// minimal, by TimeServ r_part pe_size3 { texture "particles/quake" count 1 die 1 scale 20 scaledelta -20 veladd 25 spawnorg 38 spawnvel 38 scalefactor 0.8 } r_part pe_size2 { texture "particles/quake" count 1 die 1 scale 12 scaledelta -12 veladd 20 spawnorg 16 spawnvel 16 scalefactor 0.8 } r_part pe_default { texture "particles/quake" count 1 die 1 scale 10 scaledelta -10 veladd 15 spawnorg 10 spawnvel 10 scalefactor 0.8 } r_part pe_defaulttrail { texture "particles/quake" step 10 die 1 scale 8 scaledelta -8 veladd 15 spawnorg 2 spawnvel 2 scalefactor 0.8 }