From f1879caaba681ff8d5e9615bfc1eaae614b1f09d Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 31 Aug 2004 09:16:56 +0000 Subject: [PATCH] zquake style support for te_beam git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@83 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_tent.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/engine/client/cl_tent.c b/engine/client/cl_tent.c index 128f51b91..87d2bb5a0 100644 --- a/engine/client/cl_tent.c +++ b/engine/client/cl_tent.c @@ -329,7 +329,10 @@ void CL_ParseBeam (int tent) m = Mod_ForName("progs/bolt.mdl", true); break; case 1: - m = Mod_ForName("progs/bolt2.mdl", true); + if (ent < 0 && ent >= -MAX_CLIENTS) //based on the railgun concept - this adds a rogue style TE_BEAM effect. + m = Mod_ForName("progs/beam.mdl", false); //remember to precache! + else + m = Mod_ForName("progs/bolt2.mdl", true); break; case 2: m = Mod_ForName("progs/bolt3.mdl", true);