[ 1227382 ] r_explosionlight

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1150 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-07-20 08:04:46 +00:00
parent 4fad5d02bc
commit ea22198a52
1 changed files with 46 additions and 41 deletions

View File

@ -174,6 +174,7 @@ sfx_t *cl_sfx_ric3;
sfx_t *cl_sfx_r_exp3;
cvar_t cl_expsprite = {"cl_expsprite", "0"};
cvar_t r_explosionlight = {"r_explosionlight", "1"};
cvar_t cl_truelightning = {"cl_truelightning", "0", NULL, CVAR_SEMICHEAT};
typedef struct {
@ -208,6 +209,7 @@ void CL_InitTEnts (void)
Cvar_Register (&cl_expsprite, "Temporary entity control");
Cvar_Register (&cl_truelightning, "Temporary entity control");
Cvar_Register (&r_explosionlight, "Temporary entity control");
}
#ifdef Q2CLIENT
@ -776,19 +778,20 @@ void CL_ParseTEnt (void)
P_ParticleExplosion (pos);
// light
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 1;
dl->decay = 300;
if (r_explosionlight.value) {
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
// sound
@ -846,18 +849,20 @@ void CL_ParseTEnt (void)
P_ParticleExplosion (pos);
// light
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 1;
dl->decay = 700;
if (r_explosionlight.value) {
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.4f*MSG_ReadByte()/255.0f;
dl->color[1] = 0.4f*MSG_ReadByte()/255.0f;
dl->color[2] = 0.4f*MSG_ReadByte()/255.0f;
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
dl->color[0] = 0.4f*MSG_ReadByte()/255.0f;
dl->color[1] = 0.4f*MSG_ReadByte()/255.0f;
dl->color[2] = 0.4f*MSG_ReadByte()/255.0f;
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
@ -1661,16 +1666,16 @@ void CLQ2_ParseTEnt (void)
P_ParticleExplosion (pos);
// light
{
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.1;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.1;
}
// sound
@ -1747,16 +1752,16 @@ void CLQ2_ParseTEnt (void)
P_ParticleExplosion (pos);
// light
{
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.08;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.08;
}
// sound