/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" #include "shader.h" #define CON_ALTMASK (CON_2NDCHARSETTEXT|CON_WHITEMASK) #ifdef QUAKEHUD extern cvar_t *hud_tracking_show; extern cvar_t *hud_miniscores_show; cvar_t scr_scoreboard_drawtitle = CVARD("scr_scoreboard_drawtitle", "1", "Wastes screen space when looking at the scoreboard."); cvar_t scr_scoreboard_forcecolors = CVARD("scr_scoreboard_forcecolors", "0", "Makes the scoreboard colours obey enemycolor/teamcolor rules."); //damn americans cvar_t scr_scoreboard_newstyle = CVARD("scr_scoreboard_newstyle", "1", "Display team colours and stuff in a style popularised by Electro. Looks more modern, but might not quite fit classic huds."); // New scoreboard style ported from Electro, by Molgrum cvar_t scr_scoreboard_showfrags = CVARD("scr_scoreboard_showfrags", "0", "Display kills+deaths+teamkills, as determined by fragfile.dat-based conprint parsing. These may be inaccurate if you join mid-game."); cvar_t scr_scoreboard_showflags = CVARD("scr_scoreboard_showflags", "2", "Display flag caps+touches on the scoreboard, where our fragfile.dat supports them.\n0: off\n1: on\n2: on only if someone appears to have interacted with a flag."); cvar_t scr_scoreboard_fillalpha = CVARD("scr_scoreboard_fillalpha", "0.7", "Transparency amount for newstyle scoreboard."); cvar_t scr_scoreboard_teamscores = CVARD("scr_scoreboard_teamscores", "1", "Makes +showscores act as +showteamscores. Because reasons."); cvar_t scr_scoreboard_teamsort = CVARD("scr_scoreboard_teamsort", "0", "On the scoreboard, sort players by their team BEFORE their personal score."); cvar_t scr_scoreboard_titleseperator = CVAR("scr_scoreboard_titleseperator", "1"); cvar_t sbar_teamstatus = CVARD("sbar_teamstatus", "1", "Display the last team say from each of your team members just above the sbar area."); cvar_t cl_sbaralpha = CVARAD("cl_sbaralpha", "0.75", "scr_sbaralpha", "Specifies the transparency of the status bar. Only Takes effect when cl_sbar is set to 2."); //with premultiplied alpha, this needs to affect the RGB values too. //=========================================== //rogue changed and added defines #define RIT_SHELLS (1u<<7) #define RIT_NAILS (1u<<8) #define RIT_ROCKETS (1u<<9) #define RIT_CELLS (1u<<10) #define RIT_AXE (1u<<11) #define RIT_LAVA_NAILGUN (1u<<12) #define RIT_LAVA_SUPER_NAILGUN (1u<<13) #define RIT_MULTI_GRENADE (1u<<14) #define RIT_MULTI_ROCKET (1u<<15) #define RIT_PLASMA_GUN (1u<<16) #define RIT_ARMOR1 (1u<<23) #define RIT_ARMOR2 (1u<<24) #define RIT_ARMOR3 (1u<<25) #define RIT_LAVA_NAILS (1u<<26) #define RIT_PLASMA_AMMO (1u<<27) #define RIT_MULTI_ROCKETS (1u<<28) #define RIT_SHIELD (1u<<29) #define RIT_ANTIGRAV (1u<<30) #define RIT_SUPERHEALTH (1u<<31) //=========================================== //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1<= vid.numpages, no update needed qboolean sbar_parsingteamstatuses; //so we don't eat it if its not displayed #define STAT_MINUS 10 // num frame for '-' stats digit static apic_t *sb_nums[2][11]; static apic_t *sb_colon, *sb_slash; static apic_t *sb_ibar; static apic_t *sb_sbar; static apic_t *sb_scorebar; static apic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes static apic_t *sb_ammo[4]; static apic_t *sb_sigil[4]; static apic_t *sb_armor[3]; static apic_t *sb_items[32]; static apic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation static apic_t *sb_face_invis; static apic_t *sb_face_quad; static apic_t *sb_face_invuln; static apic_t *sb_face_invis_invuln; //rogue pictures. static qboolean sbar_rogue; static apic_t *rsb_invbar[2]; static apic_t *rsb_weapons[5]; static apic_t *rsb_items[2]; static apic_t *rsb_ammo[3]; static apic_t *rsb_teambord; //all must be found for any to be used. //hipnotic pictures and stuff static qboolean sbar_hipnotic; static apic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes static int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; static apic_t *hsb_items[2]; //end hipnotic static qboolean sbarfailed; #ifdef HEXEN2 static qboolean sbar_hexen2; #endif vrect_t sbar_rect; //screen area that the sbar must fit. float sbar_rect_left; int sb_lines; // scan lines to draw void Sbar_DeathmatchOverlay (playerview_t *pv, int start); void Sbar_TeamOverlay (playerview_t *pv); static void Sbar_MiniDeathmatchOverlay (playerview_t *pv); void Sbar_ChatModeOverlay(playerview_t *pv); static int Sbar_PlayerNum(playerview_t *pv) { int num; num = pv->spectator?Cam_TrackNum(pv):-1; if (num < 0) num = pv->playernum; return num; } static int Sbar_TopColour(player_info_t *p) { if (cl.teamfortress) { if (!Q_strcasecmp(p->team, "red")) return 4; if (!Q_strcasecmp(p->team, "blue")) return 13; } if (scr_scoreboard_forcecolors.ival) return p->ttopcolor; else return p->rtopcolor; } static int Sbar_BottomColour(player_info_t *p) { if (cl.teamfortress) { if (!Q_strcasecmp(p->team, "red")) return 4; if (!Q_strcasecmp(p->team, "blue")) return 13; } if (scr_scoreboard_forcecolors.ival) return p->tbottomcolor; else return p->rbottomcolor; } #endif //Draws a pre-marked-up string with no width limit. doesn't support new lines void Draw_ExpandedString(float x, float y, conchar_t *str) { int px, py; unsigned int codeflags, codepoint; Font_BeginString(font_default, x, y, &px, &py); while(*str) { str = Font_Decode(str, &codeflags, &codepoint); px = Font_DrawChar(px, py, codeflags, codepoint); } Font_EndString(font_default); } //Draws a marked-up string using the regular char set with no width limit. doesn't support new lines void Draw_FunString(float x, float y, const void *str) { conchar_t buffer[2048]; COM_ParseFunString(CON_WHITEMASK, str, buffer, sizeof(buffer), false); Draw_ExpandedString(x, y, buffer); } //Draws a marked up string using the alt char set (legacy mode would be |128) void Draw_AltFunString(float x, float y, const void *str) { conchar_t buffer[2048]; COM_ParseFunString(CON_ALTMASK, str, buffer, sizeof(buffer), false); Draw_ExpandedString(x, y, buffer); } //Draws a marked up string no wider than $width virtual pixels. void Draw_FunStringWidth(float x, float y, const void *str, int width, int rightalign, qboolean highlight) { conchar_t buffer[2048]; conchar_t *w; int px, py; int fw = 0; unsigned int codeflags, codepoint; //be generous and round up, to avoid too many issues with truncations width = ceil((width*(float)vid.rotpixelwidth)/vid.width); codeflags = (highlight&1)?CON_ALTMASK:CON_WHITEMASK; if (highlight&2) codeflags |= CON_BLINKTEXT; COM_ParseFunString(codeflags, str, buffer, sizeof(buffer), false); Font_BeginString(font_default, x, y, &px, &py); if (rightalign) { for (w = buffer; *w; ) { w = Font_Decode(w, &codeflags, &codepoint); fw += Font_CharWidth(codeflags, codepoint); } if (rightalign == 2) { if (fw < width) { px += (width-fw)/2; width = fw; } } else { px += width; if (fw > width) fw = width; px -= fw; } } for (w = buffer; *w; ) { w = Font_Decode(w, &codeflags, &codepoint); width -= Font_CharWidth(codeflags, codepoint); if (width < 0) return; px = Font_DrawChar(px, py, codeflags, codepoint); } Font_EndString(font_default); } #ifdef QUAKEHUD static qboolean largegame = false; #ifdef Q2CLIENT static void DrawHUDString (char *string, float x, float y, int centerwidth, qboolean alt) { vec2_t fontscale = {8,8}; R_DrawTextField(x, y, centerwidth, 1024, string, alt?CON_ALTMASK:CON_WHITEMASK, CPRINT_TALIGN, font_default, fontscale); } #define STAT_MINUS 10 // num frame for '-' stats digit static char *q2sb_nums[2][11] = { {"num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", "num_7", "num_8", "num_9", "num_minus"}, {"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5", "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"} }; static mpic_t *Sbar_Q2CachePic(char *name) { return R2D_SafeCachePic(va("pics/%s.pcx", name)); } #define ICON_WIDTH 24 #define ICON_HEIGHT 24 #define CHAR_WIDTH 16 #define ICON_SPACE 8 static void SCR_DrawField (float x, float y, int color, float width, int value) { char num[16], *ptr; int l; int frame; mpic_t *p; int pw,ph; if (width < 1) return; // draw number string if (width > 5) width = 5; snprintf (num, sizeof(num), "%i", value); l = strlen(num); if (l > width) l = width; x += 2 + CHAR_WIDTH*(width - l); ptr = num; while (*ptr && l) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; p = Sbar_Q2CachePic(q2sb_nums[color][frame]); if (p && R_GetShaderSizes(p, &pw, &ph, false)>0) R2D_ScalePic (x,y,pw, ph, p); x += CHAR_WIDTH; ptr++; l--; } } char *Get_Q2ConfigString(int i) { if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES + Q2MAX_IMAGES) return cl.image_name[i-Q2CS_IMAGES]?cl.image_name[i-Q2CS_IMAGES]:""; if (i >= Q2CS_ITEMS && i < Q2CS_ITEMS + Q2MAX_ITEMS) return cl.item_name[i-Q2CS_ITEMS]?cl.item_name[i-Q2CS_ITEMS]:""; if (i == Q2CS_STATUSBAR) return cl.q2statusbar; if (i == Q2CS_NAME) return cl.levelname; if (i >= Q2CS_MODELS && i < Q2CS_MODELS + Q2MAX_MODELS) return cl.model_name [i-Q2CS_MODELS]; if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS + Q2MAX_SOUNDS) return cl.sound_name [i-Q2CS_SOUNDS]; if (i == Q2CS_AIRACCEL) return cl.q2airaccel; if (i >= Q2CS_PLAYERSKINS && i < Q2CS_GENERAL+Q2MAX_GENERAL) return cl.configstring_general[i-Q2CS_PLAYERSKINS]?cl.configstring_general[i-Q2CS_PLAYERSKINS]:""; //#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES) //#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES) //#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS) //#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS) return ""; } void Sbar_ExecuteLayoutString (char *s, int seat) { int x, y; int value; int width; int index; int pw, ph; // q2clientinfo_t *ci; mpic_t *p; q2player_state_t *ps = &cl.q2frame.playerstate[seat]; if (cls.state != ca_active) return; if (!s[0]) return; x = sbar_rect.x; y = sbar_rect.y; width = 3; while (s) { s = COM_Parse (s); if (!strcmp(com_token, "xl")) { s = COM_Parse (s); x = sbar_rect.x + atoi(com_token); continue; } if (!strcmp(com_token, "xr")) { s = COM_Parse (s); x = sbar_rect.x + sbar_rect.width + atoi(com_token); continue; } if (!strcmp(com_token, "xv")) { s = COM_Parse (s); x = sbar_rect.x + (sbar_rect.width-320)/2 + atoi(com_token); continue; } if (!strcmp(com_token, "yt")) { s = COM_Parse (s); y = sbar_rect.y + atoi(com_token); continue; } if (!strcmp(com_token, "yb")) { s = COM_Parse (s); y = sbar_rect.y + sbar_rect.height + atoi(com_token); continue; } if (!strcmp(com_token, "yv")) { s = COM_Parse (s); y = sbar_rect.y + (sbar_rect.height-240)/2 + atoi(com_token); continue; } if (!strcmp(com_token, "pic")) { // draw a pic from a stat number s = COM_Parse (s); value = ps->stats[atoi(com_token)]; if (value >= Q2MAX_IMAGES || value < 0) Host_EndGame ("Pic >= Q2MAX_IMAGES"); if (*Get_Q2ConfigString(Q2CS_IMAGES+value)) { // SCR_AddDirtyPoint (x, y); // SCR_AddDirtyPoint (x+23, y+23); p = Sbar_Q2CachePic(Get_Q2ConfigString(Q2CS_IMAGES+value)); if (p && R_GetShaderSizes(p, &pw, &ph, false)>0) R2D_ScalePic (x, y, pw, ph, p); } continue; } if (!strcmp(com_token, "client")) { // draw a deathmatch client block int score, ping, time; s = COM_Parse (s); x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token); s = COM_Parse (s); y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token); // SCR_AddDirtyPoint (x, y); // SCR_AddDirtyPoint (x+159, y+31); s = COM_Parse (s); value = atoi(com_token); if (value >= MAX_CLIENTS || value < 0) Host_EndGame ("client >= MAX_CLIENTS"); s = COM_Parse (s); score = atoi(com_token); s = COM_Parse (s); ping = atoi(com_token); s = COM_Parse (s); time = atoi(com_token); Draw_AltFunString (x+32, y, cl.players[value].name); Draw_FunString (x+32, y+8, "Score: "); Draw_AltFunString (x+32+7*8, y+8, va("%i", score)); Draw_FunString (x+32, y+16, va("Ping: %i", ping)); Draw_FunString (x+32, y+24, va("Time: %i", time)); p = R2D_SafeCachePic(va("players/%s_i.pcx", InfoBuf_ValueForKey(&cl.players[value].userinfo, "skin"))); if (!p || !R_GetShaderSizes(p, NULL, NULL, false)) //display a default if the icon couldn't be found. p = R2D_SafeCachePic("players/male/grunt_i.pcx"); R2D_ScalePic (x, y, 32, 32, p); continue; } if (!strcmp(com_token, "ctf")) { // draw a ctf client block int score, ping; char block[80]; s = COM_Parse (s); x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token); s = COM_Parse (s); y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token); // SCR_AddDirtyPoint (x, y); // SCR_AddDirtyPoint (x+159, y+31); s = COM_Parse (s); value = atoi(com_token); if (value >= MAX_CLIENTS || value < 0) Host_EndGame ("client >= MAX_CLIENTS"); s = COM_Parse (s); score = atoi(com_token); s = COM_Parse (s); ping = atoi(com_token); if (ping > 999) ping = 999; sprintf(block, "%3d %3d %-12.12s", score, ping, cl.players[value].name); // if (value == cl.playernum) // Draw_Alt_String (x, y, block); // else Draw_FunString (x, y, block); continue; } if (!strcmp(com_token, "picn")) { // draw a pic from a name s = COM_Parse (s); // SCR_AddDirtyPoint (x, y); // SCR_AddDirtyPoint (x+23, y+23); p = Sbar_Q2CachePic(com_token); if (p && R_GetShaderSizes(p, &pw, &ph, false)>0) R2D_ScalePic (x, y, pw, ph, p); continue; } if (!strcmp(com_token, "num")) { // draw a number s = COM_Parse (s); width = atoi(com_token); s = COM_Parse (s); value = ps->stats[atoi(com_token)]; SCR_DrawField (x, y, 0, width, value); continue; } if (!strcmp(com_token, "hnum")) { // health number int color; width = 3; value = ps->stats[Q2STAT_HEALTH]; if (value > 25) color = 0; // green else if (value > 0) color = (cl.q2frame.serverframe>>2) & 1; // flash else color = 1; if (ps->stats[Q2STAT_FLASHES] & 1) { p = Sbar_Q2CachePic("field_3"); if (p && R_GetShaderSizes(p, &pw, &ph, false)>0) R2D_ScalePic (x, y, pw, ph, p); } SCR_DrawField (x, y, color, width, value); continue; } if (!strcmp(com_token, "anum")) { // ammo number int color; width = 3; value = ps->stats[Q2STAT_AMMO]; if (value > 5) color = 0; // green else if (value >= 0) color = (cl.q2frame.serverframe>>2) & 1; // flash else continue; // negative number = don't show if (ps->stats[Q2STAT_FLASHES] & 4) { p = Sbar_Q2CachePic("field_3"); if (p && R_GetShaderSizes(p, &pw, &ph, false)>0) R2D_ScalePic (x, y, pw, ph, p); } SCR_DrawField (x, y, color, width, value); continue; } if (!strcmp(com_token, "rnum")) { // armor number int color; width = 3; value = ps->stats[Q2STAT_ARMOR]; if (value < 1) continue; color = 0; // green if (ps->stats[Q2STAT_FLASHES] & 2) R2D_ScalePic (x, y, 64, 64, R2D_SafeCachePic("field_3")); SCR_DrawField (x, y, color, width, value); continue; } if (!strcmp(com_token, "stat_string")) { s = COM_Parse (s); index = atoi(com_token); if (index < 0 || index >= Q2MAX_CONFIGSTRINGS) Host_EndGame ("Bad stat_string index"); index = ps->stats[index]; if (index < 0 || index >= Q2MAX_CONFIGSTRINGS) Host_EndGame ("Bad stat_string index"); Draw_FunString (x, y, Get_Q2ConfigString(index)); continue; } if (!strcmp(com_token, "cstring")) { s = COM_Parse (s); DrawHUDString (com_token, x, y, 320, false); continue; } if (!strcmp(com_token, "string")) { s = COM_Parse (s); Draw_FunString (x, y, com_token); continue; } if (!strcmp(com_token, "cstring2")) { s = COM_Parse (s); DrawHUDString (com_token, x, y, 320, true); continue; } if (!strcmp(com_token, "string2")) { s = COM_Parse (s); Draw_AltFunString (x, y, com_token); continue; } if (!strcmp(com_token, "if")) { // draw a number s = COM_Parse (s); value = ps->stats[atoi(com_token)]; if (!value) { // skip to endif while (s && strcmp(com_token, "endif") ) { s = COM_Parse (s); } } continue; } } } static void Sbar_Q2DrawInventory(int seat) { int keys[1], keymods[1]; char cmd[1024]; const char *boundkey; q2player_state_t *ps = &cl.q2frame.playerstate[seat]; unsigned int validlist[Q2MAX_ITEMS], rows, i, item, selected = ps->stats[Q2STAT_SELECTED_ITEM]; int first; unsigned int maxrows = ((240-24*2-8*2)/8); //draw background float x = sbar_rect.x + (sbar_rect.width - 256)/2; float y = sbar_rect.y + (sbar_rect.height - 240)/2; if (y < sbar_rect.y) y = sbar_rect.y; //try to fix small-res 3-way splitscreen slightly R2D_ScalePic(x, y, 256, 240, Sbar_Q2CachePic("inventory")); //move into the frame x += 24; y += 24; //figure out which items we have for (i = 0, rows = 0, first = -1; i < Q2MAX_ITEMS; i++) { if (!cl.inventory[seat][i]) continue; if (i <= selected) first = rows; validlist[rows++] = i; } first -= maxrows/2; first = min(first, (signed)(rows-maxrows)); first = max(0, first); rows = min(rows, first+maxrows); //match q2, because why not. Draw_FunString(x, y, "hotkey ### item");y+=8; Draw_FunString(x, y, "------ --- ----");y+=8; for (i = first; i < rows; i++) { item = validlist[i]; Q_snprintfz(cmd, sizeof(cmd), "use %s", Get_Q2ConfigString(Q2CS_ITEMS+item)); if (!M_FindKeysForCommand(0, 0, cmd, keys, keymods, countof(keys))) boundkey = ""; //we don't actually know which ones can be selected at all. else boundkey = Key_KeynumToString(keys[0], keymods[0]); Q_snprintfz(cmd, sizeof(cmd), "%6s %3i %s", boundkey, cl.inventory[seat][item], Get_Q2ConfigString(Q2CS_ITEMS+item)); Draw_FunStringWidth(x, y, cmd, 256-24*2+8, false, item != selected); y+=8; } } #endif /* =============== Sbar_ShowTeamScores Tab key down =============== */ void Sbar_ShowTeamScores (void) { int seat = CL_TargettedSplit(false); if (cl.playerview[seat].sb_showteamscores) return; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) ;//return; #endif cl.playerview[seat].sb_showteamscores = true; sb_updates = 0; } /* =============== Sbar_DontShowTeamScores Tab key up =============== */ void Sbar_DontShowTeamScores (void) { int seat = CL_TargettedSplit(false); cl.playerview[seat].sb_showteamscores = false; sb_updates = 0; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif } /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { int seat = CL_TargettedSplit(false); if (scr_scoreboard_teamscores.ival) { Sbar_ShowTeamScores(); return; } if (cl.playerview[seat].sb_showscores) return; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) ;//return; #endif cl.playerview[seat].sb_showscores = true; sb_updates = 0; } #ifdef HEXEN2 static void Sbar_Hexen2InvLeft_f(void) { int seat = CL_TargettedSplit(false); #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif if (cls.protocol == CP_QUAKE2) { CL_SendClientCommand(true, "invprev"); } else { int tries = 15; playerview_t *pv = &cl.playerview[seat]; pv->sb_hexen2_item_time = realtime; while (tries-- > 0) { pv->sb_hexen2_cur_item--; if (pv->sb_hexen2_cur_item < 0) pv->sb_hexen2_cur_item = 14; if (pv->stats[STAT_H2_CNT_TORCH+pv->sb_hexen2_cur_item] > 0) break; } } } static void Sbar_Hexen2InvRight_f(void) { int seat = CL_TargettedSplit(false); #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif if (cls.protocol == CP_QUAKE2) { CL_SendClientCommand(true, "invnext"); } else { int tries = 15; playerview_t *pv = &cl.playerview[seat]; pv->sb_hexen2_item_time = realtime; while (tries-- > 0) { pv->sb_hexen2_cur_item++; if (pv->sb_hexen2_cur_item > 14) pv->sb_hexen2_cur_item = 0; if (pv->stats[STAT_H2_CNT_TORCH+pv->sb_hexen2_cur_item] > 0) break; } } } static void Sbar_Hexen2InvUse_f(void) { int seat = CL_TargettedSplit(false); #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif if (cls.protocol == CP_QUAKE2) { CL_SendClientCommand(true, "invuse"); } else { playerview_t *pv = &cl.playerview[seat]; Cmd_ExecuteString(va("impulse %d\n", 100+pv->sb_hexen2_cur_item), Cmd_ExecLevel); } } static void Sbar_Hexen2ShowInfo_f(void) { int seat = CL_TargettedSplit(false); playerview_t *pv = &cl.playerview[seat]; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif pv->sb_hexen2_extra_info = true; } static void Sbar_Hexen2DontShowInfo_f(void) { int seat = CL_TargettedSplit(false); playerview_t *pv = &cl.playerview[seat]; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif pv->sb_hexen2_extra_info = false; } static void Sbar_Hexen2PInfoPlaque_f(void) { int seat = CL_TargettedSplit(false); playerview_t *pv = &cl.playerview[seat]; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif pv->sb_hexen2_infoplaque = true; } static void Sbar_Hexen2MInfoPlaque_f(void) { int seat = CL_TargettedSplit(false); playerview_t *pv = &cl.playerview[seat]; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif pv->sb_hexen2_infoplaque = false; } #endif /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { int seat = CL_TargettedSplit(false); if (scr_scoreboard_teamscores.ival) { Sbar_DontShowTeamScores(); return; } cl.playerview[seat].sb_showscores = false; sb_updates = 0; #ifdef CSQC_DAT if (CSQC_ConsoleCommand(seat, Cmd_Argv(0))) return; #endif } /* =============== Sbar_Changed =============== */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } /* =============== Sbar_Init =============== */ static qboolean sbar_loaded; static apic_t *Sbar_PicFromWad(char *name) { apic_t *ret; char savedname[MAX_QPATH]; Q_strncpyz(savedname, name, sizeof(savedname)); ret = R2D_LoadAtlasedPic(savedname); if (ret) return ret; return NULL; } void Sbar_Flush (void) { sbar_loaded = false; } void Sbar_Start (void) //if one of these fails, skip the entire status bar. { int i; size_t lumpsize; qbyte lumptype; if (sbar_loaded) return; sbar_loaded = true; COM_FlushFSCache(false, true); //make sure the fs cache is built if needed. there's lots of loading here. if (!wad_base) //the wad isn't loaded. This is an indication that it doesn't exist. { sbarfailed = true; return; } sbarfailed = false; for (i=0 ; i<10 ; i++) { sb_nums[0][i] = Sbar_PicFromWad (va("num_%i",i)); sb_nums[1][i] = Sbar_PicFromWad (va("anum_%i",i)); } #ifdef HEXEN2 sbar_hexen2 = false; if (W_GetLumpName("tinyfont", &lumpsize, &lumptype)) sbar_hexen2 = true; // if (sb_nums[0][0] && sb_nums[0][0]->width < 13) // sbar_hexen2 = true; #endif sb_nums[0][10] = Sbar_PicFromWad ("num_minus"); sb_nums[1][10] = Sbar_PicFromWad ("anum_minus"); sb_colon = Sbar_PicFromWad ("num_colon"); sb_slash = Sbar_PicFromWad ("num_slash"); sb_weapons[0][0] = Sbar_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Sbar_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Sbar_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Sbar_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Sbar_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Sbar_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Sbar_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Sbar_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Sbar_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Sbar_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Sbar_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Sbar_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Sbar_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Sbar_PicFromWad ("inv2_lightng"); for (i=0 ; i<5 ; i++) { sb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Sbar_PicFromWad (va("inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Sbar_PicFromWad (va("inva%i_lightng",i+1)); } sb_ammo[0] = Sbar_PicFromWad ("sb_shells"); sb_ammo[1] = Sbar_PicFromWad ("sb_nails"); sb_ammo[2] = Sbar_PicFromWad ("sb_rocket"); sb_ammo[3] = Sbar_PicFromWad ("sb_cells"); sb_armor[0] = Sbar_PicFromWad ("sb_armor1"); sb_armor[1] = Sbar_PicFromWad ("sb_armor2"); sb_armor[2] = Sbar_PicFromWad ("sb_armor3"); sb_items[0] = Sbar_PicFromWad ("sb_key1"); sb_items[1] = Sbar_PicFromWad ("sb_key2"); sb_items[2] = Sbar_PicFromWad ("sb_invis"); sb_items[3] = Sbar_PicFromWad ("sb_invuln"); sb_items[4] = Sbar_PicFromWad ("sb_suit"); sb_items[5] = Sbar_PicFromWad ("sb_quad"); sb_sigil[0] = Sbar_PicFromWad ("sb_sigil1"); sb_sigil[1] = Sbar_PicFromWad ("sb_sigil2"); sb_sigil[2] = Sbar_PicFromWad ("sb_sigil3"); sb_sigil[3] = Sbar_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Sbar_PicFromWad ("face1"); sb_faces[4][1] = Sbar_PicFromWad ("face_p1"); sb_faces[3][0] = Sbar_PicFromWad ("face2"); sb_faces[3][1] = Sbar_PicFromWad ("face_p2"); sb_faces[2][0] = Sbar_PicFromWad ("face3"); sb_faces[2][1] = Sbar_PicFromWad ("face_p3"); sb_faces[1][0] = Sbar_PicFromWad ("face4"); sb_faces[1][1] = Sbar_PicFromWad ("face_p4"); sb_faces[0][0] = Sbar_PicFromWad ("face5"); sb_faces[0][1] = Sbar_PicFromWad ("face_p5"); sb_face_invis = Sbar_PicFromWad ("face_invis"); sb_face_invuln = Sbar_PicFromWad ("face_invul2"); sb_face_invis_invuln = Sbar_PicFromWad ("face_inv2"); sb_face_quad = Sbar_PicFromWad ("face_quad"); sb_ibar = Sbar_PicFromWad ("ibar"); sb_sbar = Sbar_PicFromWad ("sbar"); sb_scorebar = Sbar_PicFromWad ("scorebar"); //try to detect rogue wads, and thus the stats we will be getting from the server. sbar_rogue = COM_CheckParm("-rogue") || !!W_GetLumpName("r_lava", &lumpsize, &lumptype); if (sbar_rogue) { rsb_invbar[0] = Sbar_PicFromWad ("r_invbar1"); rsb_invbar[1] = Sbar_PicFromWad ("r_invbar2"); rsb_weapons[0] = Sbar_PicFromWad ("r_lava"); rsb_weapons[1] = Sbar_PicFromWad ("r_superlava"); rsb_weapons[2] = Sbar_PicFromWad ("r_gren"); rsb_weapons[3] = Sbar_PicFromWad ("r_multirock"); rsb_weapons[4] = Sbar_PicFromWad ("r_plasma"); rsb_items[0] = Sbar_PicFromWad ("r_shield1"); rsb_items[1] = Sbar_PicFromWad ("r_agrav1"); rsb_teambord = Sbar_PicFromWad ("r_teambord"); rsb_ammo[0] = Sbar_PicFromWad ("r_ammolava"); rsb_ammo[1] = Sbar_PicFromWad ("r_ammomulti"); rsb_ammo[2] = Sbar_PicFromWad ("r_ammoplasma"); } sbar_hipnotic = COM_CheckParm("-hipnotic") || !!W_GetLumpName("inv_mjolnir", &lumpsize, &lumptype); if (sbar_hipnotic) { hsb_weapons[0][0] = Sbar_PicFromWad ("inv_laser"); hsb_weapons[0][1] = Sbar_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = Sbar_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = Sbar_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = Sbar_PicFromWad ("inv_prox"); hsb_weapons[1][0] = Sbar_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = Sbar_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = Sbar_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = Sbar_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = Sbar_PicFromWad ("inv2_prox"); for (i=0 ; i<5 ; i++) { hsb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_laser",i+1)); hsb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_mjolnir",i+1)); hsb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_gren_prox",i+1)); hsb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_prox",i+1)); } hsb_items[0] = Sbar_PicFromWad ("sb_wsuit"); hsb_items[1] = Sbar_PicFromWad ("sb_eshld"); } } void Sbar_Init (void) { Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_newstyle, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_showflags, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_fillalpha, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_teamscores, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_teamsort, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings"); Cvar_Register(&sbar_teamstatus, "Status bar settings"); Cvar_Register(&cl_sbaralpha, "Status bar settings"); Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores); Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores); #ifdef HEXEN2 //stuff to get hexen2 working out-of-the-box Cmd_AddCommand ("invleft", Sbar_Hexen2InvLeft_f); Cmd_AddCommand ("invright", Sbar_Hexen2InvRight_f); Cmd_AddCommand ("invprev", Sbar_Hexen2InvLeft_f); Cmd_AddCommand ("invnext", Sbar_Hexen2InvRight_f); Cmd_AddCommand ("invuse", Sbar_Hexen2InvUse_f); Cmd_AddCommandD ("+showinfo", Sbar_Hexen2ShowInfo_f, "Hexen2 Compat"); Cmd_AddCommandD ("-showinfo", Sbar_Hexen2DontShowInfo_f, "Hexen2 Compat"); Cmd_AddCommandD ("+infoplaque", Sbar_Hexen2PInfoPlaque_f, "Hexen2 Compat"); Cmd_AddCommandD ("-infoplaque", Sbar_Hexen2MInfoPlaque_f, "Hexen2 Compat"); Cmd_AddCommandD ("+showdm", Sbar_ShowScores, "Hexen2 Compat"); Cmd_AddCommandD ("-showdm", Sbar_DontShowScores, "Hexen2 Compat"); Cbuf_AddText("alias +crouch \"impulse 22\"\n", RESTRICT_LOCAL); Cbuf_AddText("alias -crouch \"impulse 22\"\n", RESTRICT_LOCAL); #endif } //============================================================================= // drawing routines are reletive to the status bar location /* ============= Sbar_DrawPic ============= */ static void Sbar_DrawPic (float x, float y, float w, float h, apic_t *pic) { R2D_ImageAtlas(sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), w, h, 0, 0, 1, 1, pic); } static void Sbar_DrawMPic (float x, float y, float w, float h, mpic_t *pic) { R2D_ScalePic(sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), w, h, pic); } /* ============= Sbar_DrawSubPic ============= JACK: Draws a portion of the picture in the status bar. */ static void Sbar_DrawSubPic(float x, float y, float width, float height, apic_t *pic, int srcx, int srcy, int srcwidth, int srcheight) { float newsl, newtl, newsh, newth; newsl = (srcx)/(float)srcwidth; newsh = newsl + (width)/(float)srcwidth; newtl = (srcy)/(float)srcheight; newth = newtl + (height)/(float)srcheight; R2D_ImageAtlas (sbar_rect.x + x, sbar_rect.y + y+(sbar_rect.height-SBAR_HEIGHT), width, height, newsl, newtl, newsh, newth, pic); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (float x, float y, int num) { int px, py; Font_BeginString(font_default, sbar_rect.x + x + 4, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, &px, &py); Font_DrawChar(px, py, CON_WHITEMASK, num | 0xe000); Font_EndString(font_default); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (float x, float y, char *str) { Draw_FunString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str); } void Sbar_DrawExpandedString (float x, float y, conchar_t *str) { Draw_ExpandedString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str); } void Draw_TinyString (float x, float y, const qbyte *str) { float xstart; int px, py; unsigned int codepoint; int error; if (!font_tiny) { font_tiny = Font_LoadFont("gfx/tinyfont", 8); if (!font_tiny) return; } Font_BeginString(font_tiny, x, y, &px, &py); xstart = px; while (*str) { codepoint = unicode_decode(&error, str, (char const**)&str, true); if (codepoint == '\n') { px = xstart; py += Font_CharHeight(); str++; continue; } px = Font_DrawChar(px, py, CON_WHITEMASK, codepoint); } Font_EndString(font_tiny); } void Sbar_DrawTinyString (float x, float y, char *str) { Draw_TinyString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str); } void Sbar_DrawTinyStringf (float x, float y, char *fmt, ...) { va_list argptr; char string[256]; va_start (argptr, fmt); vsnprintf (string, sizeof(string)-1, fmt, argptr); va_end (argptr); Draw_TinyString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, string); } void Sbar_FillPC (float x, float y, float w, float h, unsigned int pcolour) { if (pcolour >= 16) { R2D_ImageColours (SRGBA(((pcolour&0xff0000)>>16)/255.0f, ((pcolour&0xff00)>>8)/255.0f, (pcolour&0xff)/255.0f, 1.0)); R2D_FillBlock (x, y, w, h); } else { R2D_ImagePaletteColour(Sbar_ColorForMap(pcolour), 1.0); R2D_FillBlock (x, y, w, h); } } static void Sbar_FillPCDark (float x, float y, float w, float h, unsigned int pcolour, float alpha) { if (pcolour >= 16) { R2D_ImageColours (SRGBA(((pcolour&0xff0000)>>16)/1024.0f, ((pcolour&0xff00)>>8)/1024.0f, (pcolour&0xff)/1024.0f, alpha)); R2D_FillBlock (x, y, w, h); } else { R2D_ImagePaletteColour(Sbar_ColorForMap(pcolour)-1, alpha); R2D_FillBlock (x, y, w, h); } } /* ============= Sbar_itoa ============= */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10 ; num >= pow10 && pow10>=10; pow10 *= 10) ; if (pow10 > 0) do { pow10 /= 10; dig = num/pow10; *str++ = '0'+dig; num -= dig*pow10; } while (pow10 != 1); *str = 0; return str-buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (float x, float y, int num, int digits, int color) { char str[16]; char *ptr; int l, frame; #undef small int small=false; if (digits < 0) { small = true; digits*=-1; } l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (small) { if (l < digits) x += (digits-l)*8; while (*ptr) { Sbar_DrawCharacter(x, y, *ptr+18 - '0'); ptr++; x+=8; } return; } if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawPic (x, y, 24, 24, sb_nums[color][frame]); x += 24; ptr++; } } #ifdef HEXEN2 static void Sbar_Hexen2DrawNum (float x, float y, int num, int digits) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); //hexen2 hud has it centered if (l < digits) x += ((digits-l)*13)/2; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawPic (x, y, 12, 16, sb_nums[0][frame]); x += 13; ptr++; } } #endif //============================================================================= int playerteam[MAX_CLIENTS]; typedef struct { char team[16+1]; int frags; int players; int plow, phigh, ptotal; int topcolour, bottomcolour; qboolean ownteam; } team_t; team_t teams[MAX_CLIENTS]; int teamsort[MAX_CLIENTS]; int scoreboardteams; struct { unsigned char upper; short frags; } nqteam[14]; void Sbar_PQ_Team_New(unsigned int lower, unsigned int upper) { if (lower >= 14) return; nqteam[lower].upper = upper; } void Sbar_PQ_Team_Frags(unsigned int lower, int frags) { if (lower >= 14) return; nqteam[lower].frags = frags; } void Sbar_PQ_Team_Reset(void) { memset(nqteam, 0, sizeof(nqteam)); } #endif unsigned int Sbar_ColorForMap (unsigned int m) { if (m >= 16) return m; m = (m > 13) ? 13 : m; m *= 16; return m < 128 ? m + 8 : m + 8; } int scoreboardlines; int fragsort[MAX_CLIENTS]; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags (qboolean includespec, qboolean doteamsort) { int i, j, k; if (!cl.teamplay) doteamsort = false; // sort by frags scoreboardlines = 0; for (i=0 ; iname[0] || s->spectator) continue; // find his team in the list Q_strncpyz(t, s->team, sizeof(t)); if (!t[0]) continue; // not on team if (cls.protocol == CP_NETQUAKE) { k = Sbar_BottomColour(s); if (!k) //team 0 = spectator continue; for (j = 0; j < scoreboardteams; j++) if (teams[j].bottomcolour == k) { break; } } else { for (j = 0; j < scoreboardteams; j++) if (!strcmp(teams[j].team, t)) { break; } } /*if (cl.teamfortress) { teams[j].topcolour = teams[j].bottomcolour = TF_TeamToColour(t); } else*/ if (j == scoreboardteams || i == ownnum) { teams[j].topcolour = Sbar_TopColour(s); teams[j].bottomcolour = Sbar_BottomColour(s); } if (j == scoreboardteams) { // create a team for this player scoreboardteams++; strcpy(teams[j].team, t); } playerteam[i] = j; teams[j].frags += s->frags; teams[j].players++; if (teams[j].plow > s->ping) teams[j].plow = s->ping; if (teams[j].phigh < s->ping) teams[j].phigh = s->ping; teams[j].ptotal += s->ping; } // sort for (i = 0; i < scoreboardteams; i++) teamsort[i] = i; // good 'ol bubble sort for (i = 0; i < scoreboardteams - 1; i++) for (j = i + 1; j < scoreboardteams; j++) if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) { k = teamsort[i]; teamsort[i] = teamsort[j]; teamsort[j] = k; } } /* =============== Sbar_SoloScoreboard =============== */ void Sbar_SoloScoreboard (void) { int l; float time; char str[80]; int minutes, seconds, tens, units; Sbar_DrawPic (0, 0, 320, 24, sb_scorebar); // time time = cl.servertime; minutes = time / 60; seconds = time - 60*minutes; tens = seconds / 10; units = seconds - 10*tens; sprintf (str,"Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } void Sbar_CoopScoreboard (void) { float time; char str[80]; int minutes, seconds, tens, units; int l; int pnum = 0; //doesn't matter, should all be the same sprintf (str,"Monsters:%3i /%3i", cl.playerview[pnum].stats[STAT_MONSTERS], cl.playerview[pnum].stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); sprintf (str,"Secrets :%3i /%3i", cl.playerview[pnum].stats[STAT_SECRETS], cl.playerview[pnum].stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); // time time = cl.servertime; minutes = time / 60; seconds = time - 60*minutes; tens = seconds / 10; units = seconds - 10*tens; sprintf (str,"Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (playerview_t *pv) { int i; char num[6]; conchar_t numc[6]; float time; int flashon; qboolean headsup; qboolean hudswap; float wleft, wtop; apic_t *ibar; headsup = !(cl_sbar.value || (scr_viewsize.value<100)); hudswap = cl_hudswap.value; // Get that nasty float out :) //coord for the left of the weapons, with hud wleft = hudswap?sbar_rect_left:(sbar_rect.width-24); wtop = -180;//68-(7-0)*16; if (sbar_hipnotic) wtop -= 16*2; if (sbar_rogue) { if ( pv->stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) ibar = rsb_invbar[0]; else ibar = rsb_invbar[1]; } else ibar = sb_ibar; if (!headsup) { if (cl_sbar.ival != 1 && scr_viewsize.value >= 100) R2D_ImageColours (cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value); Sbar_DrawPic (0, -24, 320, 24, ibar); R2D_ImageColours (1, 1, 1, 1); } // weapons for (i=0 ; i<7 ; i++) { if (pv->stats[STAT_ITEMS] & (IT_SHOTGUN<item_gettime[i]; flashon = (int)((cl.time - time)*10); if (flashon < 0) flashon = 0; if (flashon >= 10) { if ( pv->stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<200) Sbar_DrawSubPic (wleft,wtop+i*16, 24,16, sb_weapons[flashon][i],0,0,(i==6)?(sbar_hipnotic?32:48):24, 16); } else { Sbar_DrawPic (i*24, -16, (i==6)?(sbar_hipnotic?32:48):24, 16, sb_weapons[flashon][i]); } if (flashon > 1) sb_updates = 0; // force update to remove flash } } if (sbar_hipnotic) { int grenadeflashing=0; for (i=0 ; i<4 ; i++) { if (pv->stats[STAT_ITEMS] & (1<item_gettime[hipweapons[i]]; flashon = (int)((cl.time - time)*10); if (flashon >= 10) { if (pv->stats[STAT_ACTIVEWEAPON] == (1<stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) { if (flashon) { grenadeflashing = 1; Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][2]); } } } else if (i==3) { if (pv->stats[STAT_ITEMS] & (IT_SHOTGUN<<4)) { if (flashon && !grenadeflashing) Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][3]); else if (!grenadeflashing) Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[0][3]); } else Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][4]); } // else if (i == 1) // Sbar_DrawPic (176 + (i*24), -16, 24, 16, hsb_weapons[flashon][i]); else { if (headsup) Sbar_DrawPic (headsup?wleft:(176 + (i*24)), headsup?wtop+(i+7)*16:-16, 24, 16, hsb_weapons[flashon][i]); else Sbar_DrawPic (headsup?wleft:(176 + (i*24)), headsup?wtop+(i+7)*16:-16, 24, 16, hsb_weapons[flashon][i]); } if (flashon > 1) sb_updates = 0; // force update to remove flash } } } if (sbar_rogue) { // check for powered up weapon. if ( pv->stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) { for (i=0;i<5;i++) { if (pv->stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { if (headsup) { if (sbar_rect.height>200) Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(5-i)*16, 24, 16, rsb_weapons[i],0,0,((i==4)?48:24),16); } else Sbar_DrawPic ((i+2)*24, -16, (i==4)?48:24, 16, rsb_weapons[i]); } } } } flashon = 0; // items for (i=(sbar_hipnotic?2:0) ; i<6 ; i++) { if (pv->stats[STAT_ITEMS] & (1<<(17+i))) { time = pv->item_gettime[17+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else Sbar_DrawPic (192 + i*16, -16, 16, 16, sb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } } if (sbar_hipnotic) { for (i=0 ; i<2 ; i++) { if (pv->stats[STAT_ITEMS] & (1<<(24+i))) { time = pv->item_gettime[24+i]; if (time && time > cl.time - 2 && flashon ) // flash frame sb_updates = 0; else Sbar_DrawPic (288 + i*16, -16, 16, 16, hsb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } } } if (sbar_rogue) { // new rogue items for (i=0 ; i<2 ; i++) { if (pv->stats[STAT_ITEMS] & (1<<(29+i))) { time = pv->item_gettime[29+i]; if (time && time > cl.time - 2 && flashon ) // flash frame sb_updates = 0; else Sbar_DrawPic (288 + i*16, -16, 16, 16, rsb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } } } else { // sigils for (i=0 ; i<4 ; i++) { if (pv->stats[STAT_ITEMS] & (1<<(28+i))) { time = pv->item_gettime[28+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else Sbar_DrawPic (320-32 + i*8, -16, 8, 16, sb_sigil[i]); if (time && time > cl.time - 2) sb_updates = 0; } } } // ammo counts if (headsup) { for (i=0 ; i<4 ; i++) Sbar_DrawSubPic((hudswap) ? sbar_rect_left : (sbar_rect.width-42), -24 - (4-i)*11, 42, 11, ibar, 3+(i*48), 0, 320, 24); } for (i=0 ; i<4 ; i++) { snprintf (num, sizeof(num), "%4i", pv->stats[STAT_SHELLS+i] ); numc[0] = CON_WHITEMASK|0xe000|((num[0]!=' ')?(num[0] + 18-'0'):' '); numc[1] = CON_WHITEMASK|0xe000|((num[1]!=' ')?(num[1] + 18-'0'):' '); numc[2] = CON_WHITEMASK|0xe000|((num[2]!=' ')?(num[2] + 18-'0'):' '); numc[3] = CON_WHITEMASK|0xe000|((num[3]!=' ')?(num[3] + 18-'0'):' '); numc[4] = 0; if (headsup) { Sbar_DrawExpandedString(((hudswap) ? sbar_rect_left+3 : (sbar_rect.width-39)) - 4, -24 - (4-i)*11, numc); } else { Sbar_DrawExpandedString((6*i+1)*8 - 2 - 4, -24, numc); } } } static qboolean PointInBox(float px, float py, float x, float y, float w, float h) { if (px >= x && px < x+w) if (py >= y && py < y+h) return true; return false; } int Sbar_TranslateHudClick(void) { int i; float vx = mousecursor_x - sbar_rect.x; float vy = mousecursor_y - (sbar_rect.y + (sbar_rect.height-SBAR_HEIGHT)); qboolean headsup = !(cl_sbar.value || (scr_viewsize.value<100)); qboolean hudswap = cl_hudswap.value; // Get that nasty float out :) //inventory. clicks do specific-weapon impulses. if (sb_lines > 24) { for (i=0 ; i<7 ; i++) { if (headsup) { if (i || sbar_rect.height>200) if (PointInBox (vx, vy, (hudswap) ? 0 : (sbar_rect.width-24),-68-(7-i)*16, 24,16)) return '2' + i; } else { if (PointInBox (vx, vy, i*24, -16, (i==6)?48:24, 16)) return '2' + i; } } } //armour. trigger backtick, to toggle the console (which enables the on-screen keyboard on android). if (PointInBox (vx, vy, 0, 0, 96, 24)) return '`'; //face. do showscores. if (PointInBox (vx, vy, 112, 0, 96, 24)) return K_TAB; //currentammo+icon. trigger '/' binding, which defaults to weapon-switch (impulse 10) if (PointInBox (vx, vy, 224, 0, 96, 24)) return '/'; return 0; } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (playerview_t *pv) { int i, k, l; int top, bottom; float x, y; int f; int ownnum; char num[12]; player_info_t *s; Sbar_SortFrags (false, false); ownnum = Sbar_PlayerNum(pv); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 23; // xofs = (sbar_rect.width - 320)>>1; y = sbar_rect.height - SBAR_HEIGHT - 23; for (i=0 ; iname[0]) continue; if (s->spectator) continue; // draw background top = Sbar_TopColour(s); bottom = Sbar_BottomColour(s); // Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); // Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); Sbar_FillPC (sbar_rect.x+x*8 + 10, sbar_rect.y+y, 28, 4, top); Sbar_FillPC (sbar_rect.x+x*8 + 10, sbar_rect.y+y+4, 28, 3, bottom); R2D_ImageColours(1, 1, 1, 1); // draw number f = s->frags; sprintf (num, "%3i",f); Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); if (k == ownnum) { Sbar_DrawCharacter (x*8+2, -24, 16); Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); } x+=4; } R2D_ImageColours(1.0, 1.0, 1.0, 1.0); } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (playerview_t *pv) { int f, anim; if ( (pv->stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) { Sbar_DrawPic (112, 0, 24, 24, sb_face_invis_invuln); return; } if (pv->stats[STAT_ITEMS] & IT_QUAD) { Sbar_DrawPic (112, 0, 24, 24, sb_face_quad ); return; } if (pv->stats[STAT_ITEMS] & IT_INVISIBILITY) { Sbar_DrawPic (112, 0, 24, 24, sb_face_invis ); return; } if (pv->stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawPic (112, 0, 24, 24, sb_face_invuln); return; } if (pv->stats[STAT_HEALTH] >= 100) f = 4; else f = pv->stats[STAT_HEALTH] / 20; if (f < 0) f=0; if (cl.time <= pv->faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic (112, 0, 24, 24, sb_faces[f][anim]); } /* ============= Sbar_DrawNormal ============= */ void Sbar_DrawNormal (playerview_t *pv) { if (cl_sbar.value || (scr_viewsize.value<100)) { if (cl_sbar.ival != 1 && scr_viewsize.value >= 100) R2D_ImageColours (cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value); Sbar_DrawPic (0, 0, 320, 24, sb_sbar); R2D_ImageColours (1, 1, 1, 1); } //hipnotic's keys appear to the right of health. if (sbar_hipnotic) { if (pv->stats[STAT_ITEMS] & IT_KEY1) Sbar_DrawPic (209, 3, 16, 9, sb_items[0]); if (pv->stats[STAT_ITEMS] & IT_KEY2) Sbar_DrawPic (209, 12, 16, 9, sb_items[1]); } // armor if (pv->stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawMPic (0, 0, 24, 24, draw_disc); } else { if (sbar_rogue) { Sbar_DrawNum (24, 0, pv->stats[STAT_ARMOR], 3, pv->stats[STAT_ARMOR] <= 25); if (pv->stats[STAT_ITEMS] & RIT_ARMOR3) Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]); else if (pv->stats[STAT_ITEMS] & RIT_ARMOR2) Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]); else if (pv->stats[STAT_ITEMS] & RIT_ARMOR1) Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]); } else { Sbar_DrawNum (24, 0, pv->stats[STAT_ARMOR], 3, pv->stats[STAT_ARMOR] <= 25); if (pv->stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]); else if (pv->stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]); else if (pv->stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]); } } // face Sbar_DrawFace (pv); // health Sbar_DrawNum (136, 0, pv->stats[STAT_HEALTH], 3 , pv->stats[STAT_HEALTH] <= 25); // ammo icon if (sbar_rogue) { if (pv->stats[STAT_ITEMS] & RIT_SHELLS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]); else if (pv->stats[STAT_ITEMS] & RIT_NAILS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]); else if (pv->stats[STAT_ITEMS] & RIT_ROCKETS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]); else if (pv->stats[STAT_ITEMS] & RIT_CELLS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]); else if (pv->stats[STAT_ITEMS] & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[0]); else if (pv->stats[STAT_ITEMS] & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[1]); else if (pv->stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[2]); } else { if (pv->stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]); else if (pv->stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]); else if (pv->stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]); else if (pv->stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]); } Sbar_DrawNum (248, 0, pv->stats[STAT_AMMO], 3 , pv->stats[STAT_AMMO] <= 10); } qboolean Sbar_ShouldDraw (playerview_t *pv) { #ifdef TEXTEDITOR extern qboolean editoractive; #endif qboolean headsup; if (scr_con_current == vid.height) return false; // console is full screen #ifdef TEXTEDITOR if (editoractive) return false; #endif #ifdef VM_UI if (UI_DrawStatusBar((pv->sb_showscores?1:0) + (pv->sb_showteamscores?2:0))>0) return false; if (UI_MenuState()) return false; #endif headsup = !(cl_sbar.value || (scr_viewsize.value<100)); if ((sb_updates >= vid.numpages) && !headsup) return false; return true; } void Sbar_DrawScoreboard (playerview_t *pv) { qboolean isdead; if (cls.protocol == CP_QUAKE2) return; if (Key_Dest_Has(~kdm_game)) return; #ifdef CSQC_DAT if (CSQC_DrawScores(pv)) return; #endif #ifndef CLIENTONLY /*no scoreboard in single player (if you want bots, set deathmatch)*/ if (sv.state && sv.allocated_client_slots == 1) { return; } #endif isdead = false; if (pv->spectator && (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)) { int t = pv->cam_spec_track; if (t >= 0 && CAM_ISLOCKED(pv) && cl.players[t].statsf[STAT_HEALTH] <= 0) isdead = true; } else if (!pv->spectator && pv->statsf[STAT_HEALTH] <= 0) isdead = true; if (isdead)// && !cl.spectator) { if (cl.teamplay > 0 && !pv->sb_showscores) Sbar_TeamOverlay(pv); else Sbar_DeathmatchOverlay (pv, 0); } else if (pv->sb_showscores) Sbar_DeathmatchOverlay (pv, 0); else if (pv->sb_showteamscores) Sbar_TeamOverlay(pv); else return; sb_updates = 0; } #ifdef HEXEN2 static void Sbar_Hexen2DrawActiveStuff(playerview_t *pv) { int x = r_refdef.grect.x + r_refdef.grect.width; mpic_t *pic; if (pv->stats[STAT_H2_ARTIFACT_ACTIVE] & 4) { pic = R2D_SafeCachePic(va("gfx/pwrbook%d.lmp", ((int)(cl.time*16)%15)+1)); x -= 32; R2D_ScalePic(x, r_refdef.grect.y, 32, 32, pic); x -= 18; } if (pv->stats[STAT_H2_ARTIFACT_ACTIVE] & 1) { pic = R2D_SafeCachePic(va("gfx/durhst%d.lmp", ((int)(cl.time*16)%15)+1)); x -= 32; R2D_ScalePic(x, r_refdef.grect.y, 32, 32, pic); x -= 18; } if (pv->stats[STAT_H2_ARTIFACT_ACTIVE] & 2) { pic = R2D_SafeCachePic(va("gfx/durshd%d.lmp", ((int)(cl.time*16)%15)+1)); x -= 32; R2D_ScalePic(x, r_refdef.grect.y, 32, 32, pic); x -= 18; } } static void Sbar_Hexen2DrawItem(playerview_t *pv, float x, float y, int itemnum) { int num; Sbar_DrawMPic(x, y, 29, 28, R2D_SafeCachePic(va("gfx/arti%02d.lmp", itemnum))); num = pv->stats[STAT_H2_CNT_TORCH+itemnum]; if(num > 0) { if (num >= 10) Sbar_DrawMPic(x+20, y+21, 4, 6, R2D_SafeCachePic(va("gfx/artinum%d.lmp", num/10))); Sbar_DrawMPic(x+20+4, y+21, 4, 6, R2D_SafeCachePic(va("gfx/artinum%d.lmp", num%10))); } } static void Sbar_Hexen2DrawInventory(playerview_t *pv) { int i; int x, y=-37; int activeleft = 0; int activeright = 0; /*always select an artifact that we actually have whether we are drawing the full bar or not.*/ for (i = 0; i < 15; i++) { if (pv->stats[STAT_H2_CNT_TORCH+(i+pv->sb_hexen2_cur_item)%15]) { pv->sb_hexen2_cur_item = (pv->sb_hexen2_cur_item + i)%15; break; } } if (pv->sb_hexen2_item_time+3 < realtime) return; for (i = pv->sb_hexen2_cur_item; i < 15; i++) if (pv->sb_hexen2_cur_item == i || pv->stats[STAT_H2_CNT_TORCH+i] > 0) activeright++; for (i = pv->sb_hexen2_cur_item-1; i >= 0; i--) if (pv->sb_hexen2_cur_item == i || pv->stats[STAT_H2_CNT_TORCH+i] > 0) activeleft++; if (activeleft > 3 + (activeright<=3?(4-activeright):0)) activeleft = 3 + (activeright<=3?(4-activeright):0); x=320/2-114 + (activeleft-1)*33; for (i = pv->sb_hexen2_cur_item-1; x>=320/2-114; i--) { if (!pv->stats[STAT_H2_CNT_TORCH+i]) continue; if (i == pv->sb_hexen2_cur_item) Sbar_DrawMPic(x+9, y-12, 11, 11, R2D_SafeCachePic("gfx/artisel.lmp")); Sbar_Hexen2DrawItem(pv, x, y, i); x -= 33; } x=320/2-114 + activeleft*33; for (i = pv->sb_hexen2_cur_item; i < 15 && x < 320/2-114+7*33; i++) { if (i != pv->sb_hexen2_cur_item && !pv->stats[STAT_H2_CNT_TORCH+i]) continue; if (i == pv->sb_hexen2_cur_item) Sbar_DrawMPic(x+9, y-12, 11, 11, R2D_SafeCachePic("gfx/artisel.lmp")); Sbar_Hexen2DrawItem(pv, x, y, i); x+=33; } } static void Sbar_Hexen2DrawExtra (playerview_t *pv) { unsigned int i, slot; unsigned int pclass; int ringpos[] = {6, 44, 81, 119}; //char *ringimages[] = {"gfx/ring_f.lmp", "gfx/ring_w.lmp", "gfx/ring_t.lmp", "gfx/ring_r.lmp"}; //unused variable float val; char *pclassname[] = { "Unknown", "Paladin", "Crusader", "Necromancer", "Assasin", "Demoness" }; if (pv->sb_hexen2_infoplaque) { int i; Con_Printf("Objectives:\n"); for (i = 0; i < 64; i++) { if (pv->stats[STAT_H2_OBJECTIVE1 + i/32] & (1<<(i&31))) Con_Printf("%s\n", T_GetInfoString(i)); } pv->sb_hexen2_infoplaque = false; } if (!pv->sb_hexen2_extra_info) { sbar_rect.y -= 46-SBAR_HEIGHT; return; } pclass = cl.players[pv->playernum].h2playerclass; if (pclass >= sizeof(pclassname)/sizeof(pclassname[0])) pclass = 0; //adjust it so there's space sbar_rect.y -= 46+98-SBAR_HEIGHT; Sbar_DrawMPic(0, 46, 160, 98, R2D_SafeCachePic("gfx/btmbar1.lmp")); Sbar_DrawMPic(160, 46, 160, 98, R2D_SafeCachePic("gfx/btmbar2.lmp")); Sbar_DrawTinyString (11, 48, pclassname[pclass]); Sbar_DrawTinyString (11, 58, "int"); Sbar_DrawTinyStringf (33, 58, "%02d", pv->stats[STAT_H2_INTELLIGENCE]); Sbar_DrawTinyString (11, 64, "wis"); Sbar_DrawTinyStringf (33, 64, "%02d", pv->stats[STAT_H2_WISDOM]); Sbar_DrawTinyString (11, 70, "dex"); Sbar_DrawTinyStringf (33, 70, "%02d", pv->stats[STAT_H2_DEXTERITY]); Sbar_DrawTinyString (58, 58, "str"); Sbar_DrawTinyStringf (80, 58, "%02d", pv->stats[STAT_H2_STRENGTH]); Sbar_DrawTinyString (58, 64, "lvl"); Sbar_DrawTinyStringf (80, 64, "%02d", pv->stats[STAT_H2_LEVEL]); Sbar_DrawTinyString (58, 70, "exp"); Sbar_DrawTinyStringf (80, 70, "%06d", pv->stats[STAT_H2_EXPERIENCE]); Sbar_DrawTinyString (11, 79, "abilities"); if (pv->stats[STAT_H2_FLAGS] & (1<<22)) Sbar_DrawTinyString (8, 89, T_GetString(400 + 2*(pclass-1) + 0)); if (pv->stats[STAT_H2_FLAGS] & (1<<23)) Sbar_DrawTinyString (8, 96, T_GetString(400 + 2*(pclass-1) + 1)); for (i = 0; i < 4; i++) { if (pv->stats[STAT_H2_ARMOUR1+i] > 0) { Sbar_DrawMPic (164+i*40, 115, 28, 19, R2D_SafeCachePic(va("gfx/armor%d.lmp", i+1))); Sbar_DrawTinyStringf (168+i*40, 136, "+%d", pv->stats[STAT_H2_ARMOUR1+i]); } } for (i = 0; i < 4; i++) { if (pv->stats[STAT_H2_FLIGHT_T+i] > 0) { Sbar_DrawMPic (ringpos[i], 119, 32, 22, R2D_SafeCachePic(va("gfx/ring_f.lmp"))); val = pv->stats[STAT_H2_FLIGHT_T+i]; if (val > 100) val = 100; if (val < 0) val = 0; Sbar_DrawMPic(ringpos[i]+29 - (int)(26 * (val/(float)100)),142, 26, 1, R2D_SafeCachePic("gfx/ringhlth.lmp")); Sbar_DrawMPic(ringpos[i]+29, 142, 26, 1, R2D_SafeCachePic("gfx/rhlthcvr.lmp")); } } slot = 0; for (i = 0; i < 8; i++) { if (pv->statsstr[STAT_H2_PUZZLE1+i] && *pv->statsstr[STAT_H2_PUZZLE1+i]) { Sbar_DrawMPic (194+(slot%4)*31, slot<4?51:82, 26, 26, R2D_SafeCachePic(va("gfx/puzzle/%s.lmp", pv->statsstr[STAT_H2_PUZZLE1+i]))); slot++; } } Sbar_DrawMPic(134, 50, 49, 56, R2D_SafeCachePic(va("gfx/cport%d.lmp", pclass))); } static int Sbar_Hexen2ArmourValue(playerview_t *pv) { int i; float ac = 0; /* WARNING: these values match the engine - NOT the gamecode! Even the gamecode's values are misleading due to an indexing bug. */ static int acv[5][4] = { {8, 6, 2, 4}, {4, 8, 6, 2}, {2, 4, 8, 6}, {6, 2, 4, 8}, {6, 2, 4, 8} }; int classno; classno = cl.players[pv->playernum].h2playerclass; if (classno >= 1 && classno <= 5) { classno--; for (i = 0; i < 4; i++) { if (pv->stats[STAT_H2_ARMOUR1+i]) { ac += acv[classno][i]; ac += pv->stats[STAT_H2_ARMOUR1+i]/5.0; } } } return ac; } static void Sbar_Hexen2DrawBasic(playerview_t *pv) { int chainpos; int val, maxval; Sbar_DrawMPic(0, 0, 160, 46, R2D_SafeCachePic("gfx/topbar1.lmp")); Sbar_DrawMPic(160, 0, 160, 46, R2D_SafeCachePic("gfx/topbar2.lmp")); Sbar_DrawMPic(0, -23, 51, 23, R2D_SafeCachePic("gfx/topbumpl.lmp")); Sbar_DrawMPic(138, -8, 39, 8, R2D_SafeCachePic("gfx/topbumpm.lmp")); Sbar_DrawMPic(269, -23, 51, 23, R2D_SafeCachePic("gfx/topbumpr.lmp")); //mana1 maxval = pv->stats[STAT_H2_MAXMANA]; val = pv->stats[STAT_H2_BLUEMANA]; val = bound(0, val, maxval); Sbar_DrawTinyStringf(201, 22, "%03d", val); if(val) { Sbar_DrawMPic(190, 26-(int)((val*18.0)/(float)maxval+0.5), 3, 19, R2D_SafeCachePic("gfx/bmana.lmp")); Sbar_DrawMPic(190, 27, 3, 19, R2D_SafeCachePic("gfx/bmanacov.lmp")); } //mana2 maxval = pv->stats[STAT_H2_MAXMANA]; val = pv->stats[STAT_H2_GREENMANA]; val = bound(0, val, maxval); Sbar_DrawTinyStringf(243, 22, "%03d", val); if(val) { Sbar_DrawMPic(232, 26-(int)((val*18.0)/(float)maxval+0.5), 3, 19, R2D_SafeCachePic("gfx/gmana.lmp")); Sbar_DrawMPic(232, 27, 3, 19, R2D_SafeCachePic("gfx/gmanacov.lmp")); } //health val = pv->stats[STAT_HEALTH]; if (val < -99) val = -99; Sbar_Hexen2DrawNum(58, 14, val, 3); //armour val = Sbar_Hexen2ArmourValue(pv); Sbar_Hexen2DrawNum(105, 14, val, 2); // SetChainPosition(cl.v.health, cl.v.max_health); chainpos = (195.0f*pv->stats[STAT_HEALTH]) / pv->stats[STAT_H2_MAXHEALTH]; if (chainpos < 0) chainpos = 0; Sbar_DrawMPic(45+((int)chainpos&7), 38, 222, 5, R2D_SafeCachePic("gfx/hpchain.lmp")); Sbar_DrawMPic(45+(int)chainpos, 36, 35, 9, R2D_SafeCachePic("gfx/hpgem.lmp")); Sbar_DrawMPic(43, 36, 10, 10, R2D_SafeCachePic("gfx/chnlcov.lmp")); Sbar_DrawMPic(267, 36, 10, 10, R2D_SafeCachePic("gfx/chnrcov.lmp")); Sbar_Hexen2DrawItem(pv, 144, 3, pv->sb_hexen2_cur_item); } static void Sbar_Hexen2DrawMinimal(playerview_t *pv) { int y; y = -16; Sbar_DrawMPic(3, y, 31, 17, R2D_SafeCachePic("gfx/bmmana.lmp")); Sbar_DrawMPic(3, y+18, 31, 17, R2D_SafeCachePic("gfx/gmmana.lmp")); Sbar_DrawTinyStringf(10, y+6, "%03d", pv->stats[STAT_H2_BLUEMANA]); Sbar_DrawTinyStringf(10, y+18+6, "%03d", pv->stats[STAT_H2_GREENMANA]); Sbar_Hexen2DrawNum(38, y+18, pv->stats[STAT_HEALTH], 3); } #endif static void Sbar_DrawTeamStatus(playerview_t *pv) { int p; int y; int track; if (!sbar_teamstatus.ival) return; y = -32; track = Cam_TrackNum(pv); if (track == -1 || !pv->spectator) track = pv->playernum; for (p = 0; p < cl.allocated_client_slots; p++) { if (pv->playernum == p) //self is not shown continue; if (track == p) //nor is the person you are tracking continue; if (cl.players[p].teamstatustime < realtime) continue; if (!*cl.players[p].teamstatus) //only show them if they have something. no blank lines thanks continue; if (strcmp(cl.players[p].team, cl.players[track].team)) continue; if (*cl.players[p].name) { Sbar_DrawString (0, y, cl.players[p].teamstatus); y-=8; } } sbar_parsingteamstatuses = true; } qboolean Sbar_UpdateTeamStatus(player_info_t *player, char *status) { qboolean aswhite = false; char *outb; int outlen; char *msgstart; char *ledstatus; if (*status != '\r')// && !(strchr(status, 0x86) || strchr(status, 0x87) || strchr(status, 0x88) || strchr(status, 0x89))) { if (*status != 'x' || status[1] != '\r') return false; status++; } if (*status == '\r') { while (*status == ' ' || *status == '\r') status++; ledstatus = status; if (*(unsigned char*)ledstatus >= 0x86 && *(unsigned char*)ledstatus <= 0x89) { msgstart = strchr(status, ':'); if (!status) return false; if (msgstart) status = msgstart+1; else ledstatus = NULL; } else ledstatus = NULL; } else ledstatus = NULL; while (*status == ' ' || *status == '\r') status++; //fixme: handle { and } stuff (assume red?) outb = player->teamstatus; outlen = sizeof(player->teamstatus)-1; if (ledstatus) { *outb++ = *ledstatus; outlen--; } while(outlen>0 && *status) { if (*status == '{') { aswhite=true; status++; continue; } if (aswhite) { if (*status == '}') { aswhite = false; status++; continue; } *outb++ = *status++; } else *outb++ = *status++|128; outlen--; } player->teamstatustime = realtime + 10; *outb = '\0'; if (sbar_teamstatus.value == 2) return sbar_parsingteamstatuses; return false; } static void Sbar_Voice(int y) { #ifdef VOICECHAT int loudness; if (!snd_voip_showmeter.ival) return; loudness = S_Voip_Loudness(snd_voip_showmeter.ival==2); if (loudness >= 0) { int w; int x=0; int s, i; float range = loudness/100.0f; w = 0; Font_BeginString(font_default, sbar_rect.x + min(320,sbar_rect.width)/2, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, &x, &y); w += Font_CharWidth(CON_WHITEMASK, 0xe080); w += Font_CharWidth(CON_WHITEMASK, 0xe081)*16; w += Font_CharWidth(CON_WHITEMASK, 0xe082); w += Font_CharWidth(CON_WHITEMASK, 'M'); w += Font_CharWidth(CON_WHITEMASK, 'i'); w += Font_CharWidth(CON_WHITEMASK, 'c'); w += Font_CharWidth(CON_WHITEMASK, ' '); x -= w/2; x = Font_DrawChar(x, y, CON_WHITEMASK, 'M'); x = Font_DrawChar(x, y, CON_WHITEMASK, 'i'); x = Font_DrawChar(x, y, CON_WHITEMASK, 'c'); x = Font_DrawChar(x, y, CON_WHITEMASK, ' '); x = Font_DrawChar(x, y, CON_WHITEMASK, 0xe080); s = x; for (i=0 ; i<16 ; i++) x = Font_DrawChar(x, y, CON_WHITEMASK, 0xe081); Font_DrawChar(x, y, CON_WHITEMASK, 0xe082); Font_DrawChar(s + (x-s) * range - Font_CharWidth(CON_WHITEMASK, 0xe083)/2, y, CON_WHITEMASK, 0xe083); Font_EndString(font_default); } #endif } void SCR_StringXY(const char *str, float x, float y); void SCR_DrawClock(void); void SCR_DrawGameClock(void); static void Sbar_DrawUPS(playerview_t *pv) { extern cvar_t show_speed; static double lastupstime; double t; static float lastups; char str[80]; float *vel; int track; extern cvar_t show_speed_x; extern cvar_t show_speed_y; if (!show_speed.ival) return; t = Sys_DoubleTime(); if ((t - lastupstime) >= 1.0/20) { if (pv->spectator) track = Cam_TrackNum(pv); else track = -1; if (track != -1) vel = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[track].velocity; else vel = pv->simvel; lastups = sqrt((vel[0]*vel[0]) + (vel[1]*vel[1])); lastupstime = t; } sprintf(str, "%3.1f UPS", lastups); SCR_StringXY(str, show_speed_x.value, show_speed_y.value); } /* =============== Sbar_Draw =============== */ void Sbar_Draw (playerview_t *pv) { qboolean headsup; char st[512]; int sbarwidth; qboolean minidmoverlay; extern cvar_t scr_centersbar; #ifdef CSQC_DAT if (CSQC_DrawHud(pv)) return; #endif headsup = !(cl_sbar.value || (scr_viewsize.value<100)); if ((sb_updates >= vid.numpages) && !headsup) return; sbar_parsingteamstatuses = false; #ifdef HLCLIENT if (CLHL_DrawHud()) return; #endif #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { int seat = pv - cl.playerview; if (seat >= cl.splitclients) seat = cl.splitclients-1; if (seat < 0) seat = 0; sbar_rect = r_refdef.grect; R2D_ImageColours(1, 1, 1, 1); if (*cl.q2statusbar) Sbar_ExecuteLayoutString(cl.q2statusbar, seat); if (*cl.q2layout && (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 1)) Sbar_ExecuteLayoutString(cl.q2layout[seat], seat); if (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 2) Sbar_Q2DrawInventory(seat); return; } #endif Sbar_Start(); R2D_ImageColours(1, 1, 1, 1); minidmoverlay = cl.deathmatch && hud_miniscores_show->ival; sbar_rect = r_refdef.grect; sbarwidth = 320; if (minidmoverlay && r_refdef.grect.width >= 640 && cl.teamplay) sbarwidth += 320; else if (minidmoverlay && r_refdef.grect.width >= 512) sbarwidth += 192; else minidmoverlay = 0; if (scr_centersbar.ival) { float ofs = (sbar_rect.width - sbarwidth)/2; sbar_rect.x += ofs; sbar_rect.width -= ofs; sbar_rect_left = -ofs; } sb_updates++; if (cl_sbar.value == 1 || scr_viewsize.value<100) { if (sbar_rect.x>r_refdef.grect.x) { // left R2D_TileClear (r_refdef.grect.x, r_refdef.grect.y+sbar_rect.height - sb_lines, sbar_rect.x - r_refdef.grect.x, sb_lines); } if (sbar_rect.x + 320 <= r_refdef.grect.x + sbar_rect.width && !headsup) R2D_TileClear (sbar_rect.x + 320, r_refdef.grect.y+sbar_rect.height - sb_lines, sbar_rect.width - (320), sb_lines); } #ifdef HEXEN2 if (sbar_hexen2) { //hexen2 hud if (sb_lines > 24 || pv->sb_hexen2_extra_info) { Sbar_Hexen2DrawExtra(pv); Sbar_Hexen2DrawBasic(pv); } else if (sb_lines > 0) Sbar_Hexen2DrawMinimal(pv); Sbar_Hexen2DrawInventory(pv); if (minidmoverlay) Sbar_MiniDeathmatchOverlay (pv); Sbar_Hexen2DrawActiveStuff(pv); } else #endif if (sbarfailed) //files failed to load. { //fallback hud if (pv->stats[STAT_HEALTH] > 0) //when dead, show nothing { // if (scr_viewsize.value != 120) // Cvar_Set(&scr_viewsize, "120"); Sbar_DrawString (0, -8, va("Health: %i", pv->stats[STAT_HEALTH])); Sbar_DrawString (0, -16, va(" Armor: %i", pv->stats[STAT_ARMOR])); Sbar_Voice(-24); } } else { //standard quake(world) hud. // main area if (sb_lines > 0) { if (pv->spectator) { if (pv->cam_state == CAM_FREECAM || pv->cam_state == CAM_PENDING) { if (hud_tracking_show->ival || cl_sbar.ival) { //this is annoying. Sbar_DrawPic (0, 0, 320, 24, sb_scorebar); Sbar_DrawString (160-7*8,4, "SPECTATOR MODE"); if (pv->cam_state == CAM_FREECAM) Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera"); } } else { if (pv->sb_showscores || pv->sb_showteamscores || pv->stats[STAT_HEALTH] <= 0) Sbar_SoloScoreboard (); // else if (cls.gamemode != GAME_DEATHMATCH) // Sbar_CoopScoreboard (); else Sbar_DrawNormal (pv); if (hud_tracking_show->ival) { Q_snprintfz(st, sizeof(st), "Tracking %-.64s", cl.players[pv->cam_spec_track].name); Sbar_DrawString(0, -8, st); } } } else if (pv->sb_showscores || pv->sb_showteamscores || (pv->stats[STAT_HEALTH] <= 0 && cl.splitclients == 1)) { if (pv == cl.playerview) { if (!cls.deathmatch) { if (cl_sbar.value) Sbar_DrawPic (0, 0, 320, 24, sb_scorebar); Sbar_CoopScoreboard (); } else Sbar_SoloScoreboard (); } } else Sbar_DrawNormal (pv); } // top line if (sb_lines > 24) { if (!pv->spectator || pv->cam_state == CAM_WALLCAM || pv->cam_state == CAM_EYECAM) Sbar_DrawInventory (pv); else if (cl_sbar.ival) Sbar_DrawPic (0, -24, 320, 24, sb_scorebar); //make sure we don't get HoM if ((!headsup || sbar_rect.width<512) && cl.deathmatch && hud_miniscores_show->ival) Sbar_DrawFrags (pv); } if (minidmoverlay) Sbar_MiniDeathmatchOverlay (pv); if (sb_lines > 0) Sbar_DrawTeamStatus(pv); R2D_ImageColours (1, 1, 1, 1); } if (sb_lines > 24) Sbar_Voice(-32); else if (sb_lines > 0) Sbar_Voice(-8); else Sbar_Voice(16); Sbar_DrawUPS (pv); SCR_DrawClock(); SCR_DrawGameClock(); } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber (float x, float y, int num, int digits, int color, qboolean left) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (!left) if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; R2D_ScalePicAtlas (x,y, 16, 24, sb_nums[color][frame]); x += 24; ptr++; } } #define COL_TEAM_LOWAVGHIGH COLUMN("low/avg/high", 12*8, {sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh); Draw_FunString ( x, y, num); }) #define COL_TEAM_TEAM COLUMN("team", 4*8, {Draw_FunStringWidth ( x, y, tm->team, 4*8, false, false); \ if (!strncmp(cl.players[trackplayer].team, tm->team, 16))\ {\ Draw_FunString ( x - 1*8, y, "^Ue010");\ Draw_FunString ( x + 4*8, y, "^Ue011");\ }\ }) #define COL_TEAM_TOTAL COLUMN("total", 5*8, {Draw_FunString ( x, y, va("%5i", tm->frags)); }) #define COL_TEAM_PLAYERS COLUMN("players", 7*8, {Draw_FunString ( x, y, va("%5i", tm->players)); }) #define ALL_TEAM_COLUMNS COL_TEAM_LOWAVGHIGH COL_TEAM_TEAM COL_TEAM_TOTAL COL_TEAM_PLAYERS /* ================== Sbar_TeamOverlay team frags added by Zoid ================== */ void Sbar_TeamOverlay (playerview_t *pv) { mpic_t *pic; int i, k; int x, y, l; char num[12]; team_t *tm; int plow, phigh, pavg; int pw,ph; vrect_t gr = r_refdef.grect; int rank_width = 320-32*2; int startx; int trackplayer; if (!pv) pv = &cl.playerview[0]; // request new ping times every two second if (!cl.teamplay) { Sbar_DeathmatchOverlay(pv, 0); return; } y = gr.y; if (scr_scoreboard_drawtitle.ival) { pic = R2D_SafeCachePic ("gfx/ranking.lmp"); if (pic && R_GetShaderSizes(pic, &pw, &ph, false)>0) { k = (pw * 24) / ph; R2D_ScalePic (gr.x+(gr.width-k)/2, y, k, 24, pic); } y += 24; } x = l = gr.x + (gr.width - 320)/2 + 36; startx = x; if (scr_scoreboard_newstyle.ival) { y += 8; // Electro's scoreboard eyecandy: Draw top border R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value); R2D_FillBlock(startx - 3, y - 1, rank_width - 1, 1); // Electro's scoreboard eyecandy: Draw the title row background R2D_ImagePaletteColour (1, scr_scoreboard_fillalpha.value); R2D_FillBlock(startx - 2, y, rank_width - 3, 9); R2D_ImageColours (1,1,1,1); } #define COLUMN(title, cwidth, code) Draw_FunString(x, y, title), x+=cwidth + 8; ALL_TEAM_COLUMNS // if (rank_width+(cwidth)+8 <= vid.width) {showcolumns |= (1<0) {buf[c++] = '^'; buf[c++] = 'U'; buf[c++] = 'e'; buf[c++] = '0'; buf[c++] = '1'; buf[c] = (c==5?'d':(!t?'f':'e')); c++;} buf[c] = 0; Draw_FunString(x, y, buf); x += cwidth + 8;} ALL_TEAM_COLUMNS // Draw_FunString(x, y, "^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f ^Ue01d^Ue01e^Ue01e^Ue01f ^Ue01d^Ue01e^Ue01e^Ue01e^Ue01f ^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f"); y += 8; #undef COLUMN } // sort the teams Sbar_SortTeams(pv); if (pv->spectator) trackplayer = Cam_TrackNum(pv); else trackplayer = pv->playernum; // draw the text for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++) { k = teamsort[i]; tm = teams + k; if (scr_scoreboard_newstyle.ival) { // Electro's scoreboard eyecandy: Render the main background transparencies behind players row // TODO: Alpha values on the background int background_color; if (!(strcmp("red", tm->team))) background_color = 4; // forced red else if (!(strcmp("blue", tm->team))) background_color = 13; // forced blue else background_color = tm->bottomcolour; Sbar_FillPCDark (startx - 2, y, rank_width - 3, 8, background_color, scr_scoreboard_fillalpha.value); R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value); R2D_FillBlock (startx - 3, y, 1, 8); // Electro - Border - Left R2D_FillBlock (startx - 3 + rank_width - 2, y, 1, 8); // Electro - Border - Right R2D_ImageColours(1, 1, 1, 1); } // draw pings plow = tm->plow; if (plow < 0 || plow > 999) plow = 999; phigh = tm->phigh; if (phigh < 0 || phigh > 999) phigh = 999; if (!tm->players) pavg = 999; else pavg = tm->ptotal / tm->players; if (pavg < 0 || pavg > 999) pavg = 999; x = l; #if 1 #define COLUMN(title, cwidth, code) code; x+=cwidth + 8; ALL_TEAM_COLUMNS #undef COLUMN #else sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh); Draw_FunString ( x, y, num); // draw team Q_strncpyz (team, tm->team, sizeof(team)); Draw_FunString (x + 104, y, team); // draw total sprintf (num, "%5i", tm->frags); Draw_FunString (x + 104 + 40, y, num); // draw players sprintf (num, "%5i", tm->players); Draw_FunString (x + 104 + 88, y, num); if (!strncmp(cl.players[trackplayer].team, tm->team, 16)) { Draw_FunString ( x + 104 - 8, y, "^Ue010"); Draw_FunString ( x + 104 + 32, y, "^Ue011"); } #endif y += 8; } if (scr_scoreboard_newstyle.ival) { R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value); R2D_FillBlock (startx - 3, y, rank_width - 1, 1); // Electro - Border - Bottom } else y += 8; Sbar_DeathmatchOverlay(pv, y-gr.y); } /* ================== Sbar_DeathmatchOverlay ping time frags name ================== */ #define NOFILL //for reference: //define COLUMN(title, width, code) #define COLUMN_PING COLUMN(ping, 4*8, \ { \ int p = s->ping; \ if (p < 0 || p > 999) p = 999; \ sprintf(num, "%4i", p); \ Draw_FunStringWidth(x, y, num, 4*8, false, false); \ },NOFILL) #define COLUMN_PL COLUMN(pl, 2*8, \ { \ int p = s->pl; \ sprintf(num, "%2i", p); \ Draw_FunStringWidth(x, y, num, 2*8, false, false); \ },NOFILL) #define COLUMN_TIME COLUMN(time, 4*8, \ { \ total = realtime - s->realentertime; \ minutes = (int)total/60; \ sprintf (num, "%4i", minutes); \ Draw_FunStringWidth(x, y, num, 4*8, false, false); \ },NOFILL) #define COLUMN_FRAGS COLUMN(frags, 5*8, \ { \ int cx; int cy; \ if (s->spectator && s->spectator != 2) \ { \ Draw_FunStringWidth(x, y, "spectator", 5*8, false, false); \ } \ else \ { \ f = s->frags; \ sprintf(num, "%3i",f); \ \ Font_BeginString(font_default, x+8, y, &cx, &cy); \ Font_DrawChar(cx, cy, CON_WHITEMASK, num[0] | 0xe000); \ Font_BeginString(font_default, x+16, y, &cx, &cy); \ Font_DrawChar(cx, cy, CON_WHITEMASK, num[1] | 0xe000); \ Font_BeginString(font_default, x+24, y, &cx, &cy); \ Font_DrawChar(cx, cy, CON_WHITEMASK, num[2] | 0xe000); \ \ if ((pv->cam_state == CAM_FREECAM && k == pv->playernum) || \ (pv->cam_state != CAM_FREECAM && k == pv->cam_spec_track)) \ { \ Font_BeginString(font_default, x, y, &cx, &cy); \ Font_DrawChar(cx, cy, CON_WHITEMASK, 16 | 0xe000); \ Font_BeginString(font_default, x+32, y, &cx, &cy); \ Font_DrawChar(cx, cy, CON_WHITEMASK, 17 | 0xe000); \ } \ Font_EndString(font_default); \ } \ },{ \ if (!s->spectator) \ { \ if (largegame) \ Sbar_FillPC(x, y+1, 40, 3, top); \ else \ Sbar_FillPC(x, y, 40, 4, top); \ Sbar_FillPC(x, y+4, 40, 4, bottom); \ } \ }) #define COLUMN_TEAMNAME COLUMN(team, 4*8, \ { \ if (!s->spectator) \ { \ Draw_FunStringWidth(x, y, s->team, 4*8, false, false); \ } \ },NOFILL) #define COLUMN_NAME COLUMN(name, namesize, {Draw_FunStringWidth(x, y, s->name, namesize, false, false);},NOFILL) #define COLUMN_KILLS COLUMN(kils, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetKills(k)), 4*8, false, false);},NOFILL) #define COLUMN_TKILLS COLUMN(tkil, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetTKills(k)), 4*8, false, false);},NOFILL) #define COLUMN_DEATHS COLUMN(dths, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetDeaths(k)), 4*8, false, false);},NOFILL) #define COLUMN_TOUCHES COLUMN(tchs, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetTouches(k)), 4*8, false, false);},NOFILL) #define COLUMN_CAPS COLUMN(caps, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetCaptures(k)), 4*8, false, false);},NOFILL) #define COLUMN_AFK COLUMN(afk, 0, {int cs = atoi(InfoBuf_ValueForKey(&s->userinfo, "chat")); if (cs)Draw_FunStringWidth(x+4, y, (cs&2)?"afk":"msg", 4*8, false, false);},NOFILL) //columns are listed here in display order #define ALLCOLUMNS COLUMN_PING COLUMN_PL COLUMN_TIME COLUMN_FRAGS COLUMN_TEAMNAME COLUMN_NAME COLUMN_KILLS COLUMN_TKILLS COLUMN_DEATHS COLUMN_TOUCHES COLUMN_CAPS COLUMN_AFK enum { #define COLUMN(title, width, code, fill) COLUMN##title, ALLCOLUMNS #undef COLUMN COLUMN_MAX }; #define ADDCOLUMN(id) showcolumns |= (1< 2 && cls.demoplayback != DPB_EZTV) { if (cls.protocol == CP_QUAKEWORLD) { cl.last_ping_request = realtime; CL_SendClientCommand(true, "pings"); } else if (cls.protocol == CP_NETQUAKE) { cl.last_ping_request = realtime; CL_SendClientCommand(true, "ping"); } } if (cls.protocol == CP_NETQUAKE) { if (cl.nqplayernamechanged && cl.nqplayernamechanged < realtime) { cl.nqplayernamechanged = 0; cls.nqexpectingstatusresponse = true; CL_SendClientCommand(true, "status"); } } if (start) y = start; else { y = 0; if (scr_scoreboard_drawtitle.ival) { pic = R2D_SafeCachePic ("gfx/ranking.lmp"); if (pic) { int w, h; if (R_GetShaderSizes(pic, &w, &h, false)>0) { k = (w * 24) / h; R2D_ScalePic (gr.x + (gr.width-k)/2, gr.y, k, 24, pic); } } y += 24; } } // scores Sbar_SortFrags(true, scr_scoreboard_teamsort.ival); // draw the text if (start) y = start; else y = 24; if (scr_scoreboard_newstyle.ival) { // Electro's scoreboard eyecandy: Increase to fit the new scoreboard y += 8; } y += gr.y; showcolumns = 0; rank_width = 0; #define COLUMN(title, cwidth, code, fill) if (rank_width+(cwidth)+8 <= gr.width) {showcolumns |= (1< 32*8) namesize = 32*8; } rank_width += namesize; startx = (gr.width-rank_width)/2; startx += gr.x; if (scr_scoreboard_newstyle.ival) { // Electro's scoreboard eyecandy: Draw top border R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value); R2D_FillBlock(startx - 3, y - 1, rank_width - 1, 1); // Electro's scoreboard eyecandy: Draw the title row background R2D_ImagePaletteColour (1, scr_scoreboard_fillalpha.value); R2D_FillBlock(startx - 2, y, rank_width - 3, 9); R2D_ImageColours(1, 1, 1, 1); } x = startx; #define COLUMN(title, width, code, fill) if (width && (showcolumns & (1<name[0]) continue; y += skip; if (y > vid.height-10) break; // Electro's scoreboard eyecandy: Moved this up here for usage with the row background color top = Sbar_TopColour(s); bottom = Sbar_BottomColour(s); if (scr_scoreboard_newstyle.ival) { // Electro's scoreboard eyecandy: Render the main background transparencies behind players row // TODO: Alpha values on the background if ((cl.teamplay) && (!s->spectator)) { int background_color; // Electro's scoreboard eyecandy: red vs blue are common teams, force the colours Q_strncpyz (team, InfoBuf_ValueForKey(&s->userinfo, "team"), sizeof(team)); if (S_Voip_Speaking(k)) background_color = 0x00ff00; else if (!(strcmp("red", team))) background_color = 4; // forced red else if (!(strcmp("blue", team))) background_color = 13; // forced blue else background_color = bottom; Sbar_FillPCDark (startx - 2, y, rank_width - 3, skip, background_color, scr_scoreboard_fillalpha.value); } else if (S_Voip_Speaking(k)) Sbar_FillPCDark (startx - 2, y, rank_width - 3, skip, 0x00ff00, scr_scoreboard_fillalpha.value); else { R2D_ImagePaletteColour (2, scr_scoreboard_fillalpha.value); R2D_FillBlock (startx - 2, y, rank_width - 3, skip); } R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value); R2D_FillBlock (startx - 3, y, 1, skip); // Electro - Border - Left R2D_FillBlock (startx - 3 + rank_width - 2, y, 1, skip); // Electro - Border - Right } x = startx; #define COLUMN(title, width, code, fills) \ if (showcolumns & (1<name[0]) continue; y += skip; if (y > vid.height-10) break; x = startx; #define COLUMN(title, width, code, fills) \ if (showcolumns & (1<= vid.height-10) // we ran over the screen size, squish largegame = true; } /* ================== Sbar_MiniDeathmatchOverlay frags name frags team name displayed to right of status bar if there's room ================== */ static void Sbar_MiniDeathmatchOverlay (playerview_t *pv) { int i, k; int top, bottom; int x, y, f, px, py; char num[12]; player_info_t *s; int numlines; char name[64+1]; team_t *tm; // scores Sbar_SortFrags (false, false); if (sbar_rect.width >= 640) Sbar_SortTeams(pv); if (!scoreboardlines) return; // no one there? // draw the text y = sbar_rect.y + sbar_rect.height - sb_lines - 1; numlines = sb_lines/8; if (numlines < 3) return; // not enough room // find us for (i=0 ; i < scoreboardlines; i++) if (fragsort[i] == pv->playernum) break; if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = sbar_rect.x + 320 + 4; for (f = i, py = y; f < scoreboardlines && py < sbar_rect.y + sbar_rect.height - 8 + 1; f++) { k = fragsort[f]; s = &cl.players[k]; if (!s->name[0]) continue; // draw ping top = Sbar_TopColour(s); bottom = Sbar_BottomColour(s); Sbar_FillPC ( x, py+1, 40, 3, top); Sbar_FillPC ( x, py+4, 40, 4, bottom); py += 8; } R2D_ImageColours(1, 1, 1, 1); for (/* */ ; i < scoreboardlines && y < sbar_rect.y + sbar_rect.height - 8 + 1; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; // draw number f = s->frags; sprintf (num, "%3i",f); Font_BeginString(font_default, x+8, y, &px, &py); Font_DrawChar ( px, py, CON_WHITEMASK, num[0] | 0xe000); Font_BeginString(font_default, x+16, y, &px, &py); Font_DrawChar ( px, py, CON_WHITEMASK, num[1] | 0xe000); Font_BeginString(font_default, x+24, y, &px, &py); Font_DrawChar ( px, py, CON_WHITEMASK, num[2] | 0xe000); if ((pv->spectator && k == pv->cam_spec_track && pv->cam_state != CAM_FREECAM) || (!pv->spectator && k == pv->playernum)) { Font_BeginString(font_default, x, y, &px, &py); Font_DrawChar ( px, py, CON_WHITEMASK, 16 | 0xe000); Font_BeginString(font_default, x+32, y, &px, &py); Font_DrawChar ( px, py, CON_WHITEMASK, 17 | 0xe000); } Q_strncpyz(name, s->name, sizeof(name)); // team and name if (cl.teamplay) { Draw_FunStringWidth (x+48, y, s->team, 32, false, false); Draw_FunStringWidth (x+48+40, y, name, MAX_DISPLAYEDNAME*8, false, false); } else Draw_FunStringWidth (x+48, y, name, MAX_DISPLAYEDNAME*8, false, false); y += 8; } // draw teams if room if (sbar_rect.width < 640 || !cl.teamplay) return; // draw seperator x += 208; // for (y = sbar_rect.height - sb_lines; y < sbar_rect.height - 6; y += 2) // Draw_ColouredCharacter(x, y, CON_WHITEMASK|14); x += 16; y = sbar_rect.height - sb_lines; for (i=0 ; i < scoreboardteams && y <= sbar_rect.height; i++) { k = teamsort[i]; tm = teams + k; // draw pings Draw_FunStringWidth (x, y, tm->team, 32, false, false); // draw total sprintf (num, "%5i", tm->frags); Draw_FunString(x + 40, y, num); if (!strncmp(cl.players[pv->playernum].team, tm->team, 16)) { Font_BeginString(font_default, x-8, y, &px, &py); Font_DrawChar(px, py, CON_WHITEMASK, 16|0xe000); Font_BeginString(font_default, x+32, y, &px, &py); Font_DrawChar(px, py, CON_WHITEMASK, 17|0xe000); Font_EndString(font_default); } y += 8; } } void Sbar_CoopIntermission (playerview_t *pv) { mpic_t *pic; int dig; int num; sbar_rect.width = vid.width; sbar_rect.height = vid.height; sbar_rect.x = 0; sbar_rect.y = 0; pic = R2D_SafeCachePic ("gfx/complete.lmp"); if (!pic) return; R2D_ScalePic ((sbar_rect.width - 320)/2 + 64, (sbar_rect.height - 200)/2 + 24, 192, 24, pic); pic = R2D_SafeCachePic ("gfx/inter.lmp"); if (pic) R2D_ScalePic ((sbar_rect.width - 320)/2 + 0, (sbar_rect.height - 200)/2 + 56, 160, 144, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 230 - 24*4, (sbar_rect.height - 200)/2 + 64, dig, 4, 0, false); num = cl.completed_time - dig*60; R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 230,(sbar_rect.height - 200)/2 + 64, 16, 24, sb_colon); R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 254,(sbar_rect.height - 200)/2 + 64, 16, 26, sb_nums[0][num/10]); R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 278,(sbar_rect.height - 200)/2 + 64, 16, 24, sb_nums[0][num%10]); //it is assumed that secrits/monsters are going to be constant for any player... Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 230 - 24*4, (sbar_rect.height - 200)/2 + 104, pv->stats[STAT_SECRETS], 4, 0, false); R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 230, (sbar_rect.height - 200)/2 + 104, 16, 24, sb_slash); Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 254, (sbar_rect.height - 200)/2 + 104, pv->stats[STAT_TOTALSECRETS], 4, 0, true); Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 230 - 24*4, (sbar_rect.height - 200)/2 + 144, pv->stats[STAT_MONSTERS], 4, 0, false); R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 230,(sbar_rect.height - 200)/2 + 144, 16, 24, sb_slash); Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 254, (sbar_rect.height - 200)/2 + 144, pv->stats[STAT_TOTALMONSTERS], 4, 0, true); } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (playerview_t *pv) { #ifdef VM_UI if (UI_DrawIntermission()>0) return; #endif Sbar_Start(); if (!cls.deathmatch) Sbar_CoopIntermission(pv); else if (cl.teamplay > 0 && !pv->sb_showscores) Sbar_TeamOverlay (pv); else Sbar_DeathmatchOverlay (pv, 0); } #endif