Strip WebVR support. Any new stuff should be using WebXR instead.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6087 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-10-22 22:27:28 +00:00
parent 15bd67c8f0
commit f76fd58f3f
5 changed files with 27 additions and 147 deletions

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@ -6458,10 +6458,6 @@ double Host_Frame (double time)
extern cvar_t r_stereo_method;
r_refdef.warndraw = false;
r_refdef.stereomethod = r_stereo_method.ival;
#ifdef FTE_TARGET_WEB
if (emscriptenfte_getvrframedata())
r_refdef.stereomethod = STEREO_WEBVR;
#endif
{
RSpeedMark();
vid.ime_allow = false;

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@ -223,10 +223,6 @@ typedef enum {
STEREO_RED_GREEN,
STEREO_CROSSEYED,
#ifdef FTE_TARGET_WEB
STEREO_WEBVR,
#endif
//these are internal methods and do not form part of any public API
STEREO_LEFTONLY,
STEREO_RIGHTONLY

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@ -1258,10 +1258,6 @@ static void V_CalcAFov(float afov, float *x, float *y, float w, float h)
extern cvar_t scr_fov_mode;
extern cvar_t r_stereo_separation;
int mode = scr_fov_mode.ival;
#ifdef FTE_TARGET_WEB
if (r_refdef.stereomethod == STEREO_WEBVR)
w *= 0.5;
#endif
if (r_refdef.stereomethod == STEREO_CROSSEYED && r_stereo_separation.value)
w *= 0.5;

View File

@ -544,11 +544,7 @@ static void R_SetupGL (vec3_t eyeangorg[2], vec4_t fovoverrides, float projmatri
w = x2 - x;
h = y2 - y;
/* if (r_refdef.stereomethod == STEREO_CROSSEYED
#ifdef FTE_TARGET_WEB
|| r_refdef.stereomethod == STEREO_WEBVR
#endif
)
/* if (r_refdef.stereomethod == STEREO_CROSSEYED)
{
w /= 2;
if (i)
@ -858,22 +854,6 @@ static void R_RenderScene (void)
R_SetupGL (NULL, NULL, NULL, NULL);
R_RenderScene_Internal();
}
#ifdef FTE_TARGET_WEB
else if (r_refdef.stereomethod == STEREO_WEBVR)
{
float projmatrix[16], eyematrix[16];
GL_ForceDepthWritable();
qglClear (GL_DEPTH_BUFFER_BIT);
r_framecount++;
for (i = 0; i < stereoframes; i++)
{
emscriptenfte_getvreyedata(i, projmatrix, eyematrix);
R_SetupGL (eyematrix, NULL, projmatrix, NULL);
R_RenderScene_Internal();
}
}
#endif
else for (i = 0; i < stereoframes; i++)
{
r_refdef.colourmask = 0u;
@ -910,11 +890,6 @@ static void R_RenderScene (void)
else
r_refdef.colourmask = (SBITS_MASK_RED|SBITS_MASK_BLUE);
break;
#ifdef FTE_TARGET_WEB
case STEREO_WEBVR:
stereooffset[i] = 0; //webgl overrides our separation.
break;
#endif
case STEREO_CROSSEYED: //eyestrain
break;
case STEREO_LEFTONLY:

View File

@ -82,7 +82,8 @@ mergeInto(LibraryManager.library,
loadfile:0,
jbutton:0,
jaxis:0,
wantfullscreen:0
wantfullscreen:0,
frame:0
},
loadurl : function(url, mime, arraybuf)
@ -103,6 +104,26 @@ mergeInto(LibraryManager.library,
}
},
step : function(timestamp)
{
var dovsync = false;
if (FTEC.aborted)
return;
try //this try is needed to handle Host_EndGame properly.
{
dovsync = {{{makeDynCall('if')}}}(FTEC.evcb.frame,timestamp);
}
catch(err)
{
console.log(err);
}
if (dovsync)
Browser.requestAnimationFrame(FTEC.step);
else
setTimeout(FTEC.step, 0, performance.now());
},
handleevent : function(event)
{
switch(event.type)
@ -158,12 +179,6 @@ mergeInto(LibraryManager.library,
FTEC.pointerislocked = -1; //don't repeat the request on every click. firefox has a fit at that, so require the mouse to leave the element or something before we retry.
Module['canvas'].requestPointerLock({unadjustedMovement: true});
}
if (FTEC.usevr)
if (FTEC.vrDisplay)
if (!FTEC.vrDisplay.isPresenting)
FTEC.vrDisplay.requestPresent([{ source: Module['canvas'] }]).then(function (){console.log("zomg, presenting!");}, function (err){FTEC.usevr = false;console.log("cannot vrdisplay!");});
//fallthrough
case 'mouseup':
if (FTEC.evcb.button != 0)
@ -286,27 +301,6 @@ mergeInto(LibraryManager.library,
console.log("Pointer lock now " + FTEC.pointerislocked);
break;
case 'vrdisplaypresentchange':
console.log("vr present changed");
console.log(event);
break;
case 'vrdisplayactivate':
console.log("vr display active");
if (event.display == FTEC.vrDisplay)
{
FTEC.usevr = true;
if (!FTEC.vrDisplay.isPresenting)
FTEC.vrDisplay.requestPresent([{ source: Module['canvas'] }]).then(function (){console.log("zomg, presenting!");}, function (err){FTEC.usevr = false;console.log("cannot vrdisplay!");});
}
break;
case 'vrdisplaydeactivate':
console.log("vr display inactive");
if (event.display == FTEC.vrDisplay)
{
FTEC.vrDisplay.exitPresent()
FTEC.usevr = false;
}
break;
case 'beforeunload':
event.preventDefault();
return 'quit this game like everything else?';
@ -316,37 +310,6 @@ mergeInto(LibraryManager.library,
}
}
},
emscriptenfte_getvrframedata : function()
{
if (!FTEC.vrDisplay)
return 0;
return FTEC.vrDisplay.isPresenting;
// FTEC.vrframeData
},
emscriptenfte_getvreyedata : function (eye, ptr_proj, ptr_view)
{
var pm;
var vm;
if (eye)
{
pm = FTEC.vrframeData.leftProjectionMatrix;
vm = FTEC.vrframeData.leftViewMatrix;
}
else
{
pm = FTEC.vrframeData.rightProjectionMatrix;
vm = FTEC.vrframeData.rightViewMatrix;
}
var i;
ptr_proj /= 4;
ptr_view /= 4;
for (i = 0; i < 16; i++)
{
HEAPF32[ptr_proj + i] = pm[i];
HEAPF32[ptr_view + i] = vm[i];
}
},
emscriptenfte_updatepointerlock : function(wantlock, softcursor)
{
FTEC.pointerwantlock = wantlock;
@ -416,20 +379,6 @@ mergeInto(LibraryManager.library,
FTEC.evcb.jaxis = evjaxis;
FTEC.evcb.wantfullscreen = evwantfullscreen;
if (navigator.getVRDisplays)
{
FTEC.vrframeData = new VRFrameData();
navigator.getVRDisplays().then(function (displays)
{
if (displays.length > 0)
{
FTEC.vrDisplay = displays[0];
// if (vrDisplay.capabilities.canPresent)
}
})
}
if ('GamepadEvent' in window)
FTEH.gamepads = []; //don't bother ever trying to poll if we can use gamepad events. this will hopefully avoid weirdness.
@ -455,7 +404,7 @@ mergeInto(LibraryManager.library,
document.addEventListener(event, FTEC.handleevent, true);
});
var windowevents = ['message','vrdisplaypresentchange','vrdisplayactivate','vrdisplaydeactivate','gamepadconnected', 'gamepaddisconnected', 'beforeunload'];
var windowevents = ['message','gamepadconnected', 'gamepaddisconnected', 'beforeunload'];
windowevents.forEach(function(event)
{
window.addEventListener(event, FTEC.handleevent, true);
@ -532,42 +481,10 @@ mergeInto(LibraryManager.library,
Module['noExitRuntime'] = true;
FTEC.aborted = false;
function step(timestamp)
{
var dovsync = false;
var vr = false;
if (FTEC.aborted)
return;
if (FTEC.vrDisplay)
{
vr = FTEC.vrDisplay.isPresenting;
FTEC.vrDisplay.getFrameData(FTEC.vrframeData);
}
try //this try is needed to handle Host_EndGame properly.
{
dovsync = {{{makeDynCall('if')}}}(fnc,timestamp);
}
catch(err)
{
console.log(err);
}
if (vr)
FTEC.vrDisplay.submitFrame();
if (dovsync)
{
if (FTEC.vrDisplay)
FTEC.vrDisplay.requestAnimationFrame(Module["sched"]);
else
Browser.requestAnimationFrame(Module["sched"]);
}
else
setTimeout(Module["sched"], 0, performance.now());
};
Module["sched"] = step;
Module["sched"] = FTEC.step;
FTEC.evcb.frame = fnc
//don't start it instantly, so we can distinguish between types of errors (emscripten sucks!).
setTimeout(step, 1, performance.now());
setTimeout(FTEC.step, 1, performance.now());
},
emscriptenfte_ticks_ms : function()