/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cmd.h -- Command buffer and command execution //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ void Cbuf_Waited(void); void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void Cbuf_AddText (const char *text, int level); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (const char *text, int level, qboolean addnl); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. char *Cbuf_GetNext(int level, qboolean ignoresemicolon); void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! extern qboolean cmd_blockwait; void Cbuf_ExecuteLevel(int level); //executes only a single cbuf level. can be used to restrict cbuf execution to some 'safe' set of commands, so there are no surprise 'map' commands. //will not magically make all commands safe to exec, but will prevent user commands slipping in too. //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. */ typedef void (*xcommand_t) (void); struct xcommandargcompletioncb_s { //if repl is specified, then that is the text that will be used if this is the sole autocomplete, to complete using strings that are not actually valid. void(*cb)(const char *arg, const char *desc, const char *repl, struct xcommandargcompletioncb_s *ctx); //private stuff follows. }; typedef void (*xcommandargcompletion_t)(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx); int Cmd_Level(const char *name); void Cmd_EnumerateLevel(int level, char *buf, size_t bufsize); void Cmd_Init (void); void Cmd_Shutdown(void); void Cmd_StuffCmds (void); void Cmd_RemoveCommands (xcommand_t function); //unregister all commands that use the same function. for wrappers and stuff. void Cmd_RemoveCommand (const char *cmd_name); qboolean Cmd_AddCommand (const char *cmd_name, xcommand_t function); qboolean Cmd_AddCommandD (const char *cmd_name, xcommand_t function, const char *description); qboolean Cmd_AddCommandAD (const char *cmd_name, xcommand_t function, xcommandargcompletion_t argcomplete, const char *description); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory // if function is NULL, the command will be forwarded to the server // as a clc_stringcmd instead of executed locally qboolean Cmd_Exists (const char *cmd_name); char *Cmd_AliasExist(const char *name, int restrictionlevel); // used by the cvar code to check for cvar / command name overlap const char *Cmd_Describe (const char *cmd_name); typedef struct { char *guessed; //this is the COMPLETED partial. char *partial; //the requested string that we completed qboolean caseinsens; size_t num, extra; //valid count, and ommitted count (if we were too lazy to find more) struct cmd_completion_opt_s { qboolean text_alloced:1; qboolean desc_alloced:1; const char *text; const char *repl; //used for sole matches const char *desc; } completions[50]; } cmd_completion_t; cmd_completion_t *Cmd_Complete(const char *partial, qboolean caseinsens); //calculates and caches info. //these should probably be removed some time char *Cmd_CompleteCommand (const char *partial, qboolean fullonly, qboolean caseinsens, int matchnum, const char **descptr); qboolean Cmd_IsCommand (const char *line); // attempts to match a partial command for automatic command line completion // returns NULL if nothing fits int VARGS Cmd_Argc (void); char *VARGS Cmd_Argv (int arg); char *VARGS Cmd_Args (void); extern int Cmd_ExecLevel; //if checkheader is false, an opening { is expected to already have been parsed. //otherwise returns the contents of the block much like c. //returns a zoned string. char *Cmd_ParseMultiline(qboolean checkheader); extern cvar_t cmd_gamecodelevel, cmd_allowaccess; // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. int Cmd_CheckParm (const char *parm); // Returns the position (1 to argc-1) in the command's argument list // where the given parameter apears, or 0 if not present char *Cmd_AliasExist(const char *name, int restrictionlevel); void Alias_WipeStuffedAliases(void); void Cmd_AddMacro(char *s, char *(*f)(void), int disputableintentions); #define Cmd_AddMacroD(s,f,unsafe,desc) Cmd_AddMacro(s,f,unsafe) void Cmd_TokenizePunctation (char *text, char *punctuation); const char *Cmd_TokenizeString (const char *text, qboolean expandmacros, qboolean qctokenize); // Takes a null terminated string. Does not need to be /n terminated. // breaks the string up into arg tokens. void Cmd_ExecuteString (const char *text, int restrictionlevel); void Cmd_Args_Set(const char *newargs, size_t len); #define RESTRICT_MAX_TOTAL 31 #define RESTRICT_MAX_USER 29 #define RESTRICT_DEFAULT 20 #define RESTRICT_MIN 1 #define RESTRICT_TEAMPLAY 0 #define RESTRICT_MAX RESTRICT_MAX_USER #define RESTRICT_LOCAL RESTRICT_MAX #define RESTRICT_INSECURE RESTRICT_MAX+1 #define RESTRICT_SERVER RESTRICT_MAX+2 #define RESTRICT_RCON rcon_level.ival #define RESTRICT_PROGS RESTRICT_MAX-2 #define Cmd_FromGamecode() (Cmd_ExecLevel>=RESTRICT_SERVER) //cheat provention. block cheats if its not fromgamecode #define Cmd_IsInsecure() (Cmd_ExecLevel>=RESTRICT_INSECURE) //prevention from the server from breaking/crashing/wiping us. if this returns true, block file access etc. // Parses a single line of text into arguments and tries to execute it // as if it was typed at the console void Cmd_ForwardToServer (void); // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded. qboolean Cmd_FilterMessage (char *message, qboolean sameteam); void Cmd_MessageTrigger (char *message, int type); void Cmd_ShiftArgs (int ammount, qboolean expandstring); char *Cmd_ExpandString (const char *data, char *dest, int destlen, int *accesslevel, qboolean expandcvars, qboolean expandmacros); qboolean If_EvaluateBoolean(const char *text, int restriction); extern cvar_t rcon_level; void Cmd_AddTimer(float delay, void(*callback)(int iarg, void *data), int iarg, void *data, size_t datasize); //wrong place, gah