All jogi's work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3977 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-02-08 01:56:30 +00:00
parent 37f494a7c0
commit d9f0528f47
1 changed files with 413 additions and 41 deletions

View File

@ -1,8 +1,12 @@
typedef struct
{
int numpoints;
int type;
vector pos[64];
float totallength;
float totallength;
vector color;
int selected_point;
float position;
} spline_t;
typedef struct
@ -11,16 +15,20 @@ typedef struct
float endtime;
float startfov;
float endfov;
spline_t view;
spline_t focus;
spline_t spline;
} cam_t;
typedef struct
{
int numcams;
int selcam;
int ver;
cam_t cam[64];
int position_count;
int position_selected;
int view_count;
int view_selected;
cam_t position[64];
cam_t view[64];
} camdata_t;
static camdata_t *camdata;
static var float splinefile = -1;
@ -57,6 +65,10 @@ static void spline_calclength(spline_t *s)
static vector(spline_t *s, float frac) spline_pos =
{
vector v1, v2;
if (s->numpoints < 2)
{
return;
}
frac *= s->numpoints;
if (frac < 0)
{
@ -95,49 +107,209 @@ static vector(vector pos, vector dir, vector view) beamdir =
return result;
};
void(vector p1, vector p2, vector color) fakeline = {
R_BeginPolygon("camsplineshader");
R_PolygonVertex(p1+'0 0 1', '0 0', color,1);
R_PolygonVertex(p1-'0 0 1', '0 1', color,1);
R_PolygonVertex(p2-'0 0 1', '1 1', color,1);
R_PolygonVertex(p2+'0 0 1', '1 0', color,1);
R_PolygonVertex(p1-'0 0 1', '0 0', color,1);
R_PolygonVertex(p1+'0 0 1', '0 1', color,1);
R_PolygonVertex(p2+'0 0 1', '1 1', color,1);
R_PolygonVertex(p2-'0 0 1', '1 0', color,1);
R_EndPolygon();
};
void (vector pos, vector color) draw_point
{
local vector pos1, pos2;
//x
pos1 = pos - '10 0 0';
pos2 = pos + '10 0 0';
fakeline(pos1, pos2, color);
//y
pos1 = pos - '0 10 0';
pos2 = pos + '0 10 0';
fakeline(pos1, pos2, color);
//z -- this isnt drawing right for some reason
pos1 = pos - '0 0 10';
pos2 = pos + '0 0 10';
fakeline(pos1, pos2, color);
};
// time has to be between 0 and 1
vector(spline_t *s, float frac_time) spline_calculate_position =
{
local vector r, point1, point2, point3, point4;
local float t1, t2, t3, t4, t5, t_scaled;
local int i;
if (s->numpoints == 0)
{
return '0 0 0';
}
// point
if (s->numpoints == 1)
{
return s->pos[0];
}
// straight line
if (s->numpoints == 2)
{
r = s->pos[1] - s->pos[0];
r = r * frac_time;
r = r + s->pos[0];
return r;
}
// cubic spline
if (s->numpoints == 3)// || (s->numpoints > 3 && s->type == 1))
{
t1 = 1-frac_time;
t2 = pow(t1, s->numpoints - 1);
t3 = pow(frac_time, s->numpoints - 1);
for (i=0; i<s->numpoints; i++)
{
if (i == 0)
{
r = s->pos[i] * t2;
}
else if (i == s->numpoints - 1)
{
r = r + s->pos[i] * t3;
}
else
{
t4 = (s->numpoints-1) * pow(frac_time, i) * pow(t1, s->numpoints - 1 - i);
r = r + s->pos[i] * t4;
}
}
return r;
}
// catmull rom
if (s->numpoints > 3)
{
// getting the start point -- might change if we add times to points
// first point is always an entry point last point also
t5 = 1 / (s->numpoints - 3);
for (i=1, t4=t5; t4<frac_time; t4 = t4 + t5)
{
i++;
}
//print(sprintf("end: %i\n", i));
if (i > s->numpoints)
{
print(sprintf("something went wrong while getting the start point!\n"));
return s->pos[0];
}
point1 = s->pos[i - 1i];
point2 = s->pos[i];
point3 = s->pos[i+1i];
point4 = s->pos[i+2i];
// scale the time so its 0 -> 1 between point1 and 2
/*
1 2 3 4 5 6
0 1
0 1
*/
t_scaled = (frac_time - (t4 - t5))/t5; // hope this works :P
// would be really nice if i could access vector components via [0] [1] ... here
// warning RETARDED!
t1 = point2_x;
t2 = -0.5 * point1_x + 0.5 * point3_x;
t3 = point1_x + (-2.5 * point2_x) + 2.0* point3_x +(-0.5 *point4_x);
t4 = -0.5 * point1_x + 1.5 * point2_x + (-1.5 * point3_x) + 0.5 * point4_x;
r_x = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1;
t1 = point2_y;
t2 = -0.5 * point1_y + 0.5 * point3_y;
t3 = point1_y + (-2.5 * point2_y) + 2.0* point3_y +(-0.5 *point4_y);
t4 = -0.5 * point1_y + 1.5 * point2_y + (-1.5 * point3_y) + 0.5 * point4_y;
r_y = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1;
t1 = point2_z;
t2 = -0.5 * point1_z + 0.5 * point3_z;
t3 = point1_z + (-2.5 * point2_z) + 2.0* point3_z +(-0.5 *point4_z);
t4 = -0.5 * point1_z + 1.5 * point2_z + (-1.5 * point3_z) + 0.5 * point4_z;
r_z = ((t4 * t_scaled + t3)*t_scaled + t2)*t_scaled + t1;
return r;
}
return s->pos[0];
};
static void(spline_t *s) spline_draw =
{
local float step, frac;
local vector pos, pos1, pos2, vpos;
local vector bdir;
local int i;
local vector color;
/*example of drawing convex polygons*/
R_BeginPolygon("camsplineshader");
vpos = getviewprop(VF_ORIGIN);
/*calc the initial beam positions*/
pos = spline_pos(s, 0);
bdir = beamdir(pos, spline_dir(s, 0), vpos)*8;
pos1 = pos + bdir;
pos2 = pos - bdir;
for (frac = 0; frac < 1; )
if (s->numpoints < 3)
{
frac += step;
if (frac > 1)
frac = 1;
pos = spline_pos(s, frac);
/*emit prior verts*/
R_PolygonVertex(pos1, '0 0', '1 1 1', 1);
R_PolygonVertex(pos2, '1 0', '1 1 1', 1);
/*calc intersitial beam position*/
pos2 = spline_dir(s, frac);
bdir = beamdir(pos, spline_dir(s, frac), vpos)*8;
pos1 = pos + bdir;
pos2 = pos - bdir;
/*emit current verts*/
R_PolygonVertex(pos2, '1 1', '1 1 1', 1);
R_PolygonVertex(pos1, '0 1', '1 1 1', 1);
R_EndPolygon();
step = 1; // should be fine
}
else
{
step = 0.01;
}
color = '1 0 1';
for (frac=0; frac<=1; frac = frac + step)
{
pos = spline_calculate_position(s, frac);
if (frac == 0)
{
pos2 = pos;
continue;
}
fakeline(pos2, pos, color);
pos2 = pos;
}
//fakeline(pos2, s->pos[s->numpoints-1]);
// draw points
for (i=0; i<s->numpoints; i++)
{
color = '0.25 0.25 0.25';
if (i == s->selected_point)
color = '1 1 1';
draw_point(s->pos[i], color);
}
// draw position
pos = spline_calculate_position(s, s->position);
draw_point(pos, '1 0 0');
};
void(float attime) spline_overrides =
{
};
/*called to move the view to some simulation time*/
/*
void(float attime) spline_overrides =
{
local cam_t *cam;
@ -145,15 +317,15 @@ void(float attime) spline_overrides =
local vector src, dst;
local float frac;
/*find correct spline based upon time*/
for (i = 0; i < camdata->numcams; i++)
//find correct spline based upon time
for (i = 0; i < camdata->count; i++)
{
cam = &camdata->cam[i];
if (cam->starttime <= attime && cam->endtime > attime)
break;
}
/*give up if no matches*/
if (i == camdata->numcams)
//give up if no matches
if (i == camdata->count)
return;
frac = (attime - cam->starttime) / (cam->endtime - cam->starttime);
@ -164,6 +336,7 @@ void(float attime) spline_overrides =
setviewprop(VF_ANGLES, vectoangles(dst - src));
setviewprop(VF_AFOV, (cam->startfov * (1-frac)) + (cam->endfov * frac));
};
*/
void() editor_spline_add =
{
@ -173,25 +346,224 @@ void() editor_spline_add =
spline_init();
/*add visible splines to the scene*/
for (i = 0; i < camdata->numcams; i+=1i)
spline_draw(&camdata->cam[i].view);
for (i = 0; i < camdata->position_count; i+=1i)
spline_draw(&camdata->position[i].spline);
/*sort out the overrides*/
// spline_overrides(simtime);
};
void(vector curmousepos) editor_spline_overlay =
{
local vector pos, v;
local spline_t *s;
if (splinefile < 0)
spline_init();
/*draw menu*/
/*dunno if the light editor has any convienient code*/
drawrawstring('0 32 0', sprintf("spline %i / %i", camdata->selcam, camdata->numcams), '8 8 0', '1 1 1', 1);
pos_y = 40;
drawrawstring(pos, sprintf("cam : %i / %i", camdata->position_selected + 1i , camdata->position_count), '8 8 0', '1 1 1', 1);
if (camdata->position_count)
{
pos_y += 8;
s = &camdata->position[camdata->position_selected].spline;
v = s->pos[s->selected_point];
drawrawstring(pos, sprintf(" point: %i / %i -- %f %f %f", s->selected_point + 1i, s->numpoints, v_x, v_y, v_z), '8 8 0', '1 1 1', 1);
}
pos_y += 8;
drawrawstring(pos, sprintf("view : %i / %i", camdata->view_selected + 1i, camdata->view_count), '8 8 0', '1 1 1', 1);
};
int (spline_t *s, vector point) spline_add_point =
{
if (s->numpoints + 1 >= 64)
{
return 1;
}
s->pos[s->numpoints] = point;
s->selected_point = s->numpoints;
s->numpoints = s->numpoints + 1i; //oldskool!
return 0;
};
void (spline_t *s, vector point) spline_set_point =
{
s->pos[s->selected_point] = point;
};
void (int type) position_add_point =
{
vector v;
int i;
local cam_t *c;
local spline_t *s;
i = camdata->position_selected;
c = &camdata->position[i];
s = &c->spline;
v = getviewprop(VF_ORIGIN);
if (type == 0)
{
if (spline_add_point(s, v))
{
// print(sprintf("point could not be added.\n"));
}
else
{
// print(sprintf("added point: %i %f %f %f\n", s->selected_point, v_x, v_y, v_z));
}
}
}
void(void) position_add
{
print(sprintf("test\n"));
if (camdata->position_count >= 64)
{
return;
}
print(sprintf("adding a position\n"));
camdata->position_selected = camdata->position_count;
camdata->position_count = camdata->position_count + 1i; //oldskool
}
void(void) view_add
{
if (camdata->view_count >= 64)
{
return;
}
camdata->view_selected = camdata->view_count;
camdata->view_count = camdata->view_count + 1i;
}
void(spline_t *s, vector change) spline_change_point_position
{
if (s->numpoints == 0)
return;
s->pos[s->selected_point] = s->pos[s->selected_point] + change;
};
void (spline_t *s, float change) spline_change_position
{
s->position = s->position + change;
if (s->position < 0)
s->position = 0;
else if (s->position > 1)
s->position = 1;
}
void(spline_t *s, int change) spline_change_selected_point
{
if (s->numpoints == 0)
return;
if (change + s->selected_point < 0)
s->selected_point = s->numpoints -1;
else if (change + s->selected_point >= s->numpoints)
s->selected_point = 0;
else
s->selected_point = s->selected_point + change;
};
float(float keycode, float unicode, vector curmousepos) editor_spline_key
{
/*print/figure out the codes yourself :P */
if (keycode == 'j')
{
if (camdata->position_count == 0)
position_add();
position_add_point(0);
}
if (keycode == 'k')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_selected_point(&camdata->position[camdata->position_selected].spline, -1);
return TRUE;
}
if (keycode == 'l')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_selected_point(&camdata->position[camdata->position_selected].spline, 1);
return TRUE;
}
if (keycode == '9')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 0 -1');
return TRUE;
}
if (keycode == '0')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 0 1');
return TRUE;
}
if (keycode == '7')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 -1 0');
return TRUE;
}
if (keycode == '8')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '0 1 0');
return TRUE;
}
if (keycode == '5')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '-1 0 0');
return TRUE;
}
if (keycode == '6')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_point_position(&camdata->position[camdata->position_selected].spline, '1 0 0');
return TRUE;
}
if (keycode == '-')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_position(&camdata->position[camdata->position_selected].spline, -0.01);
return TRUE;
}
if (keycode == '=')
{
if (camdata->position_count == 0)
return FALSE;
spline_change_position(&camdata->position[camdata->position_selected].spline, 0.01);
return TRUE;
}
return FALSE;
};