/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_surf.c: surface-related refresh code #include "quakedef.h" #ifndef SERVERONLY #include "glquake.h" #include "shader.h" #include "renderque.h" #include "com_mesh.h" #include #if (defined(GLQUAKE) || defined(VKQUAKE)) && defined(MULTITHREAD) #define THREADEDWORLD #endif #ifdef BEF_PUSHDEPTH qboolean r_pushdepth; #endif extern cvar_t r_ambient; static vec3_t modelorg; /*set before recursively entering the visible surface finder*/ model_t *currentmodel; size_t maxblocksize; vec3_t *blocknormals; unsigned *blocklights; lightmapinfo_t **lightmap; int numlightmaps; static const float rgb9e5tab[32] = { //multipliers for the 9-bit mantissa, according to the biased mantissa //aka: pow(2, biasedexponent - bias-bits) where bias is 15 and bits is 9 1.0/(1<<24), 1.0/(1<<23), 1.0/(1<<22), 1.0/(1<<21), 1.0/(1<<20), 1.0/(1<<19), 1.0/(1<<18), 1.0/(1<<17), 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13), 1.0/(1<<12), 1.0/(1<<11), 1.0/(1<<10), 1.0/(1<<9), 1.0/(1<<8), 1.0/(1<<7), 1.0/(1<<6), 1.0/(1<<5), 1.0/(1<<4), 1.0/(1<<3), 1.0/(1<<2), 1.0/(1<<1), 1.0, 1.0*(1<<1), 1.0*(1<<2), 1.0*(1<<3), 1.0*(1<<4), 1.0*(1<<5), 1.0*(1<<6), 1.0*(1<<7), }; extern mleaf_t *r_vischain; // linked list of visible leafs extern cvar_t r_stains; extern cvar_t r_loadlits; extern cvar_t r_stainfadetime; extern cvar_t r_stainfadeammount; extern cvar_t r_lightmap_nearest; extern cvar_t r_lightmap_format; static int lightmap_shift; int Surf_LightmapShift (model_t *model) { extern cvar_t gl_overbright_all, gl_overbright; if (gl_overbright_all.ival || (model->engineflags & MDLF_NEEDOVERBRIGHT)) lightmap_shift = bound(0, gl_overbright.ival, 2); else lightmap_shift = 0; return lightmap_shift; } void QDECL Surf_RebuildLightmap_Callback (struct cvar_s *var, char *oldvalue) { Mod_RebuildLightmaps(); } //radius, x y z, r g b void Surf_StainSurf (msurface_t *surf, float *parms) { int sd, td; float dist, rad, minlight; float change; vec3_t impact, local; int s, t; int i; int smax, tmax; float amm; int lim; mtexinfo_t *tex; stmap *stainbase; lightmapinfo_t *lm; lim = 255 - (r_stains.value*255); #define stain(x) \ change = stainbase[(s)*3+x] + amm*parms[4+x]; \ stainbase[(s)*3+x] = bound(lim, change, 255); if (surf->lightmaptexturenums[0] < 0) return; lm = lightmap[surf->lightmaptexturenums[0]]; smax = (surf->extents[0]>>surf->lmshift)+1; tmax = (surf->extents[1]>>surf->lmshift)+1; tex = surf->texinfo; stainbase = lm->stainmaps; stainbase += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3; rad = *parms; dist = DotProduct ((parms+1), surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = 0; if (rad < minlight) //not hit return; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0 ; tlmshift); if (td < 0) td = -td; for (s=0 ; slmshift); if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) { amm = (rad - dist); stain(0); stain(1); stain(2); surf->stained = true; } } stainbase += 3*lm->width; } if (surf->stained) surf->cached_dlight=-1; } //combination of R_AddDynamicLights and R_MarkLights /* static void Surf_StainNode (mnode_t *node, float *parms) { mplane_t *splitplane; float dist; msurface_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist; if (dist > (*parms)) { Surf_StainNode (node->children[0], parms); return; } if (dist < (-*parms)) { Surf_StainNode (node->children[1], parms); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK)) continue; Surf_StainSurf(surf, parms); } Surf_StainNode (node->children[0], parms); Surf_StainNode (node->children[1], parms); } */ void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius) { physent_t *pe; int i; float parms[7]; if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || r_stains.value <= 0) return; parms[0] = radius; parms[1] = org[0]; parms[2] = org[1]; parms[3] = org[2]; parms[4] = red; parms[5] = green; parms[6] = blue; cl.worldmodel->funcs.StainNode(cl.worldmodel->rootnode, parms); //now stain inline bsp models other than world. for (i=1 ; i< pmove.numphysent ; i++) //0 is world... { pe = &pmove.physents[i]; if (pe->model && pe->model->surfaces == cl.worldmodel->surfaces && pe->model->loadstate == MLS_LOADED) { parms[1] = org[0] - pe->origin[0]; parms[2] = org[1] - pe->origin[1]; parms[3] = org[2] - pe->origin[2]; if (pe->angles[0] || pe->angles[1] || pe->angles[2]) { vec3_t f, r, u, temp; AngleVectors(pe->angles, f, r, u); VectorCopy((parms+1), temp); parms[1] = DotProduct(temp, f); parms[2] = -DotProduct(temp, r); parms[3] = DotProduct(temp, u); } pe->model->funcs.StainNode(pe->model->rootnode, parms); } } } void Surf_WipeStains(void) { int i; for (i = 0; i < numlightmaps; i++) { if (!lightmap[i]) break; memset(lightmap[i]->stainmaps, 255, lightmap[i]->width*lightmap[i]->height*3*sizeof(stmap)); } } void Surf_LessenStains(void) { int i; msurface_t *surf; int smax, tmax; int s, t; stmap *stain; int stride; int ammount; int limit; lightmapinfo_t *lm; static float time; if (!r_stains.value || !r_stainfadeammount.value) return; time += host_frametime; if (time < r_stainfadetime.value) return; time-=r_stainfadetime.value; ammount = r_stainfadeammount.value; limit = 255 - ammount; surf = cl.worldmodel->surfaces; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->stained) { lm = lightmap[surf->lightmaptexturenums[0]]; surf->cached_dlight=-1;//nice hack here... smax = (surf->extents[0]>>surf->lmshift)+1; tmax = (surf->extents[1]>>surf->lmshift)+1; stain = lm->stainmaps; stain += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3; stride = (lm->width-smax)*3; surf->stained = false; smax*=3; for (t = 0 ; tstained=true; } else //reset to 255 *stain = 255; stain++; } } } } } /* =============== R_AddDynamicLights =============== */ static void Surf_AddDynamicLights (msurface_t *surf) { int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; float a; unsigned *bl; smax = (surf->extents[0]>>surf->lmshift)+1; tmax = (surf->extents[1]>>surf->lmshift)+1; tex = surf->texinfo; for (lnum=rtlights_first; lnumdlightbits & (1<plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE); bl = blocklights; for (t = 0 ; tlmshift); if (td < 0) td = -td; for (s=0 ; slmshift); if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) bl[0] += (rad - dist)*a; bl++; } } } } /* static void Surf_AddDynamicLightNorms (msurface_t *surf) { int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; float a; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; for (lnum=rtlights_first; lnumdlightbits & (1<plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE); for (t = 0 ; tlmscale; if (td < 0) td = -td; for (s=0 ; slmscale; if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) { // blocknormals[t*smax + s][0] -= (rad - dist)*(impact[0]-local[0])/8192.0; // blocknormals[t*smax + s][1] -= (rad - dist)*(impact[1]-local[1])/8192.0; blocknormals[t*smax + s][2] += 0.5*blocknormals[t*smax + s][2]*(rad - dist)/256; } } } } } */ #ifdef PEXT_LIGHTSTYLECOL static void Surf_AddDynamicLightsColours (msurface_t *surf) { int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; // float temp; float r, g, b; unsigned *bl; vec3_t lightofs; smax = (surf->extents[0]>>surf->lmshift)+1; tmax = (surf->extents[1]>>surf->lmshift)+1; tex = surf->texinfo; for (lnum=rtlights_first; lnumdlightbits & (1<origin, lightofs); //FIXME: transform by forward/right/up dist = DotProduct (lightofs, surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = lightofs[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; if (r_dynamic.ival == 2) r = g = b = 256; else { r = cl_dlights[lnum].color[0]*128; g = cl_dlights[lnum].color[1]*128; b = cl_dlights[lnum].color[2]*128; } bl = blocklights; if (r < 0 || g < 0 || b < 0) { for (t = 0 ; tlmshift); if (td < 0) td = -td; for (s=0 ; slmshift); if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) { i = bl[0] + (rad - dist)*r; bl[0] = (i<0)?0:i; i = bl[1] + (rad - dist)*g; bl[1] = (i<0)?0:i; i = bl[2] + (rad - dist)*b; bl[2] = (i<0)?0:i; } bl += 3; } } } else { for (t = 0 ; tlmshift); if (td < 0) td = -td; for (s=0 ; slmshift); if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) { bl[0] += (rad - dist)*r; bl[1] += (rad - dist)*g; bl[2] += (rad - dist)*b; } bl += 3; } } } } } #endif static void Surf_BuildDeluxMap (model_t *wmodel, msurface_t *surf, qbyte *dest, lightmapinfo_t *lm, vec3_t *blocknormals) { int smax, tmax; int i, j, size; qbyte *lightmap; qbyte *deluxmap; unsigned scale; int maps; float intensity; vec_t *bnorm; vec3_t temp; int stride = lm->width*lm->pixbytes; if (!dest) return; smax = (surf->extents[0]>>surf->lmshift)+1; tmax = (surf->extents[1]>>surf->lmshift)+1; size = smax*tmax; lightmap = surf->samples; // set to full bright if no light data if (!wmodel->deluxdata) { for (i=0 ; iorientation[2][0]; blocknormals[i][1] = 0.8;//surf->orientation[2][1]; blocknormals[i][2] = 1;//surf->orientation[2][2]; } goto store; } // clear to no light for (i=0 ; ilightmaps.fmt) { case LM_E5BGR9: deluxmap = ((surf->samples - wmodel->lightdata)/4)*3 + wmodel->deluxdata; for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; for (i=0 ; i>0)&0x1ff),((lm>>9)&0x1ff),((lm>>18)&0x1ff)) * scale * (rgb9e5tab[lm>>27]*(1<<7)); blocknormals[i][0] += intensity*(deluxmap[i*3+0]-127); blocknormals[i][1] += intensity*(deluxmap[i*3+1]-127); blocknormals[i][2] += intensity*(deluxmap[i*3+2]-127); } lightmap += size*4; // skip to next lightmap deluxmap += size*3; } break; case LM_RGB8: deluxmap = surf->samples - wmodel->lightdata + wmodel->deluxdata; for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; for (i=0 ; isamples - wmodel->lightdata)*3 + wmodel->deluxdata; for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; for (i=0 ; idlightframe == r_framecount) // GLR_AddDynamicLightNorms (surf); // bound, invert, and shift stride -= smax*lm->pixbytes; bnorm = blocknormals[0]; for (i=0 ; ipixbytes; bnorm+=3; } } } static unsigned int Surf_PackE5BRG9(int r, int g, int b, int shift) { //5 bits exponent, 3*9 bits of mantissa. no sign bit. int e = 0; float m = max(max(r, g), b) / (float)(1<= 0.5) { //positive exponent while (m >= (1<<(e)) && e < 30-15) //don't do nans. e++; } else { //negative exponent... while (m < 1/(1<<-e) && e > -15) //don't do denormals. e--; } scale = pow(2, e-9); scale *= (1<>23)&0xff) - 127; if (e < -15) return 0; //too small exponent, treat it as a 0 denormal if (e > 15) m = 0; //infinity instead of a nan else m = (u.u&((1<<23)-1))>>13; return ((e+15)<<10) | m; } static void Surf_PackRGB16F(void *result, int r, int g, int b, int one) { #if 0 //bulldozer+ or skylake+ supposedly. which means I can't test it, which means I can't enable it. __v4sf rgba = (__v4sf){r, g, b, one} / (float)one; union { __v8hi v; __v4hi i; } tmp; //vcvtps2ph writes either a 64bit mem location, or the lower half of an xmm register. unfortunately ts still an xmm register, and that's 128bit. //the __vXhi weirdness is because half-floats just don't work anywhere but conversions so __vXhf would cause all sorts of compiler errors, is the theory tmp.v = __builtin_ia32_vcvtps2ph(rgba, 1); *(__v4hi*)result = tmp.i; #else ((unsigned short*)result)[0] = Surf_GenHalf(r / (float)one); ((unsigned short*)result)[1] = Surf_GenHalf(g / (float)one); ((unsigned short*)result)[2] = Surf_GenHalf(b / (float)one); ((unsigned short*)result)[3] = Surf_GenHalf(1.0);//0x0f<<10; //a standard ieee float should have all but the lead bit set of its exponent, and its mantissa 0. #endif } static void Surf_PackRGB32F(void *result, int r, int g, int b, int one) { ((float*)result)[0] = r/(float)one; ((float*)result)[1] = g/(float)one; ((float*)result)[2] = b/(float)one; ((float*)result)[3] = 1.0; } /*any sane compiler will inline and split this, removing the stainsrc stuff just unpacks the internal lightmap block into texture info ready for upload merges stains and oversaturates overbrights. */ static void Surf_StoreLightmap_RGB(qbyte *dest, unsigned int *bl, int smax, int tmax, unsigned int shift, stmap *stainsrc, lightmapinfo_t *lm) { int r, g, b, m; unsigned int i, j; int stride; switch(lm->fmt) { default: Sys_Error("Bad lightmap_fmt\n"); break; case PTI_A2BGR10: stride = (lm->width-smax)<<2; shift -= 2; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 1023) { r *= 1023.0/m; g *= 1023.0/m; b *= 1023.0/m; } *(unsigned int*)dest = (3<<30) | ((b&0x3ff)<<20) | ((g&0x3ff)<<10) | (r&0x3ff); dest += 4; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_E5BGR9: stride = (lm->width-smax)<<2; //5bit shared exponent, with bias of 15. for (i=0 ; i> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } *(unsigned int*)dest = Surf_PackE5BRG9(r,g,b,shift+8); dest += 4; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_RGBA16F: stride = (lm->width-smax)<<3; for (i=0 ; i> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } Surf_PackRGB16F(dest, r,g,b,1<<(shift+8)); dest += 8; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_RGBA32F: stride = (lm->width-smax)<<4; for (i=0 ; i> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } Surf_PackRGB32F(dest, r,g,b,1<<(shift+8)); dest += sizeof(float)*4; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_RGBX8: case PTI_RGBA8: stride = (lm->width-smax)<<2; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } dest[0] = r; dest[1] = g; dest[2] = b; dest[3] = 255; dest += 4; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_BGRX8: case PTI_BGRA8: stride = (lm->width-smax)<<2; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } dest[0] = b; dest[1] = g; dest[2] = r; dest[3] = 255; dest += 4; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; /* case PTI_BGRX8: case PTI_BGRA8: stride = (lm->width-smax)<<2; bl = blocklights; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } if (r > 255) dest[2] = 255; else if (r < 0) dest[2] = 0; else dest[2] = r; if (g > 255) dest[1] = 255; else if (g < 0) dest[1] = 0; else dest[1] = g; if (b > 255) dest[0] = 255; else if (b < 0) dest[0] = 0; else dest[0] = b; dest[3] = 255; dest += 4; } if (stainsrc) stainsrc += (lmwidth - smax)*3; } break; */ case PTI_RGB565: stride = (lm->width-smax)<<1; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } *(unsigned short*)dest = (b>>3) | ((g>>2)<<5) | ((r>>3)<<11); dest += 2; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_RGBA4444: stride = (lm->width-smax)<<1; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } *(unsigned short*)dest = ((r>>4)<<12) | ((g>>4)<<8) | ((b>>4)<<4) | 0x000f; dest += 2; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_RGBA5551: stride = (lm->width-smax)<<1; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } *(unsigned short*)dest = ((r>>3)<<11) | ((g>>3)<<6) | ((b>>3)<<1) | 0x0001; dest += 2; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_ARGB4444: stride = (lm->width-smax)<<1; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } *(unsigned short*)dest = 0xf000 | ((r>>4)<<8) | ((g>>4)<<4) | ((b>>4)<<0); dest += 2; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_ARGB1555: stride = (lm->width-smax)<<1; for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } *(unsigned short*)dest = 0x8000 | ((r>>3)<<10) | ((g>>3)<<5) | ((b>>3)<<0); dest += 2; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; case PTI_RGB8: stride = lm->width*3 - (smax*3); for (i=0 ; i> shift; g = *bl++ >> shift; b = *bl++ >> shift; if (stainsrc) // merge in stain { r = (127+r*(*stainsrc++)) >> 8; g = (127+g*(*stainsrc++)) >> 8; b = (127+b*(*stainsrc++)) >> 8; } // quake 2 method, scale highest down to // maintain hue m = max(max(r, g), b); if (m > 255) { r *= 255.0/m; g *= 255.0/m; b *= 255.0/m; } dest[0] = r; dest[1] = g; dest[2] = b; dest += 3; } if (stainsrc) stainsrc += (lm->width - smax)*3; } break; } } static void Surf_StoreLightmap_Grey(qbyte *dest, unsigned int *bl, int smax, int tmax, unsigned int shift, stmap *stainsrc, unsigned int lmwidth) { int t; unsigned int i, j; for (i=0 ; i>= shift; if (t > 255) t = 255; dest[j] = t; } } } /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ static void Surf_BuildLightMap (model_t *currentmodel, msurface_t *surf, int map, int shift, int ambient, int *d_lightstylevalue) { int smax = (surf->extents[0]>>surf->lmshift)+1; int tmax = (surf->extents[1]>>surf->lmshift)+1; int t; int i; size_t size = (size_t)smax*tmax; unsigned scalergb[3]; unsigned scale; int maps; unsigned *bl; glRect_t *theRect; void *dest; void *deluxedest; void *stainsrc; lightmapinfo_t *lm = lightmap[surf->lightmaptexturenums[map]]; qbyte *src = surf->samples; shift += 7; // increase to base value surf->cached_dlight = (surf->dlightframe == r_framecount); if (size > maxblocksize) { //fixme: fill in? //Threading: this should not be a problem, all surfaces should have been built from the main thread at map load so it should have maxed it there. BZ_Free(blocklights); BZ_Free(blocknormals); maxblocksize = size; blocknormals = BZ_Malloc(maxblocksize * sizeof(*blocknormals)); //already a vector blocklights = BZ_Malloc(maxblocksize * 3*sizeof(*blocklights)); } //make sure we flag the output rect properly. theRect = &lm->rectchange; if (theRect->t > surf->light_t[map]) theRect->t = surf->light_t[map]; if (theRect->l > surf->light_s[map]) theRect->l = surf->light_s[map]; if (theRect->r < surf->light_s[map]+smax) theRect->r = surf->light_s[map]+smax; if (theRect->b < surf->light_t[map]+tmax) theRect->b = surf->light_t[map]+tmax; dest = lm->lightmaps + (surf->light_t[map] * lm->width + surf->light_s[map]) * lm->pixbytes; if (!r_stains.value || !surf->stained) stainsrc = NULL; else stainsrc = lm->stainmaps + (surf->light_t[map] * lm->width + surf->light_s[map]) * 3; lm->modified = true; if (lm->hasdeluxe && currentmodel->deluxdata) { lightmapinfo_t *dlm = lightmap[surf->lightmaptexturenums[map]+1]; dlm->modified = true; theRect = &dlm->rectchange; if (theRect->t > surf->light_t[map]) theRect->t = surf->light_t[map]; if (theRect->l > surf->light_s[map]) theRect->l = surf->light_s[map]; if (theRect->r < surf->light_s[map]+smax) theRect->r = surf->light_s[map]+smax; if (theRect->b < surf->light_t[map]+tmax) theRect->b = surf->light_t[map]+tmax; deluxedest = dlm->lightmaps + (surf->light_t[map] * dlm->width + surf->light_s[map]) * dlm->pixbytes; Surf_BuildDeluxMap(currentmodel, surf, deluxedest, lm, blocknormals); } if (lm->fmt != PTI_L8) { // set to full bright if no light data if (ambient < 0) { t = (-1-ambient)*255; for (i=0 ; icached_light[maps] = -1-ambient; surf->cached_colour[maps] = 0xff; } } else if (r_fullbright.value>0) //not qw { for (i=0 ; ilightdata) { /*fullbright if map is not lit. but not overbright*/ for (i=0 ; isamples) { /*no samples, but map is otherwise lit = pure black*/ for (i=0 ; icached_light[0] = 0; surf->cached_colour[0] = 0; } else { // clear to no light t = ambient; if (t == 0) memset(blocklights, 0, size*3*sizeof(*bl)); else { for (i=0 ; ifromgame == fg_quake3) Sys_Error("Surf_BuildLightMap: q3bsp"); switch(currentmodel->lightmaps.fmt) { case LM_E5BGR9: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; if (scale) { VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb); for (i=0 ; i>27]*(1<<7); blocklights[i*3+0] += scalergb[0] * e * ((l>> 0)&0x1ff); blocklights[i*3+1] += scalergb[1] * e * ((l>> 9)&0x1ff); blocklights[i*3+2] += scalergb[2] * e * ((l>>18)&0x1ff); } } src += size*4; // skip to next lightmap } break; case LM_RGB8: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; if (scale) { VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb); bl = blocklights; for (i=0 ; istyles[maps] != 255 ; maps++) { surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; if (scale) { VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb); bl = blocklights; for (i=0 ; idlightframe == r_framecount) Surf_AddDynamicLightsColours (surf); Surf_StoreLightmap_RGB(dest, blocklights, smax, tmax, shift, stainsrc, lm); } else { // set to full bright if no light data if (ambient < 0) { t = (-1-ambient)*255; for (i=0 ; icached_light[maps] = -1-ambient; surf->cached_colour[maps] = 0xff; } } else if (r_fullbright.value > 0) { //r_fullbright is meant to be a scaler. for (i=0 ; icached_light[0] = d_lightstylevalue[0]; surf->cached_colour[0] = cl_lightstyle[0].colourkey; } else if (!currentmodel->lightdata) { //no scalers here. for (i=0 ; icached_light[0] = d_lightstylevalue[0]; surf->cached_colour[0] = cl_lightstyle[0].colourkey; } //surfaces with no light data on lit maps are black else if (!surf->samples) { for (i=0 ; icached_light[0] = d_lightstylevalue[0]; surf->cached_colour[0] = cl_lightstyle[0].colourkey; } else { // clear to no light for (i=0 ; ilightmaps.fmt) { case LM_E5BGR9: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; for (i=0 ; i>0)&0x1ff),((lm>>9)&0x1ff),((lm>>18)&0x1ff)) * scale * (rgb9e5tab[lm>>27]*(1<<7)); } src += size*4; // skip to next lightmap } break; case LM_RGB8: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; for (i=0 ; istyles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; for (i=0 ; idlightframe == r_framecount) Surf_AddDynamicLights (surf); } Surf_StoreLightmap_Grey(dest, blocklights, smax, tmax, shift, stainsrc, lm->width); } } #if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS)) static void Surf_BuildLightMap_Worker (model_t *wmodel, msurface_t *surf, int shift, int ambient, int *d_lightstylevalue) { int smax, tmax; int t; int i, j; size_t size; lightmapinfo_t *lm = lightmap[surf->lightmaptexturenums[0]]; qbyte *src; unsigned scalergb[3]; unsigned scale; int maps; unsigned *bl; qbyte *dest; qbyte *deluxedest; stmap *stainsrc; glRect_t *theRect; static size_t maxblocksize; static vec3_t *blocknormals; static unsigned int *blocklights; shift += 7; // increase to base value surf->cached_dlight = false; smax = (surf->extents[0]>>surf->lmshift)+1; tmax = (surf->extents[1]>>surf->lmshift)+1; size = (size_t)smax*tmax; src = surf->samples; if (size > maxblocksize) { //fixme: fill in? maxblocksize = size; blocknormals = BZ_Realloc(blocknormals, maxblocksize * sizeof(*blocknormals)); //already a vector blocklights = BZ_Realloc(blocklights, maxblocksize * 3*sizeof(*blocklights)); } dest = lm->lightmaps + (surf->light_t[0] * lm->width + surf->light_s[0]) * lm->pixbytes; if (!r_stains.value || !surf->stained) stainsrc = NULL; else stainsrc = lm->stainmaps + (surf->light_t[0] * lm->width + surf->light_s[0]) * 3; if (lm->hasdeluxe) { lightmapinfo_t *dlm = lightmap[surf->lightmaptexturenums[0]+1]; deluxedest = dlm->lightmaps + (surf->light_t[0] * dlm->width + surf->light_s[0]) * dlm->pixbytes; Surf_BuildDeluxMap(wmodel, surf, deluxedest, lm, blocknormals); } if (lm->fmt != PTI_L8) { // set to full bright if no light data if (ambient < 0) { t = (-1-ambient)*255; for (i=0 ; icached_light[maps] = -1-ambient; surf->cached_colour[maps] = 0xff; } } else if (r_fullbright.value>0) //not qw { for (i=0 ; ilightdata) { /*fullbright if map is not lit. but not overbright*/ for (i=0 ; isamples) { /*no samples, but map is otherwise lit = pure black*/ for (i=0 ; icached_light[0] = 0; surf->cached_colour[0] = 0; } else { // clear to no light t = ambient; if (t == 0) memset(blocklights, 0, size*3*sizeof(*bl)); else { for (i=0 ; ifromgame == fg_quake3) //rgb { /*q3 lightmaps are meant to be pre-built this code is misguided, and ought never be executed anyway. */ int pixbytes = lm->pixbytes; bl = blocklights; for (i = 0; i < tmax; i++) { for (j = 0; j < smax; j++) { bl[0] = 255*src[(i*pixbytes+j)*3]; bl[1] = 255*src[(i*pixbytes+j)*3+1]; bl[2] = 255*src[(i*pixbytes+j)*3+2]; bl+=3; } } } else switch(cl.worldmodel->lightmaps.fmt) { case LM_E5BGR9: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; if (scale) { VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb); for (i=0 ; i>27]*(1<<7); blocklights[i*3+0] += scalergb[0] * e * ((l>> 0)&0x1ff); blocklights[i*3+1] += scalergb[1] * e * ((l>> 9)&0x1ff); blocklights[i*3+2] += scalergb[2] * e * ((l>>18)&0x1ff); } } src += size*4; // skip to next lightmap } break; case LM_RGB8: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; if (scale) { VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb); bl = blocklights; for (i=0 ; istyles[maps] != 255 ; maps++) { surf->cached_light[maps] = scale = d_lightstylevalue[surf->styles[maps]]; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; if (scale) { VectorScale(cl_lightstyle[surf->styles[maps]].colours, scale, scalergb); bl = blocklights; for (i=0 ; istained) stainsrc = NULL; Surf_StoreLightmap_RGB(dest, blocklights, smax, tmax, shift, stainsrc, lm); } else { // set to full bright if no light data if (r_fullbright.ival) { for (i=0 ; ilightdata) { for (i=0 ; icached_light[0] = d_lightstylevalue[0]; surf->cached_colour[0] = cl_lightstyle[0].colourkey; } else if (!surf->samples) { for (i=0 ; ilightmaps.fmt) { case LM_E5BGR9: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; for (i=0 ; i>0)&0x1ff),((lm>>9)&0x1ff),((lm>>18)&0x1ff)) * scale * (rgb9e5tab[lm>>27]*(1<<7)); } lightmap += size*4; // skip to next lightmap } break; case LM_RGB8: for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; for (i=0 ; istyles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colourkey; for (i=0 ; iwidth); } //make sure we flag the output rect properly. theRect = &lm->rectchange; if (theRect->t > surf->light_t[0]) theRect->t = surf->light_t[0]; if (theRect->l > surf->light_s[0]) theRect->l = surf->light_s[0]; if (theRect->r < surf->light_s[0]+smax) theRect->r = surf->light_s[0]+smax; if (theRect->b < surf->light_t[0]+tmax) theRect->b = surf->light_t[0]+tmax; lm->modified = true; if (lm->hasdeluxe) { lightmapinfo_t *dlm = lm+1; theRect = &dlm->rectchange; if (theRect->t > surf->light_t[0]) theRect->t = surf->light_t[0]; if (theRect->l > surf->light_s[0]) theRect->l = surf->light_s[0]; if (theRect->r < surf->light_s[0]+smax) theRect->r = surf->light_s[0]+smax; if (theRect->b < surf->light_t[0]+tmax) theRect->b = surf->light_t[0]+tmax; dlm->modified = true; } } #endif /* ============================================================= BRUSH MODELS ============================================================= */ /* ================ R_RenderDynamicLightmaps Multitexture ================ */ void Surf_RenderDynamicLightmaps (msurface_t *fa) { int maps; //surfaces without lightmaps if (fa->lightmaptexturenums[0]<0 || !lightmap) return; // check for lightmap modification if (!fa->samples) { if (fa->cached_light[0] != 0 || fa->cached_colour[0] != 0) goto dynamic; } else { for (maps = 0 ; maps < MAXQ1LIGHTMAPS && fa->styles[maps] != 255 ; maps++) if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps] || cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps]) goto dynamic; } if (fa->dlightframe == r_framecount // dynamic this frame || fa->cached_dlight) // dynamic previously { RSpeedLocals(); dynamic: RSpeedRemark(); #ifdef _DEBUG if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps) Sys_Error("Invalid lightmap index\n"); #endif Surf_BuildLightMap (currentmodel, fa, 0, lightmap_shift, r_ambient.value*255, d_lightstylevalue); RSpeedEnd(RSPEED_DYNAMIC); } } #if defined(THREADEDWORLD) && (defined(Q1BSPS)||defined(Q2BSPS)) static void Surf_RenderDynamicLightmaps_Worker (model_t *wmodel, msurface_t *fa, int *d_lightstylevalue) { int maps; //surfaces without lightmaps if (fa->lightmaptexturenums[0]<0 || !lightmap) return; // check for lightmap modification if (!fa->samples) { if (fa->cached_light[0] != 0 || fa->cached_colour[0] != 0) goto dynamic; } else { for (maps = 0 ; maps < MAXQ1LIGHTMAPS && fa->styles[maps] != 255 ; maps++) if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps] || cl_lightstyle[fa->styles[maps]].colourkey != fa->cached_colour[maps]) goto dynamic; } return; dynamic: #ifdef _DEBUG if ((unsigned)fa->lightmaptexturenums[0] >= numlightmaps) Sys_Error("Invalid lightmap index\n"); #endif Surf_BuildLightMap_Worker (wmodel, fa, lightmap_shift, r_ambient.value*255, d_lightstylevalue); } #endif //THREADEDWORLD void Surf_RenderAmbientLightmaps (msurface_t *fa, int ambient) { if (!fa->mesh) return; //surfaces without lightmaps if (fa->lightmaptexturenums[0]<0) return; if (fa->cached_light[0] != ambient || fa->cached_colour[0] != 0xff) goto dynamic; if (fa->dlightframe == r_framecount // dynamic this frame || fa->cached_dlight) // dynamic previously { RSpeedLocals(); dynamic: RSpeedRemark(); Surf_BuildLightMap (currentmodel, fa, 0, lightmap_shift, -1-ambient, d_lightstylevalue); RSpeedEnd(RSPEED_DYNAMIC); } } /* ============================================================= WORLD MODEL ============================================================= */ #if 0 static qbyte *R_MarkLeafSurfaces_Q1 (void) { qbyte *vis; mleaf_t *leaf; int i, j; msurface_t *surf; int shift; vis = R_CalcVis_Q1(); for (i=0 ; inumvisleafs ; i++) { if (vis[i>>3] & (1<<(i&7))) { leaf = (mleaf_t *)&cl.worldmodel->leafs[i+1]; if (R_CullBox (leaf->minmaxs, leaf->minmaxs+3)) continue; leaf->visframe = r_visframecount; for (j = 0; j < leaf->nummarksurfaces; j++) { surf = leaf->firstmarksurface[j]; if (surf->visframe == r_visframecount) continue; surf->visframe = r_visframecount; *surf->mark = surf; } } } { texture_t *tex; shift = Surf_LightmapShift(cl.worldmodel); for (i = 0; i < cl.worldmodel->numtextures; i++) { tex = cl.worldmodel->textures[i]; if (!tex) continue; for (j = 0; j < tex->vbo.meshcount; j++) { surf = tex->vbo.meshlist[j]; if (surf) { Surf_RenderDynamicLightmaps (surf); tex->vbo.meshlist[j] = NULL; surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh; } } } } return vis; } #endif /* static qbyte *Surf_MaskVis(qbyte *src, qbyte *dest) { int i; if (cl.worldmodel->leafs[i].ma } */ qbyte *frustumvis; #ifdef Q1BSPS /* ================ R_RecursiveWorldNode ================ */ static void Surf_RecursiveWorldNode (mnode_t *node, unsigned int clipflags) { int c, side, clipped; mplane_t *plane, *clipplane; msurface_t *surf, **mark; mleaf_t *pleaf; double dot; start: if (node->contents == Q1CONTENTS_SOLID) return; // solid if (node->visframe != r_visframecount) return; for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++) { if (!(clipflags & (1 << c))) continue; // don't need to clip against it clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane); if (clipped == 2) return; else if (clipped == 1) clipflags -= (1<contents < 0) { pleaf = (mleaf_t *)node; c = (pleaf - cl.worldmodel->leafs)-1; frustumvis[c>>3] |= 1<<(c&7); mark = pleaf->firstmarksurface; c = pleaf->nummarksurfaces; if (c) { do { (*mark++)->visframe = r_framecount; } while (--c); } return; } // node is just a decision point, so go down the apropriate sides // find which side of the node we are on plane = node->plane; switch (plane->type) { case PLANE_X: dot = modelorg[0] - plane->dist; break; case PLANE_Y: dot = modelorg[1] - plane->dist; break; case PLANE_Z: dot = modelorg[2] - plane->dist; break; default: dot = DotProduct (modelorg, plane->normal) - plane->dist; break; } if (dot >= 0) side = 0; else side = 1; // recurse down the children, front side first Surf_RecursiveWorldNode (node->children[side], clipflags); // draw stuff c = node->numsurfaces; if (c) { surf = cl.worldmodel->surfaces + node->firstsurface; if (dot < 0 -BACKFACE_EPSILON) side = SURF_PLANEBACK; else if (dot > BACKFACE_EPSILON) side = 0; { for ( ; c ; c--, surf++) { if (surf->visframe != r_framecount) continue; if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK))) continue; // wrong side Surf_RenderDynamicLightmaps (surf); surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh; } } } // recurse down the back side //GLR_RecursiveWorldNode (node->children[!side], clipflags); node = node->children[!side]; goto start; } static void Surf_OrthoRecursiveWorldNode (mnode_t *node, unsigned int clipflags) { //when rendering as ortho the front and back sides are technically equal. the only culling comes from frustum culling. int c, clipped; mplane_t *clipplane; msurface_t *surf, **mark; mleaf_t *pleaf; if (node->contents == Q1CONTENTS_SOLID) return; // solid if (node->visframe != r_visframecount) return; for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++) { if (!(clipflags & (1 << c))) continue; // don't need to clip against it clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane); if (clipped == 2) return; else if (clipped == 1) clipflags -= (1<contents < 0) { pleaf = (mleaf_t *)node; mark = pleaf->firstmarksurface; c = pleaf->nummarksurfaces; if (c) { do { (*mark++)->visframe = r_framecount; } while (--c); } return; } // recurse down the children Surf_OrthoRecursiveWorldNode (node->children[0], clipflags); Surf_OrthoRecursiveWorldNode (node->children[1], clipflags); // draw stuff c = node->numsurfaces; if (c) { surf = cl.worldmodel->surfaces + node->firstsurface; for ( ; c ; c--, surf++) { if (surf->visframe != r_framecount) continue; Surf_RenderDynamicLightmaps (surf); surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh; } } return; } #endif #ifdef Q2BSPS static void Surf_RecursiveQ2WorldNode (mnode_t *node) { int c, side; mplane_t *plane; msurface_t *surf, **mark; mleaf_t *pleaf; double dot; int sidebit; if (node->contents == Q2CONTENTS_SOLID) return; // solid if (node->visframe != r_visframecount) return; if (R_CullBox (node->minmaxs, node->minmaxs+3)) return; // if a leaf node, draw stuff if (node->contents != -1) { pleaf = (mleaf_t *)node; // check for door connected areas if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) ) return; // not visible c = pleaf->cluster; if (c >= 0) frustumvis[c>>3] |= 1<<(c&7); mark = pleaf->firstmarksurface; c = pleaf->nummarksurfaces; if (c) { do { (*mark)->visframe = r_framecount; mark++; } while (--c); } return; } // node is just a decision point, so go down the apropriate sides // find which side of the node we are on plane = node->plane; switch (plane->type) { case PLANE_X: dot = modelorg[0] - plane->dist; break; case PLANE_Y: dot = modelorg[1] - plane->dist; break; case PLANE_Z: dot = modelorg[2] - plane->dist; break; default: dot = DotProduct (modelorg, plane->normal) - plane->dist; break; } if (dot >= 0) { side = 0; sidebit = 0; } else { side = 1; sidebit = SURF_PLANEBACK; } // recurse down the children, front side first Surf_RecursiveQ2WorldNode (node->children[side]); // draw stuff for ( c = node->numsurfaces, surf = currentmodel->surfaces + node->firstsurface; c ; c--, surf++) { if (surf->visframe != r_framecount) continue; if ( (surf->flags & SURF_PLANEBACK) != sidebit ) continue; // wrong side surf->visframe = 0;//r_framecount+1;//-1; Surf_RenderDynamicLightmaps (surf); surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh; } // recurse down the back side Surf_RecursiveQ2WorldNode (node->children[!side]); } #endif #ifdef Q3BSPS #if 0 static void Surf_LeafWorldNode (void) { int i; int clipflags; msurface_t **mark, *surf; mleaf_t *pleaf; int clipped; mplane_t *clipplane; for (pleaf = r_vischain; pleaf; pleaf = pleaf->vischain) { // check for door connected areas // if (areabits) { // if (!(areabits[pleaf->area>>3] & (1<<(pleaf->area&7)))) // { // continue; // not visible // } } clipflags = 15; // 1 | 2 | 4 | 8 // if (!r_nocull->value) { for (i=0,clipplane=frustum ; iminmaxs, pleaf->minmaxs+3, clipplane); if (clipped == 2) { break; } else if (clipped == 1) { clipflags &= ~(1<nummarksurfaces; mark = pleaf->firstmarksurface; do { surf = *mark++; if (surf->visframe != r_framecount) //sufraces exist in multiple leafs. { surf->visframe = r_framecount; if (surf->mark) *surf->mark = surf; } } while (--i); // c_world_leafs++; } { int j; texture_t *tex; for (i = 0; i < cl.worldmodel->numtextures; i++) { tex = cl.worldmodel->textures[i]; if (!tex) continue; for (j = 0; j < tex->vbo.meshcount; j++) { surf = tex->vbo.meshlist[j]; if (surf) { tex->vbo.meshlist[j] = NULL; surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh; } } } } } #endif static void Surf_RecursiveQ3WorldNode (mnode_t *node, unsigned int clipflags) { int c, side, clipped; mplane_t *plane, *clipplane; msurface_t *surf, **mark; mleaf_t *pleaf; double dot; start: if (node->visframe != r_visframecount) return; for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++) { if (!(clipflags & (1 << c))) continue; // don't need to clip against it clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane); if (clipped == 2) return; else if (clipped == 1) clipflags -= (1<contents != -1) { pleaf = (mleaf_t *)node; if (! (r_refdef.areabits[pleaf->area>>3] & (1<<(pleaf->area&7)) ) ) return; // not visible c = pleaf->cluster; if (c >= 0) frustumvis[c>>3] |= 1<<(c&7); mark = pleaf->firstmarksurface; for (c = pleaf->nummarksurfaces; c; c--) { surf = *mark++; if (surf->visframe == r_framecount) continue; surf->visframe = r_framecount; // if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK))) // continue; // wrong side surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh; } return; } // node is just a decision point, so go down the apropriate sides // find which side of the node we are on plane = node->plane; switch (plane->type) { case PLANE_X: dot = modelorg[0] - plane->dist; break; case PLANE_Y: dot = modelorg[1] - plane->dist; break; case PLANE_Z: dot = modelorg[2] - plane->dist; break; default: dot = DotProduct (modelorg, plane->normal) - plane->dist; break; } if (dot >= 0) side = 0; else side = 1; // recurse down the children, front side first Surf_RecursiveQ3WorldNode (node->children[side], clipflags); // q3 nodes contain no drawables // recurse down the back side //GLR_RecursiveWorldNode (node->children[!side], clipflags); node = node->children[!side]; goto start; } #endif static void Surf_PushChains(batch_t **batches) { batch_t *batch; int i; if (r_refdef.recurse == R_MAX_RECURSE) Sys_Error("Recursed too deep\n"); if (!r_refdef.recurse) { for (i = 0; i < SHADER_SORT_COUNT; i++) for (batch = batches[i]; batch; batch = batch->next) { batch->firstmesh = 0; } } #if R_MAX_RECURSE > 2 else if (r_refdef.recurse > 1) { for (i = 0; i < SHADER_SORT_COUNT; i++) for (batch = batches[i]; batch; batch = batch->next) { batch->recursefirst[r_refdef.recurse] = batch->firstmesh; batch->firstmesh = batch->meshes; } } #endif else { for (i = 0; i < SHADER_SORT_COUNT; i++) for (batch = batches[i]; batch; batch = batch->next) { batch->firstmesh = batch->meshes; } } } static void Surf_PopChains(batch_t **batches) { batch_t *batch; int i; if (!r_refdef.recurse) { for (i = 0; i < SHADER_SORT_COUNT; i++) for (batch = batches[i]; batch; batch = batch->next) { batch->meshes = 0; } } #if R_MAX_RECURSE > 2 else if (r_refdef.recurse > 1) { for (i = 0; i < SHADER_SORT_COUNT; i++) for (batch = batches[i]; batch; batch = batch->next) { batch->meshes = batch->firstmesh; batch->firstmesh = batch->recursefirst[r_refdef.recurse]; } } #endif else { for (i = 0; i < SHADER_SORT_COUNT; i++) for (batch = batches[i]; batch; batch = batch->next) { batch->meshes = batch->firstmesh; batch->firstmesh = 0; } } } //most of this is a direct copy from gl void Surf_SetupFrame(void) { mleaf_t *leaf; vec3_t temp, pvsorg; int viewcontents; if (!cl.worldmodel || (!cl.worldmodel->nodes && cl.worldmodel->type != mod_heightmap)) r_refdef.flags |= RDF_NOWORLDMODEL; R_AnimateLight(); r_framecount++; if (r_refdef.recurse) { VectorCopy(r_refdef.pvsorigin, pvsorg); } else { VectorCopy(r_refdef.vieworg, pvsorg); R_UpdateHDR(r_refdef.vieworg); } viewcontents = 0; if (r_refdef.flags & RDF_NOWORLDMODEL) { } else if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || cl.worldmodel->fromgame == fg_doom3 ) { r_viewcluster = -1; r_viewcluster2 = -1; } #if defined(Q2BSPS) || defined(Q3BSPS) else if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3) { leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg); viewcontents = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, pvsorg); r_viewcluster = r_viewcluster2 = leaf->cluster; // check above and below so crossing solid water doesn't draw wrong if (!leaf->contents) { // look down a bit vec3_t temp; VectorCopy (pvsorg, temp); temp[2] -= 16; leaf = Mod_PointInLeaf (cl.worldmodel, temp); if ( !(leaf->contents & Q2CONTENTS_SOLID) && (leaf->cluster != r_viewcluster2) ) r_viewcluster2 = leaf->cluster; } else { // look up a bit vec3_t temp; VectorCopy (pvsorg, temp); temp[2] += 16; leaf = Mod_PointInLeaf (cl.worldmodel, temp); if ( !(leaf->contents & Q2CONTENTS_SOLID) && (leaf->cluster != r_viewcluster2) ) r_viewcluster2 = leaf->cluster; } } #endif else { leaf = Mod_PointInLeaf (cl.worldmodel, pvsorg); r_viewcluster = (leaf - cl.worldmodel->leafs)-1; r_viewcluster2 = -1; if (leaf) { switch(leaf->contents) { case Q1CONTENTS_WATER: viewcontents |= FTECONTENTS_WATER; break; case Q1CONTENTS_LAVA: viewcontents |= FTECONTENTS_LAVA; break; case Q1CONTENTS_SLIME: viewcontents |= FTECONTENTS_SLIME; break; case Q1CONTENTS_SKY: viewcontents |= FTECONTENTS_SKY; break; case Q1CONTENTS_SOLID: viewcontents |= FTECONTENTS_SOLID; break; case Q1CONTENTS_LADDER: viewcontents |= FTECONTENTS_LADDER; break; } if (leaf->contents == Q1CONTENTS_EMPTY) { //look down a bit VectorCopy (pvsorg, temp); temp[2] -= 16; leaf = Mod_PointInLeaf (cl.worldmodel, temp); if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA) r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1; } else if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA) { //in water, look up a bit. VectorCopy (pvsorg, temp); temp[2] += 16; leaf = Mod_PointInLeaf (cl.worldmodel, temp); if (leaf->contents == Q1CONTENTS_EMPTY) r_viewcluster2 = (leaf - cl.worldmodel->leafs)-1; } } } #ifdef TERRAIN if (!(r_refdef.flags & RDF_NOWORLDMODEL) && cl.worldmodel && cl.worldmodel->terrain) { viewcontents |= Heightmap_PointContents(cl.worldmodel, NULL, pvsorg); } #endif /*pick up any extra water entities*/ { vec3_t t1,t2; VectorCopy(pmove.player_mins, t1); VectorCopy(pmove.player_maxs, t2); VectorClear(pmove.player_maxs); VectorClear(pmove.player_mins); viewcontents |= PM_ExtraBoxContents(pvsorg); VectorCopy(t1, pmove.player_mins); VectorCopy(t2, pmove.player_maxs); } if (!r_refdef.recurse) { r_viewcontents = viewcontents; if (!r_secondaryview) V_SetContentsColor (viewcontents); } if (r_refdef.playerview->audio.defaulted) { //first scene is the 'main' scene and audio defaults to that (unless overridden later in the frame) r_refdef.playerview->audio.defaulted = false; r_refdef.playerview->audio.entnum = r_refdef.playerview->viewentity; VectorCopy(r_refdef.vieworg, r_refdef.playerview->audio.origin); AngleVectors(r_refdef.viewangles, r_refdef.playerview->audio.forward,r_refdef.playerview->audio.right, r_refdef.playerview->audio.up); if (r_viewcontents & FTECONTENTS_FLUID) r_refdef.playerview->audio.reverbtype = 1; else r_refdef.playerview->audio.reverbtype = 0; VectorCopy(r_refdef.playerview->simvel, r_refdef.playerview->audio.velocity); } } /* static mesh_t *surfbatchmeshes[256]; static void Surf_BuildBrushBatch(batch_t *batch) { model_t *model = batch->ent->model; unsigned int i; batch->mesh = surfbatchmeshes; batch->meshes = batch->surf_count; for (i = 0; i < batch->surf_count; i++) { surfbatchmeshes[i] = model->surfaces[batch->surf_first + i].mesh; } } */ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent) { int i; msurface_t *s; batch_t *ob; model_t *model; batch_t *b; unsigned int bef; model = ent->model; if (R_CullEntityBox (ent, model->mins, model->maxs)) return; #ifdef RTLIGHTS if (BE_LightCullModel(ent->origin, model)) return; #endif // calculate dynamic lighting for bmodel if it's not an // instanced model if (model->fromgame != fg_quake3 && model->fromgame != fg_doom3 && lightmap) { int k; currententity = ent; currentmodel = ent->model; if (model->nummodelsurfaces != 0 && r_dynamic.ival > 0) { for (k=rtlights_first; kfuncs.MarkLights (&cl_dlights[k], 1<rootnode); } } Surf_LightmapShift(model); #ifdef HEXEN2 if ((ent->drawflags & MLS_MASK) == MLS_ABSLIGHT) { //update lightmaps. for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++) Surf_RenderAmbientLightmaps (s, ent->abslight); } else if (ent->drawflags & DRF_TRANSLUCENT) { //update lightmaps. for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++) Surf_RenderAmbientLightmaps (s, 255); } else #endif { //update lightmaps. for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++) Surf_RenderDynamicLightmaps (s); } currententity = NULL; } #ifdef BEF_PUSHDEPTH if (r_pushdepth) bef = BEF_PUSHDEPTH; else bef = 0; #else bef = 0; #endif if (ent->flags & RF_ADDITIVE) bef |= BEF_FORCEADDITIVE; #ifdef HEXEN2 else if ((ent->drawflags & DRF_TRANSLUCENT) && r_wateralpha.value != 1) { bef |= BEF_FORCETRANSPARENT; ent->shaderRGBAf[3] = r_wateralpha.value; } #endif else if ((ent->flags & RF_TRANSLUCENT) && cls.protocol != CP_QUAKE3) bef |= BEF_FORCETRANSPARENT; if (ent->flags & RF_NODEPTHTEST) bef |= BEF_FORCENODEPTH; if (ent->flags & RF_NOSHADOW) bef |= BEF_NOSHADOWS; for (i = 0; i < SHADER_SORT_COUNT; i++) for (ob = model->batches[i]; ob; ob = ob->next) { b = BE_GetTempBatch(); if (!b) continue; *b = *ob; // if (b->texture) // b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader; b->meshes = b->maxmeshes; b->ent = ent; b->flags = bef; if (b->buildmeshes) b->buildmeshes(b); if (!b->shader) b->shader = R_TextureAnimation(ent->framestate.g[FS_REG].frame[0], b->texture)->shader; if (bef & BEF_FORCEADDITIVE) { b->next = batches[SHADER_SORT_ADDITIVE]; batches[SHADER_SORT_ADDITIVE] = b; } else if (bef & BEF_FORCETRANSPARENT) { b->next = batches[SHADER_SORT_BLEND]; batches[SHADER_SORT_BLEND] = b; } else { b->next = batches[b->shader->sort]; batches[b->shader->sort] = b; } } } #ifdef THREADEDWORLD struct webostate_s { char dbgid[12]; struct webostate_s *next; model_t *wmodel; int cluster[2]; qboolean generating; pvsbuffer_t pvs; vboarray_t ebo; void *ebomem; size_t idxcount; int numbatches; int lightstylevalues[MAX_LIGHTSTYLES]; //when using workers that only reprocessing lighting at 10fps, things get too ugly when things go out of sync vec3_t lastpos; batch_t *rbatches[SHADER_SORT_COUNT]; struct wesbatch_s { size_t numidx; size_t maxidx; index_t *idxbuffer; batch_t b; mesh_t m; mesh_t *pm; vbo_t vbo; } batches[1]; }; static struct webostate_s *webostates; static struct webostate_s *webogenerating; static int webogeneratingstate; //1 if generating, 0 if not, for waiting for sync. static void R_DestroyWorldEBO(struct webostate_s *es) { if (!es) return; #ifdef GLQUAKE if (qrenderer == QR_OPENGL) qglDeleteBuffersARB(1, &es->ebo.gl.vbo); #endif #ifdef VKQUAKE if (qrenderer == QR_VULKAN) BE_VBO_Destroy(&es->ebo, es->ebomem); #endif BZ_Free(es); } void R_GeneratedWorldEBO(void *ctx, void *data, size_t a_, size_t b_) { size_t idxcount; unsigned int i; model_t *mod; batch_t *b, *batch; mesh_t *m; int sortid; struct webostate_s *webostate = ctx; webostate->next = webostates; webostates = webostate; webogenerating = NULL; webogeneratingstate = 0; mod = webostate->wmodel; for (i = 0, idxcount = 0; i < webostate->numbatches; i++) idxcount += webostate->batches[i].numidx; #ifdef GLQUAKE if (qrenderer == QR_OPENGL) { GL_DeselectVAO(); webostate->ebo.gl.addr = NULL; qglGenBuffersARB(1, &webostate->ebo.gl.vbo); GL_SelectEBO(webostate->ebo.gl.vbo); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), NULL, GL_STATIC_DRAW_ARB); for (i = 0, idxcount = 0; i < webostate->numbatches; i++) { qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, idxcount*sizeof(index_t), webostate->batches[i].numidx*sizeof(index_t), webostate->batches[i].idxbuffer); BZ_Free(webostate->batches[i].idxbuffer); webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount; idxcount += webostate->batches[i].numidx; } } #endif #ifdef VKQUAKE if (qrenderer == QR_VULKAN) { //this malloc is stupid. //with vulkan we really should be doing this on the worker instead, at least the staging part. index_t *indexes = malloc(sizeof(*indexes) * idxcount); webostate->ebo.vk.offs = 0; for (i = 0, idxcount = 0; i < webostate->numbatches; i++) { memcpy(indexes + idxcount, webostate->batches[i].idxbuffer, webostate->batches[i].numidx*sizeof(index_t)); BZ_Free(webostate->batches[i].idxbuffer); webostate->batches[i].idxbuffer = (index_t*)NULL + idxcount; idxcount += webostate->batches[i].numidx; } if (idxcount) BE_VBO_Finish(NULL, indexes, sizeof(*indexes) * idxcount, &webostate->ebo, NULL, &webostate->ebomem); else { memset(&webostate->ebo, 0, sizeof(webostate->ebo)); webostate->ebomem = NULL; } free(indexes); } #endif //should be doing this on the worker, but whatever for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) { webostate->rbatches[sortid] = NULL; for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next, i++) { if (!webostate->batches[i].numidx) continue; if (batch->shader->flags & SHADER_NODRAW) continue; m = &webostate->batches[i].m; webostate->batches[i].pm = m; b = &webostate->batches[i].b; memcpy(b, batch, sizeof(*b)); memset(m, 0, sizeof(*m)); if (b->shader->flags & SHADER_NEEDSARRAYS) { //this ebo cache stuff tracks only indexes, we don't know the actual surfs any more. //if NEEDSARRAYS is flagged then the cpu will need access to the mesh data - which it doesn't have. //while we could figure out this info, there would be a lot of vertexes that are not referenced, which would be horrendously slow. if (b->shader->flags & SHADER_SKY) continue; b->shader = R_RegisterShader_Vertex("unsupported"); } m->numvertexes = webostate->batches[i].b.vbo->vertcount; b->mesh = &webostate->batches[i].pm; b->meshes = 1; m->numindexes = webostate->batches[i].numidx; m->vbofirstelement = webostate->batches[i].idxbuffer - (index_t*)NULL; m->vbofirstvert = 0; m->indexes = NULL; b->vbo = &webostate->batches[i].vbo; *b->vbo = *batch->vbo; b->vbo->indicies = webostate->ebo; b->vbo->vao = 0; b->next = webostate->rbatches[sortid]; webostate->rbatches[sortid] = b; } } } #ifdef Q1BSPS static void Surf_SimpleWorld_Q1BSP(struct webostate_s *es, qbyte *pvs) { mleaf_t *leaf; msurface_t *surf, **mark, **end; mesh_t *mesh; model_t *wmodel = es->wmodel; int l = wmodel->numclusters; int fc = -r_framecount; for (leaf = wmodel->leafs+l; l-- > 0; leaf--) { if ((pvs[l>>3] & (1u<<(l&7))) && leaf->nummarksurfaces) { mark = leaf->firstmarksurface; end = mark+leaf->nummarksurfaces; while(mark < end) { surf = *mark++; if (surf->visframe != fc) { int i; struct wesbatch_s *eb; surf->visframe = fc; Surf_RenderDynamicLightmaps_Worker (wmodel, surf, es->lightstylevalues); mesh = surf->mesh; eb = &es->batches[surf->sbatch->ebobatch]; if (eb->maxidx < eb->numidx + mesh->numindexes) { //FIXME: pre-allocate eb->maxidx = eb->numidx + surf->mesh->numindexes + 512; eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t)); } for (i = 0; i < mesh->numindexes; i++) eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert; eb->numidx += mesh->numindexes; } } } } } #endif #if defined(Q2BSPS) || defined(Q3BSPS) static void Surf_SimpleWorld_Q3BSP(struct webostate_s *es, qbyte *pvs) { mleaf_t *leaf; msurface_t *surf, **mark, **end; mesh_t *mesh; model_t *wmodel = es->wmodel; int l = wmodel->numleafs; //is this doing submodels too? int c; int fc = -r_framecount; for (leaf = wmodel->leafs; l-- > 0; leaf++) { c = leaf->cluster; if (c < 0) continue; //o.O if ((pvs[c>>3] & (1u<<(c&7))) && leaf->nummarksurfaces) { mark = leaf->firstmarksurface; end = mark+leaf->nummarksurfaces; while(mark < end) { surf = *mark++; if (surf->visframe != fc) { int i; struct wesbatch_s *eb; surf->visframe = fc; mesh = surf->mesh; eb = &es->batches[surf->sbatch->ebobatch]; if (eb->maxidx < eb->numidx + mesh->numindexes) { //FIXME: pre-allocate eb->maxidx = eb->numidx + surf->mesh->numindexes + 512; eb->idxbuffer = BZ_Realloc(eb->idxbuffer, eb->maxidx * sizeof(index_t)); } for (i = 0; i < mesh->numindexes; i++) eb->idxbuffer[eb->numidx+i] = mesh->indexes[i] + mesh->vbofirstvert; eb->numidx += mesh->numindexes; } } } } } #endif void R_GenWorldEBO(void *ctx, void *data, size_t a, size_t b) { int i; struct webostate_s *es = ctx; qbyte *pvs; es->numbatches = es->wmodel->numbatches; for (i = 0; i < es->numbatches; i++) { es->batches[i].numidx = 0; es->batches[i].maxidx = 0; es->batches[i].idxbuffer = NULL; } //maybe we should just use fatpvs instead, and wait for completion when outside? if (es->cluster[1] != -1 && es->cluster[0] != es->cluster[1]) { //view is near to a water boundary. this implies the water crosses the near clip plane. we need both leafs. pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_REPLACE); pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[1], &es->pvs, PVM_MERGE); } else pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_FAST); #if defined(Q2BSPS) || defined(Q3BSPS) if (es->wmodel->fromgame == fg_quake2 || es->wmodel->fromgame == fg_quake3) Surf_SimpleWorld_Q3BSP(es, pvs); else #endif #ifdef Q1BSPS if (es->wmodel->fromgame == fg_quake || es->wmodel->fromgame == fg_halflife) Surf_SimpleWorld_Q1BSP(es, pvs); else #endif { //panic } COM_AddWork(WG_MAIN, R_GeneratedWorldEBO, es, NULL, 0, 0); } #endif /* ============= R_DrawWorld ============= */ static pvsbuffer_t surf_frustumvis[R_MAX_RECURSE]; void Surf_DrawWorld (void) { //surfvis vs entvis - the key difference is that surfvis is surfaces while entvis is volume. though surfvis should be frustum culled also for lighting. entvis doesn't care. qbyte *surfvis, *entvis; RSpeedLocals(); if (r_refdef.flags & RDF_NOWORLDMODEL) { r_refdef.flags |= RDF_NOWORLDMODEL; r_refdef.scenevis = NULL; BE_DrawWorld(NULL); return; } if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED) { /*Don't act as a wallhack*/ return; } currentmodel = cl.worldmodel; currententity = &r_worldentity; { RSpeedRemark(); Surf_LightmapShift(currentmodel); #ifdef THREADEDWORLD if ((r_dynamic.ival < 0 || currentmodel->numbatches) && !r_refdef.recurse && currentmodel->type == mod_brush) { struct webostate_s *webostate, *best = NULL; vec_t bestdist = FLT_MAX; for (webostate = webostates; webostate; webostate = webostate->next) { if (webostate->wmodel != currentmodel) continue; if (webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2) { best = webostate; break; } else { vec3_t m; float d; VectorSubtract(webostate->lastpos, r_refdef.vieworg, m); d = DotProduct(m,m); if (bestdist > d) { bestdist = d; best = webostate; } } } webostate = best; if (qrenderer != QR_OPENGL && qrenderer != QR_VULKAN) ; #ifdef Q1BSPS else if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife) { int i = MAX_LIGHTSTYLES; if (webostate && !webogenerating) for (i = 0; i < MAX_LIGHTSTYLES; i++) { if (webostate->lightstylevalues[i] != d_lightstylevalue[i]) break; } if (webostate && i == MAX_LIGHTSTYLES) { } else { if (!webogenerating) { int i; if (!currentmodel->numbatches) { int sortid; batch_t *batch; currentmodel->numbatches = 0; for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next) { batch->ebobatch = currentmodel->numbatches; currentmodel->numbatches++; } } webogeneratingstate = true; webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes); webogenerating->wmodel = currentmodel; webogenerating->cluster[0] = r_viewcluster; webogenerating->cluster[1] = r_viewcluster2; webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1); webogenerating->pvs.buffersize = currentmodel->pvsbytes; for (i = 0; i < MAX_LIGHTSTYLES; i++) webogenerating->lightstylevalues[i] = d_lightstylevalue[i]; Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid)); COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0); } } } #endif #ifdef Q3BSPS else if (currentmodel->fromgame == fg_quake3) { if (webostate && webostate->cluster[0] == r_viewcluster && webostate->cluster[1] == r_viewcluster2) { } else { if (!webogenerating) { if (!currentmodel->numbatches) { int sortid; batch_t *batch; currentmodel->numbatches = 0; for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) for (batch = currentmodel->batches[sortid]; batch != NULL; batch = batch->next) { batch->ebobatch = currentmodel->numbatches; currentmodel->numbatches++; } } webogeneratingstate = true; webogenerating = BZ_Malloc(sizeof(*webogenerating) + sizeof(webogenerating->batches[0]) * (currentmodel->numbatches-1) + currentmodel->pvsbytes); webogenerating->wmodel = currentmodel; webogenerating->cluster[0] = r_viewcluster; webogenerating->cluster[1] = r_viewcluster2; webogenerating->pvs.buffer = (qbyte*)(webogenerating+1) + sizeof(webogenerating->batches[0])*(currentmodel->numbatches-1); webogenerating->pvs.buffersize = currentmodel->pvsbytes; Q_strncpyz(webogenerating->dbgid, "webostate", sizeof(webogenerating->dbgid)); COM_AddWork(WG_LOADER, R_GenWorldEBO, webogenerating, NULL, 0, 0); } } } #endif if (webostate) { entvis = surfvis = webostate->pvs.buffer; RSpeedEnd(RSPEED_WORLDNODE); CL_LinkStaticEntities(entvis); TRACE(("dbg: calling R_DrawParticles\n")); if (!r_refdef.recurse) P_DrawParticles (); TRACE(("dbg: calling BE_DrawWorld\n")); r_refdef.scenevis = surfvis; BE_DrawWorld(webostate->rbatches); /*FIXME: move this away*/ if (currentmodel->fromgame == fg_quake || currentmodel->fromgame == fg_halflife) Surf_LessenStains(); return; } } #endif Surf_PushChains(currentmodel->batches); #ifdef TERRAIN if (currentmodel->type == mod_heightmap) { frustumvis = NULL; entvis = surfvis = NULL; } else #endif #if defined(Q2BSPS) || defined(Q3BSPS) if (currentmodel->fromgame == fg_quake2 || currentmodel->fromgame == fg_quake3) { pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse]; if (vis->buffersize < currentmodel->pvsbytes) vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes); frustumvis = vis->buffer; memset(frustumvis, 0, currentmodel->pvsbytes); if (!r_refdef.areabitsknown) { //generate the info each frame, as the gamecode didn't tell us what to use. int leafnum = CM_PointLeafnum (currentmodel, r_refdef.vieworg); int clientarea = CM_LeafArea (currentmodel, leafnum); CM_WriteAreaBits(currentmodel, r_refdef.areabits, clientarea, false); r_refdef.areabitsknown = true; } #ifdef Q3BSPS if (currentmodel->fromgame == fg_quake3) { entvis = surfvis = R_MarkLeaves_Q3 (); Surf_RecursiveQ3WorldNode (currentmodel->nodes, (1<fromgame == fg_quake2) { entvis = surfvis = R_MarkLeaves_Q2 (); VectorCopy (r_refdef.vieworg, modelorg); Surf_RecursiveQ2WorldNode (currentmodel->nodes); } else #endif { entvis = surfvis = NULL; } surfvis = frustumvis; } else #endif #ifdef MAP_PROC if (currentmodel->fromgame == fg_doom3) { entvis = surfvis = D3_CalcVis(currentmodel, r_origin); } else #endif #ifdef MAP_DOOM if (currentmodel->fromgame == fg_doom) { entvis = surfvis = NULL; R_DoomWorld(); } else #endif #ifdef Q1BSPS if (1) { //extern cvar_t temp1; // if (0)//temp1.value) // entvis = surfvis = R_MarkLeafSurfaces_Q1(); // else { pvsbuffer_t *vis = &surf_frustumvis[r_refdef.recurse]; entvis = R_MarkLeaves_Q1 (false); if (!(r_novis.ival & 2)) VectorCopy (r_origin, modelorg); if (vis->buffersize < currentmodel->pvsbytes) vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=currentmodel->pvsbytes); frustumvis = vis->buffer; memset(frustumvis, 0, currentmodel->pvsbytes); if (r_refdef.useperspective) Surf_RecursiveWorldNode (currentmodel->nodes, 0x1f); else Surf_OrthoRecursiveWorldNode (currentmodel->nodes, 0x1f); surfvis = frustumvis; } } else #endif { frustumvis = NULL; entvis = surfvis = NULL; } RSpeedEnd(RSPEED_WORLDNODE); if (!(r_refdef.flags & RDF_NOWORLDMODEL)) { CL_LinkStaticEntities(entvis); TRACE(("dbg: calling R_DrawParticles\n")); if (!r_refdef.recurse) P_DrawParticles (); } TRACE(("dbg: calling BE_DrawWorld\n")); r_refdef.scenevis = surfvis; BE_DrawWorld(cl.worldmodel->batches); Surf_PopChains(cl.worldmodel->batches); /*FIXME: move this away*/ if (cl.worldmodel->fromgame == fg_quake || cl.worldmodel->fromgame == fg_halflife) Surf_LessenStains(); } } unsigned int Surf_CalcMemSize(msurface_t *surf) { if (surf->mesh) return 0; if (!surf->numedges) return 0; //figure out how much space this surface needs return sizeof(mesh_t) + sizeof(index_t)*(surf->numedges-2)*3 + (sizeof(vecV_t)+sizeof(vec2_t)*2+sizeof(vec3_t)*3+sizeof(vec4_t))*surf->numedges; } void Surf_DeInit(void) { int i; #ifdef THREADEDWORLD while(webogenerating) COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true); while (webostates) { void *webostate = webostates; webostates = webostates->next; R_DestroyWorldEBO(webostate); } #endif for (i = 0; i < numlightmaps; i++) { if (!lightmap[i]) continue; if (!lightmap[i]->external) Image_DestroyTexture(lightmap[i]->lightmap_texture); BZ_Free(lightmap[i]); lightmap[i] = NULL; } if (lightmap) BZ_Free(lightmap); for (i = 0; i < R_MAX_RECURSE; i++) Z_Free(surf_frustumvis[i].buffer); memset(surf_frustumvis, 0, sizeof(surf_frustumvis)); CL_FreeDlights(); lightmap=NULL; numlightmaps=0; Alias_Shutdown(); Shader_ResetRemaps(); } void Surf_Clear(model_t *mod) { int i; vbo_t *vbo; // if (mod->fromgame == fg_doom3) // return;/*they're on the hunk*/ #ifdef THREADEDWORLD struct webostate_s **link, *t; while(webogenerating) COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true); for (link = &webostates; (t=*link); ) { if (t->wmodel == mod) { *link = t->next; R_DestroyWorldEBO(t); } else link = &(*link)->next; } #endif while(mod->vbos) { vbo = mod->vbos; mod->vbos = vbo->next; BE_ClearVBO(vbo, false); } if (!mod->submodelof) { for (i = 0; i < mod->numtextures; i++) { R_UnloadShader(mod->textures[i]->shader); mod->textures[i]->shader = NULL; } } mod->numtextures = 0; BZ_Free(mod->shadowbatches); mod->numshadowbatches = 0; mod->shadowbatches = NULL; #ifdef RTLIGHTS Sh_PurgeShadowMeshes(); #endif BZ_Free(blocklights); BZ_Free(blocknormals); blocklights = NULL; blocknormals = NULL; maxblocksize = 0; } uploadfmt_t Surf_NameToFormat(const char *nam) { static uploadfmt_t tab[] = {PTI_L8, PTI_RGB8, PTI_BGRA8, PTI_A2BGR10, PTI_E5BGR9, PTI_RGBA16F, PTI_RGBA32F, PTI_RGB565, PTI_RGBA4444, PTI_RGBA5551}; int idx = atoi(nam)-1; if (idx>=0 && idx < countof(tab)) return tab[idx]; if (!Q_strcasecmp(nam, "e5bgr9") || !Q_strcasecmp(nam, "rgb9e5")) return PTI_E5BGR9; //prefered hdr format, for some reason. if (!Q_strcasecmp(nam, "a2bgr10") || !Q_strcasecmp(nam, "rgb10a2") || !Q_strcasecmp(nam, "rgb10")) return PTI_A2BGR10; //prefered ldr format. hurrah for 10 bits. if (!Q_strcasecmp(nam, "rgba32f")) return PTI_RGBA32F; //big bulky hdr format if (!Q_strcasecmp(nam, "rgba16f")) return PTI_RGBA16F; //tolerable hdr format // if (!Q_strcasecmp(nam, "rgba8s")) // return PTI_RGBA8_SIGNED; if (!Q_strcasecmp(nam, "rgb565") || !Q_strcasecmp(nam, "rgb5")) return PTI_RGB565; //boo hiss if (!Q_strcasecmp(nam, "rgba4444") || !Q_strcasecmp(nam, "rgba4")) return PTI_RGBA4444; //erk if (!Q_strcasecmp(nam, "rgba5551") || !Q_strcasecmp(nam, "rgba51")) return PTI_RGBA5551; if (!Q_strcasecmp(nam, "argb4444")) return PTI_ARGB4444; if (!Q_strcasecmp(nam, "argb1555")) return PTI_ARGB1555; if (!Q_strcasecmp(nam, "rgbx8") || !Q_strcasecmp(nam, "bgrx8") || !Q_strcasecmp(nam, "rgba8") || !Q_strcasecmp(nam, "bgra8")) return PTI_BGRX8; //most common formats... if (!Q_strcasecmp(nam, "rgb8") || !Q_strcasecmp(nam, "bgr8")) return PTI_RGB8; //generally not recommended if (!Q_strcasecmp(nam, "l8")) return PTI_L8; if (*nam) Con_Printf("Unknown lightmap format: %s\n", nam); return PTI_INVALID; } //pick fastest mode for lightmap data uploadfmt_t Surf_LightmapMode(model_t *model) { uploadfmt_t fmt = Surf_NameToFormat(r_lightmap_format.string); if (!sh_config.texfmt[fmt]) { qboolean hdr = (vid.flags&VID_SRGBAWARE), rgb = false; if (fmt != PTI_INVALID) Con_Printf("lightmap format %s not supported by renderer\n", r_lightmap_format.string); if (model) { switch (model->lightmaps.fmt) { case LM_E5BGR9: hdr = rgb = true; break; case LM_RGB8: rgb = true; break; case LM_L8: break; } if (model->deluxdata) rgb = true; if (model->terrain) //the terrain code requires rgba8. hdr = false; } if (sh_config.texfmt[PTI_E5BGR9] && hdr) fmt = PTI_E5BGR9; else if (sh_config.texfmt[PTI_RGBA16F] && hdr) fmt = PTI_RGBA16F; else if (sh_config.texfmt[PTI_RGBA32F] && hdr) fmt = PTI_RGBA32F; else if (sh_config.texfmt[PTI_A2BGR10] && rgb) fmt = PTI_A2BGR10; else if (sh_config.texfmt[PTI_L8] && !rgb && !r_deluxemapping) fmt = PTI_L8; else if (sh_config.texfmt[PTI_BGRX8]) fmt = PTI_BGRX8; else if (sh_config.texfmt[PTI_RGB8]) fmt = PTI_RGB8; else fmt = PTI_RGBX8; } if (!model->submodelof) Con_DPrintf("%s: Using lightmap format %s\n", model->name, Image_FormatName(fmt)); return fmt; } //needs to be followed by a BE_UploadAllLightmaps at some point int Surf_NewLightmaps(int count, int width, int height, uploadfmt_t fmt, qboolean deluxe) { int first = numlightmaps; int i; unsigned int pixbytes, pixw, pixh; if (!count) return -1; if (deluxe && (count & 1)) { deluxe = false; Con_Print("WARNING: Deluxemapping with odd number of lightmaps\n"); } Image_BlockSizeForEncoding(fmt, &pixbytes, &pixw, &pixh); if (pixw != 1 || pixh != 1) return -1; //compressed formats are unsupported Sys_LockMutex(com_resourcemutex); i = numlightmaps + count; lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i)); while(i > first) { i--; if (deluxe && ((i - numlightmaps)&1)) { //deluxemaps always use a specific format. int pixbytes = 4; uploadfmt_t fmt = PTI_BGRX8; //deluxemaps have limited format choices. we should probably use RG textures or something, but mneh. lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*pixbytes)*width*height); lightmap[i]->width = width; lightmap[i]->height = height; lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1); lightmap[i]->stainmaps = NULL; lightmap[i]->hasdeluxe = false; lightmap[i]->pixbytes = pixbytes; lightmap[i]->fmt = fmt; } else { lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*pixbytes + sizeof(stmap)*3)*width*height); lightmap[i]->width = width; lightmap[i]->height = height; lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1); lightmap[i]->stainmaps = (stmap*)(lightmap[i]->lightmaps+pixbytes*width*height); lightmap[i]->hasdeluxe = deluxe; lightmap[i]->pixbytes = pixbytes; lightmap[i]->fmt = fmt; } lightmap[i]->rectchange.l = 0; lightmap[i]->rectchange.t = 0; lightmap[i]->rectchange.b = lightmap[i]->height; lightmap[i]->rectchange.r = lightmap[i]->width; lightmap[i]->lightmap_texture = r_nulltex; lightmap[i]->modified = true; // lightmap[i]->shader = NULL; lightmap[i]->external = false; // reset stainmap since it now starts at 255 if (lightmap[i]->stainmaps) memset(lightmap[i]->stainmaps, 255, width*height*3*sizeof(stmap)); } numlightmaps += count; Sys_UnlockMutex(com_resourcemutex); return first; } int Surf_NewExternalLightmaps(int count, char *filepattern, qboolean deluxe) { unsigned int nulllight = 0xffffffff; unsigned int nulldeluxe = 0xffff7f7f; int first = numlightmaps; int i; char nname[MAX_QPATH]; qboolean odd = (count & 1) && deluxe; if (!count) return -1; if (odd) count++; i = numlightmaps + count; lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i)); while(i > first) { i--; lightmap[i] = Z_Malloc(sizeof(*lightmap[i])); lightmap[i]->width = 0; lightmap[i]->height = 0; lightmap[i]->lightmaps = NULL; lightmap[i]->stainmaps = NULL; lightmap[i]->modified = false; lightmap[i]->external = true; lightmap[i]->hasdeluxe = (deluxe && !((i - numlightmaps)&1)); Q_snprintfz(nname, sizeof(nname), filepattern, i - numlightmaps); TEXASSIGN(lightmap[i]->lightmap_texture, R_LoadHiResTexture(nname, NULL, (r_lightmap_nearest.ival?IF_NEAREST:IF_LINEAR)|IF_NOMIPMAP)); if (lightmap[i]->lightmap_texture->status == TEX_LOADING) COM_WorkerPartialSync(lightmap[i]->lightmap_texture, &lightmap[i]->lightmap_texture->status, TEX_LOADING); if (lightmap[i]->lightmap_texture->status == TEX_FAILED) { if ((i&1) && deluxe) lightmap[i]->lightmap_texture = R_LoadReplacementTexture("*nulldeluxe", NULL, IF_LOADNOW, &nulldeluxe, 1, 1, TF_RGBX32); else lightmap[i]->lightmap_texture = R_LoadReplacementTexture("*nulllight", NULL, IF_LOADNOW, &nulllight, 1, 1, TF_RGBX32); } lightmap[i]->width = lightmap[i]->lightmap_texture->width; lightmap[i]->height = lightmap[i]->lightmap_texture->height; lightmap[i]->fmt = lightmap[i]->lightmap_texture->format; } if (odd) { i = numlightmaps+count-1; if (!TEXVALID(lightmap[i]->lightmap_texture)) { //FIXME: no deluxemaps after all... Z_Free(lightmap[i]); lightmap[i] = NULL; count--; } } numlightmaps += count; return first; } void Surf_BuildModelLightmaps (model_t *m) { int i; int shift; msurface_t *surf; batch_t *batch; int sortid; int newfirst; uploadfmt_t fmt; if (m->loadstate != MLS_LOADED) return; #ifdef TERRAIN //easiest way to deal with heightmap lightmaps is to just purge the entire thing. if (m->terrain) Terr_PurgeTerrainModel(m, false, false); //FIXME: cop out. middle arg should be 'true'. #endif if (m->type != mod_brush) return; if (!m->lightmaps.count) return; currentmodel = m; shift = Surf_LightmapShift(currentmodel); fmt = Surf_LightmapMode(m); #ifdef THREADEDWORLD //make sure nothing is poking the lightmaps while we're rewriting them while(webogenerating) COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true); #endif if (m->submodelof && m->fromgame == fg_quake3) //FIXME: should be all bsp formats { if (m->submodelof->loadstate != MLS_LOADED) return; newfirst = m->submodelof->lightmaps.first; } else { if (!m->lightdata && m->lightmaps.count && m->fromgame == fg_quake3) { char pattern[MAX_QPATH]; COM_StripAllExtensions(m->name, pattern, sizeof(pattern)); Q_strncatz(pattern, "/lm_%04u.tga", sizeof(pattern)); newfirst = Surf_NewExternalLightmaps(m->lightmaps.count, pattern, m->lightmaps.deluxemapping); m->lightmaps.count = numlightmaps - newfirst; } else newfirst = Surf_NewLightmaps(m->lightmaps.count, m->lightmaps.width, m->lightmaps.height, fmt, m->lightmaps.deluxemapping); } //fixup batch lightmaps for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++) for (batch = m->batches[sortid]; batch != NULL; batch = batch->next) { for (i = 0; i < MAXRLIGHTMAPS; i++) { if (batch->lightmap[i] < 0) continue; batch->lightmap[i] = batch->lightmap[i] - m->lightmaps.first + newfirst; } } if (m->fromgame == fg_quake3) { int j; unsigned char *src, *stop; unsigned char *dst; //fixup surface lightmaps, and paint for (i=0; inummodelsurfaces; i++) { surf = m->surfaces + i + m->firstmodelsurface; for (j = 0; j < MAXRLIGHTMAPS; j++) { if (surf->lightmaptexturenums[j] < m->lightmaps.first) { surf->lightmaptexturenums[j] = -1; continue; } if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count) { surf->lightmaptexturenums[j] = -1; continue; } surf->lightmaptexturenums[j] = surf->lightmaptexturenums[0] - m->lightmaps.first + newfirst; } } if (!m->submodelof) for (i = 0; i < m->lightmaps.count; i++) { if (lightmap[newfirst+i]->external) continue; dst = lightmap[newfirst+i]->lightmaps; src = m->lightdata + i*m->lightmaps.width*m->lightmaps.height*3; stop = m->lightdata + (i+1)*m->lightmaps.width*m->lightmaps.height*3; if (stop-m->lightdata > m->lightdatasize) stop = m->lightdata + m->lightdatasize; if (m->lightdata) { switch(lightmap[newfirst+i]->fmt) { default: Sys_Error("Bad lightmap_fmt\n"); break; case PTI_A2BGR10: for (; src < stop; dst += 4, src += 3) *(unsigned int*)dst = (0x3<<30) | (src[2]<<22) | (src[1]<<12) | (src[0]<<2); break; case PTI_E5BGR9: for (; src < stop; dst += 4, src += 3) *(unsigned int*)dst = Surf_PackE5BRG9(src[0], src[1], src[2], 8); break; case PTI_BGRA8: case PTI_BGRX8: for (; src < stop; dst += 4, src += 3) { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = 255; } break; /*case TF_RGBA32: for (; src < stop; dst += 4, src += 3) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = 255; } break; case TF_BGR24: for (; src < stop; dst += 3, src += 3) { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; } break;*/ case TF_RGB24: for (; src < stop; dst += 3, src += 3) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } break; case PTI_L8: for (; src < stop; dst += 1, src += 3) { dst[0] = max(max(src[0], src[1]), src[2]); } break; } } } } else { int j; // if (*m->name == '*') // { // if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED) // return; // } //fixup surface lightmaps, and paint for (i=0; inummodelsurfaces; i++) { surf = m->surfaces + i + m->firstmodelsurface; for (j = 0; j < MAXRLIGHTMAPS; j++) { if (surf->lightmaptexturenums[j] < m->lightmaps.first) { surf->lightmaptexturenums[j] = -1; continue; } if (surf->lightmaptexturenums[j] >= m->lightmaps.first+m->lightmaps.count) { surf->lightmaptexturenums[j] = -1; continue; } surf->lightmaptexturenums[j] = surf->lightmaptexturenums[j] - m->lightmaps.first + newfirst; Surf_BuildLightMap (m, surf, j, shift, r_ambient.value*255, d_lightstylevalue); } } } m->lightmaps.first = newfirst; } void Surf_ClearLightmaps(void) { #ifdef THREADEDWORLD while(webogenerating) COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true); while (webostates) { void *webostate = webostates; webostates = webostates->next; R_DestroyWorldEBO(webostate); } #endif } /* ================== GL_BuildLightmaps Builds the lightmap texture with all the surfaces from all brush models Groups surfaces into their respective batches (based on the lightmap number). ================== */ void Surf_BuildLightmaps (void) { int i; model_t *m; extern model_t *mod_known; extern int mod_numknown; //make sure the lightstyle values are correct. R_AnimateLight(); r_framecount = 1; // no dlightcache while(numlightmaps > 0) { numlightmaps--; if (!lightmap[numlightmaps]) continue; if (!lightmap[numlightmaps]->external) Image_DestroyTexture(lightmap[numlightmaps]->lightmap_texture); BZ_Free(lightmap[numlightmaps]); lightmap[numlightmaps] = NULL; } r_oldviewcluster = -1; r_oldviewcluster2 = -1; //FIXME: unload stuff that's no longer relevant somehow. for (i = 0; i < mod_numknown; i++) { m = &mod_known[i]; if (m->loadstate != MLS_LOADED) continue; Surf_BuildModelLightmaps(m); } BE_UploadAllLightmaps(); } /* =============== Surf_NewMap =============== */ void Surf_NewMap (void) { char namebuf[MAX_QPATH]; extern cvar_t host_mapname; #ifdef BEF_PUSHDEPTH extern cvar_t r_polygonoffset_submodel_maps; char *s; #endif int i; memset (&r_worldentity, 0, sizeof(r_worldentity)); AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]); VectorInverse(r_worldentity.axis[1]); r_worldentity.model = cl.worldmodel; Vector4Set(r_worldentity.shaderRGBAf, 1, 1, 1, 1); VectorSet(r_worldentity.light_avg, 1, 1, 1); if (cl.worldmodel) COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf)); else *namebuf = '\0'; Cvar_Set(&host_mapname, namebuf); Surf_DeInit(); r_viewcluster = -1; r_oldviewcluster = 0; r_viewcluster2 = -1; r_oldviewcluster2 = 0; #ifdef BEF_PUSHDEPTH r_pushdepth = false; for (s = r_polygonoffset_submodel_maps.string; s && *s; ) { s = COM_Parse(s); if (*com_token) if (wildcmp(com_token, namebuf)) { r_pushdepth = true; break; } } #endif TRACE(("dbg: Surf_NewMap: clear particles\n")); P_ClearParticles (); CL_RegisterParticles(); Shader_DoReload(); if (cl.worldmodel) { if (cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); Mod_ParseInfoFromEntityLump(cl.worldmodel); } if (!pe) Cvar_ForceCallback(&r_particlesystem); R_Clutter_Purge(); TRACE(("dbg: Surf_NewMap: wiping them stains (getting the cloth out)\n")); Surf_WipeStains(); TRACE(("dbg: Surf_NewMap: building lightmaps\n")); Surf_BuildLightmaps (); TRACE(("dbg: Surf_NewMap: ui\n")); #ifdef VM_UI UI_Reset(); #endif TRACE(("dbg: Surf_NewMap: tp\n")); TP_NewMap(); for (i = 0; i < cl.num_statics; i++) { vec3_t mins, maxs; //fixme: no rotation if (!cl_static_entities[i].ent.model && cl_static_entities[i].mdlidx > 0 && cl_static_entities[i].mdlidx < countof(cl.model_precache)) cl_static_entities[i].ent.model = cl.model_precache[cl_static_entities[i].mdlidx]; else if (!cl_static_entities[i].ent.model && cl_static_entities[i].mdlidx < 0 && (-cl_static_entities[i].mdlidx) < countof(cl.model_csqcprecache)) cl_static_entities[i].ent.model = cl.model_csqcprecache[-cl_static_entities[i].mdlidx]; if (cl_static_entities[i].ent.model) { //unfortunately, we need to know the actual size so that we can get this right. bum. if (cl_static_entities[i].ent.model->loadstate == MLS_NOTLOADED) Mod_LoadModel(cl_static_entities[i].ent.model, MLV_WARNSYNC); if (cl_static_entities[i].ent.model->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl_static_entities[i].ent.model, &cl_static_entities[i].ent.model->loadstate, MLS_LOADING); VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->mins, mins); VectorAdd(cl_static_entities[i].ent.origin, cl_static_entities[i].ent.model->maxs, maxs); } else { VectorCopy(mins, cl_static_entities[i].ent.origin); VectorCopy(maxs, cl_static_entities[i].ent.origin); } if (cl.worldmodel->funcs.FindTouchedLeafs) cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[i].pvscache, mins, maxs); cl_static_entities[i].emit = NULL; } CL_InitDlights(); #ifdef RTLIGHTS Sh_PreGenerateLights(); #endif } void Surf_PreNewMap(void) { r_loadbumpmapping = r_deluxemapping || r_glsl_offsetmapping.ival; #ifdef RTLIGHTS r_loadbumpmapping |= r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival; #endif r_viewcluster = -1; r_oldviewcluster = -1; r_viewcluster2 = -1; r_oldviewcluster2 = -1; Shader_DoReload(); } static float sgn(float a) { if (a > 0.0F) return (1.0F); if (a < 0.0F) return (-1.0F); return (0.0F); } void R_ObliqueNearClip(float *viewmat, mplane_t *wplane) { float f; vec4_t q, c; vec3_t ping, pong; vec4_t vplane; //convert world plane into view space Matrix4x4_CM_Transform3x3(viewmat, wplane->normal, vplane); VectorScale(wplane->normal, wplane->dist, ping); Matrix4x4_CM_Transform3(viewmat, ping, pong); vplane[3] = -DotProduct(pong, vplane); // Calculate the clip-space corner point opposite the clipping plane // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and // transform it into camera space by multiplying it // by the inverse of the projection matrix q[0] = (sgn(vplane[0]) + r_refdef.m_projection_std[8]) / r_refdef.m_projection_std[0]; q[1] = (sgn(vplane[1]) + fabs(r_refdef.m_projection_std[9])) / fabs(r_refdef.m_projection_std[5]); q[2] = -1.0F; q[3] = (1.0F + r_refdef.m_projection_std[10]) / r_refdef.m_projection_std[14]; // Calculate the scaled plane vector f = 2.0F / DotProduct4(vplane, q); Vector4Scale(vplane, f, c); // Replace the third row of the projection matrix r_refdef.m_projection_std[2] = c[0]; r_refdef.m_projection_std[6] = c[1]; r_refdef.m_projection_std[10] = c[2] + 1.0F; r_refdef.m_projection_std[14] = c[3]; } #endif