#ifndef RENDERQUE_H #define RENDERQUE_H void RQ_BeginFrame(void); void RQ_AddDistReorder(void (*render) (int count, void **objects, void *objtype), void *object, void *objtype, float *pos); void RQ_RenderBatchClear(void); void RQ_RenderBatch(void); typedef struct renderque_s { struct renderque_s *next; void (*render) (int count, void **objects, void *objtype); void *data1; void *data2; } renderque_t; #endif