNO_BOTLIB //disable static botlib #endif -DLIBVORBISFILE_STATIC //-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway. #endif