#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare. #Its also useful for various other IDEs like QtCreator etc. #It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific. #Public builds are still built using the (overcomplicated) traditional (g)makefile. CMAKE_MINIMUM_REQUIRED(VERSION 3.0) cmake_policy(SET CMP0063 NEW) PROJECT(FTEQuake) INCLUDE_DIRECTORIES( engine/common engine/client engine/qclib engine/gl engine/server engine ) EXECUTE_PROCESS(COMMAND "svnversion" WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE FTE_REVISON ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) IF (NOT "${FTE_REVISON}" STREQUAL "") SET(FTE_REVISON SVNREVISION=${FTE_REVISON}) ENDIF() #plugins need visibility hidden in order to avoid conflicts with function names that match the engine. #this is consistent with how windows works so no great loss. #plus it means that gcc can inline more (with LTO), including optimising args. set(CMAKE_CXX_VISIBILITY_PRESET hidden) set(CMAKE_C_VISIBILITY_PRESET hidden) IF(${CMAKE_VERSION} VERSION_LESS "3.9.0") MESSAGE(STATUS "no LTO - old cmake.") ELSE() cmake_policy(SET CMP0069 NEW) IF(NOT CMAKE_BUILD_TYPE MATCHES "Debug") #use LTO where possible. reportedly requires cmake 3.9 to actually work INCLUDE(CheckIPOSupported) check_ipo_supported(RESULT result) IF(result) SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) MESSAGE(STATUS "Using LTO.") ELSE() MESSAGE(STATUS "no LTO - not supported.") ENDIF() ELSE() MESSAGE(STATUS "no LTO - debug.") ENDIF() ENDIF() SET(FTE_BUILD_CONFIG ${CMAKE_HOME_DIRECTORY}/engine/common/config_fteqw.h CACHE FILEPATH "Which build config file to use to control supported features.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};CONFIG_FILE_NAME=${FTE_BUILD_CONFIG}) FIND_PACKAGE(ZLIB) IF(NOT ZLIB_FOUND) MESSAGE(WARNING "libz library NOT available. compressed pk3 will not be available.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB) SET(ZLIB_LIBRARY ) SET(ZLIB_LIBRARIES ) ENDIF() FIND_PACKAGE(BZip2) IF(BZIP2_FOUND) SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AVAIL_BZLIB) SET(FTE_LIBS ${FTE_LIBS} bz2) SET(FTESV_LIBS ${FTESV_LIBS} bz2) MESSAGE(STATUS "bzip2 library found. bz2-compressed pk3s will work for the price of extra bloat! yay!") ELSE() MESSAGE(WARNING "bzip2 library NOT available. bz2-compressed pk3s will not be available, as if anyone cares.") ENDIF() SET(OpenGL_GL_PREFERENCE LEGACY) FIND_PACKAGE(OpenGL) IF(OpenGL_FOUND) SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};GLQUAKE) ELSE() MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL) ENDIF() FIND_PACKAGE(JPEG) IF(NOT JPEG_FOUND) MESSAGE(WARNING "libjpeg library NOT available. Who cares?") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG) ENDIF() FIND_PACKAGE(PNG) IF(NOT PNG_FOUND) MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG) ENDIF() FIND_PACKAGE(Freetype) IF(FREETYPE_FOUND) INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} ) ELSE() MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE) ENDIF() FIND_PATH(VULKAN_INCLUDE_DIR vulkan/vulkan.h) IF(VULKAN_INCLUDE_DIR) INCLUDE_DIRECTORIES( ${VULKAN_INCLUDE_DIR} ) SET(FTE_DEFINES ${FTE_DEFINES};VKQUAKE) #no libs required, thankfully ELSE() MESSAGE(WARNING "Vulkan headers NOT available.") ENDIF() FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile) IF(NOT VORBISFILE_LIBRARY) MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG) ENDIF() IF(CMAKE_C_COMPILER_ID MATCHES "Clang") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign") endif() IF(CMAKE_C_COMPILER_ID MATCHES "GNU") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wstrict-prototypes") # SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-definition") #k&r c is weird and can't cope with 64bit types. SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-declaration") # SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wvla") #msvc doesn't support vla SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeclaration-after-statement") #msvc doesn't allow defs after statements, and they're so very tempting... #SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wc++-compat") #lul #TODO SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-prototypes") #for finding missing statics. #SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-function") # ENDIF() IF(CMAKE_BUILD_TYPE MATCHES "Debug") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu89") endif() IF(${ANDROID}) # FIND_PACKAGE(Freetype REQUIRED) # INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} ) SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;VKQUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp) SET(FTE_LIBS ${FTE_LIBS} android log EGL ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS}) SET(FTE_ARCH_FILES engine/client/sys_droid.c engine/common/sys_linux_threads.c engine/client/snd_droid.c engine/client/cd_null.c engine/gl/gl_viddroid.c ) ELSEIF(${WIN32}) INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include) # LINK_DIRECTORIES(engine/libs/mingw64-libs) # engine/server/sv_sys_win.c SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES} ole32 gdi32 wsock32 winmm dxguid) SET(FTE_DEFINES ${FTE_DEFINES};D3D9QUAKE;D3D11QUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG) SET(FTE_ARCH_FILES engine/client/winquake.rc engine/common/sys_win_threads.c engine/common/net_ssl_winsspi.c engine/common/fs_win32.c engine/client/cd_win.c engine/client/in_win.c engine/client/snd_al.c engine/client/snd_directx.c engine/client/snd_wasapi.c engine/client/snd_win.c engine/client/snd_xaudio.c engine/client/sys_win.c engine/gl/gl_vidnt.c engine/d3d/d3d_backend.c engine/d3d/d3d_image.c engine/d3d/d3d_shader.c engine/d3d/d3d11_backend.c engine/d3d/d3d11_image.c engine/d3d/d3d11_shader.c engine/d3d/d3d8_backend.c engine/d3d/d3d8_image.c engine/d3d/vid_d3d.c engine/d3d/vid_d3d11.c engine/d3d/vid_d3d8.c ) SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES} wsock32 winmm) SET(FTESV_ARCH_FILES engine/client/winquake.rc engine/common/sys_win_threads.c engine/common/net_ssl_winsspi.c engine/common/fs_win32.c engine/server/sv_sys_win.c ) ELSEIF(${UNIX}) #linux(ish) #openbsd will have issues with snd_linux.c #linux-only packages FIND_PACKAGE(GnuTLS) IF(NOT GNUTLS_FOUND) MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS) ENDIF() FIND_PACKAGE(ALSA) IF(NOT ALSA_FOUND) MESSAGE(WARNING "asound (alsa) library NOT available.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ALSA) ENDIF() FIND_PACKAGE(X11) IF(X11_FOUND) IF (NOT X11_Xcursor_FOUND) SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR) MESSAGE(WARNING "Xcursor library NOT available.") ENDIF() ELSE() MESSAGE(WARNING "x11 library NOT available.") SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11) ENDIF() SET(FTE_DEFINES ${FTE_DEFINES};DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;DYNAMIC_SDL;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp) SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES}) SET(FTE_ARCH_FILES engine/client/sys_linux.c engine/common/sys_linux_threads.c engine/common/net_ssl_gnutls.c # engine/common/net_ssl_openssl.c engine/client/snd_al.c engine/client/snd_alsa.c engine/client/snd_linux.c engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway. engine/client/cd_linux.c engine/gl/gl_vidlinuxglx.c engine/gl/gl_videgl.c # engine/gl/gl_vidrpi.c # engine/gl/gl_vidwayland.c ) #openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound FIND_LIBRARY( OSSAUDIO_LIBRARY NAMES ossaudio ) IF(OSSAUDIO_LIBRARY) SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY}) ENDIF() #on linux, use wayland. FIND_LIBRARY( WAYLAND_CLIENT_LIBRARY NAMES wayland-client libwayland-client ) IF(WAYLAND_CLIENT_LIBRARY) SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL) SET(FTE_ARCH_FILES ${FTE_ARCH_FILES} engine/gl/gl_vidwayland.c ) ELSE() MESSAGE(WARNING "Wayland library NOT available") IF(NOT X11_FOUND) MESSAGE(WARNING "No renderers supported!") SET(FTE_NO_RENDERERS 1) ENDIF() ENDIF() SET(FTESV_DEFINES MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp) SET(FTESV_ARCH_FILES engine/server/sv_sys_unix.c engine/common/sys_linux_threads.c engine/common/net_ssl_gnutls.c # engine/common/net_ssl_openssl.c ) SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} pthread) # SET(FTE_DEFINES ${FTE_DEFINES};HAVE_OPENSSL) # SET(FTESV_DEFINES ${FTESV_DEFINES};HAVE_OPENSSL) # SET(FTE_LIBS ${FTE_LIBS} ssl crypto) # SET(FTESV_LIBS ${FTE_LIBS} ssl crypto) ELSEIF(1) #SDL # FIND_PACKAGE(Freetype REQUIRED) # INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include) FIND_PACKAGE(PkgConfig REQUIRED) PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2) # FIND_PACKAGE(SDL2 REQUIRED) INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS}) #SDL2.0.7 supports vulkan, so lets use it. SET(FTE_DEFINES ${FTE_DEFINES};FTE_SDL;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;stricmp=strcasecmp;strnicmp=strncasecmp) SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES}) SET(FTE_ARCH_FILES engine/client/sys_sdl.c engine/client/snd_al.c engine/client/snd_sdl.c engine/client/in_sdl.c engine/client/cd_sdl.c engine/gl/gl_vidsdl.c ) SET(FTESV_DEFINES FTE_SDL;stricmp=strcasecmp;strnicmp=strncasecmp) SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES}) IF(WIN32) SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32) SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX) SET(FTE_ARCH_FILES ${FTE_ARCH_FILES} engine/client/winquake.rc engine/common/net_ssl_winsspi.c ) SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES} engine/client/winquake.rc engine/common/net_ssl_winsspi.c engine/server/sv_sys_win.c ) ELSE() SET(FTE_ARCH_FILES ${FTE_ARCH_FILES} engine/common/net_ssl_gnutls.c ) SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES} engine/common/net_ssl_gnutls.c engine/common/sys_linux_threads.c engine/server/sv_sys_unix.c ) ENDIF() ELSE() # engine/common/sys_linux_threads.c # engine/common/net_ssl_gnutls.c # engine/server/sv_sys_unix.c # engine/client/snd_alsa.c # engine/client/snd_droid.c # engine/client/snd_linux.c # engine/client/snd_macos.c # engine/client/snd_morphos.c # engine/client/snd_sblaster.c # engine/client/snd_sdl.c # engine/client/snd_sndio.c # engine/client/sys_dos.c # engine/client/sys_droid.c # engine/client/sys_linux.c # engine/client/sys_morphos.c # engine/client/sys_npfte.c # engine/client/sys_plugfte.c # engine/client/sys_sdl.c # engine/client/sys_xdk.c # engine/client/cd_linux.c # engine/client/cd_null.c # engine/client/cd_sdl.c # engine/client/in_morphos.c # engine/client/in_sdl.c # engine/gl/gl_viddroid.c # engine/gl/gl_videgl.c # engine/gl/gl_vidlinuxglx.c # engine/gl/gl_vidmacos.c # engine/gl/gl_vidmorphos.c # engine/gl/gl_vidnull.c # engine/gl/gl_vidrpi.c # engine/gl/gl_vidsdl.c # engine/gl/gl_vidtinyglstubs.c # engine/gl/gl_vidwayland.c ENDIF() SET(FTE_COMMON_FILES #these files are common to both server-only and client+server builds. engine/common/cmd.c engine/common/com_mesh.c engine/common/common.c engine/common/crc.c engine/common/cvar.c engine/common/fs.c engine/common/fs_dzip.c engine/common/fs_pak.c engine/common/fs_stdio.c engine/common/fs_xz.c engine/common/fs_zip.c engine/common/fs_vpk.c engine/common/gl_q2bsp.c engine/common/huff.c engine/common/log.c engine/common/mathlib.c engine/common/md4.c engine/common/net_chan.c engine/common/net_ice.c engine/common/net_wins.c engine/common/plugin.c engine/common/pmove.c engine/common/pmovetst.c engine/common/pr_bgcmd.c engine/common/q1bsp.c engine/common/q2pmove.c engine/common/q3common.c engine/common/qvm.c engine/common/sha1.c engine/common/translate.c engine/common/zone.c engine/common/config_fteqw.h engine/common/config_minimal.h engine/common/config_nocompat.h engine/common/config_wastes.h #sigh engine/client/pr_skelobj.c engine/client/m_download.c engine/client/net_master.c #these are here because of hitmodel etc engine/gl/gl_heightmap.c engine/gl/gl_hlmdl.c engine/gl/gl_model.c engine/server/net_preparse.c engine/server/pr_cmds.c engine/server/pr_lua.c engine/server/pr_q1qvm.c engine/server/savegame.c engine/server/sv_ccmds.c engine/server/sv_chat.c engine/server/sv_cluster.c engine/server/sv_demo.c engine/server/sv_ents.c engine/server/sv_init.c engine/server/sv_main.c engine/server/sv_master.c engine/server/sv_move.c engine/server/sv_mvd.c engine/server/sv_nchan.c engine/server/sv_phys.c engine/server/sv_rankin.c engine/server/sv_send.c engine/server/sv_sql.c engine/server/sv_user.c # engine/server/svhl_game.c # engine/server/svhl_phys.c # engine/server/svhl_world.c engine/server/svq2_ents.c engine/server/svq2_game.c engine/server/svq3_game.c engine/server/world.c engine/qclib/comprout.c engine/qclib/hash.c engine/qclib/initlib.c engine/qclib/pr_edict.c engine/qclib/pr_exec.c engine/qclib/pr_multi.c engine/qclib/qcc_cmdlib.c engine/qclib/qcc_pr_comp.c engine/qclib/qcc_pr_lex.c # engine/qclib/decomp.c # engine/qclib/packager.c # engine/qclib/pr_x86.c # engine/qclib/qccgui.c # engine/qclib/qccguistuff.c # engine/qclib/qcctui.c engine/qclib/qccmain.c engine/qclib/qcd_main.c engine/qclib/qcdecomp.c engine/http/httpclient.c ) #these files are only in the client SET(FTE_CLIENT_FILES engine/client/cl_cam.c engine/client/cl_cg.c engine/client/cl_demo.c engine/client/cl_ents.c engine/client/cl_ignore.c engine/client/cl_input.c engine/client/cl_main.c engine/client/cl_parse.c engine/client/cl_pred.c engine/client/cl_screen.c engine/client/cl_tent.c engine/client/cl_ui.c # engine/client/clhl_game.c engine/client/clq2_cin.c engine/client/clq2_ents.c engine/client/clq3_parse.c engine/client/console.c engine/client/fragstats.c engine/client/image.c engine/client/in_generic.c engine/client/keys.c engine/client/m_items.c engine/client/m_master.c engine/client/m_mp3.c engine/client/m_multi.c engine/client/m_options.c engine/client/m_script.c engine/client/m_native.c engine/client/m_single.c engine/client/menu.c engine/client/p_classic.c engine/client/p_null.c engine/client/p_script.c engine/client/pr_clcmd.c engine/client/pr_csqc.c engine/client/pr_menu.c engine/client/r_2d.c engine/client/r_d3.c engine/client/r_part.c engine/client/r_partset.c engine/client/r_surf.c engine/client/renderer.c engine/client/renderque.c engine/client/roq_read.c engine/client/sbar.c engine/client/skin.c engine/client/snd_dma.c engine/client/snd_mem.c engine/client/snd_mix.c engine/client/snd_mp3.c engine/client/snd_ov.c engine/client/textedit.c engine/client/valid.c engine/client/vid_headless.c engine/client/view.c engine/client/wad.c engine/client/zqtp.c #These are generic renderer files engine/gl/gl_alias.c engine/gl/gl_font.c engine/gl/gl_ngraph.c engine/gl/gl_rlight.c engine/gl/gl_shader.c engine/gl/gl_shadow.c engine/gl/gl_warp.c engine/gl/ltface.c #These are GL-specific, but can be left even if no gl is supported. engine/gl/gl_backend.c engine/gl/gl_bloom.c engine/gl/gl_draw.c engine/gl/gl_rmain.c engine/gl/gl_rmisc.c engine/gl/gl_rsurf.c engine/gl/gl_screen.c engine/gl/gl_vidcommon.c engine/gl/glmod_doom.c engine/vk/vk_backend.c engine/vk/vk_init.c ) FILE(STRINGS "${FTE_BUILD_CONFIG}" BULLET_INTERNAL REGEX "^#define[\t ]+USE_INTERNAL_BULLET") IF(BULLET_INTERNAL) #Built-in bullet physics plugin... FIND_PACKAGE(Bullet REQUIRED) SET(FTE_COMMON_FILES ${FTE_COMMON_FILES} plugins/bullet/bulletplug.cpp) INCLUDE_DIRECTORIES( ${BULLET_INCLUDE_DIRS} ) SET(FTE_LIBS ${FTE_LIBS} ${BULLET_LIBRARIES}) SET(FTESV_LIBS ${FTESV_LIBS} ${BULLET_LIBRARIES}) ELSE() #Bullet Physics library plugin FIND_PACKAGE(Bullet) IF (BULLET_FOUND) ADD_LIBRARY(bullet MODULE plugins/qvm_api.c plugins/plugin.c plugins/bullet/bulletplug.cpp ) TARGET_INCLUDE_DIRECTORIES(bullet PUBLIC ${BULLET_INCLUDE_DIRS}) SET_TARGET_PROPERTIES(bullet PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN") SET_TARGET_PROPERTIES(bullet PROPERTIES PREFIX "fteplug_") SET_TARGET_PROPERTIES(bullet PROPERTIES LINK_FLAGS "-Wl,--no-undefined") TARGET_LINK_LIBRARIES(bullet m ${BULLET_LIBRARIES}) ENDIF() ENDIF() IF(ANDROID) #android sucks. everything is a library. so we build the engine as a shared library and completely ignore dedicated servers+tools ADD_LIBRARY(ftedroid MODULE ${FTE_ARCH_FILES} ${FTE_COMMON_FILES} ${FTE_CLIENT_FILES} ) SET_TARGET_PROPERTIES(ftedroid PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}") TARGET_LINK_LIBRARIES(ftedroid ${FTE_LIBS} ) ELSE() #systems that actually have executables... ADD_EXECUTABLE(fteqw WIN32 ${FTE_ARCH_FILES} ${FTE_COMMON_FILES} ${FTE_CLIENT_FILES} ) SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}") TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS} ) ADD_EXECUTABLE(fteqw-sv ${FTESV_ARCH_FILES} ${FTE_COMMON_FILES} ) SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}") TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS}) ADD_EXECUTABLE(iqmtool iqm/iqm.cpp iqm/iqm.h ) SET_TARGET_PROPERTIES(iqmtool PROPERTIES COMPILE_DEFINITIONS "${FTE_REVISON}") ADD_EXECUTABLE(httpserver engine/common/fs_stdio.c engine/http/httpserver.c engine/http/iwebiface.c engine/http/ftpserver.c ) SET_TARGET_PROPERTIES(httpserver PROPERTIES COMPILE_DEFINITIONS "WEBSERVER;WEBSVONLY;${FTE_REVISON};stricmp=strcasecmp;strnicmp=strncasecmp") IF(WIN32) TARGET_LINK_LIBRARIES(httpserver ${ZLIB_LIBRARIES} ws2_32) ENDIF() ADD_EXECUTABLE(fteqcc engine/qclib/qcctui.c engine/qclib/comprout.c engine/qclib/hash.c engine/qclib/qcc_cmdlib.c engine/qclib/qcc_pr_comp.c engine/qclib/qcc_pr_lex.c engine/qclib/qccmain.c engine/qclib/qcd_main.c ) SET_TARGET_PROPERTIES(fteqcc PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}") TARGET_LINK_LIBRARIES(fteqcc ${ZLIB_LIBRARIES} m) IF(${WIN32}) ADD_EXECUTABLE(fteqccgui WIN32 engine/qclib/qccgui.c engine/qclib/qccguistuff.c engine/qclib/comprout.c engine/qclib/hash.c engine/qclib/qcc_cmdlib.c engine/qclib/qcc_pr_comp.c engine/qclib/qcc_pr_lex.c engine/qclib/qccmain.c engine/qclib/decomp.c engine/qclib/packager.c engine/qclib/qcd_main.c ) SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}") TARGET_LINK_LIBRARIES(fteqccgui ${ZLIB_LIBRARIES} shlwapi ole32 comctl32 comdlg32) ENDIF() ENDIF() #Quake Injector Alike plugin ADD_LIBRARY(qi MODULE plugins/qvm_api.c plugins/plugin.c plugins/qi/qi.c plugins/emailnot/md5.c plugins/jabber/xml.c ) SET_TARGET_PROPERTIES(qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}") SET_TARGET_PROPERTIES(qi PROPERTIES PREFIX "fteplug_") SET_TARGET_PROPERTIES(qi PROPERTIES LINK_FLAGS "-Wl,--no-undefined") TARGET_LINK_LIBRARIES(qi m) #ODE Physics library plugin FIND_PATH(LIBODE_INCLUDE_DIR ode/ode.h) FIND_LIBRARY(LIBODE_LIBRARY ode) IF (LIBODE_INCLUDE_DIR) ADD_LIBRARY(ode MODULE plugins/qvm_api.c plugins/plugin.c engine/common/com_phys_ode.c engine/common/mathlib.c ) TARGET_INCLUDE_DIRECTORIES(ode PUBLIC ${ODE_INCLUDE_DIRS}) SET_TARGET_PROPERTIES(ode PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;ODE_STATIC") SET_TARGET_PROPERTIES(ode PROPERTIES PREFIX "fteplug_") SET_TARGET_PROPERTIES(ode PROPERTIES LINK_FLAGS "-Wl,--no-undefined") TARGET_LINK_LIBRARIES(ode m ${LIBODE_LIBRARY}) ENDIF() #EzQuake Hud port plugin ADD_LIBRARY(ezhud MODULE plugins/qvm_api.c plugins/plugin.c plugins/ezhud/ezquakeisms.c plugins/ezhud/hud.c plugins/ezhud/hud_common.c plugins/ezhud/hud_editor.c ) SET_TARGET_PROPERTIES(ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}") SET_TARGET_PROPERTIES(ezhud PROPERTIES PREFIX "fteplug_") SET_TARGET_PROPERTIES(ezhud PROPERTIES LINK_FLAGS "-Wl,--no-undefined") TARGET_LINK_LIBRARIES(ezhud m) #IRC client plugin ADD_LIBRARY(irc MODULE plugins/qvm_api.c plugins/plugin.c plugins/irc/ircclient.c ) SET_TARGET_PROPERTIES(irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}") SET_TARGET_PROPERTIES(irc PROPERTIES PREFIX "fteplug_") SET_TARGET_PROPERTIES(irc PROPERTIES LINK_FLAGS "-Wl,--no-undefined") TARGET_LINK_LIBRARIES(irc m) #ffmpeg client plugin. no proper way to detect dependancies right now, so I've gotta try the manual way. FIND_PATH(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h) FIND_PATH(AVFORMAT_INCLUDE_DIR libavformat/avformat.h) FIND_PATH(AVUTIL_INCLUDE_DIR libavutil/avutil.h) FIND_PATH(AVSWSCALE_INCLUDE_DIR libswscale/swscale.h) IF(AVFORMAT_INCLUDE_DIR) FIND_LIBRARY(AVCODEC_LIBRARY avcodec) FIND_LIBRARY(AVFORMAT_LIBRARY avformat) FIND_LIBRARY(AVUTIL_LIBRARY avutil) FIND_LIBRARY(AVSWSCALE_LIBRARY swscale) ADD_LIBRARY(ffmpeg MODULE plugins/qvm_api.c plugins/plugin.c plugins/avplug/avaudio.c plugins/avplug/avdecode.c plugins/avplug/avencode.c ) TARGET_INCLUDE_DIRECTORIES(ffmpeg PUBLIC ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR} ${AVSWSCALE_INCLUDE_DIR}) SET_TARGET_PROPERTIES(ffmpeg PROPERTIES LINK_FLAGS "-Wl,--no-undefined") TARGET_LINK_LIBRARIES(ffmpeg m ${AVFORMAT_LIBRARY} ${AVCODEC_LIBRARY} ${AVUTIL_LIBRARY} ${AVSWSCALE_LIBRARY}) SET_TARGET_PROPERTIES(ffmpeg PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}") SET_TARGET_PROPERTIES(ffmpeg PROPERTIES PREFIX "fteplug_") ELSE() MESSAGE(WARNING "ffmpeg library NOT available. Quake shouldn't be playing fmv anyway.") ENDIF() IF(NOT ANDROID) #XMPP/jabber client plugin ADD_LIBRARY(xmpp MODULE plugins/qvm_api.c plugins/plugin.c plugins/jabber/jabberclient.c plugins/jabber/xml.c plugins/jabber/jingle.c plugins/jabber/sift.c engine/common/sha1.c plugins/emailnot/md5.c ) SET_TARGET_PROPERTIES(xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}") SET_TARGET_PROPERTIES(xmpp PROPERTIES PREFIX "fteplug_") SET_TARGET_PROPERTIES(xmpp PROPERTIES LINK_FLAGS "-Wl,--no-undefined") IF(${WIN32}) ELSE() TARGET_LINK_LIBRARIES(xmpp m resolv) ENDIF() ENDIF() #cef plugin