Does this compile any better with dedicated servers?

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@170 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-09-07 23:09:43 +00:00
parent 74a28bc472
commit fbe070f46d
1 changed files with 6 additions and 6 deletions

View File

@ -4,7 +4,7 @@
#ifdef __linux__
void strlwr(char *s)
{
while(s)
while(*s)
{
if (*s >= 'A' && *s <= 'Z')
*s -= 'A' + 'a';
@ -930,7 +930,7 @@ static void Triangulate_Sectors(dsector_t *sectorl, qboolean glbspinuse)
sectorm[i].floorheight = sectorl[i].floorheight;
}
}
#ifndef SERVERONLY
static void *textures1;
static void *textures2;
static char *pnames;
@ -1082,7 +1082,7 @@ static int Doom_LoadPatch(char *name)
//all else failed.
return Mod_LoadHiResTexture(name, true, false);
}
#endif
static void CleanWalls(dsidedef_t *sidedefsl)
{
int i;
@ -1484,7 +1484,7 @@ qboolean Mod_LoadDoomLevel(model_t *mod)
COM_StripExtension(mod->name, name);
if (!COM_LoadTempFile(va("%s", mod->name)))
Host_EndGame("Wad map %s does not exist\n", mod->name);
Sys_Error("Wad map %s does not exist\n", mod->name);
gl_nodes = (void *)COM_LoadMallocFile (va("%s.gl_nodes", name));
if (gl_nodes && com_filesize>0)
@ -1514,9 +1514,9 @@ qboolean Mod_LoadDoomLevel(model_t *mod)
sidedefsc = com_filesize/sizeof(*sidedefsl);
blockmapl = (void *)COM_LoadMallocFile (va("%s.blockmap", name));
// blockmaps = com_filesize;
#ifndef SERVERONLY
Doom_LoadTextureInfos();
#endif
blockmapofs = (unsigned short*)(blockmapl+1);
if (!nodel || !sectorl || !segsl || !ssectorsl || !thingsl || !linedefsl || !sidedefsl || !vertexesl)